FastMath: faster nearestPowerOfTwo and unit test

experimental
Kirill Vainer 9 years ago
parent 4e6b4d885c
commit d269839efb
  1. 19
      jme3-core/src/main/java/com/jme3/math/FastMath.java
  2. 59
      jme3-core/src/test/java/com/jme3/math/FastMathTest.java

@ -87,8 +87,25 @@ final public class FastMath {
return (number > 0) && (number & (number - 1)) == 0; return (number > 0) && (number & (number - 1)) == 0;
} }
/**
* Get the next power of two of the given number.
*
* E.g. for an input 100, this returns 128.
* Returns 1 for all numbers <= 1.
*
* @param number The number to obtain the POT for.
* @return The next power of two.
*/
public static int nearestPowerOfTwo(int number) { public static int nearestPowerOfTwo(int number) {
return (int) Math.pow(2, Math.ceil(Math.log(number) / Math.log(2))); number--;
number |= number >> 1;
number |= number >> 2;
number |= number >> 4;
number |= number >> 8;
number |= number >> 16;
number++;
number += (number == 0) ? 1 : 0;
return number;
} }
/** /**

@ -0,0 +1,59 @@
/*
* Copyright (c) 2009-2015 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.math;
import org.junit.Test;
/**
* Verifies that algorithms in {@link FastMath} are working correctly.
*
* @author Kirill Vainer
*/
public class FastMathTest {
private int nearestPowerOfTwoSlow(int number) {
return (int) Math.pow(2, Math.ceil(Math.log(number) / Math.log(2)));
}
@Test
public void testNearestPowerOfTwo() {
for (int i = -100; i < 1; i++) {
assert FastMath.nearestPowerOfTwo(i) == 1;
}
for (int i = 1; i < 10000; i++) {
int nextPowerOf2 = FastMath.nearestPowerOfTwo(i);
assert i <= nextPowerOf2;
assert FastMath.isPowerOfTwo(nextPowerOf2);
assert nextPowerOf2 == nearestPowerOfTwoSlow(i);
}
}
}
Loading…
Cancel
Save