GLRenderer: use #version 100 for GLSL ES shaders
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@ -1066,6 +1066,9 @@ public class GLRenderer implements Renderer {
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stringBuf.append("\n");
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} else {
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if (gles2) {
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// request GLSL ES (1.00) when compiling under GLES2.
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stringBuf.append("#version 100\n");
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if (source.getType() == ShaderType.Fragment) {
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// GLES2 requires precision qualifier.
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stringBuf.append("precision mediump float;\n");
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