Make pond shader look less shiny

experimental
shadowislord 10 years ago
parent 7cae92dc67
commit c98da31999
  1. 15
      jme3-testdata/src/main/resources/Textures/Terrain/Pond/Pond.j3m

@ -1,12 +1,11 @@
Material Pong Rock : Common/MatDefs/Light/Lighting.j3md { Material Pong Rock : Common/MatDefs/Light/Lighting.j3md {
MaterialParameters { MaterialParameters {
Shininess: 8.0 DiffuseMap: Repeat Textures/Terrain/Pond/Pond.jpg
DiffuseMap: Repeat Textures/Terrain/Pond/Pond.jpg NormalMap: Repeat Textures/Terrain/Pond/Pond_normal.png
NormalMap: Repeat Textures/Terrain/Pond/Pond_normal.png
Diffuse : 0.8 0.8 0.8 1.0
UseMaterialColors : true UseMaterialColors : true
Specular : 1.0 1.0 1.0 1.0 Shininess: 32.0
} Ambient : 0.2 0.2 0.2 1.0
AdditionalRenderState { Diffuse : 0.8 0.8 0.8 1.0
Specular : 0.3 0.3 0.3 1.0
} }
} }

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