nor..67 14 years ago
parent 43c0d1edfe
commit d80616ef89
  1. 12
      engine/src/desktop-fx/com/jme3/water/SimpleWaterProcessor.java

@ -54,6 +54,7 @@ import com.jme3.texture.Image.Format;
import com.jme3.texture.Texture.WrapMode;
import com.jme3.texture.Texture2D;
import com.jme3.ui.Picture;
import com.jme3.util.TempVars;
/**
*
@ -179,7 +180,16 @@ public class SimpleWaterProcessor implements SceneProcessor {
sceneCam.getFrustumRight(),
sceneCam.getFrustumTop(),
sceneCam.getFrustumBottom());
reflectionCam.lookAt(targetLocation, Vector3f.UNIT_Y);
TempVars vars=TempVars.get();
vars.lock();
// tempVec and calcVect are just temporary vector3f objects
vars.vect1.set( sceneCam.getLocation() ).addLocal( sceneCam.getUp() );
float planeDistance = plane.pseudoDistance( vars.vect1 );
vars.vect2.set(plane.getNormal()).multLocal( planeDistance * 2.0f );
vars.vect3.set( vars.vect1.subtractLocal( vars.vect2 ) ).subtractLocal( loc ).normalizeLocal().negateLocal();
// now set the up vector
reflectionCam.lookAt(targetLocation, vars.vect3);
vars.unlock();
if (inv) {
reflectionCam.setAxes(reflectionCam.getLeft().negateLocal(), reflectionCam.getUp(), reflectionCam.getDirection().negateLocal());
}

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