Renamed AnimationHelper to AnimationFactory

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8958 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
rem..om 13 years ago
parent e902588700
commit d6124d3489
  1. 6
      engine/src/core/com/jme3/animation/AnimationFactory.java
  2. 36
      engine/src/test/jme3test/animation/TestCinematic.java
  3. 24
      engine/src/test/jme3test/model/anim/TestAnimationFactory.java

@ -52,7 +52,7 @@ import com.jme3.math.Vector3f;
* *
* @author Nehon * @author Nehon
*/ */
public class AnimationHelper { public class AnimationFactory {
/** /**
* step for splitting rotation that have a n ange above PI/2 * step for splitting rotation that have a n ange above PI/2
@ -150,7 +150,7 @@ public class AnimationHelper {
* @param duration the desired duration for the resulting animation * @param duration the desired duration for the resulting animation
* @param name the name of the resulting animation * @param name the name of the resulting animation
*/ */
public AnimationHelper(float duration, String name) { public AnimationFactory(float duration, String name) {
this(duration, name, 30); this(duration, name, 30);
} }
@ -160,7 +160,7 @@ public class AnimationHelper {
* @param name the name of the resulting animation * @param name the name of the resulting animation
* @param fps the number of frames per second for this animation (default is 30) * @param fps the number of frames per second for this animation (default is 30)
*/ */
public AnimationHelper(float duration, String name, int fps) { public AnimationFactory(float duration, String name, int fps) {
this.name = name; this.name = name;
this.duration = duration; this.duration = duration;
this.fps = fps; this.fps = fps;

@ -32,7 +32,7 @@
package jme3test.animation; package jme3test.animation;
import com.jme3.animation.AnimControl; import com.jme3.animation.AnimControl;
import com.jme3.animation.AnimationHelper; import com.jme3.animation.AnimationFactory;
import com.jme3.animation.LoopMode; import com.jme3.animation.LoopMode;
import com.jme3.app.SimpleApplication; import com.jme3.app.SimpleApplication;
import com.jme3.cinematic.Cinematic; import com.jme3.cinematic.Cinematic;
@ -106,30 +106,30 @@ public class TestCinematic extends SimpleApplication {
stateManager.attach(cinematic); stateManager.attach(cinematic);
createCameraMotion(); createCameraMotion();
//creating spatial animation for the teapot //creating spatial animation for the teapot
AnimationHelper helper = new AnimationHelper(20, "teapotAnim"); AnimationFactory factory = new AnimationFactory(20, "teapotAnim");
helper.addTimeTranslation(0, new Vector3f(10, 0, 10)); factory.addTimeTranslation(0, new Vector3f(10, 0, 10));
helper.addTimeTranslation(20, new Vector3f(10, 0, -10)); factory.addTimeTranslation(20, new Vector3f(10, 0, -10));
helper.addTimeScale(10, new Vector3f(4, 4, 4)); factory.addTimeScale(10, new Vector3f(4, 4, 4));
helper.addTimeScale(20, new Vector3f(1, 1, 1)); factory.addTimeScale(20, new Vector3f(1, 1, 1));
helper.addTimeRotation(20, new Quaternion().fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y)); factory.addTimeRotationAngles(20, 0, 4 * FastMath.TWO_PI, 0);
AnimControl control = new AnimControl(); AnimControl control = new AnimControl();
control.addAnim(helper.buildAnimation()); control.addAnim(factory.buildAnimation());
teapot.addControl(control); teapot.addControl(control);
//fade in //fade in
cinematic.addCinematicEvent(0, new FadeEvent(true)); cinematic.addCinematicEvent(0, new FadeEvent(true));
cinematic.activateCamera(0, "aroundCam"); // cinematic.activateCamera(0, "aroundCam");
cinematic.addCinematicEvent(0, new AnimationTrack(teapot, "teapotAnim", LoopMode.DontLoop)); cinematic.addCinematicEvent(0, new AnimationTrack(teapot, "teapotAnim", LoopMode.DontLoop));
cinematic.addCinematicEvent(0, cameraMotionTrack); cinematic.addCinematicEvent(0, cameraMotionTrack);
cinematic.addCinematicEvent(0, new SoundTrack("Sound/Environment/Nature.ogg", LoopMode.Loop)); cinematic.addCinematicEvent(0, new SoundTrack("Sound/Environment/Nature.ogg", LoopMode.Loop));
cinematic.addCinematicEvent(3f, new SoundTrack("Sound/Effects/kick.wav")); cinematic.addCinematicEvent(3f, new SoundTrack("Sound/Effects/kick.wav"));
cinematic.addCinematicEvent(3, new SubtitleTrack(nifty, "start", 3, "jMonkey engine really kicks A...")); cinematic.addCinematicEvent(3, new SubtitleTrack(nifty, "start", 3, "jMonkey engine really kicks A..."));
cinematic.addCinematicEvent(5.1f, new SoundTrack("Sound/Effects/Beep.ogg", 1)); cinematic.addCinematicEvent(5.1f, new SoundTrack("Sound/Effects/Beep.ogg", 1));
cinematic.addCinematicEvent(2, new AnimationTrack(model, "Walk", LoopMode.Loop)); cinematic.addCinematicEvent(2, new AnimationTrack(model, "Walk", LoopMode.Loop));
cinematic.activateCamera(6, "topView"); cinematic.activateCamera(0, "topView");
cinematic.activateCamera(10, "aroundCam"); // cinematic.activateCamera(10, "aroundCam");
//fade out //fade out
cinematic.addCinematicEvent(19, new FadeEvent(false)); cinematic.addCinematicEvent(19, new FadeEvent(false));
@ -184,7 +184,7 @@ public class TestCinematic extends SimpleApplication {
CameraNode camNode = cinematic.bindCamera("topView", cam); CameraNode camNode = cinematic.bindCamera("topView", cam);
camNode.setLocalTranslation(new Vector3f(0, 50, 0)); camNode.setLocalTranslation(new Vector3f(0, 50, 0));
camNode.lookAt(model.getLocalTranslation(), Vector3f.UNIT_Y); camNode.lookAt(teapot.getLocalTranslation(), Vector3f.UNIT_Y);
CameraNode camNode2 = cinematic.bindCamera("aroundCam", cam); CameraNode camNode2 = cinematic.bindCamera("aroundCam", cam);
path = new MotionPath(); path = new MotionPath();
@ -282,7 +282,7 @@ public class TestCinematic extends SimpleApplication {
private class FadeEvent extends AbstractCinematicEvent { private class FadeEvent extends AbstractCinematicEvent {
boolean in = true; boolean in = true;
float value = 0; float value = 0;
public FadeEvent(boolean in) { public FadeEvent(boolean in) {
super(1); super(1);
@ -292,7 +292,7 @@ public class TestCinematic extends SimpleApplication {
@Override @Override
public void onPlay() { public void onPlay() {
fade.setDuration(1f / cinematic.getSpeed()); fade.setDuration(1f / cinematic.getSpeed());
if (in) { if (in) {
fade.fadeIn(); fade.fadeIn();

@ -1,7 +1,7 @@
package jme3test.model.anim; package jme3test.model.anim;
import com.jme3.animation.AnimControl; import com.jme3.animation.AnimControl;
import com.jme3.animation.AnimationHelper; import com.jme3.animation.AnimationFactory;
import com.jme3.app.SimpleApplication; import com.jme3.app.SimpleApplication;
import com.jme3.light.AmbientLight; import com.jme3.light.AmbientLight;
import com.jme3.light.DirectionalLight; import com.jme3.light.DirectionalLight;
@ -13,7 +13,7 @@ import com.jme3.scene.Node;
import com.jme3.scene.shape.Box; import com.jme3.scene.shape.Box;
import com.jme3.util.TangentBinormalGenerator; import com.jme3.util.TangentBinormalGenerator;
public class TestAnimationHelper extends SimpleApplication { public class TestAnimationFactory extends SimpleApplication {
public static void main(String[] args) { public static void main(String[] args) {
TestSpatialAnim app = new TestSpatialAnim(); TestSpatialAnim app = new TestSpatialAnim();
@ -48,32 +48,32 @@ public class TestAnimationHelper extends SimpleApplication {
//creating quite complex animation witht the AnimationHelper //creating quite complex animation witht the AnimationHelper
// animation of 6 seconds named "anim" and with 25 frames per second // animation of 6 seconds named "anim" and with 25 frames per second
AnimationHelper animationHelper = new AnimationHelper(6, "anim", 25); AnimationFactory animationFactory = new AnimationFactory(6, "anim", 25);
//creating a translation keyFrame at time = 3 with a translation on the x axis of 5 WU //creating a translation keyFrame at time = 3 with a translation on the x axis of 5 WU
animationHelper.addTimeTranslation(3, new Vector3f(5, 0, 0)); animationFactory.addTimeTranslation(3, new Vector3f(5, 0, 0));
//reseting the translation to the start position at time = 6 //reseting the translation to the start position at time = 6
animationHelper.addTimeTranslation(6, new Vector3f(0, 0, 0)); animationFactory.addTimeTranslation(6, new Vector3f(0, 0, 0));
//Creating a scale keyFrame at time = 2 with the unit scale. //Creating a scale keyFrame at time = 2 with the unit scale.
animationHelper.addTimeScale(2, new Vector3f(1, 1, 1)); animationFactory.addTimeScale(2, new Vector3f(1, 1, 1));
//Creating a scale keyFrame at time = 4 scaling to 1.5 //Creating a scale keyFrame at time = 4 scaling to 1.5
animationHelper.addTimeScale(4, new Vector3f(1.5f, 1.5f, 1.5f)); animationFactory.addTimeScale(4, new Vector3f(1.5f, 1.5f, 1.5f));
//reseting the scale to the start value at time = 5 //reseting the scale to the start value at time = 5
animationHelper.addTimeScale(5, new Vector3f(1, 1, 1)); animationFactory.addTimeScale(5, new Vector3f(1, 1, 1));
//Creating a rotation keyFrame at time = 0.5 of quarter PI around the Z axis //Creating a rotation keyFrame at time = 0.5 of quarter PI around the Z axis
animationHelper.addTimeRotation(0.5f,new Quaternion().fromAngleAxis(FastMath.QUARTER_PI, Vector3f.UNIT_Z)); animationFactory.addTimeRotation(0.5f,new Quaternion().fromAngleAxis(FastMath.QUARTER_PI, Vector3f.UNIT_Z));
//rotating back to initial rotation value at time = 1 //rotating back to initial rotation value at time = 1
animationHelper.addTimeRotation(1,Quaternion.IDENTITY); animationFactory.addTimeRotation(1,Quaternion.IDENTITY);
//Creating a rotation keyFrame at time = 2. Note that i used the Euler angle version because the angle is higher than PI //Creating a rotation keyFrame at time = 2. Note that i used the Euler angle version because the angle is higher than PI
//this should result in a complete revolution of the spatial around the x axis in 1 second (from 1 to 2) //this should result in a complete revolution of the spatial around the x axis in 1 second (from 1 to 2)
animationHelper.addTimeRotationAngles(2, FastMath.TWO_PI,0, 0); animationFactory.addTimeRotationAngles(2, FastMath.TWO_PI,0, 0);
AnimControl control = new AnimControl(); AnimControl control = new AnimControl();
control.addAnim(animationHelper.buildAnimation()); control.addAnim(animationFactory.buildAnimation());
model.addControl(control); model.addControl(control);
Loading…
Cancel
Save