Fix to 3D material definition for blender loader.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9242 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -5,8 +5,8 @@ MaterialDef My MaterialDef {
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}
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Technique {
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VertexShader GLSL100: jme3test/texture/tex3D.vert
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FragmentShader GLSL100: jme3test/texture/tex3D.frag
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VertexShader GLSL100: Common/MatDefs/Texture3D/tex3D.vert
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FragmentShader GLSL100: Common/MatDefs/Texture3D/tex3D.frag
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WorldParameters {
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WorldViewProjectionMatrix
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