Commented out a line in the OglesShaderRenderer (android) that was occasionally causing a crash on android.
This line was already commented in other renderers, and I have to admit I have no clue of what it does except crashing the app
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				| @ -1799,13 +1799,13 @@ public class OGLESShaderRenderer implements Renderer { | ||||
|         Image[] textures = context.boundTextures; | ||||
| 
 | ||||
|         int type = convertTextureType(tex.getType()); | ||||
|         if (!context.textureIndexList.moveToNew(unit)) { | ||||
| //        if (!context.textureIndexList.moveToNew(unit)) { | ||||
| //             if (context.boundTextureUnit != unit){ | ||||
| //                glActiveTexture(GL_TEXTURE0 + unit); | ||||
| //                context.boundTextureUnit = unit; | ||||
| //             } | ||||
| //             glEnable(type); | ||||
|         } | ||||
| //        } | ||||
| 
 | ||||
|         if (textures[unit] != image) { | ||||
|             if (context.boundTextureUnit != unit) { | ||||
|  | ||||
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