Bone animation :
- Split of the AnimControl in two parts : - The AnimControl that handles skeleton transformation via tha animation data - The SkeletonControl that handles the skinning of the mesh using skeleton transformations - Ensured backward compatibility with old j3o files, and changed the ogre mesh loader to create the controls properly - Reverted change http://code.google.com/p/jmonkeyengine/source/detail?r=7142 transforms passed to the setUserTransform methods must be considered as increments to current transform - Fixed some issues in the ragdollControl and test case (still WIP don't use it) git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7163 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
This commit is contained in:
parent
e4c8769be0
commit
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@ -29,31 +29,21 @@
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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*/
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package com.jme3.animation;
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package com.jme3.animation;
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import com.jme3.bullet.control.RagdollControl;
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import com.jme3.export.JmeExporter;
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import com.jme3.export.JmeExporter;
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import com.jme3.export.JmeImporter;
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import com.jme3.export.JmeImporter;
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import com.jme3.export.InputCapsule;
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import com.jme3.export.InputCapsule;
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import com.jme3.export.OutputCapsule;
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import com.jme3.export.OutputCapsule;
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import com.jme3.export.Savable;
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import com.jme3.export.Savable;
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import com.jme3.math.FastMath;
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import com.jme3.math.Matrix4f;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.ViewPort;
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import com.jme3.renderer.ViewPort;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Mesh;
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import com.jme3.scene.Mesh;
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import com.jme3.scene.Node;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.VertexBuffer;
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import com.jme3.scene.VertexBuffer.Type;
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import com.jme3.scene.control.AbstractControl;
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import com.jme3.scene.control.AbstractControl;
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import com.jme3.scene.control.Control;
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import com.jme3.scene.control.Control;
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import com.jme3.util.TempVars;
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import java.io.IOException;
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import java.io.IOException;
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import java.nio.ByteBuffer;
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import java.nio.FloatBuffer;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.Collection;
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import java.util.HashMap;
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import java.util.HashMap;
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@ -83,26 +73,23 @@ public final class AnimControl extends AbstractControl implements Savable, Clone
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/**
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/**
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* List of targets which this controller effects.
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* List of targets which this controller effects.
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*/
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*/
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Mesh[] targets;
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// Mesh[] targets;
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/**
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/**
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* Skeleton object must contain corresponding data for the targets' weight buffers.
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* Skeleton object must contain corresponding data for the targets' weight buffers.
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*/
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*/
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Skeleton skeleton;
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Skeleton skeleton;
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/** only used for backward compatibility */
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@Deprecated
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private SkeletonControl skeletonControl;
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/**
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/**
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* List of animations
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* List of animations
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*/
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*/
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HashMap<String, BoneAnimation> animationMap;
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HashMap<String, BoneAnimation> animationMap;
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/**
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/**
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* Animation channels
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* Animation channels
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*/
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*/
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transient ArrayList<AnimChannel> channels
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transient ArrayList<AnimChannel> channels = new ArrayList<AnimChannel>();
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= new ArrayList<AnimChannel>();
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transient ArrayList<AnimEventListener> listeners = new ArrayList<AnimEventListener>();
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transient ArrayList<AnimEventListener> listeners
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= new ArrayList<AnimEventListener>();
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/**
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/**
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* Create a new <code>AnimControl</code> that will animate the given skins
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* Create a new <code>AnimControl</code> that will animate the given skins
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@ -114,12 +101,22 @@ public final class AnimControl extends AbstractControl implements Savable, Clone
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* properly set BoneIndex and BoneWeight buffers.
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* properly set BoneIndex and BoneWeight buffers.
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* @param skeleton The skeleton structure represents a bone hierarchy
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* @param skeleton The skeleton structure represents a bone hierarchy
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* to be animated.
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* to be animated.
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* @deprecated AnimControl doesnt' hande the skinning anymore, use AnimControl(Skeleton skeleton);
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* Then create a SkeletonControl(Node model, Mesh[] meshes, Skeleton skeleton);
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* and add it to the spatial.
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*/
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*/
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@Deprecated
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public AnimControl(Node model, Mesh[] meshes, Skeleton skeleton) {
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public AnimControl(Node model, Mesh[] meshes, Skeleton skeleton) {
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super(model);
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super(model);
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this.skeleton = skeleton;
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this.skeleton = skeleton;
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this.targets = meshes;
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skeletonControl = new SkeletonControl(model, meshes, this.skeleton);
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reset();
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}
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public AnimControl(Skeleton skeleton) {
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this.skeleton = skeleton;
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reset();
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reset();
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}
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}
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@ -133,30 +130,9 @@ public final class AnimControl extends AbstractControl implements Savable, Clone
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public Control cloneForSpatial(Spatial spatial) {
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public Control cloneForSpatial(Spatial spatial) {
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try {
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try {
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Node clonedNode = (Node) spatial;
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AnimControl clone = (AnimControl) super.clone();
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AnimControl clone = (AnimControl) super.clone();
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clone.spatial = spatial;
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clone.spatial = spatial;
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clone.skeleton = new Skeleton(skeleton);
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clone.skeleton = new Skeleton(skeleton);
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Mesh[] meshes = new Mesh[targets.length];
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for (int i = 0; i < meshes.length; i++) {
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meshes[i] = ((Geometry) clonedNode.getChild(i)).getMesh();
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}
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for (int i = meshes.length; i < clonedNode.getQuantity(); i++){
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// go through attachment nodes, apply them to correct bone
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Spatial child = clonedNode.getChild(i);
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if (child instanceof Node){
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Node clonedAttachNode = (Node) child;
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Bone originalBone = (Bone) clonedAttachNode.getUserData("AttachedBone");
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if (originalBone != null){
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Bone clonedBone = clone.skeleton.getBone(originalBone.getName());
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clonedAttachNode.setUserData("AttachedBone", clonedBone);
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clonedBone.setAttachmentsNode(clonedAttachNode);
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}
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}
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}
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clone.targets = meshes;
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clone.channels = new ArrayList<AnimChannel>();
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clone.channels = new ArrayList<AnimChannel>();
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return clone;
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return clone;
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} catch (CloneNotSupportedException ex) {
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} catch (CloneNotSupportedException ex) {
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@ -197,22 +173,33 @@ public final class AnimControl extends AbstractControl implements Savable, Clone
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* @param anim The animation to remove.
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* @param anim The animation to remove.
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*/
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*/
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public void removeAnim(BoneAnimation anim) {
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public void removeAnim(BoneAnimation anim) {
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if (!animationMap.containsKey(anim.getName()))
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if (!animationMap.containsKey(anim.getName())) {
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throw new IllegalArgumentException("Given animation does not exist " +
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throw new IllegalArgumentException("Given animation does not exist "
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"in this AnimControl");
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+ "in this AnimControl");
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}
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animationMap.remove(anim.getName());
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animationMap.remove(anim.getName());
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}
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}
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/**
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*
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* @param boneName the name of the bone
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* @return the node attached to this bone
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* @deprecated use SkeletonControl.getAttachementNode instead.
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*/
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@Deprecated
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public Node getAttachmentsNode(String boneName) {
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public Node getAttachmentsNode(String boneName) {
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Bone b = skeleton.getBone(boneName);
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Bone b = skeleton.getBone(boneName);
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if (b == null)
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if (b == null) {
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throw new IllegalArgumentException("Given bone name does not exist " +
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throw new IllegalArgumentException("Given bone name does not exist "
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"in the skeleton.");
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+ "in the skeleton.");
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}
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Node n = b.getAttachmentsNode();
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Node n = b.getAttachmentsNode();
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if (spatial != null) {
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Node model = (Node) spatial;
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Node model = (Node) spatial;
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model.attachChild(n);
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model.attachChild(n);
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}
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return n;
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return n;
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}
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}
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/**
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/**
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* @return The targets, or skins, being influenced by this
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* @return The targets, or skins, being influenced by this
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* <code>AnimControl</code>.
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* <code>AnimControl</code>.
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* @deprecated use SkeletonControl.getTargets() instead
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* get the SkeletonControl doing spatial.getControl(SkeletonControl.class);
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*/
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*/
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@Deprecated
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public Mesh[] getTargets() {
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public Mesh[] getTargets() {
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return targets;
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return skeletonControl.getTargets();
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}
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}
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/**
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/**
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@ -279,9 +269,10 @@ public final class AnimControl extends AbstractControl implements Savable, Clone
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* @param listener The listener to add.
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* @param listener The listener to add.
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*/
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*/
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public void addListener(AnimEventListener listener) {
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public void addListener(AnimEventListener listener) {
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if (listeners.contains(listener))
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if (listeners.contains(listener)) {
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throw new IllegalArgumentException("The given listener is already " +
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throw new IllegalArgumentException("The given listener is already "
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"registed at this AnimControl");
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+ "registed at this AnimControl");
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}
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listeners.add(listener);
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listeners.add(listener);
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}
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}
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@ -292,9 +283,10 @@ public final class AnimControl extends AbstractControl implements Savable, Clone
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* @see AnimControl#addListener(com.jme3.animation.AnimEventListener)
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* @see AnimControl#addListener(com.jme3.animation.AnimEventListener)
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*/
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*/
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public void removeListener(AnimEventListener listener) {
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public void removeListener(AnimEventListener listener) {
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if (!listeners.remove(listener))
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if (!listeners.remove(listener)) {
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throw new IllegalArgumentException("The given listener is not " +
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throw new IllegalArgumentException("The given listener is not "
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"registed at this AnimControl");
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+ "registed at this AnimControl");
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}
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}
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}
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/**
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/**
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}
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}
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}
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}
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@Override
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public void setSpatial(Spatial spatial) {
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super.setSpatial(spatial);
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//Backward compatibility.
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if (skeletonControl != null) {
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spatial.addControl(skeletonControl);
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}
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}
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final void reset() {
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final void reset() {
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resetToBind();
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if (skeleton != null) {
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if (skeleton != null) {
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skeleton.resetAndUpdate();
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skeleton.resetAndUpdate();
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}
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}
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}
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}
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void resetToBind(){
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for (int i = 0; i < targets.length; i++){
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Mesh mesh = targets[i];
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if (targets[i].getBuffer(Type.BindPosePosition) != null){
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VertexBuffer bi = mesh.getBuffer(Type.BoneIndex);
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ByteBuffer bib = (ByteBuffer) bi.getData();
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if (!bib.hasArray())
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mesh.prepareForAnim(true); // prepare for software animation
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VertexBuffer bindPos = mesh.getBuffer(Type.BindPosePosition);
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VertexBuffer bindNorm = mesh.getBuffer(Type.BindPoseNormal);
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VertexBuffer pos = mesh.getBuffer(Type.Position);
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VertexBuffer norm = mesh.getBuffer(Type.Normal);
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FloatBuffer pb = (FloatBuffer) pos.getData();
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FloatBuffer nb = (FloatBuffer) norm.getData();
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FloatBuffer bpb = (FloatBuffer) bindPos.getData();
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FloatBuffer bnb = (FloatBuffer) bindNorm.getData();
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pb.clear();
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nb.clear();
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bpb.clear();
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bnb.clear();
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pb.put(bpb).clear();
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nb.put(bnb).clear();
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}
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}
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}
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/**
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/**
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* @return The names of all animations that this <code>AnimControl</code>
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* @return The names of all animations that this <code>AnimControl</code>
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* can play.
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* can play.
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@ -367,23 +342,16 @@ public final class AnimControl extends AbstractControl implements Savable, Clone
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*/
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*/
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public float getAnimationLength(String name) {
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public float getAnimationLength(String name) {
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BoneAnimation a = animationMap.get(name);
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BoneAnimation a = animationMap.get(name);
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if (a == null)
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if (a == null) {
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throw new IllegalArgumentException("The animation " + name +
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throw new IllegalArgumentException("The animation " + name
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" does not exist in this AnimControl");
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+ " does not exist in this AnimControl");
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}
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return a.getLength();
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return a.getLength();
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}
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}
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private RagdollControl ragdoll=null;
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public void setRagdoll(RagdollControl ragdoll) {
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this.ragdoll = ragdoll;
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}
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@Override
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@Override
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protected void controlUpdate(float tpf) {
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protected void controlUpdate(float tpf) {
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resetToBind(); // reset morph meshes to bind pose
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skeleton.reset(); // reset skeleton to bind pose
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skeleton.reset(); // reset skeleton to bind pose
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for (int i = 0; i < channels.size(); i++) {
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for (int i = 0; i < channels.size(); i++) {
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@ -391,119 +359,16 @@ public final class AnimControl extends AbstractControl implements Savable, Clone
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}
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}
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skeleton.updateWorldVectors();
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skeleton.updateWorldVectors();
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// here update the targets vertices if no hardware skinning supported
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if(ragdoll!=null){
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ragdoll.update(tpf);
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}
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Matrix4f[] offsetMatrices = skeleton.computeSkinningMatrices();
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// if hardware skinning is supported, the matrices and weight buffer
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// will be sent by the SkinningShaderLogic object assigned to the shader
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for (int i = 0; i < targets.length; i++){
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// only update targets with bone-vertex assignments
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if (targets[i].getBuffer(Type.BoneIndex) != null)
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softwareSkinUpdate(targets[i], offsetMatrices);
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}
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}
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}
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@Override
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@Override
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protected void controlRender(RenderManager rm, ViewPort vp) {
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protected void controlRender(RenderManager rm, ViewPort vp) {
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}
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}
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private void softwareSkinUpdate(Mesh mesh, Matrix4f[] offsetMatrices){
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int maxWeightsPerVert = mesh.getMaxNumWeights();
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int fourMinusMaxWeights = 4 - maxWeightsPerVert;
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// NOTE: This code assumes the vertex buffer is in bind pose
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// resetToBind() has been called this frame
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VertexBuffer vb = mesh.getBuffer(Type.Position);
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FloatBuffer fvb = (FloatBuffer) vb.getData();
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fvb.rewind();
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VertexBuffer nb = mesh.getBuffer(Type.Normal);
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FloatBuffer fnb = (FloatBuffer) nb.getData();
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fnb.rewind();
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// get boneIndexes and weights for mesh
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ByteBuffer ib = (ByteBuffer) mesh.getBuffer(Type.BoneIndex).getData();
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FloatBuffer wb = (FloatBuffer) mesh.getBuffer(Type.BoneWeight).getData();
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ib.rewind();
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wb.rewind();
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float[] weights = wb.array();
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byte[] indices = ib.array();
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int idxWeights = 0;
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TempVars vars = TempVars.get();
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float[] posBuf = vars.skinPositions;
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float[] normBuf = vars.skinNormals;
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int iterations = (int) FastMath.ceil(fvb.capacity() / ((float)posBuf.length));
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int bufLength = posBuf.length * 3;
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for (int i = iterations-1; i >= 0; i--){
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// read next set of positions and normals from native buffer
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bufLength = Math.min(posBuf.length, fvb.remaining());
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fvb.get(posBuf, 0, bufLength);
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fnb.get(normBuf, 0, bufLength);
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int verts = bufLength / 3;
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int idxPositions = 0;
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// iterate vertices and apply skinning transform for each effecting bone
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for (int vert = verts - 1; vert >= 0; vert--){
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|
||||||
float nmx = normBuf[idxPositions];
|
|
||||||
float vtx = posBuf[idxPositions++];
|
|
||||||
float nmy = normBuf[idxPositions];
|
|
||||||
float vty = posBuf[idxPositions++];
|
|
||||||
float nmz = normBuf[idxPositions];
|
|
||||||
float vtz = posBuf[idxPositions++];
|
|
||||||
|
|
||||||
float rx=0, ry=0, rz=0, rnx=0, rny=0, rnz=0;
|
|
||||||
|
|
||||||
for (int w = maxWeightsPerVert - 1; w >= 0; w--){
|
|
||||||
float weight = weights[idxWeights];
|
|
||||||
Matrix4f mat = offsetMatrices[indices[idxWeights++]];
|
|
||||||
|
|
||||||
rx += (mat.m00 * vtx + mat.m01 * vty + mat.m02 * vtz + mat.m03) * weight;
|
|
||||||
ry += (mat.m10 * vtx + mat.m11 * vty + mat.m12 * vtz + mat.m13) * weight;
|
|
||||||
rz += (mat.m20 * vtx + mat.m21 * vty + mat.m22 * vtz + mat.m23) * weight;
|
|
||||||
|
|
||||||
rnx += (nmx * mat.m00 + nmy * mat.m01 + nmz * mat.m02) * weight;
|
|
||||||
rny += (nmx * mat.m10 + nmy * mat.m11 + nmz * mat.m12) * weight;
|
|
||||||
rnz += (nmx * mat.m20 + nmy * mat.m21 + nmz * mat.m22) * weight;
|
|
||||||
}
|
|
||||||
|
|
||||||
idxWeights += fourMinusMaxWeights;
|
|
||||||
|
|
||||||
idxPositions -= 3;
|
|
||||||
normBuf[idxPositions] = rnx;
|
|
||||||
posBuf[idxPositions++] = rx;
|
|
||||||
normBuf[idxPositions] = rny;
|
|
||||||
posBuf[idxPositions++] = ry;
|
|
||||||
normBuf[idxPositions] = rnz;
|
|
||||||
posBuf[idxPositions++] = rz;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
fvb.position(fvb.position()-bufLength);
|
|
||||||
fvb.put(posBuf, 0, bufLength);
|
|
||||||
fnb.position(fnb.position()-bufLength);
|
|
||||||
fnb.put(normBuf, 0, bufLength);
|
|
||||||
}
|
|
||||||
|
|
||||||
vb.updateData(fvb);
|
|
||||||
nb.updateData(fnb);
|
|
||||||
|
|
||||||
// mesh.updateBound();
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void write(JmeExporter ex) throws IOException {
|
public void write(JmeExporter ex) throws IOException {
|
||||||
super.write(ex);
|
super.write(ex);
|
||||||
OutputCapsule oc = ex.getCapsule(this);
|
OutputCapsule oc = ex.getCapsule(this);
|
||||||
oc.write(targets, "targets", null);
|
|
||||||
oc.write(skeleton, "skeleton", null);
|
oc.write(skeleton, "skeleton", null);
|
||||||
oc.writeStringSavableMap(animationMap, "animations", null);
|
oc.writeStringSavableMap(animationMap, "animations", null);
|
||||||
}
|
}
|
||||||
@ -512,13 +377,22 @@ public final class AnimControl extends AbstractControl implements Savable, Clone
|
|||||||
public void read(JmeImporter im) throws IOException {
|
public void read(JmeImporter im) throws IOException {
|
||||||
super.read(im);
|
super.read(im);
|
||||||
InputCapsule in = im.getCapsule(this);
|
InputCapsule in = im.getCapsule(this);
|
||||||
Savable[] sav = in.readSavableArray("targets", null);
|
|
||||||
if (sav != null){
|
|
||||||
targets = new Mesh[sav.length];
|
|
||||||
System.arraycopy(sav, 0, targets, 0, sav.length);
|
|
||||||
}
|
|
||||||
skeleton = (Skeleton) in.readSavable("skeleton", null);
|
skeleton = (Skeleton) in.readSavable("skeleton", null);
|
||||||
animationMap = (HashMap<String, BoneAnimation>) in.readStringSavableMap("animations", null);
|
animationMap = (HashMap<String, BoneAnimation>) in.readStringSavableMap("animations", null);
|
||||||
|
|
||||||
|
|
||||||
|
//changed for backward compatibility with j3o files generated before the AnimControl/SkeletonControl split
|
||||||
|
//if we find a target mesh array the AnimControl creates the SkeletonControl for old files and add it to the spatial.
|
||||||
|
//When backward compatibility won't be needed anymore this can deleted
|
||||||
|
Savable[] sav = in.readSavableArray("targets", null);
|
||||||
|
if (sav != null) {
|
||||||
|
Mesh[] tg = null;
|
||||||
|
tg = new Mesh[sav.length];
|
||||||
|
System.arraycopy(sav, 0, tg, 0, sav.length);
|
||||||
|
skeletonControl = new SkeletonControl((Node) spatial, tg, skeleton);
|
||||||
|
spatial.addControl(skeletonControl);
|
||||||
}
|
}
|
||||||
|
//------
|
||||||
|
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
@ -347,6 +347,7 @@ public final class Bone implements Savable {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Set user transform.
|
* Set user transform.
|
||||||
|
* The transforms are used as increments to current translations
|
||||||
* @see setUserControl
|
* @see setUserControl
|
||||||
*/
|
*/
|
||||||
public void setUserTransforms(Vector3f translation, Quaternion rotation, Vector3f scale) {
|
public void setUserTransforms(Vector3f translation, Quaternion rotation, Vector3f scale) {
|
||||||
@ -360,7 +361,7 @@ public final class Bone implements Savable {
|
|||||||
|
|
||||||
localPos.addLocal(translation);
|
localPos.addLocal(translation);
|
||||||
localRot = localRot.mult(rotation);
|
localRot = localRot.mult(rotation);
|
||||||
localScale.multLocal(scale);
|
localScale.addLocal(scale);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
274
engine/src/core/com/jme3/animation/SkeletonControl.java
Normal file
274
engine/src/core/com/jme3/animation/SkeletonControl.java
Normal file
@ -0,0 +1,274 @@
|
|||||||
|
/*
|
||||||
|
* To change this template, choose Tools | Templates
|
||||||
|
* and open the template in the editor.
|
||||||
|
*/
|
||||||
|
package com.jme3.animation;
|
||||||
|
|
||||||
|
import com.jme3.export.InputCapsule;
|
||||||
|
import com.jme3.export.JmeExporter;
|
||||||
|
import com.jme3.export.JmeImporter;
|
||||||
|
import com.jme3.export.OutputCapsule;
|
||||||
|
import com.jme3.export.Savable;
|
||||||
|
import com.jme3.math.FastMath;
|
||||||
|
import com.jme3.math.Matrix4f;
|
||||||
|
import com.jme3.renderer.RenderManager;
|
||||||
|
import com.jme3.renderer.ViewPort;
|
||||||
|
import com.jme3.scene.Geometry;
|
||||||
|
import com.jme3.scene.Mesh;
|
||||||
|
import com.jme3.scene.Node;
|
||||||
|
import com.jme3.scene.Spatial;
|
||||||
|
import com.jme3.scene.VertexBuffer;
|
||||||
|
import com.jme3.scene.VertexBuffer.Type;
|
||||||
|
import com.jme3.scene.control.AbstractControl;
|
||||||
|
import com.jme3.scene.control.Control;
|
||||||
|
import com.jme3.util.TempVars;
|
||||||
|
import java.io.IOException;
|
||||||
|
import java.nio.ByteBuffer;
|
||||||
|
import java.nio.FloatBuffer;
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
* @author Nehon
|
||||||
|
*/
|
||||||
|
public class SkeletonControl extends AbstractControl implements Savable, Cloneable {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The skelrton of the model
|
||||||
|
*/
|
||||||
|
private Skeleton skeleton;
|
||||||
|
/**
|
||||||
|
* List of targets which this controller effects.
|
||||||
|
*/
|
||||||
|
Mesh[] targets;
|
||||||
|
|
||||||
|
public SkeletonControl() {
|
||||||
|
}
|
||||||
|
|
||||||
|
public SkeletonControl(Node model, Mesh[] targets, Skeleton skeleton) {
|
||||||
|
super(model);
|
||||||
|
this.skeleton = skeleton;
|
||||||
|
this.targets = targets;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void controlUpdate(float tpf) {
|
||||||
|
resetToBind(); // reset morph meshes to bind pose
|
||||||
|
|
||||||
|
Matrix4f[] offsetMatrices = skeleton.computeSkinningMatrices();
|
||||||
|
|
||||||
|
// if hardware skinning is supported, the matrices and weight buffer
|
||||||
|
// will be sent by the SkinningShaderLogic object assigned to the shader
|
||||||
|
for (int i = 0; i < targets.length; i++) {
|
||||||
|
// only update targets with bone-vertex assignments
|
||||||
|
if (targets[i].getBuffer(Type.BoneIndex) != null) {
|
||||||
|
softwareSkinUpdate(targets[i], offsetMatrices);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void resetToBind() {
|
||||||
|
for (int i = 0; i < targets.length; i++) {
|
||||||
|
Mesh mesh = targets[i];
|
||||||
|
if (targets[i].getBuffer(Type.BindPosePosition) != null) {
|
||||||
|
VertexBuffer bi = mesh.getBuffer(Type.BoneIndex);
|
||||||
|
ByteBuffer bib = (ByteBuffer) bi.getData();
|
||||||
|
if (!bib.hasArray()) {
|
||||||
|
mesh.prepareForAnim(true); // prepare for software animation
|
||||||
|
}
|
||||||
|
VertexBuffer bindPos = mesh.getBuffer(Type.BindPosePosition);
|
||||||
|
VertexBuffer bindNorm = mesh.getBuffer(Type.BindPoseNormal);
|
||||||
|
VertexBuffer pos = mesh.getBuffer(Type.Position);
|
||||||
|
VertexBuffer norm = mesh.getBuffer(Type.Normal);
|
||||||
|
FloatBuffer pb = (FloatBuffer) pos.getData();
|
||||||
|
FloatBuffer nb = (FloatBuffer) norm.getData();
|
||||||
|
FloatBuffer bpb = (FloatBuffer) bindPos.getData();
|
||||||
|
FloatBuffer bnb = (FloatBuffer) bindNorm.getData();
|
||||||
|
pb.clear();
|
||||||
|
nb.clear();
|
||||||
|
bpb.clear();
|
||||||
|
bnb.clear();
|
||||||
|
pb.put(bpb).clear();
|
||||||
|
nb.put(bnb).clear();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void softwareSkinUpdate(Mesh mesh, Matrix4f[] offsetMatrices) {
|
||||||
|
int maxWeightsPerVert = mesh.getMaxNumWeights();
|
||||||
|
int fourMinusMaxWeights = 4 - maxWeightsPerVert;
|
||||||
|
|
||||||
|
// NOTE: This code assumes the vertex buffer is in bind pose
|
||||||
|
// resetToBind() has been called this frame
|
||||||
|
VertexBuffer vb = mesh.getBuffer(Type.Position);
|
||||||
|
FloatBuffer fvb = (FloatBuffer) vb.getData();
|
||||||
|
fvb.rewind();
|
||||||
|
|
||||||
|
VertexBuffer nb = mesh.getBuffer(Type.Normal);
|
||||||
|
FloatBuffer fnb = (FloatBuffer) nb.getData();
|
||||||
|
fnb.rewind();
|
||||||
|
|
||||||
|
// get boneIndexes and weights for mesh
|
||||||
|
ByteBuffer ib = (ByteBuffer) mesh.getBuffer(Type.BoneIndex).getData();
|
||||||
|
FloatBuffer wb = (FloatBuffer) mesh.getBuffer(Type.BoneWeight).getData();
|
||||||
|
|
||||||
|
ib.rewind();
|
||||||
|
wb.rewind();
|
||||||
|
|
||||||
|
float[] weights = wb.array();
|
||||||
|
byte[] indices = ib.array();
|
||||||
|
int idxWeights = 0;
|
||||||
|
|
||||||
|
TempVars vars = TempVars.get();
|
||||||
|
float[] posBuf = vars.skinPositions;
|
||||||
|
float[] normBuf = vars.skinNormals;
|
||||||
|
|
||||||
|
int iterations = (int) FastMath.ceil(fvb.capacity() / ((float) posBuf.length));
|
||||||
|
int bufLength = posBuf.length * 3;
|
||||||
|
for (int i = iterations - 1; i >= 0; i--) {
|
||||||
|
// read next set of positions and normals from native buffer
|
||||||
|
bufLength = Math.min(posBuf.length, fvb.remaining());
|
||||||
|
fvb.get(posBuf, 0, bufLength);
|
||||||
|
fnb.get(normBuf, 0, bufLength);
|
||||||
|
int verts = bufLength / 3;
|
||||||
|
int idxPositions = 0;
|
||||||
|
|
||||||
|
// iterate vertices and apply skinning transform for each effecting bone
|
||||||
|
for (int vert = verts - 1; vert >= 0; vert--) {
|
||||||
|
float nmx = normBuf[idxPositions];
|
||||||
|
float vtx = posBuf[idxPositions++];
|
||||||
|
float nmy = normBuf[idxPositions];
|
||||||
|
float vty = posBuf[idxPositions++];
|
||||||
|
float nmz = normBuf[idxPositions];
|
||||||
|
float vtz = posBuf[idxPositions++];
|
||||||
|
|
||||||
|
float rx = 0, ry = 0, rz = 0, rnx = 0, rny = 0, rnz = 0;
|
||||||
|
|
||||||
|
for (int w = maxWeightsPerVert - 1; w >= 0; w--) {
|
||||||
|
float weight = weights[idxWeights];
|
||||||
|
Matrix4f mat = offsetMatrices[indices[idxWeights++]];
|
||||||
|
|
||||||
|
rx += (mat.m00 * vtx + mat.m01 * vty + mat.m02 * vtz + mat.m03) * weight;
|
||||||
|
ry += (mat.m10 * vtx + mat.m11 * vty + mat.m12 * vtz + mat.m13) * weight;
|
||||||
|
rz += (mat.m20 * vtx + mat.m21 * vty + mat.m22 * vtz + mat.m23) * weight;
|
||||||
|
|
||||||
|
rnx += (nmx * mat.m00 + nmy * mat.m01 + nmz * mat.m02) * weight;
|
||||||
|
rny += (nmx * mat.m10 + nmy * mat.m11 + nmz * mat.m12) * weight;
|
||||||
|
rnz += (nmx * mat.m20 + nmy * mat.m21 + nmz * mat.m22) * weight;
|
||||||
|
}
|
||||||
|
|
||||||
|
idxWeights += fourMinusMaxWeights;
|
||||||
|
|
||||||
|
idxPositions -= 3;
|
||||||
|
normBuf[idxPositions] = rnx;
|
||||||
|
posBuf[idxPositions++] = rx;
|
||||||
|
normBuf[idxPositions] = rny;
|
||||||
|
posBuf[idxPositions++] = ry;
|
||||||
|
normBuf[idxPositions] = rnz;
|
||||||
|
posBuf[idxPositions++] = rz;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
fvb.position(fvb.position() - bufLength);
|
||||||
|
fvb.put(posBuf, 0, bufLength);
|
||||||
|
fnb.position(fnb.position() - bufLength);
|
||||||
|
fnb.put(normBuf, 0, bufLength);
|
||||||
|
}
|
||||||
|
|
||||||
|
vb.updateData(fvb);
|
||||||
|
nb.updateData(fnb);
|
||||||
|
|
||||||
|
// mesh.updateBound();
|
||||||
|
}
|
||||||
|
|
||||||
|
final void reset() {
|
||||||
|
resetToBind();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||||
|
}
|
||||||
|
|
||||||
|
public Control cloneForSpatial(Spatial spatial) {
|
||||||
|
Node clonedNode = (Node) spatial;
|
||||||
|
AnimControl ctrl = spatial.getControl(AnimControl.class);
|
||||||
|
SkeletonControl clone = new SkeletonControl();
|
||||||
|
|
||||||
|
clone.skeleton = ctrl.getSkeleton();
|
||||||
|
Mesh[] meshes = new Mesh[targets.length];
|
||||||
|
for (int i = 0; i < meshes.length; i++) {
|
||||||
|
meshes[i] = ((Geometry) clonedNode.getChild(i)).getMesh();
|
||||||
|
}
|
||||||
|
for (int i = meshes.length; i < clonedNode.getQuantity(); i++) {
|
||||||
|
// go through attachment nodes, apply them to correct bone
|
||||||
|
Spatial child = clonedNode.getChild(i);
|
||||||
|
if (child instanceof Node) {
|
||||||
|
Node clonedAttachNode = (Node) child;
|
||||||
|
Bone originalBone = (Bone) clonedAttachNode.getUserData("AttachedBone");
|
||||||
|
|
||||||
|
if (originalBone != null) {
|
||||||
|
Bone clonedBone = clone.skeleton.getBone(originalBone.getName());
|
||||||
|
|
||||||
|
clonedAttachNode.setUserData("AttachedBone", clonedBone);
|
||||||
|
clonedBone.setAttachmentsNode(clonedAttachNode);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
clone.targets = meshes;
|
||||||
|
return clone;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
* @param boneName the name of the bone
|
||||||
|
* @return the node attached to this bone
|
||||||
|
*/
|
||||||
|
public Node getAttachmentsNode(String boneName) {
|
||||||
|
Bone b = skeleton.getBone(boneName);
|
||||||
|
if (b == null) {
|
||||||
|
throw new IllegalArgumentException("Given bone name does not exist "
|
||||||
|
+ "in the skeleton.");
|
||||||
|
}
|
||||||
|
|
||||||
|
Node n = b.getAttachmentsNode();
|
||||||
|
Node model = (Node) spatial;
|
||||||
|
model.attachChild(n);
|
||||||
|
return n;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Skeleton getSkeleton() {
|
||||||
|
return skeleton;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setSkeleton(Skeleton skeleton) {
|
||||||
|
this.skeleton = skeleton;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Mesh[] getTargets() {
|
||||||
|
return targets;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setTargets(Mesh[] targets) {
|
||||||
|
this.targets = targets;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void write(JmeExporter ex) throws IOException {
|
||||||
|
super.write(ex);
|
||||||
|
OutputCapsule oc = ex.getCapsule(this);
|
||||||
|
oc.write(targets, "targets", null);
|
||||||
|
oc.write(skeleton, "skeleton", null);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void read(JmeImporter im) throws IOException {
|
||||||
|
super.read(im);
|
||||||
|
InputCapsule in = im.getCapsule(this);
|
||||||
|
Savable[] sav = in.readSavableArray("targets", null);
|
||||||
|
if (sav != null) {
|
||||||
|
targets = new Mesh[sav.length];
|
||||||
|
System.arraycopy(sav, 0, targets, 0, sav.length);
|
||||||
|
}
|
||||||
|
skeleton = (Skeleton) in.readSavable("skeleton", null);
|
||||||
|
}
|
||||||
|
}
|
@ -29,7 +29,6 @@
|
|||||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
package com.jme3.scene;
|
package com.jme3.scene;
|
||||||
|
|
||||||
import com.jme3.bounding.BoundingVolume;
|
import com.jme3.bounding.BoundingVolume;
|
||||||
@ -64,7 +63,6 @@ import java.util.LinkedList;
|
|||||||
import java.util.Queue;
|
import java.util.Queue;
|
||||||
import java.util.logging.Logger;
|
import java.util.logging.Logger;
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* <code>Spatial</code> defines the base class for scene graph nodes. It
|
* <code>Spatial</code> defines the base class for scene graph nodes. It
|
||||||
* maintains a link to a parent, it's local transforms and the world's
|
* maintains a link to a parent, it's local transforms and the world's
|
||||||
@ -80,77 +78,59 @@ public abstract class Spatial implements Savable, Cloneable, Collidable {
|
|||||||
private static final Logger logger = Logger.getLogger(Spatial.class.getName());
|
private static final Logger logger = Logger.getLogger(Spatial.class.getName());
|
||||||
|
|
||||||
public enum CullHint {
|
public enum CullHint {
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Do whatever our parent does. If no parent, we'll default to dynamic.
|
* Do whatever our parent does. If no parent, we'll default to dynamic.
|
||||||
*/
|
*/
|
||||||
Inherit,
|
Inherit,
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Do not draw if we are not at least partially within the view frustum
|
* Do not draw if we are not at least partially within the view frustum
|
||||||
* of the renderer's camera.
|
* of the renderer's camera.
|
||||||
*/
|
*/
|
||||||
Dynamic,
|
Dynamic,
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Always cull this from view.
|
* Always cull this from view.
|
||||||
*/
|
*/
|
||||||
Always,
|
Always,
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Never cull this from view. Note that we will still get culled if our
|
* Never cull this from view. Note that we will still get culled if our
|
||||||
* parent is culled.
|
* parent is culled.
|
||||||
*/
|
*/
|
||||||
Never;
|
Never;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Refresh flag types
|
* Refresh flag types
|
||||||
*/
|
*/
|
||||||
protected static final int RF_TRANSFORM = 0x01, // need light resort + combine transforms
|
protected static final int RF_TRANSFORM = 0x01, // need light resort + combine transforms
|
||||||
RF_BOUND = 0x02,
|
RF_BOUND = 0x02,
|
||||||
RF_LIGHTLIST = 0x04; // changes in light lists
|
RF_LIGHTLIST = 0x04; // changes in light lists
|
||||||
|
|
||||||
protected CullHint cullHint = CullHint.Inherit;
|
protected CullHint cullHint = CullHint.Inherit;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Spatial's bounding volume relative to the world.
|
* Spatial's bounding volume relative to the world.
|
||||||
*/
|
*/
|
||||||
protected BoundingVolume worldBound;
|
protected BoundingVolume worldBound;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* LightList
|
* LightList
|
||||||
*/
|
*/
|
||||||
protected LightList localLights;
|
protected LightList localLights;
|
||||||
|
|
||||||
protected transient LightList worldLights;
|
protected transient LightList worldLights;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* This spatial's name.
|
* This spatial's name.
|
||||||
*/
|
*/
|
||||||
protected String name;
|
protected String name;
|
||||||
|
|
||||||
// scale values
|
// scale values
|
||||||
protected transient Camera.FrustumIntersect frustrumIntersects = Camera.FrustumIntersect.Intersects;
|
protected transient Camera.FrustumIntersect frustrumIntersects = Camera.FrustumIntersect.Intersects;
|
||||||
|
|
||||||
protected RenderQueue.Bucket queueBucket = RenderQueue.Bucket.Inherit;
|
protected RenderQueue.Bucket queueBucket = RenderQueue.Bucket.Inherit;
|
||||||
|
|
||||||
protected ShadowMode shadowMode = RenderQueue.ShadowMode.Inherit;
|
protected ShadowMode shadowMode = RenderQueue.ShadowMode.Inherit;
|
||||||
|
|
||||||
public transient float queueDistance = Float.NEGATIVE_INFINITY;
|
public transient float queueDistance = Float.NEGATIVE_INFINITY;
|
||||||
|
|
||||||
protected Transform localTransform;
|
protected Transform localTransform;
|
||||||
|
|
||||||
protected Transform worldTransform;
|
protected Transform worldTransform;
|
||||||
|
|
||||||
protected ArrayList<Control> controls = new ArrayList<Control>(1);
|
protected ArrayList<Control> controls = new ArrayList<Control>(1);
|
||||||
|
|
||||||
protected HashMap<String, Savable> userData = null;
|
protected HashMap<String, Savable> userData = null;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Spatial's parent, or null if it has none.
|
* Spatial's parent, or null if it has none.
|
||||||
*/
|
*/
|
||||||
protected transient Node parent;
|
protected transient Node parent;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Refresh flags. Indicate what data of the spatial need to be
|
* Refresh flags. Indicate what data of the spatial need to be
|
||||||
* updated to reflect the correct state.
|
* updated to reflect the correct state.
|
||||||
@ -206,8 +186,9 @@ public abstract class Spatial implements Savable, Cloneable, Collidable {
|
|||||||
// XXX: Replace with a recursive call?
|
// XXX: Replace with a recursive call?
|
||||||
Spatial p = parent;
|
Spatial p = parent;
|
||||||
while (p != null) {
|
while (p != null) {
|
||||||
if ((p.refreshFlags & RF_BOUND) != 0)
|
if ((p.refreshFlags & RF_BOUND) != 0) {
|
||||||
return;
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
p.refreshFlags |= RF_BOUND;
|
p.refreshFlags |= RF_BOUND;
|
||||||
p = p.parent;
|
p = p.parent;
|
||||||
@ -437,8 +418,9 @@ public abstract class Spatial implements Savable, Cloneable, Collidable {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void checkDoTransformUpdate() {
|
void checkDoTransformUpdate() {
|
||||||
if ( (refreshFlags & RF_TRANSFORM) == 0 )
|
if ((refreshFlags & RF_TRANSFORM) == 0) {
|
||||||
return;
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if (parent == null) {
|
if (parent == null) {
|
||||||
worldTransform.set(localTransform);
|
worldTransform.set(localTransform);
|
||||||
@ -482,8 +464,9 @@ public abstract class Spatial implements Savable, Cloneable, Collidable {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void checkDoBoundUpdate() {
|
void checkDoBoundUpdate() {
|
||||||
if ( (refreshFlags & RF_BOUND) == 0 )
|
if ((refreshFlags & RF_BOUND) == 0) {
|
||||||
return;
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
checkDoTransformUpdate();
|
checkDoTransformUpdate();
|
||||||
|
|
||||||
@ -502,8 +485,9 @@ public abstract class Spatial implements Savable, Cloneable, Collidable {
|
|||||||
}
|
}
|
||||||
|
|
||||||
private void runControlUpdate(float tpf) {
|
private void runControlUpdate(float tpf) {
|
||||||
if (controls.size() == 0)
|
if (controls.size() == 0) {
|
||||||
return;
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
for (int i = 0; i < controls.size(); i++) {
|
for (int i = 0; i < controls.size(); i++) {
|
||||||
controls.get(i).update(tpf);
|
controls.get(i).update(tpf);
|
||||||
@ -521,8 +505,9 @@ public abstract class Spatial implements Savable, Cloneable, Collidable {
|
|||||||
* @see Spatial#getControl(java.lang.Class)
|
* @see Spatial#getControl(java.lang.Class)
|
||||||
*/
|
*/
|
||||||
public void runControlRender(RenderManager rm, ViewPort vp) {
|
public void runControlRender(RenderManager rm, ViewPort vp) {
|
||||||
if (controls.size() == 0)
|
if (controls.size() == 0) {
|
||||||
return;
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
for (int i = 0; i < controls.size(); i++) {
|
for (int i = 0; i < controls.size(); i++) {
|
||||||
controls.get(i).render(rm, vp);
|
controls.get(i).render(rm, vp);
|
||||||
@ -565,8 +550,9 @@ public abstract class Spatial implements Savable, Cloneable, Collidable {
|
|||||||
*/
|
*/
|
||||||
public boolean removeControl(Control control) {
|
public boolean removeControl(Control control) {
|
||||||
boolean result = controls.remove(control);
|
boolean result = controls.remove(control);
|
||||||
if (result)
|
if (result) {
|
||||||
control.setSpatial(null);
|
control.setSpatial(null);
|
||||||
|
}
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
@ -613,7 +599,6 @@ public abstract class Spatial implements Savable, Cloneable, Collidable {
|
|||||||
return controls.size();
|
return controls.size();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* <code>updateLogicalState</code> calls the <code>update()</code> method
|
* <code>updateLogicalState</code> calls the <code>update()</code> method
|
||||||
* for all controls attached to this Spatial.
|
* for all controls attached to this Spatial.
|
||||||
@ -998,14 +983,14 @@ public abstract class Spatial implements Savable, Cloneable, Collidable {
|
|||||||
* the cullmode of it's parent.
|
* the cullmode of it's parent.
|
||||||
*/
|
*/
|
||||||
public CullHint getCullHint() {
|
public CullHint getCullHint() {
|
||||||
if (cullHint != CullHint.Inherit)
|
if (cullHint != CullHint.Inherit) {
|
||||||
return cullHint;
|
return cullHint;
|
||||||
else if (parent != null)
|
} else if (parent != null) {
|
||||||
return parent.getCullHint();
|
return parent.getCullHint();
|
||||||
else
|
} else {
|
||||||
return CullHint.Dynamic;
|
return CullHint.Dynamic;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns this spatial's renderqueue bucket. If the mode is set to inherit,
|
* Returns this spatial's renderqueue bucket. If the mode is set to inherit,
|
||||||
@ -1014,13 +999,14 @@ public abstract class Spatial implements Savable, Cloneable, Collidable {
|
|||||||
* @return The spatial's current renderqueue mode.
|
* @return The spatial's current renderqueue mode.
|
||||||
*/
|
*/
|
||||||
public RenderQueue.Bucket getQueueBucket() {
|
public RenderQueue.Bucket getQueueBucket() {
|
||||||
if (queueBucket != RenderQueue.Bucket.Inherit)
|
if (queueBucket != RenderQueue.Bucket.Inherit) {
|
||||||
return queueBucket;
|
return queueBucket;
|
||||||
else if (parent != null)
|
} else if (parent != null) {
|
||||||
return parent.getQueueBucket();
|
return parent.getQueueBucket();
|
||||||
else
|
} else {
|
||||||
return RenderQueue.Bucket.Opaque;
|
return RenderQueue.Bucket.Opaque;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @return The shadow mode of this spatial, if the local shadow
|
* @return The shadow mode of this spatial, if the local shadow
|
||||||
@ -1030,13 +1016,14 @@ public abstract class Spatial implements Savable, Cloneable, Collidable {
|
|||||||
* @see ShadowMode
|
* @see ShadowMode
|
||||||
*/
|
*/
|
||||||
public RenderQueue.ShadowMode getShadowMode() {
|
public RenderQueue.ShadowMode getShadowMode() {
|
||||||
if (shadowMode != RenderQueue.ShadowMode.Inherit)
|
if (shadowMode != RenderQueue.ShadowMode.Inherit) {
|
||||||
return shadowMode;
|
return shadowMode;
|
||||||
else if (parent != null)
|
} else if (parent != null) {
|
||||||
return parent.getShadowMode();
|
return parent.getShadowMode();
|
||||||
else
|
} else {
|
||||||
return ShadowMode.Off;
|
return ShadowMode.Off;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Sets the level of detail to use when rendering this Spatial,
|
* Sets the level of detail to use when rendering this Spatial,
|
||||||
@ -1086,8 +1073,9 @@ public abstract class Spatial implements Savable, Cloneable, Collidable {
|
|||||||
public Spatial clone(boolean cloneMaterial) {
|
public Spatial clone(boolean cloneMaterial) {
|
||||||
try {
|
try {
|
||||||
Spatial clone = (Spatial) super.clone();
|
Spatial clone = (Spatial) super.clone();
|
||||||
if (worldBound != null)
|
if (worldBound != null) {
|
||||||
clone.worldBound = worldBound.clone();
|
clone.worldBound = worldBound.clone();
|
||||||
|
}
|
||||||
clone.worldLights = worldLights.clone();
|
clone.worldLights = worldLights.clone();
|
||||||
clone.localLights = localLights.clone();
|
clone.localLights = localLights.clone();
|
||||||
|
|
||||||
@ -1156,8 +1144,9 @@ public abstract class Spatial implements Savable, Cloneable, Collidable {
|
|||||||
public abstract Spatial deepClone();
|
public abstract Spatial deepClone();
|
||||||
|
|
||||||
public void setUserData(String key, Object data) {
|
public void setUserData(String key, Object data) {
|
||||||
if (userData == null)
|
if (userData == null) {
|
||||||
userData = new HashMap<String, Savable>();
|
userData = new HashMap<String, Savable>();
|
||||||
|
}
|
||||||
|
|
||||||
if (data instanceof Savable) {
|
if (data instanceof Savable) {
|
||||||
userData.put(key, (Savable) data);
|
userData.put(key, (Savable) data);
|
||||||
@ -1167,8 +1156,9 @@ public abstract class Spatial implements Savable, Cloneable, Collidable {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public Object getUserData(String key) {
|
public Object getUserData(String key) {
|
||||||
if (userData == null)
|
if (userData == null) {
|
||||||
return null;
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
Savable s = userData.get(key);
|
Savable s = userData.get(key);
|
||||||
if (s instanceof UserData) {
|
if (s instanceof UserData) {
|
||||||
@ -1179,8 +1169,9 @@ public abstract class Spatial implements Savable, Cloneable, Collidable {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public Collection<String> getUserDataKeys() {
|
public Collection<String> getUserDataKeys() {
|
||||||
if (userData != null)
|
if (userData != null) {
|
||||||
return userData.keySet();
|
return userData.keySet();
|
||||||
|
}
|
||||||
|
|
||||||
return Collections.EMPTY_SET;
|
return Collections.EMPTY_SET;
|
||||||
}
|
}
|
||||||
@ -1203,11 +1194,13 @@ public abstract class Spatial implements Savable, Cloneable, Collidable {
|
|||||||
*/
|
*/
|
||||||
public boolean matches(Class<? extends Spatial> spatialSubclass,
|
public boolean matches(Class<? extends Spatial> spatialSubclass,
|
||||||
String nameRegex) {
|
String nameRegex) {
|
||||||
if (spatialSubclass != null && !spatialSubclass.isInstance(this))
|
if (spatialSubclass != null && !spatialSubclass.isInstance(this)) {
|
||||||
return false;
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
if (nameRegex != null && (name == null || !name.matches(nameRegex)))
|
if (nameRegex != null && (name == null || !name.matches(nameRegex))) {
|
||||||
return false;
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@ -1241,7 +1234,13 @@ public abstract class Spatial implements Savable, Cloneable, Collidable {
|
|||||||
localLights = (LightList) ic.readSavable("lights", null);
|
localLights = (LightList) ic.readSavable("lights", null);
|
||||||
localLights.setOwner(this);
|
localLights.setOwner(this);
|
||||||
|
|
||||||
controls = ic.readSavableArrayList("controlsList", null);
|
//changed for backward compatibility with j3o files generated before the AnimControl/SkeletonControl split
|
||||||
|
//the AnimControl creates the SkeletonControl for old files and add it to the spatial.
|
||||||
|
//The SkeletonControl must be the last in the stack so we add the list of all other control before it.
|
||||||
|
//When backward compatibility won't be needed anymore this can be replaced by :
|
||||||
|
//controls = ic.readSavableArrayList("controlsList", null));
|
||||||
|
controls.addAll(0, ic.readSavableArrayList("controlsList", null));
|
||||||
|
|
||||||
userData = (HashMap<String, Savable>) ic.readStringSavableMap("user_data", null);
|
userData = (HashMap<String, Savable>) ic.readStringSavableMap("user_data", null);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1422,4 +1421,3 @@ public abstract class Spatial implements Savable, Cloneable, Collidable {
|
|||||||
|
|
||||||
protected abstract void breadthFirstTraversal(SceneGraphVisitor visitor, Queue<Spatial> queue);
|
protected abstract void breadthFirstTraversal(SceneGraphVisitor visitor, Queue<Spatial> queue);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -3,6 +3,7 @@ package com.jme3.bullet.control;
|
|||||||
import com.jme3.animation.AnimControl;
|
import com.jme3.animation.AnimControl;
|
||||||
import com.jme3.animation.Bone;
|
import com.jme3.animation.Bone;
|
||||||
import com.jme3.animation.Skeleton;
|
import com.jme3.animation.Skeleton;
|
||||||
|
import com.jme3.animation.SkeletonControl;
|
||||||
import com.jme3.asset.AssetManager;
|
import com.jme3.asset.AssetManager;
|
||||||
import com.jme3.bullet.PhysicsSpace;
|
import com.jme3.bullet.PhysicsSpace;
|
||||||
import com.jme3.bullet.collision.shapes.BoxCollisionShape;
|
import com.jme3.bullet.collision.shapes.BoxCollisionShape;
|
||||||
@ -107,6 +108,15 @@ public class RagdollControl implements PhysicsControl {
|
|||||||
|
|
||||||
public void setSpatial(Spatial model) {
|
public void setSpatial(Spatial model) {
|
||||||
targetModel = model;
|
targetModel = model;
|
||||||
|
|
||||||
|
//HACK ALERT change this
|
||||||
|
//I remove the skeletonControl and readd it to the spatial to make sure it's after the ragdollControl in the stack
|
||||||
|
//Find a proper way to order the controls.
|
||||||
|
SkeletonControl sc = model.getControl(SkeletonControl.class);
|
||||||
|
model.removeControl(sc);
|
||||||
|
model.addControl(sc);
|
||||||
|
//----
|
||||||
|
|
||||||
removeFromPhysicsSpace();
|
removeFromPhysicsSpace();
|
||||||
clearData();
|
clearData();
|
||||||
// put into bind pose and compute bone transforms in model space
|
// put into bind pose and compute bone transforms in model space
|
||||||
|
@ -29,11 +29,11 @@
|
|||||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
package com.jme3.scene.plugins.ogre;
|
package com.jme3.scene.plugins.ogre;
|
||||||
|
|
||||||
import com.jme3.animation.AnimControl;
|
import com.jme3.animation.AnimControl;
|
||||||
import com.jme3.animation.BoneAnimation;
|
import com.jme3.animation.BoneAnimation;
|
||||||
|
import com.jme3.animation.SkeletonControl;
|
||||||
import com.jme3.asset.AssetInfo;
|
import com.jme3.asset.AssetInfo;
|
||||||
import com.jme3.asset.AssetKey;
|
import com.jme3.asset.AssetKey;
|
||||||
import com.jme3.asset.AssetLoader;
|
import com.jme3.asset.AssetLoader;
|
||||||
@ -81,15 +81,12 @@ import static com.jme3.util.xml.SAXUtil.*;
|
|||||||
public class MeshLoader extends DefaultHandler implements AssetLoader {
|
public class MeshLoader extends DefaultHandler implements AssetLoader {
|
||||||
|
|
||||||
private static final Logger logger = Logger.getLogger(MeshLoader.class.getName());
|
private static final Logger logger = Logger.getLogger(MeshLoader.class.getName());
|
||||||
|
|
||||||
public static boolean AUTO_INTERLEAVE = true;
|
public static boolean AUTO_INTERLEAVE = true;
|
||||||
public static boolean HARDWARE_SKINNING = false;
|
public static boolean HARDWARE_SKINNING = false;
|
||||||
|
|
||||||
private String meshName;
|
private String meshName;
|
||||||
private String folderName;
|
private String folderName;
|
||||||
private AssetManager assetManager;
|
private AssetManager assetManager;
|
||||||
private MaterialList materialList;
|
private MaterialList materialList;
|
||||||
|
|
||||||
private ShortBuffer sb;
|
private ShortBuffer sb;
|
||||||
private IntBuffer ib;
|
private IntBuffer ib;
|
||||||
private FloatBuffer fb;
|
private FloatBuffer fb;
|
||||||
@ -105,12 +102,10 @@ public class MeshLoader extends DefaultHandler implements AssetLoader {
|
|||||||
private boolean bigindices = false;
|
private boolean bigindices = false;
|
||||||
private int vertCount;
|
private int vertCount;
|
||||||
private int triCount;
|
private int triCount;
|
||||||
|
|
||||||
private List<Geometry> geoms = new ArrayList<Geometry>();
|
private List<Geometry> geoms = new ArrayList<Geometry>();
|
||||||
private List<Boolean> usesSharedGeom = new ArrayList<Boolean>();
|
private List<Boolean> usesSharedGeom = new ArrayList<Boolean>();
|
||||||
private IntMap<List<VertexBuffer>> lodLevels = new IntMap<List<VertexBuffer>>();
|
private IntMap<List<VertexBuffer>> lodLevels = new IntMap<List<VertexBuffer>>();
|
||||||
private AnimData animData;
|
private AnimData animData;
|
||||||
|
|
||||||
private ByteBuffer indicesData;
|
private ByteBuffer indicesData;
|
||||||
private FloatBuffer weightsFloatData;
|
private FloatBuffer weightsFloatData;
|
||||||
|
|
||||||
@ -210,11 +205,13 @@ public class MeshLoader extends DefaultHandler implements AssetLoader {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (mat == null)
|
if (mat == null) {
|
||||||
throw new RuntimeException("Cannot locate material named " + matName);
|
throw new RuntimeException("Cannot locate material named " + matName);
|
||||||
|
}
|
||||||
|
|
||||||
if (mat.isTransparent())
|
if (mat.isTransparent()) {
|
||||||
geom.setQueueBucket(Bucket.Transparent);
|
geom.setQueueBucket(Bucket.Transparent);
|
||||||
|
}
|
||||||
// else
|
// else
|
||||||
// geom.setShadowMode(ShadowMode.CastAndReceive);
|
// geom.setShadowMode(ShadowMode.CastAndReceive);
|
||||||
|
|
||||||
@ -248,10 +245,11 @@ public class MeshLoader extends DefaultHandler implements AssetLoader {
|
|||||||
usesSharedGeom.add(false);
|
usesSharedGeom.add(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (meshName == null)
|
if (meshName == null) {
|
||||||
geom = new Geometry("OgreSubmesh-" + (++geomIdx), mesh);
|
geom = new Geometry("OgreSubmesh-" + (++geomIdx), mesh);
|
||||||
else
|
} else {
|
||||||
geom = new Geometry(meshName + "-geom-" + (++geomIdx), mesh);
|
geom = new Geometry(meshName + "-geom-" + (++geomIdx), mesh);
|
||||||
|
}
|
||||||
|
|
||||||
applyMaterial(geom, matName);
|
applyMaterial(geom, matName);
|
||||||
geoms.add(geom);
|
geoms.add(geom);
|
||||||
@ -262,10 +260,11 @@ public class MeshLoader extends DefaultHandler implements AssetLoader {
|
|||||||
vertCount = parseInt(vertexcount);
|
vertCount = parseInt(vertexcount);
|
||||||
// sharedmesh.setVertexCount(vertCount);
|
// sharedmesh.setVertexCount(vertCount);
|
||||||
|
|
||||||
if (meshName == null)
|
if (meshName == null) {
|
||||||
sharedgeom = new Geometry("Ogre-SharedGeom", sharedmesh);
|
sharedgeom = new Geometry("Ogre-SharedGeom", sharedmesh);
|
||||||
else
|
} else {
|
||||||
sharedgeom = new Geometry(meshName + "-sharedgeom", sharedmesh);
|
sharedgeom = new Geometry(meshName + "-sharedgeom", sharedmesh);
|
||||||
|
}
|
||||||
|
|
||||||
sharedgeom.setCullHint(CullHint.Always);
|
sharedgeom.setCullHint(CullHint.Always);
|
||||||
geoms.add(sharedgeom);
|
geoms.add(sharedgeom);
|
||||||
@ -394,11 +393,13 @@ public class MeshLoader extends DefaultHandler implements AssetLoader {
|
|||||||
int texCoords = parseInt(attribs.getValue("texture_coords"), 0);
|
int texCoords = parseInt(attribs.getValue("texture_coords"), 0);
|
||||||
for (int i = 0; i < texCoords; i++) {
|
for (int i = 0; i < texCoords; i++) {
|
||||||
int dims = parseInt(attribs.getValue("texture_coord_dimensions_" + i), 2);
|
int dims = parseInt(attribs.getValue("texture_coord_dimensions_" + i), 2);
|
||||||
if (dims < 1 || dims > 4)
|
if (dims < 1 || dims > 4) {
|
||||||
throw new SAXException("Texture coord dimensions must be 1 <= dims <= 4");
|
throw new SAXException("Texture coord dimensions must be 1 <= dims <= 4");
|
||||||
|
}
|
||||||
|
|
||||||
if (i >= 2)
|
if (i >= 2) {
|
||||||
throw new SAXException("More than 2 texture coordinates not supported");
|
throw new SAXException("More than 2 texture coordinates not supported");
|
||||||
|
}
|
||||||
|
|
||||||
if (i == 0) {
|
if (i == 0) {
|
||||||
vb = new VertexBuffer(Type.TexCoord);
|
vb = new VertexBuffer(Type.TexCoord);
|
||||||
@ -418,9 +419,7 @@ public class MeshLoader extends DefaultHandler implements AssetLoader {
|
|||||||
private void pushAttrib(Type type, Attributes attribs) throws SAXException {
|
private void pushAttrib(Type type, Attributes attribs) throws SAXException {
|
||||||
try {
|
try {
|
||||||
FloatBuffer buf = (FloatBuffer) mesh.getBuffer(type).getData();
|
FloatBuffer buf = (FloatBuffer) mesh.getBuffer(type).getData();
|
||||||
buf.put(parseFloat(attribs.getValue("x")))
|
buf.put(parseFloat(attribs.getValue("x"))).put(parseFloat(attribs.getValue("y"))).put(parseFloat(attribs.getValue("z")));
|
||||||
.put(parseFloat(attribs.getValue("y")))
|
|
||||||
.put(parseFloat(attribs.getValue("z")));
|
|
||||||
} catch (Exception ex) {
|
} catch (Exception ex) {
|
||||||
throw new SAXException("Failed to push attrib", ex);
|
throw new SAXException("Failed to push attrib", ex);
|
||||||
}
|
}
|
||||||
@ -430,9 +429,7 @@ public class MeshLoader extends DefaultHandler implements AssetLoader {
|
|||||||
try {
|
try {
|
||||||
VertexBuffer tangentBuf = mesh.getBuffer(Type.Tangent);
|
VertexBuffer tangentBuf = mesh.getBuffer(Type.Tangent);
|
||||||
FloatBuffer buf = (FloatBuffer) tangentBuf.getData();
|
FloatBuffer buf = (FloatBuffer) tangentBuf.getData();
|
||||||
buf.put(parseFloat(attribs.getValue("x")))
|
buf.put(parseFloat(attribs.getValue("x"))).put(parseFloat(attribs.getValue("y"))).put(parseFloat(attribs.getValue("z")));
|
||||||
.put(parseFloat(attribs.getValue("y")))
|
|
||||||
.put(parseFloat(attribs.getValue("z")));
|
|
||||||
if (tangentBuf.getNumComponents() == 4) {
|
if (tangentBuf.getNumComponents() == 4) {
|
||||||
buf.put(parseFloat(attribs.getValue("w")));
|
buf.put(parseFloat(attribs.getValue("w")));
|
||||||
}
|
}
|
||||||
@ -442,9 +439,9 @@ public class MeshLoader extends DefaultHandler implements AssetLoader {
|
|||||||
}
|
}
|
||||||
|
|
||||||
private void pushTexCoord(Attributes attribs) throws SAXException {
|
private void pushTexCoord(Attributes attribs) throws SAXException {
|
||||||
if (texCoordIdx >= 2)
|
if (texCoordIdx >= 2) {
|
||||||
return; // TODO: More than 2 texcoords
|
return; // TODO: More than 2 texcoords
|
||||||
|
}
|
||||||
Type type = texCoordIdx == 0 ? Type.TexCoord : Type.TexCoord2;
|
Type type = texCoordIdx == 0 ? Type.TexCoord : Type.TexCoord2;
|
||||||
|
|
||||||
VertexBuffer tcvb = mesh.getBuffer(type);
|
VertexBuffer tcvb = mesh.getBuffer(type);
|
||||||
@ -468,17 +465,19 @@ public class MeshLoader extends DefaultHandler implements AssetLoader {
|
|||||||
FloatBuffer buf = (FloatBuffer) mesh.getBuffer(Type.Color).getData();
|
FloatBuffer buf = (FloatBuffer) mesh.getBuffer(Type.Color).getData();
|
||||||
String value = parseString(attribs.getValue("value"));
|
String value = parseString(attribs.getValue("value"));
|
||||||
String[] vals = value.split(" ");
|
String[] vals = value.split(" ");
|
||||||
if (vals.length != 3 && vals.length != 4)
|
if (vals.length != 3 && vals.length != 4) {
|
||||||
throw new SAXException("Color value must contain 3 or 4 components");
|
throw new SAXException("Color value must contain 3 or 4 components");
|
||||||
|
}
|
||||||
|
|
||||||
ColorRGBA color = new ColorRGBA();
|
ColorRGBA color = new ColorRGBA();
|
||||||
color.r = parseFloat(vals[0]);
|
color.r = parseFloat(vals[0]);
|
||||||
color.g = parseFloat(vals[1]);
|
color.g = parseFloat(vals[1]);
|
||||||
color.b = parseFloat(vals[2]);
|
color.b = parseFloat(vals[2]);
|
||||||
if (vals.length == 3)
|
if (vals.length == 3) {
|
||||||
color.a = 1f;
|
color.a = 1f;
|
||||||
else
|
} else {
|
||||||
color.a = parseFloat(vals[3]);
|
color.a = parseFloat(vals[3]);
|
||||||
|
}
|
||||||
|
|
||||||
buf.put(color.r).put(color.g).put(color.b).put(color.a);
|
buf.put(color.r).put(color.g).put(color.b).put(color.a);
|
||||||
}
|
}
|
||||||
@ -534,9 +533,10 @@ public class MeshLoader extends DefaultHandler implements AssetLoader {
|
|||||||
// see which weights are unused for a given bone
|
// see which weights are unused for a given bone
|
||||||
for (i = vert * 4; i < vert * 4 + 4; i++) {
|
for (i = vert * 4; i < vert * 4 + 4; i++) {
|
||||||
float v = weightsFloatData.get(i);
|
float v = weightsFloatData.get(i);
|
||||||
if (v == 0)
|
if (v == 0) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
weightsFloatData.put(i, w);
|
weightsFloatData.put(i, w);
|
||||||
indicesData.put(i, bone);
|
indicesData.put(i, bone);
|
||||||
@ -545,9 +545,10 @@ public class MeshLoader extends DefaultHandler implements AssetLoader {
|
|||||||
private void startSkeleton(String name) {
|
private void startSkeleton(String name) {
|
||||||
animData = (AnimData) assetManager.loadAsset(folderName + name + ".xml");
|
animData = (AnimData) assetManager.loadAsset(folderName + name + ".xml");
|
||||||
//TODO:workaround for meshxml / mesh.xml
|
//TODO:workaround for meshxml / mesh.xml
|
||||||
if(animData==null)
|
if (animData == null) {
|
||||||
animData = (AnimData) assetManager.loadAsset(folderName + name + "xml");
|
animData = (AnimData) assetManager.loadAsset(folderName + name + "xml");
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void startSubmeshName(String indexStr, String nameStr) {
|
private void startSubmeshName(String indexStr, String nameStr) {
|
||||||
int index = Integer.parseInt(indexStr);
|
int index = Integer.parseInt(indexStr);
|
||||||
@ -556,8 +557,9 @@ public class MeshLoader extends DefaultHandler implements AssetLoader {
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void startElement(String uri, String localName, String qName, Attributes attribs) throws SAXException {
|
public void startElement(String uri, String localName, String qName, Attributes attribs) throws SAXException {
|
||||||
if (ignoreUntilEnd != null)
|
if (ignoreUntilEnd != null) {
|
||||||
return;
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if (qName.equals("texcoord")) {
|
if (qName.equals("texcoord")) {
|
||||||
pushTexCoord(attribs);
|
pushTexCoord(attribs);
|
||||||
@ -585,8 +587,9 @@ public class MeshLoader extends DefaultHandler implements AssetLoader {
|
|||||||
startFaces(attribs.getValue("count"));
|
startFaces(attribs.getValue("count"));
|
||||||
} else if (qName.equals("geometry")) {
|
} else if (qName.equals("geometry")) {
|
||||||
String count = attribs.getValue("vertexcount");
|
String count = attribs.getValue("vertexcount");
|
||||||
if (count == null)
|
if (count == null) {
|
||||||
count = attribs.getValue("count");
|
count = attribs.getValue("count");
|
||||||
|
}
|
||||||
|
|
||||||
startGeometry(count);
|
startGeometry(count);
|
||||||
} else if (qName.equals("vertexbuffer")) {
|
} else if (qName.equals("vertexbuffer")) {
|
||||||
@ -607,11 +610,13 @@ public class MeshLoader extends DefaultHandler implements AssetLoader {
|
|||||||
attribs.getValue("operationtype"));
|
attribs.getValue("operationtype"));
|
||||||
} else if (qName.equals("sharedgeometry")) {
|
} else if (qName.equals("sharedgeometry")) {
|
||||||
String count = attribs.getValue("vertexcount");
|
String count = attribs.getValue("vertexcount");
|
||||||
if (count == null)
|
if (count == null) {
|
||||||
count = attribs.getValue("count");
|
count = attribs.getValue("count");
|
||||||
|
}
|
||||||
|
|
||||||
if (count != null && !count.equals("0"))
|
if (count != null && !count.equals("0")) {
|
||||||
startSharedGeom(count);
|
startSharedGeom(count);
|
||||||
|
}
|
||||||
} else if (qName.equals("submeshes")) {
|
} else if (qName.equals("submeshes")) {
|
||||||
// ok
|
// ok
|
||||||
} else if (qName.equals("skeletonlink")) {
|
} else if (qName.equals("skeletonlink")) {
|
||||||
@ -629,8 +634,9 @@ public class MeshLoader extends DefaultHandler implements AssetLoader {
|
|||||||
@Override
|
@Override
|
||||||
public void endElement(String uri, String name, String qName) {
|
public void endElement(String uri, String name, String qName) {
|
||||||
if (ignoreUntilEnd != null) {
|
if (ignoreUntilEnd != null) {
|
||||||
if (ignoreUntilEnd.equals(qName))
|
if (ignoreUntilEnd.equals(qName)) {
|
||||||
ignoreUntilEnd = null;
|
ignoreUntilEnd = null;
|
||||||
|
}
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -644,10 +650,11 @@ public class MeshLoader extends DefaultHandler implements AssetLoader {
|
|||||||
geom = sharedgeom;
|
geom = sharedgeom;
|
||||||
mesh = sharedmesh;
|
mesh = sharedmesh;
|
||||||
} else if (qName.equals("faces")) {
|
} else if (qName.equals("faces")) {
|
||||||
if (ib != null)
|
if (ib != null) {
|
||||||
ib.flip();
|
ib.flip();
|
||||||
else
|
} else {
|
||||||
sb.flip();
|
sb.flip();
|
||||||
|
}
|
||||||
|
|
||||||
vb = null;
|
vb = null;
|
||||||
ib = null;
|
ib = null;
|
||||||
@ -661,9 +668,10 @@ public class MeshLoader extends DefaultHandler implements AssetLoader {
|
|||||||
IntMap<VertexBuffer> bufs = mesh.getBuffers();
|
IntMap<VertexBuffer> bufs = mesh.getBuffers();
|
||||||
for (Entry<VertexBuffer> entry : bufs) {
|
for (Entry<VertexBuffer> entry : bufs) {
|
||||||
Buffer data = entry.getValue().getData();
|
Buffer data = entry.getValue().getData();
|
||||||
if (data.position() != 0)
|
if (data.position() != 0) {
|
||||||
data.flip();
|
data.flip();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
mesh.updateBound();
|
mesh.updateBound();
|
||||||
mesh.setStatic();
|
mesh.setStatic();
|
||||||
|
|
||||||
@ -719,10 +727,11 @@ public class MeshLoader extends DefaultHandler implements AssetLoader {
|
|||||||
|
|
||||||
private Node compileModel() {
|
private Node compileModel() {
|
||||||
String nodeName;
|
String nodeName;
|
||||||
if (meshName == null)
|
if (meshName == null) {
|
||||||
nodeName = "OgreMesh" + (++nodeIdx);
|
nodeName = "OgreMesh" + (++nodeIdx);
|
||||||
else
|
} else {
|
||||||
nodeName = meshName + "-ogremesh";
|
nodeName = meshName + "-ogremesh";
|
||||||
|
}
|
||||||
|
|
||||||
Node model = new Node(nodeName);
|
Node model = new Node(nodeName);
|
||||||
if (animData != null) {
|
if (animData != null) {
|
||||||
@ -745,22 +754,27 @@ public class MeshLoader extends DefaultHandler implements AssetLoader {
|
|||||||
VertexBuffer boneIndex = sharedmesh.getBuffer(Type.BoneIndex);
|
VertexBuffer boneIndex = sharedmesh.getBuffer(Type.BoneIndex);
|
||||||
VertexBuffer boneWeight = sharedmesh.getBuffer(Type.BoneWeight);
|
VertexBuffer boneWeight = sharedmesh.getBuffer(Type.BoneWeight);
|
||||||
|
|
||||||
if (bindPos != null)
|
if (bindPos != null) {
|
||||||
m.setBuffer(bindPos);
|
m.setBuffer(bindPos);
|
||||||
|
}
|
||||||
|
|
||||||
if (bindNorm != null)
|
if (bindNorm != null) {
|
||||||
m.setBuffer(bindNorm);
|
m.setBuffer(bindNorm);
|
||||||
|
}
|
||||||
|
|
||||||
if (boneIndex != null)
|
if (boneIndex != null) {
|
||||||
m.setBuffer(boneIndex);
|
m.setBuffer(boneIndex);
|
||||||
|
}
|
||||||
|
|
||||||
if (boneWeight != null)
|
if (boneWeight != null) {
|
||||||
m.setBuffer(boneWeight);
|
m.setBuffer(boneWeight);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
Mesh[] meshes = new Mesh[newMeshes.size()];
|
Mesh[] meshes = new Mesh[newMeshes.size()];
|
||||||
for (int i = 0; i < meshes.length; i++)
|
for (int i = 0; i < meshes.length; i++) {
|
||||||
meshes[i] = newMeshes.get(i);
|
meshes[i] = newMeshes.get(i);
|
||||||
|
}
|
||||||
|
|
||||||
HashMap<String, BoneAnimation> anims = new HashMap<String, BoneAnimation>();
|
HashMap<String, BoneAnimation> anims = new HashMap<String, BoneAnimation>();
|
||||||
ArrayList<BoneAnimation> animList = animData.anims;
|
ArrayList<BoneAnimation> animList = animData.anims;
|
||||||
@ -769,11 +783,12 @@ public class MeshLoader extends DefaultHandler implements AssetLoader {
|
|||||||
anims.put(anim.getName(), anim);
|
anims.put(anim.getName(), anim);
|
||||||
}
|
}
|
||||||
|
|
||||||
AnimControl ctrl = new AnimControl(model,
|
//AnimControl ctrl = new AnimControl(model, meshes, animData.skeleton);
|
||||||
meshes,
|
AnimControl ctrl = new AnimControl(animData.skeleton);
|
||||||
animData.skeleton);
|
|
||||||
ctrl.setAnimations(anims);
|
ctrl.setAnimations(anims);
|
||||||
model.addControl(ctrl);
|
model.addControl(ctrl);
|
||||||
|
SkeletonControl skeletonControl = new SkeletonControl(model, meshes, animData.skeleton);
|
||||||
|
model.addControl(skeletonControl);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int i = 0; i < geoms.size(); i++) {
|
for (int i = 0; i < geoms.size(); i++) {
|
||||||
@ -828,5 +843,4 @@ public class MeshLoader extends DefaultHandler implements AssetLoader {
|
|||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -105,12 +105,12 @@ public class TestBoneRagdoll extends SimpleApplication {
|
|||||||
// ragdoll.setEnabled(true);
|
// ragdoll.setEnabled(true);
|
||||||
// ragdoll.attachDebugShape(assetManager);
|
// ragdoll.attachDebugShape(assetManager);
|
||||||
|
|
||||||
ragdoll.setSpatial(model);
|
// ragdoll.setSpatial(model);
|
||||||
ragdoll.setPhysicsSpace(getPhysicsSpace());
|
// ragdoll.setPhysicsSpace(getPhysicsSpace());
|
||||||
control.setRagdoll(ragdoll);
|
// control.setRagdoll(ragdoll);
|
||||||
|
|
||||||
// model.addControl(ragdoll);
|
model.addControl(ragdoll);
|
||||||
// getPhysicsSpace().add(ragdoll);
|
getPhysicsSpace().add(ragdoll);
|
||||||
speed = 1f;
|
speed = 1f;
|
||||||
|
|
||||||
rootNode.attachChild(model);
|
rootNode.attachChild(model);
|
||||||
|
@ -131,11 +131,11 @@ public class TestOgreComplexAnim extends SimpleApplication {
|
|||||||
q.fromAngles(0, angle, 0);
|
q.fromAngles(0, angle, 0);
|
||||||
|
|
||||||
b.setUserControl(true);
|
b.setUserControl(true);
|
||||||
b.setUserTransforms(Vector3f.ZERO, q, new Vector3f(angle, angle, angle));
|
b.setUserTransforms(Vector3f.ZERO, q, Vector3f.ZERO);
|
||||||
|
|
||||||
|
b2.setUserControl(true);
|
||||||
|
b2.setUserTransforms(Vector3f.ZERO, Quaternion.IDENTITY, new Vector3f(angle, angle, angle));
|
||||||
|
|
||||||
// b2.setUserControl(true);
|
|
||||||
// b2.setUserTransforms(Vector3f.ZERO, Quaternion.IDENTITY, new Vector3f(angle, angle, angle));
|
|
||||||
//
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
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Reference in New Issue
Block a user