IosAssetManager: Remove nearest filtering override (old code)
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@ -106,27 +106,4 @@ public class IosAssetManager extends DesktopAssetManager {
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logger.fine("IosAssetManager created.");
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}
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/**
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* Loads a texture.
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*
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* @return the texture
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*/
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@Override
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public Texture loadTexture(TextureKey key) {
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Texture tex = (Texture) loadAsset(key);
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// XXX: This will improve performance on some really
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// low end GPUs (e.g. ones with OpenGL ES 1 support only)
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// but otherwise won't help on the higher ones.
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// Strongly consider removing this.
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tex.setMagFilter(Texture.MagFilter.Nearest);
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tex.setAnisotropicFilter(0);
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if (tex.getMinFilter().usesMipMapLevels()) {
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tex.setMinFilter(Texture.MinFilter.NearestNearestMipMap);
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} else {
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tex.setMinFilter(Texture.MinFilter.NearestNoMipMaps);
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}
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return tex;
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}
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}
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