A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-android/src/main/java/com/jme3/renderer/android/OGLESShaderRenderer.java

2543 lines
95 KiB

/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.renderer.android;
import android.opengl.GLES20;
import android.os.Build;
import com.jme3.asset.AndroidImageInfo;
import com.jme3.light.LightList;
import com.jme3.material.RenderState;
import com.jme3.math.*;
import com.jme3.renderer.*;
import com.jme3.renderer.android.TextureUtil.AndroidGLImageFormat;
import com.jme3.scene.Mesh;
import com.jme3.scene.Mesh.Mode;
import com.jme3.scene.VertexBuffer;
import com.jme3.scene.VertexBuffer.Format;
import com.jme3.scene.VertexBuffer.Type;
import com.jme3.scene.VertexBuffer.Usage;
import com.jme3.shader.Attribute;
import com.jme3.shader.Shader;
import com.jme3.shader.Shader.ShaderSource;
import com.jme3.shader.Shader.ShaderType;
import com.jme3.shader.Uniform;
import com.jme3.texture.FrameBuffer;
import com.jme3.texture.FrameBuffer.RenderBuffer;
import com.jme3.texture.Image;
import com.jme3.texture.Texture;
import com.jme3.texture.Texture.WrapAxis;
import com.jme3.util.BufferUtils;
import com.jme3.util.ListMap;
import com.jme3.util.NativeObjectManager;
import java.nio.*;
import java.util.EnumSet;
import java.util.List;
import java.util.logging.Level;
import java.util.logging.Logger;
import jme3tools.shader.ShaderDebug;
public class OGLESShaderRenderer implements Renderer {
private static final Logger logger = Logger.getLogger(OGLESShaderRenderer.class.getName());
private static final boolean VALIDATE_SHADER = false;
private final ByteBuffer nameBuf = BufferUtils.createByteBuffer(250);
private final StringBuilder stringBuf = new StringBuilder(250);
private final IntBuffer intBuf1 = BufferUtils.createIntBuffer(1);
private final IntBuffer intBuf16 = BufferUtils.createIntBuffer(16);
private final RenderContext context = new RenderContext();
private final NativeObjectManager objManager = new NativeObjectManager();
private final EnumSet<Caps> caps = EnumSet.noneOf(Caps.class);
// current state
private Shader boundShader;
// initalDrawBuf and initialReadBuf are not used on ES,
// http://www.khronos.org/opengles/sdk/docs/man/xhtml/glBindFramebuffer.xml
//private int initialDrawBuf, initialReadBuf;
private int glslVer;
private int vertexTextureUnits;
private int fragTextureUnits;
private int vertexUniforms;
private int fragUniforms;
private int vertexAttribs;
// private int maxFBOSamples;
private final int maxFBOAttachs = 1; // Only 1 color attachment on ES
private final int maxMRTFBOAttachs = 1; // FIXME for now, not sure if > 1 is needed for ES
private int maxRBSize;
private int maxTexSize;
private int maxCubeTexSize;
private int maxVertCount;
private int maxTriCount;
private boolean tdc;
private FrameBuffer lastFb = null;
private FrameBuffer mainFbOverride = null;
private final Statistics statistics = new Statistics();
private int vpX, vpY, vpW, vpH;
private int clipX, clipY, clipW, clipH;
//private final GL10 gl;
private boolean powerVr = false;
private boolean useVBO = false;
public OGLESShaderRenderer() {
}
protected void updateNameBuffer() {
int len = stringBuf.length();
nameBuf.position(0);
nameBuf.limit(len);
for (int i = 0; i < len; i++) {
nameBuf.put((byte) stringBuf.charAt(i));
}
nameBuf.rewind();
}
public Statistics getStatistics() {
return statistics;
}
public EnumSet<Caps> getCaps() {
return caps;
}
private int extractVersion(String prefixStr, String versionStr) {
if (versionStr != null) {
int spaceIdx = versionStr.indexOf(" ", prefixStr.length());
if (spaceIdx >= 1) {
versionStr = versionStr.substring(prefixStr.length(), spaceIdx).trim();
} else {
versionStr = versionStr.substring(prefixStr.length()).trim();
}
//some device have ":" at the end of the version.
versionStr = versionStr.replaceAll("\\:", "");
float version = Float.parseFloat(versionStr);
return (int) (version * 100);
} else {
return -1;
}
}
public void initialize() {
logger.log(Level.FINE, "Vendor: {0}", GLES20.glGetString(GLES20.GL_VENDOR));
logger.log(Level.FINE, "Renderer: {0}", GLES20.glGetString(GLES20.GL_RENDERER));
logger.log(Level.FINE, "Version: {0}", GLES20.glGetString(GLES20.GL_VERSION));
logger.log(Level.FINE, "Shading Language Version: {0}", GLES20.glGetString(GLES20.GL_SHADING_LANGUAGE_VERSION));
powerVr = GLES20.glGetString(GLES20.GL_RENDERER).contains("PowerVR");
//workaround, always assume we support GLSL100
//some cards just don't report this correctly
caps.add(Caps.GLSL100);
/*
// Fix issue in TestRenderToMemory when GL_FRONT is the main
// buffer being used.
initialDrawBuf = glGetInteger(GL_DRAW_BUFFER);
initialReadBuf = glGetInteger(GL_READ_BUFFER);
// XXX: This has to be GL_BACK for canvas on Mac
// Since initialDrawBuf is GL_FRONT for pbuffer, gotta
// change this value later on ...
// initialDrawBuf = GL_BACK;
// initialReadBuf = GL_BACK;
*/
// Check OpenGL version
int openGlVer = extractVersion("OpenGL ES ", GLES20.glGetString(GLES20.GL_VERSION));
if (openGlVer == -1) {
glslVer = -1;
throw new UnsupportedOperationException("OpenGL ES 2.0+ is required for OGLESShaderRenderer!");
}
// Check shader language version
glslVer = extractVersion("OpenGL ES GLSL ES ", GLES20.glGetString(GLES20.GL_SHADING_LANGUAGE_VERSION));
switch (glslVer) {
// TODO: When new versions of OpenGL ES shader language come out,
// update this.
default:
caps.add(Caps.GLSL100);
break;
}
GLES20.glGetIntegerv(GLES20.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, intBuf16);
vertexTextureUnits = intBuf16.get(0);
logger.log(Level.FINE, "VTF Units: {0}", vertexTextureUnits);
if (vertexTextureUnits > 0) {
caps.add(Caps.VertexTextureFetch);
}
GLES20.glGetIntegerv(GLES20.GL_MAX_TEXTURE_IMAGE_UNITS, intBuf16);
fragTextureUnits = intBuf16.get(0);
logger.log(Level.FINE, "Texture Units: {0}", fragTextureUnits);
// Multiply vector count by 4 to get float count.
GLES20.glGetIntegerv(GLES20.GL_MAX_VERTEX_UNIFORM_VECTORS, intBuf16);
vertexUniforms = intBuf16.get(0) * 4;
logger.log(Level.FINER, "Vertex Uniforms: {0}", vertexUniforms);
GLES20.glGetIntegerv(GLES20.GL_MAX_FRAGMENT_UNIFORM_VECTORS, intBuf16);
fragUniforms = intBuf16.get(0) * 4;
logger.log(Level.FINER, "Fragment Uniforms: {0}", fragUniforms);
GLES20.glGetIntegerv(GLES20.GL_MAX_VARYING_VECTORS, intBuf16);
int varyingFloats = intBuf16.get(0) * 4;
logger.log(Level.FINER, "Varying Floats: {0}", varyingFloats);
GLES20.glGetIntegerv(GLES20.GL_MAX_VERTEX_ATTRIBS, intBuf16);
vertexAttribs = intBuf16.get(0);
logger.log(Level.FINE, "Vertex Attributes: {0}", vertexAttribs);
GLES20.glGetIntegerv(GLES20.GL_SUBPIXEL_BITS, intBuf16);
int subpixelBits = intBuf16.get(0);
logger.log(Level.FINE, "Subpixel Bits: {0}", subpixelBits);
// GLES10.glGetIntegerv(GLES10.GL_MAX_ELEMENTS_VERTICES, intBuf16);
// maxVertCount = intBuf16.get(0);
// logger.log(Level.FINER, "Preferred Batch Vertex Count: {0}", maxVertCount);
//
// GLES10.glGetIntegerv(GLES10.GL_MAX_ELEMENTS_INDICES, intBuf16);
// maxTriCount = intBuf16.get(0);
// logger.log(Level.FINER, "Preferred Batch Index Count: {0}", maxTriCount);
GLES20.glGetIntegerv(GLES20.GL_MAX_TEXTURE_SIZE, intBuf16);
maxTexSize = intBuf16.get(0);
logger.log(Level.FINE, "Maximum Texture Resolution: {0}", maxTexSize);
GLES20.glGetIntegerv(GLES20.GL_MAX_CUBE_MAP_TEXTURE_SIZE, intBuf16);
maxCubeTexSize = intBuf16.get(0);
logger.log(Level.FINE, "Maximum CubeMap Resolution: {0}", maxCubeTexSize);
GLES20.glGetIntegerv(GLES20.GL_MAX_RENDERBUFFER_SIZE, intBuf16);
maxRBSize = intBuf16.get(0);
logger.log(Level.FINER, "FBO RB Max Size: {0}", maxRBSize);
/*
if (ctxCaps.GL_ARB_color_buffer_float){
// XXX: Require both 16 and 32 bit float support for FloatColorBuffer.
if (ctxCaps.GL_ARB_half_float_pixel){
caps.add(Caps.FloatColorBuffer);
}
}
if (ctxCaps.GL_ARB_depth_buffer_float){
caps.add(Caps.FloatDepthBuffer);
}
if (ctxCaps.GL_ARB_draw_instanced)
caps.add(Caps.MeshInstancing);
if (ctxCaps.GL_ARB_texture_buffer_object)
caps.add(Caps.TextureBuffer);
if (ctxCaps.GL_ARB_texture_float){
if (ctxCaps.GL_ARB_half_float_pixel){
caps.add(Caps.FloatTexture);
}
}
if (ctxCaps.GL_EXT_packed_float){
caps.add(Caps.PackedFloatColorBuffer);
if (ctxCaps.GL_ARB_half_float_pixel){
// because textures are usually uploaded as RGB16F
// need half-float pixel
caps.add(Caps.PackedFloatTexture);
}
}
if (ctxCaps.GL_EXT_texture_array)
caps.add(Caps.TextureArray);
if (ctxCaps.GL_EXT_texture_shared_exponent)
caps.add(Caps.SharedExponentTexture);
if (ctxCaps.GL_EXT_framebuffer_object){
caps.add(Caps.FrameBuffer);
glGetInteger(GL_MAX_RENDERBUFFER_SIZE_EXT, intBuf16);
maxRBSize = intBuf16.get(0);
logger.log(Level.FINER, "FBO RB Max Size: {0}", maxRBSize);
glGetInteger(GL_MAX_COLOR_ATTACHMENTS_EXT, intBuf16);
maxFBOAttachs = intBuf16.get(0);
logger.log(Level.FINER, "FBO Max renderbuffers: {0}", maxFBOAttachs);
if (ctxCaps.GL_EXT_framebuffer_multisample){
caps.add(Caps.FrameBufferMultisample);
glGetInteger(GL_MAX_SAMPLES_EXT, intBuf16);
maxFBOSamples = intBuf16.get(0);
logger.log(Level.FINER, "FBO Max Samples: {0}", maxFBOSamples);
}
if (ctxCaps.GL_ARB_draw_buffers){
caps.add(Caps.FrameBufferMRT);
glGetInteger(ARBDrawBuffers.GL_MAX_DRAW_BUFFERS_ARB, intBuf16);
maxMRTFBOAttachs = intBuf16.get(0);
logger.log(Level.FINER, "FBO Max MRT renderbuffers: {0}", maxMRTFBOAttachs);
}
}
if (ctxCaps.GL_ARB_multisample){
glGetInteger(ARBMultisample.GL_SAMPLE_BUFFERS_ARB, intBuf16);
boolean available = intBuf16.get(0) != 0;
glGetInteger(ARBMultisample.GL_SAMPLES_ARB, intBuf16);
int samples = intBuf16.get(0);
logger.log(Level.FINER, "Samples: {0}", samples);
boolean enabled = glIsEnabled(ARBMultisample.GL_MULTISAMPLE_ARB);
if (samples > 0 && available && !enabled){
glEnable(ARBMultisample.GL_MULTISAMPLE_ARB);
}
}
*/
String extensions = GLES20.glGetString(GLES20.GL_EXTENSIONS);
logger.log(Level.FINE, "GL_EXTENSIONS: {0}", extensions);
// Get number of compressed formats available.
GLES20.glGetIntegerv(GLES20.GL_NUM_COMPRESSED_TEXTURE_FORMATS, intBuf16);
int numCompressedFormats = intBuf16.get(0);
// Allocate buffer for compressed formats.
IntBuffer compressedFormats = BufferUtils.createIntBuffer(numCompressedFormats);
GLES20.glGetIntegerv(GLES20.GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats);
// Check for errors after all glGet calls.
RendererUtil.checkGLError();
// Print compressed formats.
for (int i = 0; i < numCompressedFormats; i++) {
logger.log(Level.FINE, "Compressed Texture Formats: {0}", compressedFormats.get(i));
}
TextureUtil.loadTextureFeatures(extensions);
applyRenderState(RenderState.DEFAULT);
GLES20.glDisable(GLES20.GL_DITHER);
RendererUtil.checkGLError();
useVBO = false;
// NOTE: SDK_INT is only available since 1.6,
// but for jME3 it doesn't matter since android versions 1.5 and below
// are not supported.
if (Build.VERSION.SDK_INT >= 9){
logger.log(Level.FINE, "Force-enabling VBO (Android 2.3 or higher)");
useVBO = true;
} else {
useVBO = false;
}
logger.log(Level.FINE, "Caps: {0}", caps);
}
/**
* <code>resetGLObjects</code> should be called when die GLView gets recreated to reset all GPU objects
*/
public void resetGLObjects() {
objManager.resetObjects();
statistics.clearMemory();
boundShader = null;
lastFb = null;
context.reset();
}
public void cleanup() {
objManager.deleteAllObjects(this);
statistics.clearMemory();
}
private void checkCap(Caps cap) {
if (!caps.contains(cap)) {
throw new UnsupportedOperationException("Required capability missing: " + cap.name());
}
}
/*********************************************************************\
|* Render State *|
\*********************************************************************/
public void setDepthRange(float start, float end) {
GLES20.glDepthRangef(start, end);
RendererUtil.checkGLError();
}
public void clearBuffers(boolean color, boolean depth, boolean stencil) {
int bits = 0;
if (color) {
bits = GLES20.GL_COLOR_BUFFER_BIT;
}
if (depth) {
bits |= GLES20.GL_DEPTH_BUFFER_BIT;
}
if (stencil) {
bits |= GLES20.GL_STENCIL_BUFFER_BIT;
}
if (bits != 0) {
GLES20.glClear(bits);
RendererUtil.checkGLError();
}
}
public void setBackgroundColor(ColorRGBA color) {
GLES20.glClearColor(color.r, color.g, color.b, color.a);
RendererUtil.checkGLError();
}
public void applyRenderState(RenderState state) {
/*
if (state.isWireframe() && !context.wireframe){
GLES20.glPolygonMode(GLES20.GL_FRONT_AND_BACK, GLES20.GL_LINE);
context.wireframe = true;
}else if (!state.isWireframe() && context.wireframe){
GLES20.glPolygonMode(GLES20.GL_FRONT_AND_BACK, GLES20.GL_FILL);
context.wireframe = false;
}
*/
if (state.isDepthTest() && !context.depthTestEnabled) {
GLES20.glEnable(GLES20.GL_DEPTH_TEST);
GLES20.glDepthFunc(convertTestFunction(context.depthFunc));
RendererUtil.checkGLError();
context.depthTestEnabled = true;
} else if (!state.isDepthTest() && context.depthTestEnabled) {
GLES20.glDisable(GLES20.GL_DEPTH_TEST);
RendererUtil.checkGLError();
context.depthTestEnabled = false;
}
if (state.getDepthFunc() != context.depthFunc) {
GLES20.glDepthFunc(convertTestFunction(state.getDepthFunc()));
context.depthFunc = state.getDepthFunc();
}
if (state.isDepthWrite() && !context.depthWriteEnabled) {
GLES20.glDepthMask(true);
RendererUtil.checkGLError();
context.depthWriteEnabled = true;
} else if (!state.isDepthWrite() && context.depthWriteEnabled) {
GLES20.glDepthMask(false);
RendererUtil.checkGLError();
context.depthWriteEnabled = false;
}
if (state.isColorWrite() && !context.colorWriteEnabled) {
GLES20.glColorMask(true, true, true, true);
RendererUtil.checkGLError();
context.colorWriteEnabled = true;
} else if (!state.isColorWrite() && context.colorWriteEnabled) {
GLES20.glColorMask(false, false, false, false);
RendererUtil.checkGLError();
context.colorWriteEnabled = false;
}
// if (state.isPointSprite() && !context.pointSprite) {
//// GLES20.glEnable(GLES20.GL_POINT_SPRITE);
//// GLES20.glTexEnvi(GLES20.GL_POINT_SPRITE, GLES20.GL_COORD_REPLACE, GLES20.GL_TRUE);
//// GLES20.glEnable(GLES20.GL_VERTEX_PROGRAM_POINT_SIZE);
//// GLES20.glPointParameterf(GLES20.GL_POINT_SIZE_MIN, 1.0f);
// } else if (!state.isPointSprite() && context.pointSprite) {
//// GLES20.glDisable(GLES20.GL_POINT_SPRITE);
// }
if (state.isPolyOffset()) {
if (!context.polyOffsetEnabled) {
GLES20.glEnable(GLES20.GL_POLYGON_OFFSET_FILL);
GLES20.glPolygonOffset(state.getPolyOffsetFactor(),
state.getPolyOffsetUnits());
RendererUtil.checkGLError();
context.polyOffsetEnabled = true;
context.polyOffsetFactor = state.getPolyOffsetFactor();
context.polyOffsetUnits = state.getPolyOffsetUnits();
} else {
if (state.getPolyOffsetFactor() != context.polyOffsetFactor
|| state.getPolyOffsetUnits() != context.polyOffsetUnits) {
GLES20.glPolygonOffset(state.getPolyOffsetFactor(),
state.getPolyOffsetUnits());
RendererUtil.checkGLError();
context.polyOffsetFactor = state.getPolyOffsetFactor();
context.polyOffsetUnits = state.getPolyOffsetUnits();
}
}
} else {
if (context.polyOffsetEnabled) {
GLES20.glDisable(GLES20.GL_POLYGON_OFFSET_FILL);
RendererUtil.checkGLError();
context.polyOffsetEnabled = false;
context.polyOffsetFactor = 0;
context.polyOffsetUnits = 0;
}
}
if (state.getFaceCullMode() != context.cullMode) {
if (state.getFaceCullMode() == RenderState.FaceCullMode.Off) {
GLES20.glDisable(GLES20.GL_CULL_FACE);
RendererUtil.checkGLError();
} else {
GLES20.glEnable(GLES20.GL_CULL_FACE);
RendererUtil.checkGLError();
}
switch (state.getFaceCullMode()) {
case Off:
break;
case Back:
GLES20.glCullFace(GLES20.GL_BACK);
RendererUtil.checkGLError();
break;
case Front:
GLES20.glCullFace(GLES20.GL_FRONT);
RendererUtil.checkGLError();
break;
case FrontAndBack:
GLES20.glCullFace(GLES20.GL_FRONT_AND_BACK);
RendererUtil.checkGLError();
break;
default:
throw new UnsupportedOperationException("Unrecognized face cull mode: "
+ state.getFaceCullMode());
}
context.cullMode = state.getFaceCullMode();
}
if (state.getBlendMode() != context.blendMode) {
if (state.getBlendMode() == RenderState.BlendMode.Off) {
GLES20.glDisable(GLES20.GL_BLEND);
RendererUtil.checkGLError();
} else {
GLES20.glEnable(GLES20.GL_BLEND);
switch (state.getBlendMode()) {
case Off:
break;
case Additive:
GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE);
break;
case AlphaAdditive:
GLES20.glBlendFunc(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE);
break;
case Color:
GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_COLOR);
break;
case Alpha:
GLES20.glBlendFunc(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE_MINUS_SRC_ALPHA);
break;
case PremultAlpha:
GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_ALPHA);
break;
case Modulate:
GLES20.glBlendFunc(GLES20.GL_DST_COLOR, GLES20.GL_ZERO);
break;
case ModulateX2:
GLES20.glBlendFunc(GLES20.GL_DST_COLOR, GLES20.GL_SRC_COLOR);
break;
default:
throw new UnsupportedOperationException("Unrecognized blend mode: "
+ state.getBlendMode());
}
RendererUtil.checkGLError();
}
context.blendMode = state.getBlendMode();
}
}
/*********************************************************************\
|* Camera and World transforms *|
\*********************************************************************/
public void setViewPort(int x, int y, int w, int h) {
if (x != vpX || vpY != y || vpW != w || vpH != h) {
GLES20.glViewport(x, y, w, h);
RendererUtil.checkGLError();
vpX = x;
vpY = y;
vpW = w;
vpH = h;
}
}
public void setClipRect(int x, int y, int width, int height) {
if (!context.clipRectEnabled) {
GLES20.glEnable(GLES20.GL_SCISSOR_TEST);
RendererUtil.checkGLError();
context.clipRectEnabled = true;
}
if (clipX != x || clipY != y || clipW != width || clipH != height) {
GLES20.glScissor(x, y, width, height);
RendererUtil.checkGLError();
clipX = x;
clipY = y;
clipW = width;
clipH = height;
}
}
public void clearClipRect() {
if (context.clipRectEnabled) {
GLES20.glDisable(GLES20.GL_SCISSOR_TEST);
RendererUtil.checkGLError();
context.clipRectEnabled = false;
clipX = 0;
clipY = 0;
clipW = 0;
clipH = 0;
}
}
public void onFrame() {
RendererUtil.checkGLErrorForced();
objManager.deleteUnused(this);
}
public void setWorldMatrix(Matrix4f worldMatrix) {
}
public void setViewProjectionMatrices(Matrix4f viewMatrix, Matrix4f projMatrix) {
}
/*********************************************************************\
|* Shaders *|
\*********************************************************************/
protected void updateUniformLocation(Shader shader, Uniform uniform) {
stringBuf.setLength(0);
stringBuf.append(uniform.getName()).append('\0');
updateNameBuffer();
int loc = GLES20.glGetUniformLocation(shader.getId(), uniform.getName());
RendererUtil.checkGLError();
if (loc < 0) {
uniform.setLocation(-1);
// uniform is not declared in shader
} else {
uniform.setLocation(loc);
}
}
protected void bindProgram(Shader shader) {
int shaderId = shader.getId();
if (context.boundShaderProgram != shaderId) {
GLES20.glUseProgram(shaderId);
RendererUtil.checkGLError();
statistics.onShaderUse(shader, true);
boundShader = shader;
context.boundShaderProgram = shaderId;
} else {
statistics.onShaderUse(shader, false);
}
}
protected void updateUniform(Shader shader, Uniform uniform) {
int shaderId = shader.getId();
assert uniform.getName() != null;
assert shader.getId() > 0;
if (context.boundShaderProgram != shaderId) {
GLES20.glUseProgram(shaderId);
RendererUtil.checkGLError();
statistics.onShaderUse(shader, true);
boundShader = shader;
context.boundShaderProgram = shaderId;
} else {
statistics.onShaderUse(shader, false);
}
int loc = uniform.getLocation();
if (loc == -1) {
return;
}
if (loc == -2) {
// get uniform location
updateUniformLocation(shader, uniform);
if (uniform.getLocation() == -1) {
// not declared, ignore
uniform.clearUpdateNeeded();
return;
}
loc = uniform.getLocation();
}
if (uniform.getVarType() == null) {
// removed logging the warning to avoid flooding the log
// (LWJGL also doesn't post a warning)
//logger.log(Level.FINEST, "Uniform value is not set yet. Shader: {0}, Uniform: {1}",
// new Object[]{shader.toString(), uniform.toString()});
return; // value not set yet..
}
statistics.onUniformSet();
uniform.clearUpdateNeeded();
FloatBuffer fb;
IntBuffer ib;
switch (uniform.getVarType()) {
case Float:
Float f = (Float) uniform.getValue();
GLES20.glUniform1f(loc, f.floatValue());
break;
case Vector2:
Vector2f v2 = (Vector2f) uniform.getValue();
GLES20.glUniform2f(loc, v2.getX(), v2.getY());
break;
case Vector3:
Vector3f v3 = (Vector3f) uniform.getValue();
GLES20.glUniform3f(loc, v3.getX(), v3.getY(), v3.getZ());
break;
case Vector4:
Object val = uniform.getValue();
if (val instanceof ColorRGBA) {
ColorRGBA c = (ColorRGBA) val;
GLES20.glUniform4f(loc, c.r, c.g, c.b, c.a);
} else if (val instanceof Vector4f) {
Vector4f c = (Vector4f) val;
GLES20.glUniform4f(loc, c.x, c.y, c.z, c.w);
} else {
Quaternion c = (Quaternion) uniform.getValue();
GLES20.glUniform4f(loc, c.getX(), c.getY(), c.getZ(), c.getW());
}
break;
case Boolean:
Boolean b = (Boolean) uniform.getValue();
GLES20.glUniform1i(loc, b.booleanValue() ? GLES20.GL_TRUE : GLES20.GL_FALSE);
break;
case Matrix3:
fb = (FloatBuffer) uniform.getValue();
assert fb.remaining() == 9;
GLES20.glUniformMatrix3fv(loc, 1, false, fb);
break;
case Matrix4:
fb = (FloatBuffer) uniform.getValue();
assert fb.remaining() == 16;
GLES20.glUniformMatrix4fv(loc, 1, false, fb);
break;
case IntArray:
ib = (IntBuffer) uniform.getValue();
GLES20.glUniform1iv(loc, ib.limit(), ib);
break;
case FloatArray:
fb = (FloatBuffer) uniform.getValue();
GLES20.glUniform1fv(loc, fb.limit(), fb);
break;
case Vector2Array:
fb = (FloatBuffer) uniform.getValue();
GLES20.glUniform2fv(loc, fb.limit() / 2, fb);
break;
case Vector3Array:
fb = (FloatBuffer) uniform.getValue();
GLES20.glUniform3fv(loc, fb.limit() / 3, fb);
break;
case Vector4Array:
fb = (FloatBuffer) uniform.getValue();
GLES20.glUniform4fv(loc, fb.limit() / 4, fb);
break;
case Matrix4Array:
fb = (FloatBuffer) uniform.getValue();
GLES20.glUniformMatrix4fv(loc, fb.limit() / 16, false, fb);
break;
case Int:
Integer i = (Integer) uniform.getValue();
GLES20.glUniform1i(loc, i.intValue());
break;
default:
throw new UnsupportedOperationException("Unsupported uniform type: " + uniform.getVarType());
}
RendererUtil.checkGLError();
}
protected void updateShaderUniforms(Shader shader) {
ListMap<String, Uniform> uniforms = shader.getUniformMap();
for (int i = 0; i < uniforms.size(); i++) {
Uniform uniform = uniforms.getValue(i);
if (uniform.isUpdateNeeded()) {
updateUniform(shader, uniform);
}
}
}
protected void resetUniformLocations(Shader shader) {
ListMap<String, Uniform> uniforms = shader.getUniformMap();
for (int i = 0; i < uniforms.size(); i++) {
Uniform uniform = uniforms.getValue(i);
uniform.reset(); // e.g check location again
}
}
/*
* (Non-javadoc)
* Only used for fixed-function. Ignored.
*/
public void setLighting(LightList list) {
}
public int convertShaderType(ShaderType type) {
switch (type) {
case Fragment:
return GLES20.GL_FRAGMENT_SHADER;
case Vertex:
return GLES20.GL_VERTEX_SHADER;
// case Geometry:
// return ARBGeometryShader4.GL_GEOMETRY_SHADER_ARB;
default:
throw new RuntimeException("Unrecognized shader type.");
}
}
public void updateShaderSourceData(ShaderSource source) {
int id = source.getId();
if (id == -1) {
// Create id
id = GLES20.glCreateShader(convertShaderType(source.getType()));
RendererUtil.checkGLError();
if (id <= 0) {
throw new RendererException("Invalid ID received when trying to create shader.");
}
source.setId(id);
}
if (!source.getLanguage().equals("GLSL100")) {
throw new RendererException("This shader cannot run in OpenGL ES. "
+ "Only GLSL 1.0 shaders are supported.");
}
// upload shader source
// merge the defines and source code
byte[] definesCodeData = source.getDefines().getBytes();
byte[] sourceCodeData = source.getSource().getBytes();
ByteBuffer codeBuf = BufferUtils.createByteBuffer(definesCodeData.length
+ sourceCodeData.length);
codeBuf.put(definesCodeData);
codeBuf.put(sourceCodeData);
codeBuf.flip();
if (powerVr && source.getType() == ShaderType.Vertex) {
// XXX: This is to fix a bug in old PowerVR, remove
// when no longer applicable.
GLES20.glShaderSource(
id, source.getDefines()
+ source.getSource());
} else {
String precision ="";
if (source.getType() == ShaderType.Fragment) {
precision = "precision mediump float;\n";
}
GLES20.glShaderSource(
id,
precision
+source.getDefines()
+ source.getSource());
}
// int range[] = new int[2];
// int precision[] = new int[1];
// GLES20.glGetShaderPrecisionFormat(GLES20.GL_VERTEX_SHADER, GLES20.GL_HIGH_FLOAT, range, 0, precision, 0);
// System.out.println("PRECISION HIGH FLOAT VERTEX");
// System.out.println("range "+range[0]+"," +range[1]);
// System.out.println("precision "+precision[0]);
GLES20.glCompileShader(id);
RendererUtil.checkGLError();
GLES20.glGetShaderiv(id, GLES20.GL_COMPILE_STATUS, intBuf1);
RendererUtil.checkGLError();
boolean compiledOK = intBuf1.get(0) == GLES20.GL_TRUE;
String infoLog = null;
if (VALIDATE_SHADER || !compiledOK) {
// even if compile succeeded, check
// log for warnings
GLES20.glGetShaderiv(id, GLES20.GL_INFO_LOG_LENGTH, intBuf1);
RendererUtil.checkGLError();
infoLog = GLES20.glGetShaderInfoLog(id);
}
if (compiledOK) {
if (infoLog != null) {
logger.log(Level.FINE, "compile success: {0}, {1}", new Object[]{source.getName(), infoLog});
} else {
logger.log(Level.FINE, "compile success: {0}", source.getName());
}
source.clearUpdateNeeded();
} else {
logger.log(Level.WARNING, "Bad compile of:\n{0}",
new Object[]{ShaderDebug.formatShaderSource(source.getDefines(), source.getSource(),stringBuf.toString())});
if (infoLog != null) {
throw new RendererException("compile error in: " + source + "\n" + infoLog);
} else {
throw new RendererException("compile error in: " + source + "\nerror: <not provided>");
}
}
}
public void updateShaderData(Shader shader) {
int id = shader.getId();
boolean needRegister = false;
if (id == -1) {
// create program
id = GLES20.glCreateProgram();
RendererUtil.checkGLError();
if (id <= 0) {
throw new RendererException("Invalid ID received when trying to create shader program.");
}
shader.setId(id);
needRegister = true;
}
for (ShaderSource source : shader.getSources()) {
if (source.isUpdateNeeded()) {
updateShaderSourceData(source);
}
GLES20.glAttachShader(id, source.getId());
RendererUtil.checkGLError();
}
// link shaders to program
GLES20.glLinkProgram(id);
RendererUtil.checkGLError();
GLES20.glGetProgramiv(id, GLES20.GL_LINK_STATUS, intBuf1);
RendererUtil.checkGLError();
boolean linkOK = intBuf1.get(0) == GLES20.GL_TRUE;
String infoLog = null;
if (VALIDATE_SHADER || !linkOK) {
GLES20.glGetProgramiv(id, GLES20.GL_INFO_LOG_LENGTH, intBuf1);
RendererUtil.checkGLError();
int length = intBuf1.get(0);
if (length > 3) {
// get infos
infoLog = GLES20.glGetProgramInfoLog(id);
RendererUtil.checkGLError();
}
}
if (linkOK) {
if (infoLog != null) {
logger.log(Level.FINE, "shader link success. \n{0}", infoLog);
} else {
logger.fine("shader link success");
}
shader.clearUpdateNeeded();
if (needRegister) {
// Register shader for clean up if it was created in this method.
objManager.registerObject(shader);
statistics.onNewShader();
} else {
// OpenGL spec: uniform locations may change after re-link
resetUniformLocations(shader);
}
} else {
if (infoLog != null) {
throw new RendererException("Shader link failure, shader: " + shader + "\n" + infoLog);
} else {
throw new RendererException("Shader link failure, shader: " + shader + "\ninfo: <not provided>");
}
}
}
public void setShader(Shader shader) {
if (shader == null) {
throw new IllegalArgumentException("Shader cannot be null");
} else {
if (shader.isUpdateNeeded()) {
updateShaderData(shader);
}
// NOTE: might want to check if any of the
// sources need an update?
assert shader.getId() > 0;
updateShaderUniforms(shader);
bindProgram(shader);
}
}
public void deleteShaderSource(ShaderSource source) {
if (source.getId() < 0) {
logger.warning("Shader source is not uploaded to GPU, cannot delete.");
return;
}
source.clearUpdateNeeded();
GLES20.glDeleteShader(source.getId());
RendererUtil.checkGLError();
source.resetObject();
}
public void deleteShader(Shader shader) {
if (shader.getId() == -1) {
logger.warning("Shader is not uploaded to GPU, cannot delete.");
return;
}
for (ShaderSource source : shader.getSources()) {
if (source.getId() != -1) {
GLES20.glDetachShader(shader.getId(), source.getId());
RendererUtil.checkGLError();
deleteShaderSource(source);
}
}
GLES20.glDeleteProgram(shader.getId());
RendererUtil.checkGLError();
statistics.onDeleteShader();
shader.resetObject();
}
private int convertTestFunction(RenderState.TestFunction testFunc) {
switch (testFunc) {
case Never:
return GLES20.GL_NEVER;
case Less:
return GLES20.GL_LESS;
case LessOrEqual:
return GLES20.GL_LEQUAL;
case Greater:
return GLES20.GL_GREATER;
case GreaterOrEqual:
return GLES20.GL_GEQUAL;
case Equal:
return GLES20.GL_EQUAL;
case NotEqual:
return GLES20.GL_NOTEQUAL;
case Always:
return GLES20.GL_ALWAYS;
default:
throw new UnsupportedOperationException("Unrecognized test function: " + testFunc);
}
}
/*********************************************************************\
|* Framebuffers *|
\*********************************************************************/
public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst) {
copyFrameBuffer(src, dst, true);
}
public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst, boolean copyDepth) {
throw new RendererException("Copy framebuffer not implemented yet.");
// if (GLContext.getCapabilities().GL_EXT_framebuffer_blit) {
// int srcX0 = 0;
// int srcY0 = 0;
// int srcX1 = 0;
// int srcY1 = 0;
//
// int dstX0 = 0;
// int dstY0 = 0;
// int dstX1 = 0;
// int dstY1 = 0;
//
// int prevFBO = context.boundFBO;
//
// if (mainFbOverride != null) {
// if (src == null) {
// src = mainFbOverride;
// }
// if (dst == null) {
// dst = mainFbOverride;
// }
// }
//
// if (src != null && src.isUpdateNeeded()) {
// updateFrameBuffer(src);
// }
//
// if (dst != null && dst.isUpdateNeeded()) {
// updateFrameBuffer(dst);
// }
//
// if (src == null) {
// GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
// srcX0 = vpX;
// srcY0 = vpY;
// srcX1 = vpX + vpW;
// srcY1 = vpY + vpH;
// } else {
// GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, src.getId());
// srcX1 = src.getWidth();
// srcY1 = src.getHeight();
// }
// if (dst == null) {
// GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
// dstX0 = vpX;
// dstY0 = vpY;
// dstX1 = vpX + vpW;
// dstY1 = vpY + vpH;
// } else {
// GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, dst.getId());
// dstX1 = dst.getWidth();
// dstY1 = dst.getHeight();
// }
//
//
// int mask = GL_COLOR_BUFFER_BIT;
// if (copyDepth) {
// mask |= GL_DEPTH_BUFFER_BIT;
// }
// GLES20.glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1,
// dstX0, dstY0, dstX1, dstY1, mask,
// GL_NEAREST);
//
//
// GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, prevFBO);
// try {
// checkFrameBufferError();
// } catch (IllegalStateException ex) {
// logger.log(Level.SEVERE, "Source FBO:\n{0}", src);
// logger.log(Level.SEVERE, "Dest FBO:\n{0}", dst);
// throw ex;
// }
// } else {
// throw new RendererException("EXT_framebuffer_blit required.");
// // TODO: support non-blit copies?
// }
}
private void checkFrameBufferStatus(FrameBuffer fb) {
try {
checkFrameBufferError();
} catch (IllegalStateException ex) {
logger.log(Level.SEVERE, "=== jMonkeyEngine FBO State ===\n{0}", fb);
printRealFrameBufferInfo(fb);
throw ex;
}
}
private void checkFrameBufferError() {
int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER);
switch (status) {
case GLES20.GL_FRAMEBUFFER_COMPLETE:
break;
case GLES20.GL_FRAMEBUFFER_UNSUPPORTED:
//Choose different formats
throw new IllegalStateException("Framebuffer object format is "
+ "unsupported by the video hardware.");
case GLES20.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
throw new IllegalStateException("Framebuffer has erronous attachment.");
case GLES20.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
throw new IllegalStateException("Framebuffer doesn't have any renderbuffers attached.");
case GLES20.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
throw new IllegalStateException("Framebuffer attachments must have same dimensions.");
// case GLES20.GL_FRAMEBUFFER_INCOMPLETE_FORMATS:
// throw new IllegalStateException("Framebuffer attachments must have same formats.");
// case GLES20.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
// throw new IllegalStateException("Incomplete draw buffer.");
// case GLES20.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
// throw new IllegalStateException("Incomplete read buffer.");
// case GLES20.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT:
// throw new IllegalStateException("Incomplete multisample buffer.");
default:
//Programming error; will fail on all hardware
throw new IllegalStateException("Some video driver error "
+ "or programming error occured. "
+ "Framebuffer object status is invalid: " + status);
}
}
private void printRealRenderBufferInfo(FrameBuffer fb, RenderBuffer rb, String name) {
System.out.println("== Renderbuffer " + name + " ==");
System.out.println("RB ID: " + rb.getId());
System.out.println("Is proper? " + GLES20.glIsRenderbuffer(rb.getId()));
int attachment = convertAttachmentSlot(rb.getSlot());
intBuf16.clear();
GLES20.glGetFramebufferAttachmentParameteriv(GLES20.GL_FRAMEBUFFER,
attachment, GLES20.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, intBuf16);
int type = intBuf16.get(0);
intBuf16.clear();
GLES20.glGetFramebufferAttachmentParameteriv(GLES20.GL_FRAMEBUFFER,
attachment, GLES20.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, intBuf16);
int rbName = intBuf16.get(0);
switch (type) {
case GLES20.GL_NONE:
System.out.println("Type: None");
break;
case GLES20.GL_TEXTURE:
System.out.println("Type: Texture");
break;
case GLES20.GL_RENDERBUFFER:
System.out.println("Type: Buffer");
System.out.println("RB ID: " + rbName);
break;
}
}
private void printRealFrameBufferInfo(FrameBuffer fb) {
// boolean doubleBuffer = GLES20.glGetBooleanv(GLES20.GL_DOUBLEBUFFER);
boolean doubleBuffer = false; // FIXME
// String drawBuf = getTargetBufferName(glGetInteger(GL_DRAW_BUFFER));
// String readBuf = getTargetBufferName(glGetInteger(GL_READ_BUFFER));
int fbId = fb.getId();
intBuf16.clear();
// int curDrawBinding = GLES20.glGetIntegerv(GLES20.GL_DRAW_FRAMEBUFFER_BINDING);
// int curReadBinding = glGetInteger(ARBFramebufferObject.GL_READ_FRAMEBUFFER_BINDING);
System.out.println("=== OpenGL FBO State ===");
System.out.println("Context doublebuffered? " + doubleBuffer);
System.out.println("FBO ID: " + fbId);
System.out.println("Is proper? " + GLES20.glIsFramebuffer(fbId));
// System.out.println("Is bound to draw? " + (fbId == curDrawBinding));
// System.out.println("Is bound to read? " + (fbId == curReadBinding));
// System.out.println("Draw buffer: " + drawBuf);
// System.out.println("Read buffer: " + readBuf);
if (context.boundFBO != fbId) {
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fbId);
context.boundFBO = fbId;
}
if (fb.getDepthBuffer() != null) {
printRealRenderBufferInfo(fb, fb.getDepthBuffer(), "Depth");
}
for (int i = 0; i < fb.getNumColorBuffers(); i++) {
printRealRenderBufferInfo(fb, fb.getColorBuffer(i), "Color" + i);
}
}
private void updateRenderBuffer(FrameBuffer fb, RenderBuffer rb) {
int id = rb.getId();
if (id == -1) {
GLES20.glGenRenderbuffers(1, intBuf1);
RendererUtil.checkGLError();
id = intBuf1.get(0);
rb.setId(id);
}
if (context.boundRB != id) {
GLES20.glBindRenderbuffer(GLES20.GL_RENDERBUFFER, id);
RendererUtil.checkGLError();
context.boundRB = id;
}
if (fb.getWidth() > maxRBSize || fb.getHeight() > maxRBSize) {
throw new RendererException("Resolution " + fb.getWidth()
+ ":" + fb.getHeight() + " is not supported.");
}
AndroidGLImageFormat imageFormat = TextureUtil.getImageFormat(rb.getFormat());
if (imageFormat.renderBufferStorageFormat == 0) {
throw new RendererException("The format '" + rb.getFormat() + "' cannot be used for renderbuffers.");
}
// if (fb.getSamples() > 1 && GLContext.getCapabilities().GL_EXT_framebuffer_multisample) {
if (fb.getSamples() > 1) {
// // FIXME
throw new RendererException("Multisample FrameBuffer is not supported yet.");
// int samples = fb.getSamples();
// if (maxFBOSamples < samples) {
// samples = maxFBOSamples;
// }
// glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT,
// samples,
// glFmt.internalFormat,
// fb.getWidth(),
// fb.getHeight());
} else {
GLES20.glRenderbufferStorage(GLES20.GL_RENDERBUFFER,
imageFormat.renderBufferStorageFormat,
fb.getWidth(),
fb.getHeight());
RendererUtil.checkGLError();
}
}
private int convertAttachmentSlot(int attachmentSlot) {
// can also add support for stencil here
if (attachmentSlot == -100) {
return GLES20.GL_DEPTH_ATTACHMENT;
} else if (attachmentSlot == 0) {
return GLES20.GL_COLOR_ATTACHMENT0;
} else {
throw new UnsupportedOperationException("Android does not support multiple color attachments to an FBO");
}
}
public void updateRenderTexture(FrameBuffer fb, RenderBuffer rb) {
Texture tex = rb.getTexture();
Image image = tex.getImage();
if (image.isUpdateNeeded()) {
updateTexImageData(image, tex.getType());
// NOTE: For depth textures, sets nearest/no-mips mode
// Required to fix "framebuffer unsupported"
// for old NVIDIA drivers!
setupTextureParams(tex);
}
GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER,
convertAttachmentSlot(rb.getSlot()),
convertTextureType(tex.getType()),
image.getId(),
0);
RendererUtil.checkGLError();
}
public void updateFrameBufferAttachment(FrameBuffer fb, RenderBuffer rb) {
boolean needAttach;
if (rb.getTexture() == null) {
// if it hasn't been created yet, then attach is required.
needAttach = rb.getId() == -1;
updateRenderBuffer(fb, rb);
} else {
needAttach = false;
updateRenderTexture(fb, rb);
}
if (needAttach) {
GLES20.glFramebufferRenderbuffer(GLES20.GL_FRAMEBUFFER,
convertAttachmentSlot(rb.getSlot()),
GLES20.GL_RENDERBUFFER,
rb.getId());
RendererUtil.checkGLError();
}
}
public void updateFrameBuffer(FrameBuffer fb) {
int id = fb.getId();
if (id == -1) {
intBuf1.clear();
// create FBO
GLES20.glGenFramebuffers(1, intBuf1);
RendererUtil.checkGLError();
id = intBuf1.get(0);
fb.setId(id);
objManager.registerObject(fb);
statistics.onNewFrameBuffer();
}
if (context.boundFBO != id) {
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, id);
RendererUtil.checkGLError();
// binding an FBO automatically sets draw buf to GL_COLOR_ATTACHMENT0
context.boundDrawBuf = 0;
context.boundFBO = id;
}
FrameBuffer.RenderBuffer depthBuf = fb.getDepthBuffer();
if (depthBuf != null) {
updateFrameBufferAttachment(fb, depthBuf);
}
for (int i = 0; i < fb.getNumColorBuffers(); i++) {
FrameBuffer.RenderBuffer colorBuf = fb.getColorBuffer(i);
updateFrameBufferAttachment(fb, colorBuf);
}
fb.clearUpdateNeeded();
}
public void setMainFrameBufferOverride(FrameBuffer fb){
mainFbOverride = fb;
}
public void setFrameBuffer(FrameBuffer fb) {
if (fb == null && mainFbOverride != null) {
fb = mainFbOverride;
}
if (lastFb == fb) {
if (fb == null || !fb.isUpdateNeeded()) {
return;
}
}
// generate mipmaps for last FB if needed
if (lastFb != null) {
for (int i = 0; i < lastFb.getNumColorBuffers(); i++) {
RenderBuffer rb = lastFb.getColorBuffer(i);
Texture tex = rb.getTexture();
if (tex != null
&& tex.getMinFilter().usesMipMapLevels()) {
setTexture(0, rb.getTexture());
// int textureType = convertTextureType(tex.getType(), tex.getImage().getMultiSamples(), rb.getFace());
int textureType = convertTextureType(tex.getType());
GLES20.glGenerateMipmap(textureType);
RendererUtil.checkGLError();
}
}
}
if (fb == null) {
// unbind any fbos
if (context.boundFBO != 0) {
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
RendererUtil.checkGLError();
statistics.onFrameBufferUse(null, true);
context.boundFBO = 0;
}
/*
// select back buffer
if (context.boundDrawBuf != -1) {
glDrawBuffer(initialDrawBuf);
context.boundDrawBuf = -1;
}
if (context.boundReadBuf != -1) {
glReadBuffer(initialReadBuf);
context.boundReadBuf = -1;
}
*/
lastFb = null;
} else {
if (fb.getNumColorBuffers() == 0 && fb.getDepthBuffer() == null) {
throw new IllegalArgumentException("The framebuffer: " + fb
+ "\nDoesn't have any color/depth buffers");
}
if (fb.isUpdateNeeded()) {
updateFrameBuffer(fb);
}
if (context.boundFBO != fb.getId()) {
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fb.getId());
RendererUtil.checkGLError();
statistics.onFrameBufferUse(fb, true);
// update viewport to reflect framebuffer's resolution
setViewPort(0, 0, fb.getWidth(), fb.getHeight());
context.boundFBO = fb.getId();
} else {
statistics.onFrameBufferUse(fb, false);
}
if (fb.getNumColorBuffers() == 0) {
// // make sure to select NONE as draw buf
// // no color buffer attached. select NONE
if (context.boundDrawBuf != -2) {
// glDrawBuffer(GL_NONE);
context.boundDrawBuf = -2;
}
if (context.boundReadBuf != -2) {
// glReadBuffer(GL_NONE);
context.boundReadBuf = -2;
}
} else {
if (fb.getNumColorBuffers() > maxFBOAttachs) {
throw new RendererException("Framebuffer has more color "
+ "attachments than are supported"
+ " by the video hardware!");
}
if (fb.isMultiTarget()) {
if (fb.getNumColorBuffers() > maxMRTFBOAttachs) {
throw new RendererException("Framebuffer has more"
+ " multi targets than are supported"
+ " by the video hardware!");
}
if (context.boundDrawBuf != 100 + fb.getNumColorBuffers()) {
intBuf16.clear();
for (int i = 0; i < fb.getNumColorBuffers(); i++) {
intBuf16.put(GLES20.GL_COLOR_ATTACHMENT0 + i);
}
intBuf16.flip();
// glDrawBuffers(intBuf16);
context.boundDrawBuf = 100 + fb.getNumColorBuffers();
}
} else {
RenderBuffer rb = fb.getColorBuffer(fb.getTargetIndex());
// select this draw buffer
if (context.boundDrawBuf != rb.getSlot()) {
GLES20.glActiveTexture(convertAttachmentSlot(rb.getSlot()));
RendererUtil.checkGLError();
context.boundDrawBuf = rb.getSlot();
}
}
}
assert fb.getId() >= 0;
assert context.boundFBO == fb.getId();
lastFb = fb;
checkFrameBufferStatus(fb);
}
}
/**
* Reads the Color Buffer from OpenGL and stores into the ByteBuffer.
* Make sure to call setViewPort with the appropriate viewport size before
* calling readFrameBuffer.
* @param fb FrameBuffer
* @param byteBuf ByteBuffer to store the Color Buffer from OpenGL
*/
public void readFrameBuffer(FrameBuffer fb, ByteBuffer byteBuf) {
if (fb != null) {
RenderBuffer rb = fb.getColorBuffer();
if (rb == null) {
throw new IllegalArgumentException("Specified framebuffer"
+ " does not have a colorbuffer");
}
setFrameBuffer(fb);
} else {
setFrameBuffer(null);
}
GLES20.glReadPixels(vpX, vpY, vpW, vpH, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, byteBuf);
RendererUtil.checkGLError();
}
private void deleteRenderBuffer(FrameBuffer fb, RenderBuffer rb) {
intBuf1.put(0, rb.getId());
GLES20.glDeleteRenderbuffers(1, intBuf1);
RendererUtil.checkGLError();
}
public void deleteFrameBuffer(FrameBuffer fb) {
if (fb.getId() != -1) {
if (context.boundFBO == fb.getId()) {
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
RendererUtil.checkGLError();
context.boundFBO = 0;
}
if (fb.getDepthBuffer() != null) {
deleteRenderBuffer(fb, fb.getDepthBuffer());
}
if (fb.getColorBuffer() != null) {
deleteRenderBuffer(fb, fb.getColorBuffer());
}
intBuf1.put(0, fb.getId());
GLES20.glDeleteFramebuffers(1, intBuf1);
RendererUtil.checkGLError();
fb.resetObject();
statistics.onDeleteFrameBuffer();
}
}
/*********************************************************************\
|* Textures *|
\*********************************************************************/
private int convertTextureType(Texture.Type type) {
switch (type) {
case TwoDimensional:
return GLES20.GL_TEXTURE_2D;
// case TwoDimensionalArray:
// return EXTTextureArray.GL_TEXTURE_2D_ARRAY_EXT;
// case ThreeDimensional:
// return GLES20.GL_TEXTURE_3D;
case CubeMap:
return GLES20.GL_TEXTURE_CUBE_MAP;
default:
throw new UnsupportedOperationException("Unknown texture type: " + type);
}
}
private int convertMagFilter(Texture.MagFilter filter) {
switch (filter) {
case Bilinear:
return GLES20.GL_LINEAR;
case Nearest:
return GLES20.GL_NEAREST;
default:
throw new UnsupportedOperationException("Unknown mag filter: " + filter);
}
}
private int convertMinFilter(Texture.MinFilter filter) {
switch (filter) {
case Trilinear:
return GLES20.GL_LINEAR_MIPMAP_LINEAR;
case BilinearNearestMipMap:
return GLES20.GL_LINEAR_MIPMAP_NEAREST;
case NearestLinearMipMap:
return GLES20.GL_NEAREST_MIPMAP_LINEAR;
case NearestNearestMipMap:
return GLES20.GL_NEAREST_MIPMAP_NEAREST;
case BilinearNoMipMaps:
return GLES20.GL_LINEAR;
case NearestNoMipMaps:
return GLES20.GL_NEAREST;
default:
throw new UnsupportedOperationException("Unknown min filter: " + filter);
}
}
private int convertWrapMode(Texture.WrapMode mode) {
switch (mode) {
case BorderClamp:
case Clamp:
case EdgeClamp:
return GLES20.GL_CLAMP_TO_EDGE;
case Repeat:
return GLES20.GL_REPEAT;
case MirroredRepeat:
return GLES20.GL_MIRRORED_REPEAT;
default:
throw new UnsupportedOperationException("Unknown wrap mode: " + mode);
}
}
/**
* <code>setupTextureParams</code> sets the OpenGL context texture parameters
* @param tex the Texture to set the texture parameters from
*/
private void setupTextureParams(Texture tex) {
int target = convertTextureType(tex.getType());
// filter things
int minFilter = convertMinFilter(tex.getMinFilter());
int magFilter = convertMagFilter(tex.getMagFilter());
GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_MIN_FILTER, minFilter);
GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_MAG_FILTER, magFilter);
RendererUtil.checkGLError();
/*
if (tex.getAnisotropicFilter() > 1){
if (GLContext.getCapabilities().GL_EXT_texture_filter_anisotropic){
glTexParameterf(target,
EXTTextureFilterAnisotropic.GL_TEXTURE_MAX_ANISOTROPY_EXT,
tex.getAnisotropicFilter());
}
}
*/
// repeat modes
switch (tex.getType()) {
case ThreeDimensional:
case CubeMap: // cubemaps use 3D coords
// GL_TEXTURE_WRAP_R is not available in api 8
//GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_WRAP_R, convertWrapMode(tex.getWrap(WrapAxis.R)));
case TwoDimensional:
case TwoDimensionalArray:
GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_WRAP_T, convertWrapMode(tex.getWrap(WrapAxis.T)));
// fall down here is intentional..
// case OneDimensional:
GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_WRAP_S, convertWrapMode(tex.getWrap(WrapAxis.S)));
RendererUtil.checkGLError();
break;
default:
throw new UnsupportedOperationException("Unknown texture type: " + tex.getType());
}
// R to Texture compare mode
/*
if (tex.getShadowCompareMode() != Texture.ShadowCompareMode.Off){
GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_COMPARE_MODE, GLES20.GL_COMPARE_R_TO_TEXTURE);
GLES20.glTexParameteri(target, GLES20.GL_DEPTH_TEXTURE_MODE, GLES20.GL_INTENSITY);
if (tex.getShadowCompareMode() == Texture.ShadowCompareMode.GreaterOrEqual){
GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_COMPARE_FUNC, GLES20.GL_GEQUAL);
}else{
GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_COMPARE_FUNC, GLES20.GL_LEQUAL);
}
}
*/
}
/**
* activates and binds the texture
* @param img
* @param type
*/
public void updateTexImageData(Image img, Texture.Type type) {
int texId = img.getId();
if (texId == -1) {
// create texture
GLES20.glGenTextures(1, intBuf1);
RendererUtil.checkGLError();
texId = intBuf1.get(0);
img.setId(texId);
objManager.registerObject(img);
statistics.onNewTexture();
}
// bind texture
int target = convertTextureType(type);
if (context.boundTextures[0] != img) {
if (context.boundTextureUnit != 0) {
GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
RendererUtil.checkGLError();
context.boundTextureUnit = 0;
}
GLES20.glBindTexture(target, texId);
RendererUtil.checkGLError();
context.boundTextures[0] = img;
}
boolean needMips = false;
if (img.isGeneratedMipmapsRequired()) {
needMips = true;
img.setMipmapsGenerated(true);
}
if (target == GLES20.GL_TEXTURE_CUBE_MAP) {
// Check max texture size before upload
if (img.getWidth() > maxCubeTexSize || img.getHeight() > maxCubeTexSize) {
throw new RendererException("Cannot upload cubemap " + img + ". The maximum supported cubemap resolution is " + maxCubeTexSize);
}
} else {
if (img.getWidth() > maxTexSize || img.getHeight() > maxTexSize) {
throw new RendererException("Cannot upload texture " + img + ". The maximum supported texture resolution is " + maxTexSize);
}
}
if (target == GLES20.GL_TEXTURE_CUBE_MAP) {
// Upload a cube map / sky box
@SuppressWarnings("unchecked")
List<AndroidImageInfo> bmps = (List<AndroidImageInfo>) img.getEfficentData();
if (bmps != null) {
// Native android bitmap
if (bmps.size() != 6) {
throw new UnsupportedOperationException("Invalid texture: " + img
+ "Cubemap textures must contain 6 data units.");
}
for (int i = 0; i < 6; i++) {
TextureUtil.uploadTextureBitmap(GLES20.GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, bmps.get(i).getBitmap(), needMips);
bmps.get(i).notifyBitmapUploaded();
}
} else {
// Standard jme3 image data
List<ByteBuffer> data = img.getData();
if (data.size() != 6) {
throw new UnsupportedOperationException("Invalid texture: " + img
+ "Cubemap textures must contain 6 data units.");
}
for (int i = 0; i < 6; i++) {
TextureUtil.uploadTextureAny(img, GLES20.GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, i, needMips);
}
}
} else {
TextureUtil.uploadTextureAny(img, target, 0, needMips);
if (img.getEfficentData() instanceof AndroidImageInfo) {
AndroidImageInfo info = (AndroidImageInfo) img.getEfficentData();
info.notifyBitmapUploaded();
}
}
img.clearUpdateNeeded();
}
public void setTexture(int unit, Texture tex) {
Image image = tex.getImage();
if (image.isUpdateNeeded() || (image.isGeneratedMipmapsRequired() && !image.isMipmapsGenerated()) ) {
updateTexImageData(image, tex.getType());
}
int texId = image.getId();
assert texId != -1;
if (texId == -1) {
logger.warning("error: texture image has -1 id");
}
Image[] textures = context.boundTextures;
int type = convertTextureType(tex.getType());
// if (!context.textureIndexList.moveToNew(unit)) {
// if (context.boundTextureUnit != unit){
// glActiveTexture(GL_TEXTURE0 + unit);
// context.boundTextureUnit = unit;
// }
// glEnable(type);
// }
if (textures[unit] != image) {
if (context.boundTextureUnit != unit) {
GLES20.glActiveTexture(GLES20.GL_TEXTURE0 + unit);
context.boundTextureUnit = unit;
}
GLES20.glBindTexture(type, texId);
RendererUtil.checkGLError();
textures[unit] = image;
statistics.onTextureUse(tex.getImage(), true);
} else {
statistics.onTextureUse(tex.getImage(), false);
}
setupTextureParams(tex);
}
public void modifyTexture(Texture tex, Image pixels, int x, int y) {
setTexture(0, tex);
TextureUtil.uploadSubTexture(pixels, convertTextureType(tex.getType()), 0, x, y);
}
public void clearTextureUnits() {
IDList textureList = context.textureIndexList;
Image[] textures = context.boundTextures;
for (int i = 0; i < textureList.oldLen; i++) {
int idx = textureList.oldList[i];
// if (context.boundTextureUnit != idx){
// glActiveTexture(GL_TEXTURE0 + idx);
// context.boundTextureUnit = idx;
// }
// glDisable(convertTextureType(textures[idx].getType()));
textures[idx] = null;
}
context.textureIndexList.copyNewToOld();
}
public void deleteImage(Image image) {
int texId = image.getId();
if (texId != -1) {
intBuf1.put(0, texId);
intBuf1.position(0).limit(1);
GLES20.glDeleteTextures(1, intBuf1);
RendererUtil.checkGLError();
image.resetObject();
statistics.onDeleteTexture();
}
}
/*********************************************************************\
|* Vertex Buffers and Attributes *|
\*********************************************************************/
private int convertUsage(Usage usage) {
switch (usage) {
case Static:
return GLES20.GL_STATIC_DRAW;
case Dynamic:
return GLES20.GL_DYNAMIC_DRAW;
case Stream:
return GLES20.GL_STREAM_DRAW;
default:
throw new RuntimeException("Unknown usage type.");
}
}
private int convertVertexBufferFormat(Format format) {
switch (format) {
case Byte:
return GLES20.GL_BYTE;
case UnsignedByte:
return GLES20.GL_UNSIGNED_BYTE;
case Short:
return GLES20.GL_SHORT;
case UnsignedShort:
return GLES20.GL_UNSIGNED_SHORT;
case Int:
return GLES20.GL_INT;
case UnsignedInt:
return GLES20.GL_UNSIGNED_INT;
/*
case Half:
return NVHalfFloat.GL_HALF_FLOAT_NV;
// return ARBHalfFloatVertex.GL_HALF_FLOAT;
*/
case Float:
return GLES20.GL_FLOAT;
// case Double:
// return GLES20.GL_DOUBLE;
default:
throw new RuntimeException("Unknown buffer format.");
}
}
public void updateBufferData(VertexBuffer vb) {
int bufId = vb.getId();
boolean created = false;
if (bufId == -1) {
// create buffer
GLES20.glGenBuffers(1, intBuf1);
RendererUtil.checkGLError();
bufId = intBuf1.get(0);
vb.setId(bufId);
objManager.registerObject(vb);
created = true;
}
// bind buffer
int target;
if (vb.getBufferType() == VertexBuffer.Type.Index) {
target = GLES20.GL_ELEMENT_ARRAY_BUFFER;
if (context.boundElementArrayVBO != bufId) {
GLES20.glBindBuffer(target, bufId);
RendererUtil.checkGLError();
context.boundElementArrayVBO = bufId;
}
} else {
target = GLES20.GL_ARRAY_BUFFER;
if (context.boundArrayVBO != bufId) {
GLES20.glBindBuffer(target, bufId);
RendererUtil.checkGLError();
context.boundArrayVBO = bufId;
}
}
int usage = convertUsage(vb.getUsage());
vb.getData().rewind();
if (created || vb.hasDataSizeChanged()) {
// upload data based on format
int size = vb.getData().limit() * vb.getFormat().getComponentSize();
switch (vb.getFormat()) {
case Byte:
case UnsignedByte:
GLES20.glBufferData(target, size, (ByteBuffer) vb.getData(), usage);
RendererUtil.checkGLError();
break;
case Short:
case UnsignedShort:
GLES20.glBufferData(target, size, (ShortBuffer) vb.getData(), usage);
RendererUtil.checkGLError();
break;
case Int:
case UnsignedInt:
GLES20.glBufferData(target, size, (IntBuffer) vb.getData(), usage);
RendererUtil.checkGLError();
break;
case Float:
GLES20.glBufferData(target, size, (FloatBuffer) vb.getData(), usage);
RendererUtil.checkGLError();
break;
default:
throw new RuntimeException("Unknown buffer format.");
}
} else {
int size = vb.getData().limit() * vb.getFormat().getComponentSize();
switch (vb.getFormat()) {
case Byte:
case UnsignedByte:
GLES20.glBufferSubData(target, 0, size, (ByteBuffer) vb.getData());
RendererUtil.checkGLError();
break;
case Short:
case UnsignedShort:
GLES20.glBufferSubData(target, 0, size, (ShortBuffer) vb.getData());
RendererUtil.checkGLError();
break;
case Int:
case UnsignedInt:
GLES20.glBufferSubData(target, 0, size, (IntBuffer) vb.getData());
RendererUtil.checkGLError();
break;
case Float:
GLES20.glBufferSubData(target, 0, size, (FloatBuffer) vb.getData());
RendererUtil.checkGLError();
break;
default:
throw new RuntimeException("Unknown buffer format.");
}
}
vb.clearUpdateNeeded();
}
public void deleteBuffer(VertexBuffer vb) {
int bufId = vb.getId();
if (bufId != -1) {
// delete buffer
intBuf1.put(0, bufId);
intBuf1.position(0).limit(1);
GLES20.glDeleteBuffers(1, intBuf1);
RendererUtil.checkGLError();
vb.resetObject();
}
}
public void clearVertexAttribs() {
IDList attribList = context.attribIndexList;
for (int i = 0; i < attribList.oldLen; i++) {
int idx = attribList.oldList[i];
GLES20.glDisableVertexAttribArray(idx);
RendererUtil.checkGLError();
context.boundAttribs[idx] = null;
}
context.attribIndexList.copyNewToOld();
}
public void setVertexAttrib(VertexBuffer vb, VertexBuffer idb) {
if (vb.getBufferType() == VertexBuffer.Type.Index) {
throw new IllegalArgumentException("Index buffers not allowed to be set to vertex attrib");
}
if (vb.isUpdateNeeded() && idb == null) {
updateBufferData(vb);
}
int programId = context.boundShaderProgram;
if (programId > 0) {
Attribute attrib = boundShader.getAttribute(vb.getBufferType());
int loc = attrib.getLocation();
if (loc == -1) {
return; // not defined
}
if (loc == -2) {
// stringBuf.setLength(0);
// stringBuf.append("in").append(vb.getBufferType().name()).append('\0');
// updateNameBuffer();
String attributeName = "in" + vb.getBufferType().name();
loc = GLES20.glGetAttribLocation(programId, attributeName);
RendererUtil.checkGLError();
// not really the name of it in the shader (inPosition\0) but
// the internal name of the enum (Position).
if (loc < 0) {
attrib.setLocation(-1);
return; // not available in shader.
} else {
attrib.setLocation(loc);
}
}
VertexBuffer[] attribs = context.boundAttribs;
if (!context.attribIndexList.moveToNew(loc)) {
GLES20.glEnableVertexAttribArray(loc);
RendererUtil.checkGLError();
//System.out.println("Enabled ATTRIB IDX: "+loc);
}
if (attribs[loc] != vb) {
// NOTE: Use id from interleaved buffer if specified
int bufId = idb != null ? idb.getId() : vb.getId();
assert bufId != -1;
if (bufId == -1) {
logger.warning("invalid buffer id");
}
if (context.boundArrayVBO != bufId) {
GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, bufId);
RendererUtil.checkGLError();
context.boundArrayVBO = bufId;
}
vb.getData().rewind();
Android22Workaround.glVertexAttribPointer(loc,
vb.getNumComponents(),
convertVertexBufferFormat(vb.getFormat()),
vb.isNormalized(),
vb.getStride(),
0);
RendererUtil.checkGLError();
attribs[loc] = vb;
}
} else {
throw new IllegalStateException("Cannot render mesh without shader bound");
}
}
public void setVertexAttrib(VertexBuffer vb) {
setVertexAttrib(vb, null);
}
public void drawTriangleArray(Mesh.Mode mode, int count, int vertCount) {
/* if (count > 1){
ARBDrawInstanced.glDrawArraysInstancedARB(convertElementMode(mode), 0,
vertCount, count);
}else{*/
GLES20.glDrawArrays(convertElementMode(mode), 0, vertCount);
RendererUtil.checkGLError();
/*
}*/
}
public void drawTriangleList(VertexBuffer indexBuf, Mesh mesh, int count) {
if (indexBuf.getBufferType() != VertexBuffer.Type.Index) {
throw new IllegalArgumentException("Only index buffers are allowed as triangle lists.");
}
if (indexBuf.isUpdateNeeded()) {
updateBufferData(indexBuf);
}
int bufId = indexBuf.getId();
assert bufId != -1;
if (bufId == -1) {
throw new RendererException("Invalid buffer ID");
}
if (context.boundElementArrayVBO != bufId) {
GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, bufId);
RendererUtil.checkGLError();
context.boundElementArrayVBO = bufId;
}
int vertCount = mesh.getVertexCount();
boolean useInstancing = count > 1 && caps.contains(Caps.MeshInstancing);
Buffer indexData = indexBuf.getData();
if (indexBuf.getFormat() == Format.UnsignedInt) {
throw new RendererException("OpenGL ES does not support 32-bit index buffers." +
"Split your models to avoid going over 65536 vertices.");
}
if (mesh.getMode() == Mode.Hybrid) {
int[] modeStart = mesh.getModeStart();
int[] elementLengths = mesh.getElementLengths();
int elMode = convertElementMode(Mode.Triangles);
int fmt = convertVertexBufferFormat(indexBuf.getFormat());
int elSize = indexBuf.getFormat().getComponentSize();
int listStart = modeStart[0];
int stripStart = modeStart[1];
int fanStart = modeStart[2];
int curOffset = 0;
for (int i = 0; i < elementLengths.length; i++) {
if (i == stripStart) {
elMode = convertElementMode(Mode.TriangleStrip);
} else if (i == fanStart) {
elMode = convertElementMode(Mode.TriangleStrip);
}
int elementLength = elementLengths[i];
if (useInstancing) {
//ARBDrawInstanced.
throw new IllegalArgumentException("instancing is not supported.");
/*
GLES20.glDrawElementsInstancedARB(elMode,
elementLength,
fmt,
curOffset,
count);
*/
} else {
indexBuf.getData().position(curOffset);
GLES20.glDrawElements(elMode, elementLength, fmt, indexBuf.getData());
RendererUtil.checkGLError();
/*
glDrawRangeElements(elMode,
0,
vertCount,
elementLength,
fmt,
curOffset);
*/
}
curOffset += elementLength * elSize;
}
} else {
if (useInstancing) {
throw new IllegalArgumentException("instancing is not supported.");
//ARBDrawInstanced.
/*
GLES20.glDrawElementsInstancedARB(convertElementMode(mesh.getMode()),
indexBuf.getData().limit(),
convertVertexBufferFormat(indexBuf.getFormat()),
0,
count);
*/
} else {
indexData.rewind();
GLES20.glDrawElements(
convertElementMode(mesh.getMode()),
indexBuf.getData().limit(),
convertVertexBufferFormat(indexBuf.getFormat()),
0);
RendererUtil.checkGLError();
}
}
}
/*********************************************************************\
|* Render Calls *|
\*********************************************************************/
public int convertElementMode(Mesh.Mode mode) {
switch (mode) {
case Points:
return GLES20.GL_POINTS;
case Lines:
return GLES20.GL_LINES;
case LineLoop:
return GLES20.GL_LINE_LOOP;
case LineStrip:
return GLES20.GL_LINE_STRIP;
case Triangles:
return GLES20.GL_TRIANGLES;
case TriangleFan:
return GLES20.GL_TRIANGLE_FAN;
case TriangleStrip:
return GLES20.GL_TRIANGLE_STRIP;
default:
throw new UnsupportedOperationException("Unrecognized mesh mode: " + mode);
}
}
public void updateVertexArray(Mesh mesh) {
logger.log(Level.FINE, "updateVertexArray({0})", mesh);
int id = mesh.getId();
/*
if (id == -1){
IntBuffer temp = intBuf1;
// ARBVertexArrayObject.glGenVertexArrays(temp);
GLES20.glGenVertexArrays(temp);
id = temp.get(0);
mesh.setId(id);
}
if (context.boundVertexArray != id){
// ARBVertexArrayObject.glBindVertexArray(id);
GLES20.glBindVertexArray(id);
context.boundVertexArray = id;
}
*/
VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
if (interleavedData != null && interleavedData.isUpdateNeeded()) {
updateBufferData(interleavedData);
}
for (VertexBuffer vb : mesh.getBufferList().getArray()){
if (vb.getBufferType() == Type.InterleavedData
|| vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
|| vb.getBufferType() == Type.Index) {
continue;
}
if (vb.getStride() == 0) {
// not interleaved
setVertexAttrib(vb);
} else {
// interleaved
setVertexAttrib(vb, interleavedData);
}
}
}
/**
* renderMeshVertexArray renders a mesh using vertex arrays
*/
private void renderMeshVertexArray(Mesh mesh, int lod, int count) {
for (VertexBuffer vb : mesh.getBufferList().getArray()) {
if (vb.getBufferType() == Type.InterleavedData
|| vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
|| vb.getBufferType() == Type.Index) {
continue;
}
if (vb.getStride() == 0) {
// not interleaved
setVertexAttrib_Array(vb);
} else {
// interleaved
VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
setVertexAttrib_Array(vb, interleavedData);
}
}
VertexBuffer indices;
if (mesh.getNumLodLevels() > 0) {
indices = mesh.getLodLevel(lod);
} else {
indices = mesh.getBuffer(Type.Index);//buffers.get(Type.Index.ordinal());
}
if (indices != null) {
drawTriangleList_Array(indices, mesh, count);
} else {
GLES20.glDrawArrays(convertElementMode(mesh.getMode()), 0, mesh.getVertexCount());
RendererUtil.checkGLError();
}
clearVertexAttribs();
clearTextureUnits();
}
private void renderMeshDefault(Mesh mesh, int lod, int count) {
VertexBuffer indices;
VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
if (interleavedData != null && interleavedData.isUpdateNeeded()) {
updateBufferData(interleavedData);
}
//IntMap<VertexBuffer> buffers = mesh.getBuffers(); ;
if (mesh.getNumLodLevels() > 0) {
indices = mesh.getLodLevel(lod);
} else {
indices = mesh.getBuffer(Type.Index);// buffers.get(Type.Index.ordinal());
}
for (VertexBuffer vb : mesh.getBufferList().getArray()){
if (vb.getBufferType() == Type.InterleavedData
|| vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
|| vb.getBufferType() == Type.Index) {
continue;
}
if (vb.getStride() == 0) {
// not interleaved
setVertexAttrib(vb);
} else {
// interleaved
setVertexAttrib(vb, interleavedData);
}
}
if (indices != null) {
drawTriangleList(indices, mesh, count);
} else {
// throw new UnsupportedOperationException("Cannot render without index buffer");
GLES20.glDrawArrays(convertElementMode(mesh.getMode()), 0, mesh.getVertexCount());
RendererUtil.checkGLError();
}
clearVertexAttribs();
clearTextureUnits();
}
public void renderMesh(Mesh mesh, int lod, int count, VertexBuffer[] instanceData) {
if (mesh.getVertexCount() == 0) {
return;
}
/*
* NOTE: not supported in OpenGL ES 2.0.
if (context.pointSize != mesh.getPointSize()) {
GLES10.glPointSize(mesh.getPointSize());
context.pointSize = mesh.getPointSize();
}
*/
if (context.lineWidth != mesh.getLineWidth()) {
GLES20.glLineWidth(mesh.getLineWidth());
RendererUtil.checkGLError();
context.lineWidth = mesh.getLineWidth();
}
statistics.onMeshDrawn(mesh, lod);
// if (GLContext.getCapabilities().GL_ARB_vertex_array_object){
// renderMeshVertexArray(mesh, lod, count);
// }else{
if (useVBO) {
renderMeshDefault(mesh, lod, count);
} else {
renderMeshVertexArray(mesh, lod, count);
}
}
/**
* drawTriangleList_Array uses Vertex Array
* @param indexBuf
* @param mesh
* @param count
*/
public void drawTriangleList_Array(VertexBuffer indexBuf, Mesh mesh, int count) {
if (indexBuf.getBufferType() != VertexBuffer.Type.Index) {
throw new IllegalArgumentException("Only index buffers are allowed as triangle lists.");
}
boolean useInstancing = count > 1 && caps.contains(Caps.MeshInstancing);
if (useInstancing) {
throw new IllegalArgumentException("Caps.MeshInstancing is not supported.");
}
int vertCount = mesh.getVertexCount();
Buffer indexData = indexBuf.getData();
indexData.rewind();
if (mesh.getMode() == Mode.Hybrid) {
int[] modeStart = mesh.getModeStart();
int[] elementLengths = mesh.getElementLengths();
int elMode = convertElementMode(Mode.Triangles);
int fmt = convertVertexBufferFormat(indexBuf.getFormat());
int elSize = indexBuf.getFormat().getComponentSize();
int listStart = modeStart[0];
int stripStart = modeStart[1];
int fanStart = modeStart[2];
int curOffset = 0;
for (int i = 0; i < elementLengths.length; i++) {
if (i == stripStart) {
elMode = convertElementMode(Mode.TriangleStrip);
} else if (i == fanStart) {
elMode = convertElementMode(Mode.TriangleFan);
}
int elementLength = elementLengths[i];
indexBuf.getData().position(curOffset);
GLES20.glDrawElements(elMode, elementLength, fmt, indexBuf.getData());
RendererUtil.checkGLError();
curOffset += elementLength * elSize;
}
} else {
GLES20.glDrawElements(
convertElementMode(mesh.getMode()),
indexBuf.getData().limit(),
convertVertexBufferFormat(indexBuf.getFormat()),
indexBuf.getData());
RendererUtil.checkGLError();
}
}
/**
* setVertexAttrib_Array uses Vertex Array
* @param vb
* @param idb
*/
public void setVertexAttrib_Array(VertexBuffer vb, VertexBuffer idb) {
if (vb.getBufferType() == VertexBuffer.Type.Index) {
throw new IllegalArgumentException("Index buffers not allowed to be set to vertex attrib");
}
// Get shader
int programId = context.boundShaderProgram;
if (programId > 0) {
VertexBuffer[] attribs = context.boundAttribs;
Attribute attrib = boundShader.getAttribute(vb.getBufferType());
int loc = attrib.getLocation();
if (loc == -1) {
//throw new IllegalArgumentException("Location is invalid for attrib: [" + vb.getBufferType().name() + "]");
return;
} else if (loc == -2) {
String attributeName = "in" + vb.getBufferType().name();
loc = GLES20.glGetAttribLocation(programId, attributeName);
RendererUtil.checkGLError();
if (loc < 0) {
attrib.setLocation(-1);
return; // not available in shader.
} else {
attrib.setLocation(loc);
}
} // if (loc == -2)
if ((attribs[loc] != vb) || vb.isUpdateNeeded()) {
// NOTE: Use data from interleaved buffer if specified
VertexBuffer avb = idb != null ? idb : vb;
avb.getData().rewind();
avb.getData().position(vb.getOffset());
// Upload attribute data
GLES20.glVertexAttribPointer(loc,
vb.getNumComponents(),
convertVertexBufferFormat(vb.getFormat()),
vb.isNormalized(),
vb.getStride(),
avb.getData());
RendererUtil.checkGLError();
GLES20.glEnableVertexAttribArray(loc);
RendererUtil.checkGLError();
attribs[loc] = vb;
} // if (attribs[loc] != vb)
} else {
throw new IllegalStateException("Cannot render mesh without shader bound");
}
}
/**
* setVertexAttrib_Array uses Vertex Array
* @param vb
*/
public void setVertexAttrib_Array(VertexBuffer vb) {
setVertexAttrib_Array(vb, null);
}
public void setAlphaToCoverage(boolean value) {
if (value) {
GLES20.glEnable(GLES20.GL_SAMPLE_ALPHA_TO_COVERAGE);
RendererUtil.checkGLError();
} else {
GLES20.glDisable(GLES20.GL_SAMPLE_ALPHA_TO_COVERAGE);
RendererUtil.checkGLError();
}
}
@Override
public void invalidateState() {
context.reset();
boundShader = null;
lastFb = null;
}
public void setMainFrameBufferSrgb(boolean srgb) {
//TODO once opglES3.0 is supported maybe....
}
public void setLinearizeSrgbImages(boolean linearize) {
//TODO once opglES3.0 is supported maybe....
}
}