GL4ShaderSupport
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package jme3test.material;
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import com.jme3.app.SimpleApplication;
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import com.jme3.bounding.BoundingBox;
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import com.jme3.material.Material;
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import com.jme3.material.RenderState;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Mesh;
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import com.jme3.scene.VertexBuffer;
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import com.jme3.scene.shape.Sphere;
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import com.jme3.util.BufferUtils;
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/**
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* Created by michael on 23.02.15.
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*/
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public class TestGeometryShader extends SimpleApplication {
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@Override
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public void simpleInitApp() {
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Mesh mesh = new Mesh();
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mesh.setBuffer(VertexBuffer.Type.Index, 1, BufferUtils.createIntBuffer(new int[]{1}));
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mesh.setBuffer(VertexBuffer.Type.Position, 3, BufferUtils.createFloatBuffer(new float[]{0, 0, 0}));
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mesh.setMode(Mesh.Mode.Points);
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mesh.setBound(new BoundingBox(new Vector3f(0, 0, 0), 10, 10, 10));
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mesh.updateCounts();
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Geometry geometry = new Geometry("Test", mesh);
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geometry.updateGeometricState();
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geometry.setMaterial(new Material(assetManager, "Materials/Geom/SimpleGeom.j3md"));
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//geometry.getMaterial().getAdditionalRenderState().setFaceCullMode(RenderState.FaceCullMode.Off);
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//geometry.setMaterial(assetManager.loadMaterial("Materials/Geom/SimpleGeom.j3md"));
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rootNode.attachChild(geometry);
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Geometry geometry1 = new Geometry("T1", new Sphere(10, 10, 1));
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geometry1.setMaterial(new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"));
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rootNode.attachChild(geometry1);
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}
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public static void main(String[] args) {
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TestGeometryShader app = new TestGeometryShader();
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app.start();
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}
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}
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package jme3test.material;
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import com.jme3.app.SimpleApplication;
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import com.jme3.light.DirectionalLight;
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import com.jme3.material.Material;
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import com.jme3.math.*;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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import com.jme3.scene.shape.Quad;
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import com.jme3.texture.Texture;
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import com.jme3.util.SkyFactory;
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import com.jme3.util.TangentBinormalGenerator;
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/**
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* Created by michael on 23.02.15.
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*/
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public class TestTesselation extends SimpleApplication {
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private Vector3f lightDir = new Vector3f(-1, -1, .5f).normalizeLocal();
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DirectionalLight dl;
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public void setupSkyBox() {
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rootNode.attachChild(SkyFactory.createSky(assetManager, "Scenes/Beach/FullskiesSunset0068.dds", false));
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}
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public void setupLighting() {
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dl = new DirectionalLight();
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dl.setDirection(lightDir);
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dl.setColor(new ColorRGBA(.9f, .9f, .9f, 1));
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rootNode.addLight(dl);
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}
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void setupParallax() {
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Material mat;
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mat = assetManager.loadMaterial("Textures/Terrain/BrickWall/BrickWall2.j3m");
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mat.getTextureParam("DiffuseMap").getTextureValue().setWrap(Texture.WrapMode.Repeat);
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mat.getTextureParam("NormalMap").getTextureValue().setWrap(Texture.WrapMode.Repeat);
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// Node floorGeom = (Node) assetManager.loadAsset("Models/WaterTest/WaterTest.mesh.xml");
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//Geometry g = ((Geometry) floorGeom.getChild(0));
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//g.getMesh().scaleTextureCoordinates(new Vector2f(10, 10));
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Node floorGeom = new Node("floorGeom");
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Quad q = new Quad(100, 100);
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q.scaleTextureCoordinates(new Vector2f(1, 1));
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Geometry g = new Geometry("geom", q);
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g.setLocalRotation(new Quaternion().fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_X));
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floorGeom.attachChild(g);
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TangentBinormalGenerator.generate(floorGeom);
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floorGeom.setLocalTranslation(-50, 22, 60);
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//floorGeom.setLocalScale(100);
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floorGeom.setMaterial(mat);
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rootNode.attachChild(floorGeom);
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}
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@Override
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public void simpleInitApp() {
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setupLighting();
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setupParallax();
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cam.setLocation(new Vector3f(-15.445636f, 30.162927f, 60.252777f));
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cam.setRotation(new Quaternion(0.05173137f, 0.92363626f, -0.13454558f, 0.35513034f));
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}
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public static void main(String[] args){
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TestTesselation app = new TestTesselation();
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app.start();
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}
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}
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