Added support to glBlendEquation for renderes implementing GL2, and material loading support

cleanup_build_scripts
Teencrusher 9 years ago
parent 80f4e04935
commit d1aae8d479
  1. 212
      jme3-core/src/main/java/com/jme3/material/RenderState.java
  2. 12
      jme3-core/src/main/java/com/jme3/renderer/RenderContext.java
  3. 6
      jme3-core/src/main/java/com/jme3/renderer/opengl/GL2.java
  4. 5
      jme3-core/src/main/java/com/jme3/renderer/opengl/GLDebugDesktop.java
  5. 47
      jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.java
  6. 5
      jme3-core/src/plugins/java/com/jme3/material/plugins/J3MLoader.java
  7. 5
      jme3-jogl/src/main/java/com/jme3/renderer/jogl/JoglGL.java
  8. 4
      jme3-lwjgl/src/main/java/com/jme3/renderer/lwjgl/LwjglGL.java
  9. 4
      jme3-lwjgl3/src/main/java/com/jme3/renderer/lwjgl/LwjglGL.java

@ -120,6 +120,92 @@ public class RenderState implements Cloneable, Savable {
*/ */
Always,} Always,}
/**
* <code>BlendEquation</code> specifies the blending equation to combine
* pixels.
*/
public enum BlendEquation {
/**
* Sets the blend equation so that the source and destination data are
* added. (Default) Clamps to [0,1] Useful for things like antialiasing
* and transparency.
*/
Add,
/**
* Sets the blend equation so that the source and destination data are
* subtracted (Src - Dest). Clamps to [0,1] Falls back to Add if
* supportsSubtract is false.
*/
Subtract,
/**
* Same as Subtract, but the order is reversed (Dst - Src). Clamps to
* [0,1] Falls back to Add if supportsSubtract is false.
*/
ReverseSubtract,
/**
* Sets the blend equation so that each component of the result color is
* the minimum of the corresponding components of the source and
* destination colors. This and Max are useful for applications that
* analyze image data (image thresholding against a constant color, for
* example). Falls back to Add if supportsMinMax is false.
*/
Min,
/**
* Sets the blend equation so that each component of the result color is
* the maximum of the corresponding components of the source and
* destination colors. This and Min are useful for applications that
* analyze image data (image thresholding against a constant color, for
* example). Falls back to Add if supportsMinMax is false.
*/
Max
}
/**
* <code>BlendEquationAlpha</code> specifies the blending equation to
* combine pixels for the alpha component.
*/
public enum BlendEquationAlpha {
/**
* Sets the blend equation to be the same as the one defined by
* {@link #blendEquation}.
*
*/
InheritColor,
/**
* Sets the blend equation so that the source and destination data are
* added. (Default) Clamps to [0,1] Useful for things like antialiasing
* and transparency.
*/
Add,
/**
* Sets the blend equation so that the source and destination data are
* subtracted (Src - Dest). Clamps to [0,1] Falls back to Add if
* supportsSubtract is false.
*/
Subtract,
/**
* Same as Subtract, but the order is reversed (Dst - Src). Clamps to
* [0,1] Falls back to Add if supportsSubtract is false.
*/
ReverseSubtract,
/**
* Sets the blend equation so that the result alpha is the minimum of
* the source alpha and destination alpha. This and Max are useful for
* applications that analyze image data (image thresholding against a
* constant color, for example). Falls back to Add if supportsMinMax is
* false.
*/
Min,
/**
* sSets the blend equation so that the result alpha is the maximum of
* the source alpha and destination alpha. This and Min are useful for
* applications that analyze image data (image thresholding against a
* constant color, for example). Falls back to Add if supportsMinMax is
* false.
*/
Max
}
/** /**
* <code>BlendMode</code> specifies the blending operation to use. * <code>BlendMode</code> specifies the blending operation to use.
* *
@ -282,6 +368,8 @@ public class RenderState implements Cloneable, Savable {
ADDITIONAL.applyDepthWrite = false; ADDITIONAL.applyDepthWrite = false;
ADDITIONAL.applyDepthTest = false; ADDITIONAL.applyDepthTest = false;
ADDITIONAL.applyColorWrite = false; ADDITIONAL.applyColorWrite = false;
ADDITIONAL.applyBlendEquation = false;
ADDITIONAL.applyBlendEquationAlpha = false;
ADDITIONAL.applyBlendMode = false; ADDITIONAL.applyBlendMode = false;
ADDITIONAL.applyAlphaTest = false; ADDITIONAL.applyAlphaTest = false;
ADDITIONAL.applyAlphaFallOff = false; ADDITIONAL.applyAlphaFallOff = false;
@ -299,6 +387,10 @@ public class RenderState implements Cloneable, Savable {
boolean applyDepthTest = true; boolean applyDepthTest = true;
boolean colorWrite = true; boolean colorWrite = true;
boolean applyColorWrite = true; boolean applyColorWrite = true;
BlendEquation blendEquation = BlendEquation.Add;
boolean applyBlendEquation = true;
BlendEquationAlpha blendEquationAlpha = BlendEquationAlpha.InheritColor;
boolean applyBlendEquationAlpha = true;
BlendMode blendMode = BlendMode.Off; BlendMode blendMode = BlendMode.Off;
boolean applyBlendMode = true; boolean applyBlendMode = true;
boolean alphaTest = false; boolean alphaTest = false;
@ -352,6 +444,8 @@ public class RenderState implements Cloneable, Savable {
oc.write(backStencilDepthPassOperation, "backStencilDepthPassOperation", StencilOperation.Keep); oc.write(backStencilDepthPassOperation, "backStencilDepthPassOperation", StencilOperation.Keep);
oc.write(frontStencilFunction, "frontStencilFunction", TestFunction.Always); oc.write(frontStencilFunction, "frontStencilFunction", TestFunction.Always);
oc.write(backStencilFunction, "backStencilFunction", TestFunction.Always); oc.write(backStencilFunction, "backStencilFunction", TestFunction.Always);
oc.write(blendEquation, "blendEquation", BlendEquation.Add);
oc.write(blendEquationAlpha, "blendEquationAlpha", BlendEquationAlpha.InheritColor);
oc.write(depthFunc, "depthFunc", TestFunction.LessOrEqual); oc.write(depthFunc, "depthFunc", TestFunction.LessOrEqual);
oc.write(alphaFunc, "alphaFunc", TestFunction.Greater); oc.write(alphaFunc, "alphaFunc", TestFunction.Greater);
oc.write(lineWidth, "lineWidth", 1); oc.write(lineWidth, "lineWidth", 1);
@ -363,6 +457,8 @@ public class RenderState implements Cloneable, Savable {
oc.write(applyDepthWrite, "applyDepthWrite", true); oc.write(applyDepthWrite, "applyDepthWrite", true);
oc.write(applyDepthTest, "applyDepthTest", true); oc.write(applyDepthTest, "applyDepthTest", true);
oc.write(applyColorWrite, "applyColorWrite", true); oc.write(applyColorWrite, "applyColorWrite", true);
oc.write(applyBlendEquation, "applyBlendEquation", true);
oc.write(applyBlendEquationAlpha, "applyBlendEquationAlpha", true);
oc.write(applyBlendMode, "applyBlendMode", true); oc.write(applyBlendMode, "applyBlendMode", true);
oc.write(applyAlphaTest, "applyAlphaTest", true); oc.write(applyAlphaTest, "applyAlphaTest", true);
oc.write(applyAlphaFallOff, "applyAlphaFallOff", true); oc.write(applyAlphaFallOff, "applyAlphaFallOff", true);
@ -396,6 +492,8 @@ public class RenderState implements Cloneable, Savable {
backStencilDepthPassOperation = ic.readEnum("backStencilDepthPassOperation", StencilOperation.class, StencilOperation.Keep); backStencilDepthPassOperation = ic.readEnum("backStencilDepthPassOperation", StencilOperation.class, StencilOperation.Keep);
frontStencilFunction = ic.readEnum("frontStencilFunction", TestFunction.class, TestFunction.Always); frontStencilFunction = ic.readEnum("frontStencilFunction", TestFunction.class, TestFunction.Always);
backStencilFunction = ic.readEnum("backStencilFunction", TestFunction.class, TestFunction.Always); backStencilFunction = ic.readEnum("backStencilFunction", TestFunction.class, TestFunction.Always);
blendEquation = ic.readEnum("blendEquation", BlendEquation.class, BlendEquation.Add);
blendEquationAlpha = ic.readEnum("blendEquationAlpha", BlendEquationAlpha.class, BlendEquationAlpha.InheritColor);
depthFunc = ic.readEnum("depthFunc", TestFunction.class, TestFunction.LessOrEqual); depthFunc = ic.readEnum("depthFunc", TestFunction.class, TestFunction.LessOrEqual);
alphaFunc = ic.readEnum("alphaFunc", TestFunction.class, TestFunction.Greater); alphaFunc = ic.readEnum("alphaFunc", TestFunction.class, TestFunction.Greater);
lineWidth = ic.readFloat("lineWidth", 1); lineWidth = ic.readFloat("lineWidth", 1);
@ -407,6 +505,8 @@ public class RenderState implements Cloneable, Savable {
applyDepthWrite = ic.readBoolean("applyDepthWrite", true); applyDepthWrite = ic.readBoolean("applyDepthWrite", true);
applyDepthTest = ic.readBoolean("applyDepthTest", true); applyDepthTest = ic.readBoolean("applyDepthTest", true);
applyColorWrite = ic.readBoolean("applyColorWrite", true); applyColorWrite = ic.readBoolean("applyColorWrite", true);
applyBlendEquation = ic.readBoolean("applyBlendEquation", true);
applyBlendEquationAlpha = ic.readBoolean("applyBlendEquationAlpha", true);
applyBlendMode = ic.readBoolean("applyBlendMode", true); applyBlendMode = ic.readBoolean("applyBlendMode", true);
applyAlphaTest = ic.readBoolean("applyAlphaTest", true); applyAlphaTest = ic.readBoolean("applyAlphaTest", true);
applyAlphaFallOff = ic.readBoolean("applyAlphaFallOff", true); applyAlphaFallOff = ic.readBoolean("applyAlphaFallOff", true);
@ -433,8 +533,8 @@ public class RenderState implements Cloneable, Savable {
} }
/** /**
* returns true if the given renderState is equall to this one * returns true if the given renderState is equal to this one
* @param o the renderState to compate to * @param o the renderState to compare to
* @return true if the renderStates are equal * @return true if the renderStates are equal
*/ */
@Override @Override
@ -475,6 +575,14 @@ public class RenderState implements Cloneable, Savable {
return false; return false;
} }
if (blendEquation != rs.blendEquation) {
return false;
}
if (blendEquationAlpha != rs.blendEquationAlpha) {
return false;
}
if (blendMode != rs.blendMode) { if (blendMode != rs.blendMode) {
return false; return false;
} }
@ -663,6 +771,61 @@ public class RenderState implements Cloneable, Savable {
cachedHashCode = -1; cachedHashCode = -1;
} }
/**
* Set the blending equation.
* <p>
* When blending is enabled, (<code>blendMode</code> is not
* {@link BlendMode#Off}) the input pixel will be blended with the pixel
* already in the color buffer. The blending equation is determined by the
* {@link BlendEquation}. For example, the mode {@link BlendMode#Additive}
* and {@link BlendEquation#Add} will add the input pixel's color to the
* color already in the color buffer:
* <br/>
* <code>Result = Source Color + Destination Color</code>
* <br/>
* However, the mode {@link BlendMode#Additive}
* and {@link BlendEquation#Subtract} will subtract the input pixel's color to the
* color already in the color buffer:
* <br/>
* <code>Result = Source Color - Destination Color</code>
*
* @param blendEquation The blend equation to use.
*/
public void setBlendEquation(BlendEquation blendEquation) {
applyBlendEquation = true;
this.blendEquation = blendEquation;
cachedHashCode = -1;
}
/**
* Set the blending equation for the alpha component.
* <p>
* When blending is enabled, (<code>blendMode</code> is not
* {@link BlendMode#Off}) the input pixel will be blended with the pixel
* already in the color buffer. The blending equation is determined by the
* {@link BlendEquation} and can be overrode for the alpha component using
* the {@link BlendEquationAlpha} . For example, the mode
* {@link BlendMode#Additive} and {@link BlendEquationAlpha#Add} will add
* the input pixel's alpha to the alpha component already in the color
* buffer:
* <br/>
* <code>Result = Source Alpha + Destination Alpha</code>
* <br/>
* However, the mode {@link BlendMode#Additive} and
* {@link BlendEquationAlpha#Subtract} will subtract the input pixel's alpha
* to the alpha component already in the color buffer:
* <br/>
* <code>Result = Source Alpha - Destination Alpha</code>
*
* @param blendEquationAlpha The blend equation to use for the alpha
* component.
*/
public void setBlendEquationAlpha(BlendEquationAlpha blendEquationAlpha) {
applyBlendEquationAlpha = true;
this.blendEquationAlpha = blendEquationAlpha;
cachedHashCode = -1;
}
/** /**
* Enable depth testing. * Enable depth testing.
* *
@ -991,6 +1154,24 @@ public class RenderState implements Cloneable, Savable {
return backStencilFunction; return backStencilFunction;
} }
/**
* Retrieve the blend equation.
*
* @return the blend equation.
*/
public BlendEquation getBlendEquation() {
return blendEquation;
}
/**
* Retrieve the blend equation used for the alpha component.
*
* @return the blend equation for the alpha component.
*/
public BlendEquationAlpha getBlendEquationAlpha() {
return blendEquationAlpha;
}
/** /**
* Retrieve the blend mode. * Retrieve the blend mode.
* *
@ -1165,6 +1346,14 @@ public class RenderState implements Cloneable, Savable {
return applyBlendMode; return applyBlendMode;
} }
public boolean isApplyBlendEquation() {
return applyBlendEquation;
}
public boolean isApplyBlendEquationAlpha() {
return applyBlendEquationAlpha;
}
public boolean isApplyColorWrite() { public boolean isApplyColorWrite() {
return applyColorWrite; return applyColorWrite;
} }
@ -1219,6 +1408,8 @@ public class RenderState implements Cloneable, Savable {
hash = 79 * hash + (this.depthFunc != null ? this.depthFunc.hashCode() : 0); hash = 79 * hash + (this.depthFunc != null ? this.depthFunc.hashCode() : 0);
hash = 79 * hash + (this.colorWrite ? 1 : 0); hash = 79 * hash + (this.colorWrite ? 1 : 0);
hash = 79 * hash + (this.blendMode != null ? this.blendMode.hashCode() : 0); hash = 79 * hash + (this.blendMode != null ? this.blendMode.hashCode() : 0);
hash = 79 * hash + (this.blendEquation != null ? this.blendEquation.hashCode() : 0);
hash = 79 * hash + (this.blendEquationAlpha != null ? this.blendEquationAlpha.hashCode() : 0);
hash = 79 * hash + (this.alphaTest ? 1 : 0); hash = 79 * hash + (this.alphaTest ? 1 : 0);
hash = 79 * hash + (this.alphaFunc != null ? this.alphaFunc.hashCode() : 0); hash = 79 * hash + (this.alphaFunc != null ? this.alphaFunc.hashCode() : 0);
hash = 79 * hash + Float.floatToIntBits(this.alphaFallOff); hash = 79 * hash + Float.floatToIntBits(this.alphaFallOff);
@ -1302,6 +1493,16 @@ public class RenderState implements Cloneable, Savable {
} else { } else {
state.colorWrite = colorWrite; state.colorWrite = colorWrite;
} }
if (additionalState.applyBlendEquation) {
state.blendEquation = additionalState.blendEquation;
} else {
state.blendEquation = blendEquation;
}
if (additionalState.applyBlendEquationAlpha) {
state.blendEquationAlpha = additionalState.blendEquationAlpha;
} else {
state.blendEquation = blendEquation;
}
if (additionalState.applyBlendMode) { if (additionalState.applyBlendMode) {
state.blendMode = additionalState.blendMode; state.blendMode = additionalState.blendMode;
} else { } else {
@ -1389,6 +1590,8 @@ public class RenderState implements Cloneable, Savable {
backStencilDepthPassOperation = state.backStencilDepthPassOperation; backStencilDepthPassOperation = state.backStencilDepthPassOperation;
frontStencilFunction = state.frontStencilFunction; frontStencilFunction = state.frontStencilFunction;
backStencilFunction = state.backStencilFunction; backStencilFunction = state.backStencilFunction;
blendEquationAlpha = state.blendEquationAlpha;
blendEquation = state.blendEquation;
depthFunc = state.depthFunc; depthFunc = state.depthFunc;
alphaFunc = state.alphaFunc; alphaFunc = state.alphaFunc;
lineWidth = state.lineWidth; lineWidth = state.lineWidth;
@ -1399,6 +1602,8 @@ public class RenderState implements Cloneable, Savable {
applyDepthWrite = true; applyDepthWrite = true;
applyDepthTest = true; applyDepthTest = true;
applyColorWrite = true; applyColorWrite = true;
applyBlendEquation = true;
applyBlendEquationAlpha = true;
applyBlendMode = true; applyBlendMode = true;
applyAlphaTest = true; applyAlphaTest = true;
applyAlphaFallOff = true; applyAlphaFallOff = true;
@ -1424,6 +1629,9 @@ public class RenderState implements Cloneable, Savable {
+ "\napplyDepthTest=" + applyDepthTest + "\napplyDepthTest=" + applyDepthTest
+ "\ncolorWrite=" + colorWrite + "\ncolorWrite=" + colorWrite
+ "\napplyColorWrite=" + applyColorWrite + "\napplyColorWrite=" + applyColorWrite
+ "\nblendEquation=" + blendEquation
+ "\napplyBlendEquation=" + applyBlendEquation
+ "\napplyBlendEquationAlpha=" + applyBlendEquationAlpha
+ "\nblendMode=" + blendMode + "\nblendMode=" + blendMode
+ "\napplyBlendMode=" + applyBlendMode + "\napplyBlendMode=" + applyBlendMode
+ "\nalphaTest=" + alphaTest + "\nalphaTest=" + alphaTest

@ -110,6 +110,16 @@ public class RenderContext {
*/ */
public RenderState.BlendMode blendMode = RenderState.BlendMode.Off; public RenderState.BlendMode blendMode = RenderState.BlendMode.Off;
/**
* @see RenderState#setBlendEquation(com.jme3.material.RenderState.BlendEquation)
*/
public RenderState.BlendEquation blendEquation = RenderState.BlendEquation.Add;
/**
* @see RenderState#setBlendEquationAlpha(com.jme3.material.RenderState.BlendEquationAlpha)
*/
public RenderState.BlendEquationAlpha blendEquationAlpha = RenderState.BlendEquationAlpha.InheritColor;
/** /**
* @see RenderState#setWireframe(boolean) * @see RenderState#setWireframe(boolean)
*/ */
@ -270,6 +280,8 @@ public class RenderContext {
polyOffsetUnits = 0; polyOffsetUnits = 0;
pointSize = 1; pointSize = 1;
blendMode = RenderState.BlendMode.Off; blendMode = RenderState.BlendMode.Off;
blendEquation = RenderState.BlendEquation.Add;
blendEquationAlpha = RenderState.BlendEquationAlpha.InheritColor;
wireframe = false; wireframe = false;
boundShaderProgram = 0; boundShaderProgram = 0;
boundShader = null; boundShader = null;

@ -71,8 +71,14 @@ public interface GL2 extends GL {
public static final int GL_TEXTURE_WRAP_R = 0x8072; public static final int GL_TEXTURE_WRAP_R = 0x8072;
public static final int GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642; public static final int GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642;
public static final int GL_UNSIGNED_INT_8_8_8_8 = 0x8035; public static final int GL_UNSIGNED_INT_8_8_8_8 = 0x8035;
public static final int GL_FUNC_ADD = 0x8006;
public static final int GL_FUNC_SUBTRACT = 0x800A;
public static final int GL_FUNC_REVERSE_SUBTRACT = 0x800B;
public static final int GL_MIN = 0x8007;
public static final int GL_MAX = 0x8008;
public void glAlphaFunc(int func, float ref); public void glAlphaFunc(int func, float ref);
public void glBlendEquationSeparate(int colorMode, int alphaMode);
public void glPointSize(float size); public void glPointSize(float size);
public void glPolygonMode(int face, int mode); public void glPolygonMode(int face, int mode);
public void glDrawBuffer(int mode); public void glDrawBuffer(int mode);

@ -100,4 +100,9 @@ public class GLDebugDesktop extends GLDebugES implements GL2, GL3, GL4 {
gl3.glFramebufferTextureLayer(param1, param2, param3, param4, param5); gl3.glFramebufferTextureLayer(param1, param2, param3, param4, param5);
checkError(); checkError();
} }
public void glBlendEquationSeparate(int colorMode, int alphaMode) {
gl2.glBlendEquationSeparate(colorMode, alphaMode);
checkError();
}
} }

@ -746,6 +746,18 @@ public final class GLRenderer implements Renderer {
throw new UnsupportedOperationException("Unrecognized blend mode: " throw new UnsupportedOperationException("Unrecognized blend mode: "
+ state.getBlendMode()); + state.getBlendMode());
} }
if (gl2 != null && (state.getBlendEquation() != context.blendEquation || state.getBlendEquationAlpha() != context.blendEquationAlpha)) {
int colorMode = convertBlendEquation(state.getBlendEquation());
int alphaMode;
if (state.getBlendEquationAlpha() == RenderState.BlendEquationAlpha.InheritColor) {
alphaMode = colorMode;
} else {
alphaMode = convertBlendEquationAlpha(state.getBlendEquationAlpha());
}
gl2.glBlendEquationSeparate(colorMode, alphaMode);
context.blendEquation = state.getBlendEquation();
}
} }
context.blendMode = state.getBlendMode(); context.blendMode = state.getBlendMode();
@ -796,6 +808,41 @@ public final class GLRenderer implements Renderer {
} }
} }
private int convertBlendEquation(RenderState.BlendEquation blendEquation) {
switch (blendEquation) {
case Add:
return GL2.GL_FUNC_ADD;
case Subtract:
return GL2.GL_FUNC_SUBTRACT;
case ReverseSubtract:
return GL2.GL_FUNC_REVERSE_SUBTRACT;
case Min:
return GL2.GL_MIN;
case Max:
return GL2.GL_MAX;
default:
throw new UnsupportedOperationException("Unrecognized blend operation: " + blendEquation);
}
}
private int convertBlendEquationAlpha(RenderState.BlendEquationAlpha blendEquationAlpha) {
//Note: InheritColor mode should already be handled, that is why it does not belong the the switch case.
switch (blendEquationAlpha) {
case Add:
return GL2.GL_FUNC_ADD;
case Subtract:
return GL2.GL_FUNC_SUBTRACT;
case ReverseSubtract:
return GL2.GL_FUNC_REVERSE_SUBTRACT;
case Min:
return GL2.GL_MIN;
case Max:
return GL2.GL_MAX;
default:
throw new UnsupportedOperationException("Unrecognized alpha blend operation: " + blendEquationAlpha);
}
}
private int convertStencilOperation(StencilOperation stencilOp) { private int convertStencilOperation(StencilOperation stencilOp) {
switch (stencilOp) { switch (stencilOp) {
case Keep: case Keep:

@ -36,6 +36,7 @@ import com.jme3.material.logic.SinglePassLightingLogic;
import com.jme3.material.logic.DefaultTechniqueDefLogic; import com.jme3.material.logic.DefaultTechniqueDefLogic;
import com.jme3.asset.*; import com.jme3.asset.*;
import com.jme3.material.*; import com.jme3.material.*;
import com.jme3.material.RenderState.BlendEquation;
import com.jme3.material.RenderState.BlendMode; import com.jme3.material.RenderState.BlendMode;
import com.jme3.material.RenderState.FaceCullMode; import com.jme3.material.RenderState.FaceCullMode;
import com.jme3.material.TechniqueDef.LightMode; import com.jme3.material.TechniqueDef.LightMode;
@ -452,6 +453,10 @@ public class J3MLoader implements AssetLoader {
renderState.setDepthTest(parseBoolean(split[1])); renderState.setDepthTest(parseBoolean(split[1]));
}else if (split[0].equals("Blend")){ }else if (split[0].equals("Blend")){
renderState.setBlendMode(BlendMode.valueOf(split[1])); renderState.setBlendMode(BlendMode.valueOf(split[1]));
}else if (split[0].equals("BlendEquation")){
renderState.setBlendEquation(BlendEquation.valueOf(split[1]));
}else if (split[0].equals("BlendEquationAlpha")){
renderState.setBlendEquationAlpha(RenderState.BlendEquationAlpha.valueOf(split[1]));
}else if (split[0].equals("AlphaTestFalloff")){ }else if (split[0].equals("AlphaTestFalloff")){
renderState.setAlphaTest(true); renderState.setAlphaTest(true);
renderState.setAlphaFallOff(Float.parseFloat(split[1])); renderState.setAlphaFallOff(Float.parseFloat(split[1]));

@ -78,6 +78,11 @@ public class JoglGL implements GL, GL2, GL3, GL4 {
GLContext.getCurrentGL().glBindTexture(param1, param2); GLContext.getCurrentGL().glBindTexture(param1, param2);
} }
@Override
public void glBlendEquationSeparate(int colorMode, int alphaMode){
GLContext.getCurrentGL().glBlendEquationSeparate(colorMode, alphaMode);
}
@Override @Override
public void glBlendFunc(int param1, int param2) { public void glBlendFunc(int param1, int param2) {
GLContext.getCurrentGL().glBlendFunc(param1, param2); GLContext.getCurrentGL().glBlendFunc(param1, param2);

@ -50,6 +50,10 @@ public final class LwjglGL implements GL, GL2, GL3, GL4 {
GL11.glBindTexture(param1, param2); GL11.glBindTexture(param1, param2);
} }
public void glBlendEquationSeparate(int colorMode, int alphaMode){
GL20.glBlendEquationSeparate(colorMode,alphaMode);
}
public void glBlendFunc(int param1, int param2) { public void glBlendFunc(int param1, int param2) {
GL11.glBlendFunc(param1, param2); GL11.glBlendFunc(param1, param2);
} }

@ -79,6 +79,10 @@ public class LwjglGL implements GL, GL2, GL3, GL4 {
GL11.glBindTexture(param1, param2); GL11.glBindTexture(param1, param2);
} }
public void glBlendEquationSeparate(int colorMode, int alphaMode){
GL20.glBlendEquationSeparate(colorMode,alphaMode);
}
public void glBlendFunc(int param1, int param2) { public void glBlendFunc(int param1, int param2) {
GL11.glBlendFunc(param1, param2); GL11.glBlendFunc(param1, param2);
} }

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