From d6bf9372bf00dde50d5a49ace74ff26e31222da1 Mon Sep 17 00:00:00 2001 From: "Kae..pl" Date: Sun, 11 Mar 2012 20:11:16 +0000 Subject: [PATCH] Fix to 3D material definition for blender loader. git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9242 75d07b2b-3a1a-0410-a2c5-0572b91ccdca --- engine/src/blender/Common/MatDefs/Texture3D/tex3D.j3md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/engine/src/blender/Common/MatDefs/Texture3D/tex3D.j3md b/engine/src/blender/Common/MatDefs/Texture3D/tex3D.j3md index 1ba260594..f76fd4148 100644 --- a/engine/src/blender/Common/MatDefs/Texture3D/tex3D.j3md +++ b/engine/src/blender/Common/MatDefs/Texture3D/tex3D.j3md @@ -5,8 +5,8 @@ MaterialDef My MaterialDef { } Technique { - VertexShader GLSL100: jme3test/texture/tex3D.vert - FragmentShader GLSL100: jme3test/texture/tex3D.frag + VertexShader GLSL100: Common/MatDefs/Texture3D/tex3D.vert + FragmentShader GLSL100: Common/MatDefs/Texture3D/tex3D.frag WorldParameters { WorldViewProjectionMatrix