From c7f6aa9ae6ad12297e6e6e662d4c4cd7e09dc0af Mon Sep 17 00:00:00 2001 From: Patrick Werner Date: Tue, 22 Jan 2019 12:57:56 +0100 Subject: [PATCH] fixed billboard shader bug on android where int is used instead of float --- .../resources/Common/MatDefs/ShaderNodes/Common/Billboard.j3sn | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/jme3-core/src/main/resources/Common/MatDefs/ShaderNodes/Common/Billboard.j3sn b/jme3-core/src/main/resources/Common/MatDefs/ShaderNodes/Common/Billboard.j3sn index a9421de4c..0bc6a8533 100644 --- a/jme3-core/src/main/resources/Common/MatDefs/ShaderNodes/Common/Billboard.j3sn +++ b/jme3-core/src/main/resources/Common/MatDefs/ShaderNodes/Common/Billboard.j3sn @@ -24,7 +24,7 @@ ShaderNodeDefinitions{ mat4 worldViewMatrix mat4 projectionMatrix vec3 modelPosition - float scale 1 + float scale 1.0 } Output { //all the node outputs