fixed billboard shader bug on android where int is used instead of float

This commit is contained in:
Patrick Werner 2019-01-22 12:57:56 +01:00
parent 7b346d2760
commit c7f6aa9ae6
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@ -24,7 +24,7 @@ ShaderNodeDefinitions{
mat4 worldViewMatrix
mat4 projectionMatrix
vec3 modelPosition
float scale 1
float scale 1.0
}
Output {
//all the node outputs