diff --git a/jme3-core/src/main/java/com/jme3/scene/Mesh.java b/jme3-core/src/main/java/com/jme3/scene/Mesh.java
index aca84e6d2..f115f8121 100644
--- a/jme3-core/src/main/java/com/jme3/scene/Mesh.java
+++ b/jme3-core/src/main/java/com/jme3/scene/Mesh.java
@@ -63,8 +63,7 @@ import java.util.ArrayList;
* All visible elements in a scene are represented by meshes.
* Meshes may contain three types of geometric primitives:
*
- * - Points - Every vertex represents a single point in space,
- * the size of {@link Mode#Points points} is determined via the vertex shader's
gl_PointSize
output.
+ * - Points - Every vertex represents a single point in space.
* Points can also be used for {@link RenderState#setPointSprite(boolean) point
* sprite} mode.
* - Lines - 2 vertices represent a line segment, with the width specified
@@ -82,8 +81,8 @@ public class Mesh implements Savable, Cloneable, JmeCloneable {
*/
public enum Mode {
/**
- * A primitive is a single point in space. The size of the points
- * can be specified with {@link Mesh#setPointSize(float) }.
+ * A primitive is a single point in space. The size of {@link Mode#Points points} are
+ * determined via the vertex shader's
gl_PointSize
output.
*/
Points(true),