Uses almost the same initialization sequence than the shader-based renderer relying on its competitor
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9884 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
This commit is contained in:
parent
25351e3fae
commit
c84efe3436
@ -29,7 +29,6 @@
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.renderer.jogl;
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import com.jme3.light.LightList;
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@ -81,118 +80,113 @@ import jme3tools.converters.MipMapGenerator;
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public class JoglRenderer implements Renderer {
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private static final Logger logger = Logger.getLogger(JoglRenderer.class.getName());
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protected Statistics statistics = new Statistics();
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protected Matrix4f worldMatrix = new Matrix4f();
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protected Matrix4f viewMatrix = new Matrix4f();
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protected Matrix4f projMatrix = new Matrix4f();
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protected FloatBuffer fb16 = BufferUtils.createFloatBuffer(16);
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private static final boolean VALIDATE_SHADER = false;
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private final ByteBuffer nameBuf = BufferUtils.createByteBuffer(250);
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private final StringBuilder stringBuf = new StringBuilder(250);
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private final IntBuffer intBuf1 = BufferUtils.createIntBuffer(1);
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private final IntBuffer intBuf16 = BufferUtils.createIntBuffer(16);
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private RenderContext context = new RenderContext();
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private NativeObjectManager objManager = new NativeObjectManager();
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private EnumSet<Caps> caps = EnumSet.noneOf(Caps.class);
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//current state
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private Shader boundShader;
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private int initialDrawBuf, initialReadBuf;
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private int glslVer;
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private int vertexTextureUnits;
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private int fragTextureUnits;
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private int vertexUniforms;
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private int fragUniforms;
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private int vertexAttribs;
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private int maxFBOSamples;
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private int maxFBOAttachs;
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private int maxMRTFBOAttachs;
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private int maxRBSize;
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private int maxTexSize;
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private int maxCubeTexSize;
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private int maxVertCount;
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private int maxTriCount;
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private int maxColorTexSamples;
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private int maxDepthTexSamples;
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private boolean tdc;
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private boolean powerOf2 = false;
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private boolean hardwareMips = false;
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private boolean vbo = false;
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private int vpX, vpY, vpW, vpH;
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private FrameBuffer lastFb = null;
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private FrameBuffer mainFbOverride = null;
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private final Statistics statistics = new Statistics();
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private int vpX, vpY, vpW, vpH;
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private int clipX, clipY, clipW, clipH;
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//TODO: remove?
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protected Matrix4f worldMatrix = new Matrix4f();
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protected Matrix4f viewMatrix = new Matrix4f();
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protected Matrix4f projMatrix = new Matrix4f();
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protected FloatBuffer fb16 = BufferUtils.createFloatBuffer(16);
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public JoglRenderer() {
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}
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protected void updateNameBuffer() {
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int len = stringBuf.length();
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nameBuf.position(0);
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nameBuf.limit(len);
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for (int i = 0; i < len; i++) {
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nameBuf.put((byte) stringBuf.charAt(i));
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}
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nameBuf.rewind();
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}
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public Statistics getStatistics() {
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return statistics;
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}
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public void initialize() {
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GL gl = GLContext.getCurrentGL();
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logger.log(Level.INFO, "Vendor: {0}", gl.glGetString(GL.GL_VENDOR));
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logger.log(Level.INFO, "Renderer: {0}", gl.glGetString(GL.GL_RENDERER));
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logger.log(Level.INFO, "Version: {0}", gl.glGetString(GL.GL_VERSION));
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applyRenderState(RenderState.DEFAULT);
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powerOf2 = true/*gl.isExtensionAvailable("GL_ARB_texture_non_power_of_two")*/;
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hardwareMips = true/*gl.isExtensionAvailable("GL_SGIS_generate_mipmap")*/;
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vbo = true/*gl.isExtensionAvailable("GL_ARB_vertex_buffer_object")*/;
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//logger.log(Level.INFO, "Vendor: {0}", gl.glGetString(GL.GL_VENDOR));
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//logger.log(Level.INFO, "Renderer: {0}", gl.glGetString(GL.GL_RENDERER));
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//logger.log(Level.INFO, "Version: {0}", gl.glGetString(GL.GL_VERSION));
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if (gl.isExtensionAvailable("GL_VERSION_2_0")) {
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caps.add(Caps.OpenGL20);
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}
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if (gl.isExtensionAvailable("GL_VERSION_2_1")) {
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caps.add(Caps.OpenGL21);
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}
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if (gl.isExtensionAvailable("GL_VERSION_3_0")) {
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caps.add(Caps.OpenGL30);
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if (gl.isExtensionAvailable("GL_VERSION_3_1")) {
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caps.add(Caps.OpenGL31);
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if (gl.isExtensionAvailable("GL_VERSION_3_2")) {
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caps.add(Caps.OpenGL32);
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}
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}
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}
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}
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}
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String versionStr = gl.glGetString(GL2ES2.GL_SHADING_LANGUAGE_VERSION);
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String versionStr = null;
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if (caps.contains(Caps.OpenGL20)) {
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versionStr = gl.glGetString(GL2ES2.GL_SHADING_LANGUAGE_VERSION);
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}
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if (versionStr == null || versionStr.equals("")) {
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glslVer = -1;
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// no, I need the support of low end graphics cards too
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/*throw new UnsupportedOperationException("GLSL and OpenGL2 is " +
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throw new UnsupportedOperationException("GLSL and OpenGL2 is " +
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"required for the JOGL " +
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"renderer!");*/
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"renderer!");
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}
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else {
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// Fix issue in TestRenderToMemory when GL_FRONT is the main
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// buffer being used.
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gl.glGetIntegerv(GL2GL3.GL_DRAW_BUFFER, intBuf1);
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initialDrawBuf = intBuf1.get(0);
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gl.glGetIntegerv(GL2GL3.GL_READ_BUFFER, intBuf1);
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initialReadBuf = intBuf1.get(0);
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// XXX: This has to be GL_BACK for canvas on Mac
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// Since initialDrawBuf is GL_FRONT for pbuffer, gotta
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// change this value later on ...
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// initialDrawBuf = GL_BACK;
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// initialReadBuf = GL_BACK;
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int spaceIdx = versionStr.indexOf(" ");
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if (spaceIdx >= 1) {
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versionStr = versionStr.substring(0, spaceIdx);
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}
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float version = Float.parseFloat(versionStr);
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glslVer = (int) (version * 100);
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@ -221,13 +215,11 @@ public class JoglRenderer implements Renderer {
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caps.add(Caps.GLSL100);
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break;
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}
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// N.B: do NOT force GLSL100 support
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}
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gl.glGetIntegerv(GL2GL3.GL_DRAW_BUFFER, intBuf1);
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initialDrawBuf = intBuf1.get(0);
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gl.glGetIntegerv(GL2GL3.GL_READ_BUFFER, intBuf1);
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initialReadBuf = intBuf1.get(0);
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if (!caps.contains(Caps.GLSL100)) {
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logger.log(Level.WARNING, "Force-adding GLSL100 support, since OpenGL2 is supported.");
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caps.add(Caps.GLSL100);
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}
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gl.glGetIntegerv(GL2ES2.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, intBuf16);
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vertexTextureUnits = intBuf16.get(0);
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@ -276,81 +268,68 @@ public class JoglRenderer implements Renderer {
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maxCubeTexSize = intBuf16.get(0);
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logger.log(Level.FINER, "Maximum CubeMap Resolution: {0}", maxCubeTexSize);
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// if (gl.isExtensionAvailable("GL_ARB_color_buffer_float")) {
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if (gl.isExtensionAvailable("GL_ARB_color_buffer_float")) {
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// XXX: Require both 16 and 32 bit float support for FloatColorBuffer.
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// if (gl.isExtensionAvailable("GL_ARB_half_float_pixel")) {
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if (gl.isExtensionAvailable("GL_ARB_half_float_pixel")) {
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caps.add(Caps.FloatColorBuffer);
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// }
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// }
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}
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}
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// if (gl.isExtensionAvailable("GL_ARB_depth_buffer_float")) {
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if (gl.isExtensionAvailable("GL_ARB_depth_buffer_float")) {
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caps.add(Caps.FloatDepthBuffer);
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// }
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}
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// if (gl.isExtensionAvailable("GL_ARB_draw_instanced")) {
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// caps.add(Caps.MeshInstancing);
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// }
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// if (gl.isExtensionAvailable("GL_ARB_fragment_program")) {
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if (gl.isExtensionAvailable("GL_ARB_draw_instanced")) {
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caps.add(Caps.MeshInstancing);
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}
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if (gl.isExtensionAvailable("GL_ARB_fragment_program")) {
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caps.add(Caps.ARBprogram);
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// }
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}
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// if (gl.isExtensionAvailable("GL_ARB_texture_buffer_object")) {
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if (gl.isExtensionAvailable("GL_ARB_texture_buffer_object")) {
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caps.add(Caps.TextureBuffer);
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// }
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}
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// if (gl.isExtensionAvailable("GL_ARB_texture_float")) {
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// if (gl.isExtensionAvailable("GL_ARB_half_float_pixel")) {
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if (gl.isExtensionAvailable("GL_ARB_texture_float")) {
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if (gl.isExtensionAvailable("GL_ARB_half_float_pixel")) {
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caps.add(Caps.FloatTexture);
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// }
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// }
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}
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}
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// if (gl.isExtensionAvailable("GL_ARB_vertex_array_object")) {
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if (gl.isExtensionAvailable("GL_ARB_vertex_array_object")) {
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caps.add(Caps.VertexBufferArray);
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// }
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}
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boolean latc = gl.isExtensionAvailable("GL_EXT_texture_compression_latc");
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//FIXME ignore atdc?
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boolean atdc = gl.isExtensionAvailable("GL_ATI_texture_compression_3dc");
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if (latc || atdc) {
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caps.add(Caps.TextureCompressionLATC);
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if (atdc && !latc) {
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tdc = true;
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}
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}
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// if (gl.isExtensionAvailable("GL_EXT_packed_float")) {
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if (gl.isExtensionAvailable("GL_EXT_packed_float")) {
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caps.add(Caps.PackedFloatColorBuffer);
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// if (gl.isExtensionAvailable("GL_ARB_half_float_pixel")) {
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if (gl.isExtensionAvailable("GL_ARB_half_float_pixel")) {
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// because textures are usually uploaded as RGB16F
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// need half-float pixel
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caps.add(Caps.PackedFloatTexture);
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// }
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// }
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}
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}
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// if (gl.isExtensionAvailable("GL_EXT_texture_array")) {
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if (gl.isExtensionAvailable("GL_EXT_texture_array")) {
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caps.add(Caps.TextureArray);
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// }
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}
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// if (gl.isExtensionAvailable("GL_EXT_texture_shared_exponent")) {
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if (gl.isExtensionAvailable("GL_EXT_texture_shared_exponent")) {
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caps.add(Caps.SharedExponentTexture);
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// }
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}
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if (gl.isExtensionAvailable("GL_EXT_framebuffer_object")) {
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caps.add(Caps.FrameBuffer);
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if (gl.isExtensionAvailable("GL_ARB_texture_multisample")) {
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caps.add(Caps.TextureMultisample);
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gl.glGetIntegerv(GL2.GL_MAX_COLOR_TEXTURE_SAMPLES, intBuf16);
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maxColorTexSamples = intBuf16.get(0);
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logger.log(Level.FINER, "Texture Multisample Color Samples: {0}", maxColorTexSamples);
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gl.glGetIntegerv(GL2.GL_MAX_DEPTH_TEXTURE_SAMPLES, intBuf16);
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maxDepthTexSamples = intBuf16.get(0);
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logger.log(Level.FINER, "Texture Multisample Depth Samples: {0}", maxDepthTexSamples);
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}
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}
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gl.glGetIntegerv(GL.GL_MAX_RENDERBUFFER_SIZE, intBuf16);
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maxRBSize = intBuf16.get(0);
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logger.log(Level.FINER, "FBO RB Max Size: {0}", maxRBSize);
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@ -367,15 +346,34 @@ public class JoglRenderer implements Renderer {
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logger.log(Level.FINER, "FBO Max Samples: {0}", maxFBOSamples);
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}
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if (gl.isExtensionAvailable("GL_ARB_draw_buffers")) {
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caps.add(Caps.FrameBufferMRT);
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if (gl.isExtensionAvailable("GL_ARB_texture_multisample")) {
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caps.add(Caps.TextureMultisample);
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gl.glGetIntegerv(GL2.GL_MAX_COLOR_TEXTURE_SAMPLES, intBuf16);
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maxColorTexSamples = intBuf16.get(0);
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logger.log(Level.FINER, "Texture Multisample Color Samples: {0}", maxColorTexSamples);
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gl.glGetIntegerv(GL2.GL_MAX_DEPTH_TEXTURE_SAMPLES, intBuf16);
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maxDepthTexSamples = intBuf16.get(0);
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logger.log(Level.FINER, "Texture Multisample Depth Samples: {0}", maxDepthTexSamples);
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}
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gl.glGetIntegerv(GL2GL3.GL_MAX_DRAW_BUFFERS, intBuf16);
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maxMRTFBOAttachs = intBuf16.get(0);
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if (maxMRTFBOAttachs > 1) {
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caps.add(Caps.FrameBufferMRT);
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logger.log(Level.FINER, "FBO Max MRT renderbuffers: {0}", maxMRTFBOAttachs);
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}
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// }
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// if (gl.isExtensionAvailable("GL_ARB_multisample")) {
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//if (gl.isExtensionAvailable("GL_ARB_draw_buffers")) {
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// caps.add(Caps.FrameBufferMRT);
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// gl.glGetIntegerv(GL2GL3.GL_MAX_DRAW_BUFFERS, intBuf16);
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// maxMRTFBOAttachs = intBuf16.get(0);
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// logger.log(Level.FINER, "FBO Max MRT renderbuffers: {0}", maxMRTFBOAttachs);
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//}
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}
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if (gl.isExtensionAvailable("GL_ARB_multisample")) {
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gl.glGetIntegerv(GL.GL_SAMPLE_BUFFERS, intBuf16);
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boolean available = intBuf16.get(0) != 0;
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gl.glGetIntegerv(GL.GL_SAMPLES, intBuf16);
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@ -385,7 +383,8 @@ public class JoglRenderer implements Renderer {
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if (samples > 0 && available && !enabled) {
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gl.glEnable(GL.GL_MULTISAMPLE);
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}
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// }
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caps.add(Caps.Multisample);
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}
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}
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public EnumSet<Caps> getCaps() {
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@ -442,8 +441,7 @@ public class JoglRenderer implements Renderer {
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if (state.isWireframe() && !context.wireframe) {
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gl.getGL2().glPolygonMode(GL.GL_FRONT_AND_BACK, GL2GL3.GL_LINE);
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context.wireframe = true;
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}
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else if (!state.isWireframe() && context.wireframe) {
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} else if (!state.isWireframe() && context.wireframe) {
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gl.getGL2().glPolygonMode(GL.GL_FRONT_AND_BACK, GL2GL3.GL_FILL);
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context.wireframe = false;
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}
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@ -451,8 +449,7 @@ public class JoglRenderer implements Renderer {
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gl.glEnable(GL.GL_DEPTH_TEST);
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gl.glDepthFunc(GL.GL_LEQUAL);
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context.depthTestEnabled = true;
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}
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else if (!state.isDepthTest() && context.depthTestEnabled) {
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} else if (!state.isDepthTest() && context.depthTestEnabled) {
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gl.glDisable(GL.GL_DEPTH_TEST);
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context.depthTestEnabled = false;
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}
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@ -460,24 +457,21 @@ public class JoglRenderer implements Renderer {
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gl.glEnable(GL2ES1.GL_ALPHA_TEST);
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gl.getGL2().glAlphaFunc(GL.GL_GREATER, state.getAlphaFallOff());
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context.alphaTestFallOff = state.getAlphaFallOff();
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}
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else if (!state.isAlphaTest() && context.alphaTestFallOff != 0) {
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} else if (!state.isAlphaTest() && context.alphaTestFallOff != 0) {
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gl.glDisable(GL2ES1.GL_ALPHA_TEST);
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context.alphaTestFallOff = 0;
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}
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if (state.isDepthWrite() && !context.depthWriteEnabled) {
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gl.glDepthMask(true);
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context.depthWriteEnabled = true;
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}
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else if (!state.isDepthWrite() && context.depthWriteEnabled) {
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} else if (!state.isDepthWrite() && context.depthWriteEnabled) {
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gl.glDepthMask(false);
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context.depthWriteEnabled = false;
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}
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if (state.isColorWrite() && !context.colorWriteEnabled) {
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gl.glColorMask(true, true, true, true);
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context.colorWriteEnabled = true;
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}
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else if (!state.isColorWrite() && context.colorWriteEnabled) {
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} else if (!state.isColorWrite() && context.colorWriteEnabled) {
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gl.glColorMask(false, false, false, false);
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context.colorWriteEnabled = false;
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}
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@ -488,8 +482,7 @@ public class JoglRenderer implements Renderer {
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context.polyOffsetEnabled = true;
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context.polyOffsetFactor = state.getPolyOffsetFactor();
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context.polyOffsetUnits = state.getPolyOffsetUnits();
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}
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else {
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} else {
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if (state.getPolyOffsetFactor() != context.polyOffsetFactor
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|| state.getPolyOffsetUnits() != context.polyOffsetUnits) {
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gl.glPolygonOffset(state.getPolyOffsetFactor(), state.getPolyOffsetUnits());
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@ -497,8 +490,7 @@ public class JoglRenderer implements Renderer {
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context.polyOffsetUnits = state.getPolyOffsetUnits();
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}
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}
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}
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else {
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} else {
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if (context.polyOffsetEnabled) {
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gl.glDisable(GL.GL_POLYGON_OFFSET_FILL);
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context.polyOffsetEnabled = false;
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@ -509,8 +501,7 @@ public class JoglRenderer implements Renderer {
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if (state.getFaceCullMode() != context.cullMode) {
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if (state.getFaceCullMode() == RenderState.FaceCullMode.Off) {
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gl.glDisable(GL.GL_CULL_FACE);
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}
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else {
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} else {
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gl.glEnable(GL.GL_CULL_FACE);
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}
|
||||
|
||||
@ -537,8 +528,7 @@ public class JoglRenderer implements Renderer {
|
||||
if (state.getBlendMode() != context.blendMode) {
|
||||
if (state.getBlendMode() == RenderState.BlendMode.Off) {
|
||||
gl.glDisable(GL.GL_BLEND);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
gl.glEnable(GL.GL_BLEND);
|
||||
}
|
||||
|
||||
@ -748,8 +738,7 @@ public class JoglRenderer implements Renderer {
|
||||
}
|
||||
|
||||
lastFb = null;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
if (fb.isUpdateNeeded()) {
|
||||
updateFrameBuffer(fb);
|
||||
}
|
||||
@ -762,8 +751,7 @@ public class JoglRenderer implements Renderer {
|
||||
setViewPort(0, 0, fb.getWidth(), fb.getHeight());
|
||||
|
||||
context.boundFBO = fb.getId();
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
statistics.onFrameBufferUse(fb, false);
|
||||
}
|
||||
if (fb.getNumColorBuffers() == 0) {
|
||||
@ -777,8 +765,7 @@ public class JoglRenderer implements Renderer {
|
||||
gl.getGL2().glReadBuffer(GL.GL_NONE);
|
||||
context.boundReadBuf = -2;
|
||||
}
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
if (fb.isMultiTarget()) {
|
||||
if (fb.getNumColorBuffers() > maxMRTFBOAttachs) {
|
||||
throw new UnsupportedOperationException("Framebuffer has more"
|
||||
@ -795,8 +782,7 @@ public class JoglRenderer implements Renderer {
|
||||
gl.getGL2().glDrawBuffers(intBuf16.limit(), intBuf16);
|
||||
context.boundDrawBuf = 100 + fb.getNumColorBuffers();
|
||||
}
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
RenderBuffer rb = fb.getColorBuffer(fb.getTargetIndex());
|
||||
// select this draw buffer
|
||||
if (context.boundDrawBuf != rb.getSlot()) {
|
||||
@ -813,8 +799,7 @@ public class JoglRenderer implements Renderer {
|
||||
|
||||
try {
|
||||
checkFrameBufferError();
|
||||
}
|
||||
catch (IllegalStateException ex) {
|
||||
} catch (IllegalStateException ex) {
|
||||
logger.log(Level.SEVERE, "Problem FBO:\n{0}", fb);
|
||||
throw ex;
|
||||
}
|
||||
@ -857,8 +842,7 @@ public class JoglRenderer implements Renderer {
|
||||
// can also add support for stencil here
|
||||
if (attachmentSlot == -100) {
|
||||
return GL.GL_DEPTH_ATTACHMENT;
|
||||
}
|
||||
else if (attachmentSlot < 0 || attachmentSlot >= 16) {
|
||||
} else if (attachmentSlot < 0 || attachmentSlot >= 16) {
|
||||
throw new UnsupportedOperationException("Invalid FBO attachment slot: "
|
||||
+ attachmentSlot);
|
||||
}
|
||||
@ -890,8 +874,7 @@ public class JoglRenderer implements Renderer {
|
||||
// if it hasn't been created yet, then attach is required.
|
||||
needAttach = rb.getId() == -1;
|
||||
updateRenderBuffer(fb, rb);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
needAttach = false;
|
||||
updateRenderTexture(fb, rb);
|
||||
}
|
||||
@ -964,8 +947,7 @@ public class JoglRenderer implements Renderer {
|
||||
.glRenderbufferStorageMultisample(GL.GL_RENDERBUFFER, samples,
|
||||
TextureUtil.convertTextureFormat(rb.getFormat()), fb.getWidth(),
|
||||
fb.getHeight());
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
gl.glRenderbufferStorage(GL.GL_RENDERBUFFER,
|
||||
TextureUtil.convertTextureFormat(rb.getFormat()), fb.getWidth(), fb.getHeight());
|
||||
}
|
||||
@ -1114,7 +1096,8 @@ public class JoglRenderer implements Renderer {
|
||||
*
|
||||
* @param img The image to upload
|
||||
* @param type How the data in the image argument should be interpreted.
|
||||
* @param unit The texture slot to be used to upload the image, not important
|
||||
* @param unit The texture slot to be used to upload the image, not
|
||||
* important
|
||||
*/
|
||||
public void updateTexImageData(Image img, Texture.Type type, int unit) {
|
||||
int texId = img.getId();
|
||||
@ -1336,8 +1319,7 @@ public class JoglRenderer implements Renderer {
|
||||
gl.glBindBuffer(target, bufId);
|
||||
context.boundElementArrayVBO = bufId;
|
||||
}
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
target = GL.GL_ARRAY_BUFFER;
|
||||
if (context.boundArrayVBO != bufId) {
|
||||
gl.glBindBuffer(target, bufId);
|
||||
@ -1452,8 +1434,7 @@ public class JoglRenderer implements Renderer {
|
||||
if (vb.isNormalized() && !context.normalizeEnabled) {
|
||||
gl.glEnable(GLLightingFunc.GL_NORMALIZE);
|
||||
context.normalizeEnabled = true;
|
||||
}
|
||||
else if (!vb.isNormalized() && context.normalizeEnabled) {
|
||||
} else if (!vb.isNormalized() && context.normalizeEnabled) {
|
||||
gl.glDisable(GLLightingFunc.GL_NORMALIZE);
|
||||
context.normalizeEnabled = false;
|
||||
}
|
||||
@ -1510,8 +1491,7 @@ public class JoglRenderer implements Renderer {
|
||||
for (int i = 0; i < elementLengths.length; i++) {
|
||||
if (i == stripStart) {
|
||||
elMode = convertElementMode(Mode.TriangleStrip);
|
||||
}
|
||||
else if (i == fanStart) {
|
||||
} else if (i == fanStart) {
|
||||
//TriangleStrip?
|
||||
elMode = convertElementMode(Mode.TriangleFan);
|
||||
}
|
||||
@ -1519,8 +1499,7 @@ public class JoglRenderer implements Renderer {
|
||||
gl.glDrawElements(elMode, elementLength, fmt, curOffset);
|
||||
curOffset += elementLength * elSize;
|
||||
}
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
gl.glDrawElements(convertElementMode(mesh.getMode()), indexBuf.getData().capacity(),
|
||||
convertVertexFormat(indexBuf.getFormat()), 0);
|
||||
}
|
||||
@ -1541,8 +1520,7 @@ public class JoglRenderer implements Renderer {
|
||||
if (vb.isNormalized() && !context.normalizeEnabled) {
|
||||
gl.glEnable(GLLightingFunc.GL_NORMALIZE);
|
||||
context.normalizeEnabled = true;
|
||||
}
|
||||
else if (!vb.isNormalized() && context.normalizeEnabled) {
|
||||
} else if (!vb.isNormalized() && context.normalizeEnabled) {
|
||||
gl.glDisable(GLLightingFunc.GL_NORMALIZE);
|
||||
context.normalizeEnabled = false;
|
||||
}
|
||||
@ -1607,8 +1585,7 @@ public class JoglRenderer implements Renderer {
|
||||
for (int i = 0; i < elementLengths.length; i++) {
|
||||
if (i == stripStart) {
|
||||
elMode = convertElementMode(Mode.TriangleStrip);
|
||||
}
|
||||
else if (i == fanStart) {
|
||||
} else if (i == fanStart) {
|
||||
elMode = convertElementMode(Mode.TriangleStrip);
|
||||
}
|
||||
int elementLength = elementLengths[i];
|
||||
@ -1616,8 +1593,7 @@ public class JoglRenderer implements Renderer {
|
||||
gl.glDrawElements(elMode, elementLength, fmt, indexData);
|
||||
curOffset += elementLength;
|
||||
}
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
gl.glDrawElements(convertElementMode(mode), indexData.capacity(),
|
||||
convertVertexFormat(indexBuf.getFormat()), indexData);
|
||||
}
|
||||
@ -1629,8 +1605,7 @@ public class JoglRenderer implements Renderer {
|
||||
IntMap<VertexBuffer> buffers = mesh.getBuffers();
|
||||
if (mesh.getNumLodLevels() > 0) {
|
||||
indices = mesh.getLodLevel(lod);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
indices = buffers.get(Type.Index.ordinal());
|
||||
}
|
||||
for (Entry<VertexBuffer> entry : buffers) {
|
||||
@ -1642,13 +1617,11 @@ public class JoglRenderer implements Renderer {
|
||||
|
||||
if (vb.getBufferType() == Type.Index) {
|
||||
indices = vb;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
if (vb.getStride() == 0) {
|
||||
// not interleaved
|
||||
setVertexAttrib(vb);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
// interleaved
|
||||
setVertexAttrib(vb, interleavedData);
|
||||
}
|
||||
@ -1657,8 +1630,7 @@ public class JoglRenderer implements Renderer {
|
||||
|
||||
if (indices != null) {
|
||||
drawTriangleList(indices, mesh, count);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
GL gl = GLContext.getCurrentGL();
|
||||
gl.glDrawArrays(convertElementMode(mesh.getMode()), 0, mesh.getVertexCount());
|
||||
}
|
||||
@ -1676,8 +1648,7 @@ public class JoglRenderer implements Renderer {
|
||||
IntMap<VertexBuffer> buffers = mesh.getBuffers();
|
||||
if (mesh.getNumLodLevels() > 0) {
|
||||
indices = mesh.getLodLevel(lod);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
indices = buffers.get(Type.Index.ordinal());
|
||||
}
|
||||
for (Entry<VertexBuffer> entry : buffers) {
|
||||
@ -1693,8 +1664,7 @@ public class JoglRenderer implements Renderer {
|
||||
if (vb.getStride() == 0) {
|
||||
// not interleaved
|
||||
setVertexAttribVBO(vb, null);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
// interleaved
|
||||
setVertexAttribVBO(vb, interleavedData);
|
||||
}
|
||||
@ -1702,8 +1672,7 @@ public class JoglRenderer implements Renderer {
|
||||
|
||||
if (indices != null) {
|
||||
drawTriangleListVBO(indices, mesh, count);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
gl.glDrawArrays(convertElementMode(mesh.getMode()), 0, mesh.getVertexCount());
|
||||
}
|
||||
clearVertexAttribs();
|
||||
@ -1753,10 +1722,9 @@ public class JoglRenderer implements Renderer {
|
||||
|
||||
checkTexturingUsed();
|
||||
|
||||
if (vbo) {
|
||||
/*if (vbo) {*/
|
||||
renderMeshVBO(mesh, lod, count);
|
||||
}
|
||||
else {
|
||||
/*} else {
|
||||
boolean dynamic = false;
|
||||
if (mesh.getNumLodLevels() == 0) {
|
||||
IntMap<VertexBuffer> bufs = mesh.getBuffers();
|
||||
@ -1766,19 +1734,17 @@ public class JoglRenderer implements Renderer {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
dynamic = true;
|
||||
}
|
||||
|
||||
if (!dynamic) {
|
||||
// dealing with a static object, generate display list
|
||||
renderMeshDisplayList(mesh);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
renderMeshDefault(mesh, lod, count);
|
||||
}
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
public void invalidateState() {
|
||||
|
Loading…
x
Reference in New Issue
Block a user