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/* |
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* Copyright (c) 2018 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package com.jme3.bullet.collision; |
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|
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/** |
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* Named collision flags for a {@link PhysicsCollisionObject}. Values must agree |
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* with those in BulletCollision/CollisionDispatch/btCollisionObject.h |
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* |
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* @author Stephen Gold sgold@sonic.net |
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* @see PhysicsCollisionObject#getCollisionFlags(long) |
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*/ |
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public class CollisionFlag { |
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/** |
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* flag for a static object |
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*/ |
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final public static int STATIC_OBJECT = 0x1; |
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/** |
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* flag for a kinematic object |
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*/ |
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final public static int KINEMATIC_OBJECT = 0x2; |
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/** |
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* flag for an object with no contact response, such as a PhysicsGhostObject |
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*/ |
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final public static int NO_CONTACT_RESPONSE = 0x4; |
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/** |
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* flag to enable a custom material callback for per-triangle |
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* friction/restitution (not used by JME) |
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*/ |
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final public static int CUSTOM_MATERIAL_CALLBACK = 0x8; |
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/** |
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* flag for a character object, such as a PhysicsCharacter |
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*/ |
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final public static int CHARACTER_OBJECT = 0x10; |
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/** |
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* flag to disable debug visualization (not used by JME) |
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*/ |
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final public static int DISABLE_VISUALIZE_OBJECT = 0x20; |
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/** |
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* flag to disable parallel/SPU processing (not used by JME) |
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*/ |
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final public static int DISABLE_SPU_COLLISION_PROCESSING = 0x40; |
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/** |
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* flag not used by JME |
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*/ |
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final public static int HAS_CONTACT_STIFFNESS_DAMPING = 0x80; |
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/** |
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* flag not used by JME |
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*/ |
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final public static int HAS_CUSTOM_DEBUG_RENDERING_COLOR = 0x100; |
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/** |
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* flag not used by JME |
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*/ |
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final public static int HAS_FRICTION_ANCHOR = 0x200; |
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/** |
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* flag not used by JME |
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*/ |
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final public static int HAS_COLLISION_SOUND_TRIGGER = 0x400; |
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} |
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