Fix Javadoc warnings in OpenJDK 9+

accellbaker
Lou Hamersly 6 years ago committed by Stephen Gold
parent b145268004
commit cf45e66d11
  1. 6
      jme3-jbullet/src/main/java/com/jme3/bullet/PhysicsSpace.java
  2. 4
      jme3-jbullet/src/main/java/com/jme3/bullet/objects/PhysicsVehicle.java
  3. 2
      jme3-jbullet/src/main/java/com/jme3/bullet/objects/VehicleWheel.java

@ -788,7 +788,7 @@ public class PhysicsSpace {
/** /**
* Performs a sweep collision test and returns the results as a list of PhysicsSweepTestResults<br/> * Performs a sweep collision test and returns the results as a list of PhysicsSweepTestResults<br/>
* You have to use different Transforms for start and end (at least distance > 0.4f). * You have to use different Transforms for start and end (at least distance greater than 0.4f).
* SweepTest will not see a collision if it starts INSIDE an object and is moving AWAY from its center. * SweepTest will not see a collision if it starts INSIDE an object and is moving AWAY from its center.
*/ */
public List<PhysicsSweepTestResult> sweepTest(CollisionShape shape, Transform start, Transform end) { public List<PhysicsSweepTestResult> sweepTest(CollisionShape shape, Transform start, Transform end) {
@ -804,7 +804,7 @@ public class PhysicsSpace {
/** /**
* Performs a sweep collision test and returns the results as a list of PhysicsSweepTestResults<br/> * Performs a sweep collision test and returns the results as a list of PhysicsSweepTestResults<br/>
* You have to use different Transforms for start and end (at least distance > 0.4f). * You have to use different Transforms for start and end (at least distance greater than 0.4f).
* SweepTest will not see a collision if it starts INSIDE an object and is moving AWAY from its center. * SweepTest will not see a collision if it starts INSIDE an object and is moving AWAY from its center.
*/ */
public List<PhysicsSweepTestResult> sweepTest(CollisionShape shape, Transform start, Transform end, List<PhysicsSweepTestResult> results) { public List<PhysicsSweepTestResult> sweepTest(CollisionShape shape, Transform start, Transform end, List<PhysicsSweepTestResult> results) {
@ -917,7 +917,7 @@ public class PhysicsSpace {
* *
* The default is 10. Use 4 for low quality, 20 for high quality. * The default is 10. Use 4 for low quality, 20 for high quality.
* *
* @param numIterations The number of iterations used by the contact & constraint solver. * @param numIterations The number of iterations used by the contact and constraint solver.
*/ */
public void setSolverNumIterations(int numIterations) { public void setSolverNumIterations(int numIterations) {
dynamicsWorld.getSolverInfo().numIterations = numIterations; dynamicsWorld.getSolverInfo().numIterations = numIterations;

@ -301,7 +301,7 @@ public class PhysicsVehicle extends PhysicsRigidBody {
* After adding the wheel, use direct wheel access.<br> * After adding the wheel, use direct wheel access.<br>
* The damping coefficient for when the suspension is compressed. * The damping coefficient for when the suspension is compressed.
* Set to k * 2.0 * FastMath.sqrt(m_suspensionStiffness) so k is proportional to critical damping.<br> * Set to k * 2.0 * FastMath.sqrt(m_suspensionStiffness) so k is proportional to critical damping.<br>
* k = 0.0 undamped & bouncy, k = 1.0 critical damping<br> * k = 0.0 undamped/bouncy, k = 1.0 critical damping<br>
* 0.1 to 0.3 are good values * 0.1 to 0.3 are good values
* @param suspensionCompression the suspensionCompression to set * @param suspensionCompression the suspensionCompression to set
*/ */
@ -312,7 +312,7 @@ public class PhysicsVehicle extends PhysicsRigidBody {
/** /**
* The damping coefficient for when the suspension is compressed. * The damping coefficient for when the suspension is compressed.
* Set to k * 2.0 * FastMath.sqrt(m_suspensionStiffness) so k is proportional to critical damping.<br> * Set to k * 2.0 * FastMath.sqrt(m_suspensionStiffness) so k is proportional to critical damping.<br>
* k = 0.0 undamped & bouncy, k = 1.0 critical damping<br> * k = 0.0 undamped/bouncy, k = 1.0 critical damping<br>
* 0.1 to 0.3 are good values * 0.1 to 0.3 are good values
* @param wheel * @param wheel
* @param suspensionCompression * @param suspensionCompression

@ -178,7 +178,7 @@ public class VehicleWheel implements Savable {
/** /**
* the damping coefficient for when the suspension is compressed. * the damping coefficient for when the suspension is compressed.
* Set to k * 2.0 * FastMath.sqrt(m_suspensionStiffness) so k is proportional to critical damping.<br> * Set to k * 2.0 * FastMath.sqrt(m_suspensionStiffness) so k is proportional to critical damping.<br>
* k = 0.0 undamped & bouncy, k = 1.0 critical damping<br> * k = 0.0 undamped/bouncy, k = 1.0 critical damping<br>
* 0.1 to 0.3 are good values * 0.1 to 0.3 are good values
* @param wheelsDampingCompression * @param wheelsDampingCompression
*/ */

Loading…
Cancel
Save