A complete 3D game development suite written purely in Java.
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jmonkeyengine/engine/src/test/jme3test/network/sync/BoxEntity.java

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1.1 KiB

package jme3test.network.sync;
import com.jme3.asset.AssetManager;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.network.sync.Sync;
import com.jme3.network.sync.SyncEntity;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Box;
public class BoxEntity extends Geometry implements SyncEntity {
protected @Sync Vector3f pos;
protected @Sync Vector3f vel;
public BoxEntity(AssetManager assetManager, ColorRGBA color){
super("Box", new Box(1,1,1));
setMaterial(new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"));
getMaterial().setColor("Color", color);
}
public void setPosVel(Vector3f pos, Vector3f vel){
setLocalTranslation(pos);
this.pos = pos;
this.vel = vel;
}
public void onRemoteCreate() {
}
public void onRemoteUpdate(float latencyDelta) {
}
public void onRemoteDelete() {
removeFromParent();
}
public void onLocalUpdate() {
}
public void interpolate(float blendAmount) {
}
public void extrapolate(float tpf) {
}
}