test case and fix for issue #911

accellbaker
Stephen Gold 6 years ago
parent ce871712a8
commit dc4189afc3
  1. 4
      jme3-bullet-native/src/native/cpp/com_jme3_bullet_objects_PhysicsRigidBody.cpp
  2. 76
      jme3-examples/src/main/java/jme3test/bullet/TestIssue911.java

@ -795,7 +795,7 @@ extern "C" {
env->ThrowNew(newExc, "The native object does not exist.");
return;
}
body->setSleepingThresholds(value, body->getLinearSleepingThreshold());
body->setSleepingThresholds(value, body->getAngularSleepingThreshold());
}
/*
@ -811,7 +811,7 @@ extern "C" {
env->ThrowNew(newExc, "The native object does not exist.");
return;
}
body->setSleepingThresholds(body->getAngularSleepingThreshold(), value);
body->setSleepingThresholds(body->getLinearSleepingThreshold(), value);
}
/*

@ -0,0 +1,76 @@
/*
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*/
package jme3test.bullet;
import com.jme3.app.SimpleApplication;
import com.jme3.bullet.collision.shapes.CollisionShape;
import com.jme3.bullet.collision.shapes.SphereCollisionShape;
import com.jme3.bullet.objects.PhysicsRigidBody;
/**
* Test case for JME issue #911: PhysicsRigidBody sleeping threshold setters
* have unexpected side effects. The bug existed in Native Bullet only.
* <p>
* If successful, no exception will be thrown.
*/
public class TestIssue911 extends SimpleApplication {
// *************************************************************************
// new methods exposed
public static void main(String[] args) {
TestIssue911 app = new TestIssue911();
app.start();
}
// *************************************************************************
// SimpleApplication methods
@Override
public void simpleInitApp() {
CollisionShape capsule = new SphereCollisionShape(1f);
PhysicsRigidBody body = new PhysicsRigidBody(capsule, 1f);
assert body.getAngularSleepingThreshold() == 1f;
assert body.getLinearSleepingThreshold() == 0.8f;
body.setAngularSleepingThreshold(0.03f);
assert body.getAngularSleepingThreshold() == 0.03f;
float lst = body.getLinearSleepingThreshold();
assert lst == 0.8f : lst; // fails, actual value is 1f
body.setLinearSleepingThreshold(0.17f);
float ast = body.getAngularSleepingThreshold();
assert ast == 0.03f : ast; // fails, actual value is 1f
stop();
}
}
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