IosAssetManager: Remove nearest filtering override (old code)

This commit is contained in:
shadowislord 2015-02-09 21:08:33 -05:00
parent 253c3ac80d
commit c818ee9c5c

View File

@ -106,27 +106,4 @@ public class IosAssetManager extends DesktopAssetManager {
logger.fine("IosAssetManager created."); logger.fine("IosAssetManager created.");
} }
/**
* Loads a texture.
*
* @return the texture
*/
@Override
public Texture loadTexture(TextureKey key) {
Texture tex = (Texture) loadAsset(key);
// XXX: This will improve performance on some really
// low end GPUs (e.g. ones with OpenGL ES 1 support only)
// but otherwise won't help on the higher ones.
// Strongly consider removing this.
tex.setMagFilter(Texture.MagFilter.Nearest);
tex.setAnisotropicFilter(0);
if (tex.getMinFilter().usesMipMapLevels()) {
tex.setMinFilter(Texture.MinFilter.NearestNearestMipMap);
} else {
tex.setMinFilter(Texture.MinFilter.NearestNoMipMaps);
}
return tex;
}
} }