Cleanup Mesh(Point) documentation
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@ -63,8 +63,7 @@ import java.util.ArrayList;
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* All visible elements in a scene are represented by meshes.
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* All visible elements in a scene are represented by meshes.
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* Meshes may contain three types of geometric primitives:
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* Meshes may contain three types of geometric primitives:
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* <ul>
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* <ul>
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* <li>Points - Every vertex represents a single point in space,
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* <li>Points - Every vertex represents a single point in space.
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* the size of {@link Mode#Points points} is determined via the vertex shader's <code>gl_PointSize</code> output.
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* Points can also be used for {@link RenderState#setPointSprite(boolean) point
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* Points can also be used for {@link RenderState#setPointSprite(boolean) point
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* sprite} mode.</li>
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* sprite} mode.</li>
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* <li>Lines - 2 vertices represent a line segment, with the width specified
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* <li>Lines - 2 vertices represent a line segment, with the width specified
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@ -82,8 +81,8 @@ public class Mesh implements Savable, Cloneable, JmeCloneable {
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*/
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*/
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public enum Mode {
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public enum Mode {
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/**
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/**
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* A primitive is a single point in space. The size of the points
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* A primitive is a single point in space. The size of {@link Mode#Points points} are
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* can be specified with {@link Mesh#setPointSize(float) }.
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* determined via the vertex shader's <code>gl_PointSize</code> output.
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*/
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*/
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Points(true),
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Points(true),
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