diff --git a/jme3-core/src/main/resources/Common/MatDefs/Light/Lighting.j3md b/jme3-core/src/main/resources/Common/MatDefs/Light/Lighting.j3md index df841ddde..0e9e9850b 100644 --- a/jme3-core/src/main/resources/Common/MatDefs/Light/Lighting.j3md +++ b/jme3-core/src/main/resources/Common/MatDefs/Light/Lighting.j3md @@ -7,7 +7,7 @@ MaterialDef Phong Lighting { Boolean VertexLighting // Alpha threshold for fragment discarding - Float AlphaDiscardThreshold (AlphaTestFallOff) + Float AlphaDiscardThreshold // Use the provided ambient, diffuse, and specular colors Boolean UseMaterialColors @@ -16,16 +16,16 @@ MaterialDef Phong Lighting { Boolean UseVertexColor // Ambient color - Color Ambient (MaterialAmbient) + Color Ambient // Diffuse color - Color Diffuse (MaterialDiffuse) + Color Diffuse // Specular color - Color Specular (MaterialSpecular) + Color Specular // Specular power/shininess - Float Shininess (MaterialShininess) : 1 + Float Shininess : 1 // Diffuse map Texture2D DiffuseMap