diff --git a/jme3-ios/src/main/java/com/jme3/system/ios/IosAssetManager.java b/jme3-ios/src/main/java/com/jme3/system/ios/IosAssetManager.java index edddf4f57..7a8b22067 100644 --- a/jme3-ios/src/main/java/com/jme3/system/ios/IosAssetManager.java +++ b/jme3-ios/src/main/java/com/jme3/system/ios/IosAssetManager.java @@ -106,27 +106,4 @@ public class IosAssetManager extends DesktopAssetManager { logger.fine("IosAssetManager created."); } - - /** - * Loads a texture. - * - * @return the texture - */ - @Override - public Texture loadTexture(TextureKey key) { - Texture tex = (Texture) loadAsset(key); - - // XXX: This will improve performance on some really - // low end GPUs (e.g. ones with OpenGL ES 1 support only) - // but otherwise won't help on the higher ones. - // Strongly consider removing this. - tex.setMagFilter(Texture.MagFilter.Nearest); - tex.setAnisotropicFilter(0); - if (tex.getMinFilter().usesMipMapLevels()) { - tex.setMinFilter(Texture.MinFilter.NearestNearestMipMap); - } else { - tex.setMinFilter(Texture.MinFilter.NearestNoMipMaps); - } - return tex; - } }