fixed billboard shader bug on android where int is used instead of float
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@ -24,7 +24,7 @@ ShaderNodeDefinitions{
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mat4 worldViewMatrix
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mat4 worldViewMatrix
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mat4 projectionMatrix
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mat4 projectionMatrix
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vec3 modelPosition
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vec3 modelPosition
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float scale 1
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float scale 1.0
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}
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}
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Output {
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Output {
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//all the node outputs
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//all the node outputs
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