Added Texture Formats R16F, R32F, RG16F, RG32F. (#839)
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@ -196,6 +196,10 @@ public final class GLImageFormats {
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format(formatToGL, Format.Luminance32F, GLExt.GL_LUMINANCE32F_ARB, GL.GL_LUMINANCE, GL.GL_FLOAT);
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format(formatToGL, Format.Luminance16FAlpha16F, GLExt.GL_LUMINANCE_ALPHA16F_ARB, GL.GL_LUMINANCE_ALPHA, halfFloatFormat);
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}
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format(formatToGL, Format.R16F, GL3.GL_R16F, GL3.GL_RED, halfFloatFormat);
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format(formatToGL, Format.R32F, GL3.GL_R32F, GL3.GL_RED, GL.GL_FLOAT);
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format(formatToGL, Format.RG16F, GL3.GL_RG16F, GL3.GL_RG, halfFloatFormat);
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format(formatToGL, Format.RG32F, GL3.GL_RG32F, GL3.GL_RG, GL.GL_FLOAT);
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format(formatToGL, Format.RGB16F, GLExt.GL_RGB16F_ARB, GL.GL_RGB, halfFloatFormat);
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format(formatToGL, Format.RGB32F, GLExt.GL_RGB32F_ARB, GL.GL_RGB, GL.GL_FLOAT);
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format(formatToGL, Format.RGBA16F, GLExt.GL_RGBA16F_ARB, GL.GL_RGBA, halfFloatFormat);
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@ -258,6 +258,7 @@ public class Image extends NativeObject implements Savable /*, Cloneable*/ {
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* half-precision floating point red, green, and blue.
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*
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* Requires {@link Caps#FloatTexture}.
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* May be supported for renderbuffers, but the OpenGL specification does not require it.
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*/
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RGB16F(48,true),
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@ -272,6 +273,7 @@ public class Image extends NativeObject implements Savable /*, Cloneable*/ {
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* single-precision floating point red, green, and blue.
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*
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* Requires {@link Caps#FloatTexture}.
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* May be supported for renderbuffers, but the OpenGL specification does not require it.
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*/
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RGB32F(96,true),
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@ -300,31 +302,190 @@ public class Image extends NativeObject implements Savable /*, Cloneable*/ {
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* Requires {@link Caps#TextureCompressionETC1}.
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*/
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ETC1(4, false, true, false),
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R8I(8),
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R8UI(8),
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R16I(16),
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R16UI(16),
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R32I(32),
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R32UI(32),
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RG8I(16),
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RG8UI(16),
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RG16I(32),
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RG16UI(32),
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RG32I(64),
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RG32UI(64),
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RGB8I(24),
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RGB8UI(24),
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RGB16I(48),
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RGB16UI(48),
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RGB32I(96),
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RGB32UI(96),
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/**
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* 8 bit signed int red.
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*
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* Requires {@link Caps#IntegerTexture}.
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*/
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R8I(8),
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/**
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* 8 bit unsigned int red.
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*
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* Requires {@link Caps#IntegerTexture}.
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*/
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R8UI(8),
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/**
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* 16 bit signed int red.
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*
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* Requires {@link Caps#IntegerTexture}.
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*/
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R16I(16),
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/**
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* 16 bit unsigned int red.
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*
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* Requires {@link Caps#IntegerTexture}.
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*/
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R16UI(16),
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/**
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* 32 bit signed int red.
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*
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* Requires {@link Caps#IntegerTexture}.
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*/
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R32I(32),
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/**
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* 32 bit unsigned int red.
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*
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* Requires {@link Caps#IntegerTexture}.
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*/
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R32UI(32),
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/**
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* 8 bit signed int red and green.
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*
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* Requires {@link Caps#IntegerTexture}.
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*/
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RG8I(16),
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/**
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* 8 bit unsigned int red and green.
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*
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* Requires {@link Caps#IntegerTexture}.
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*/
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RG8UI(16),
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/**
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* 16 bit signed int red and green.
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*
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* Requires {@link Caps#IntegerTexture}.
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*/
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RG16I(32),
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/**
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* 16 bit unsigned int red and green.
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*
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* Requires {@link Caps#IntegerTexture}.
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*/
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RG16UI(32),
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/**
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* 32 bit signed int red and green.
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*
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* Requires {@link Caps#IntegerTexture}.
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*/
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RG32I(64),
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/**
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* 32 bit unsigned int red and green.
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*
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* Requires {@link Caps#IntegerTexture}.
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*/
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RG32UI(64),
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/**
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* 8 bit signed int red, green and blue.
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*
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* Requires {@link Caps#IntegerTexture} to be supported for textures.
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* May be supported for renderbuffers, but the OpenGL specification does not require it.
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*/
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RGB8I(24),
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/**
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* 8 bit unsigned int red, green and blue.
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*
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* Requires {@link Caps#IntegerTexture} to be supported for textures.
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* May be supported for renderbuffers, but the OpenGL specification does not require it.
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*/
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RGB8UI(24),
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/**
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* 16 bit signed int red, green and blue.
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*
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* Requires {@link Caps#IntegerTexture} to be supported for textures.
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* May be supported for renderbuffers, but the OpenGL specification does not require it.
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*/
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RGB16I(48),
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/**
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* 16 bit unsigned int red, green and blue.
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*
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* Requires {@link Caps#IntegerTexture} to be supported for textures.
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* May be supported for renderbuffers, but the OpenGL specification does not require it.
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*/
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RGB16UI(48),
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/**
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* 32 bit signed int red, green and blue.
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*
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* Requires {@link Caps#IntegerTexture} to be supported for textures.
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* May be supported for renderbuffers, but the OpenGL specification does not require it.
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*/
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RGB32I(96),
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/**
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* 32 bit unsigned int red, green and blue.
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*
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* Requires {@link Caps#IntegerTexture} to be supported for textures.
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* May be supported for renderbuffers, but the OpenGL specification does not require it.
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*/
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RGB32UI(96),
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/**
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* 8 bit signed int red, green, blue and alpha.
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*
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* Requires {@link Caps#IntegerTexture}.
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*/
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RGBA8I(32),
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RGBA8UI(32),
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RGBA16I(64),
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RGBA16UI(64),
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RGBA32I(128),
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RGBA32UI(128)
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/**
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* 8 bit unsigned int red, green, blue and alpha.
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*
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* Requires {@link Caps#IntegerTexture}.
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*/
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RGBA8UI(32),
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/**
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* 16 bit signed int red, green, blue and alpha.
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*
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* Requires {@link Caps#IntegerTexture}.
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*/
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RGBA16I(64),
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/**
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* 16 bit unsigned int red, green, blue and alpha.
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*
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* Requires {@link Caps#IntegerTexture}.
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*/
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RGBA16UI(64),
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/**
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* 32 bit signed int red, green, blue and alpha.
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*
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* Requires {@link Caps#IntegerTexture}.
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*/
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RGBA32I(128),
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/**
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* 32 bit unsigned int red, green, blue and alpha.
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*
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* Requires {@link Caps#IntegerTexture}.
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*/
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RGBA32UI(128),
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/**
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* half-precision floating point red.
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*
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* Requires {@link Caps#FloatTexture}.
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*/
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R16F(16,true),
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/**
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* single-precision floating point red.
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*
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* Requires {@link Caps#FloatTexture}.
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*/
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R32F(32,true),
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/**
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* half-precision floating point red and green.
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*
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* Requires {@link Caps#FloatTexture}.
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*/
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RG16F(32,true),
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/**
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* single-precision floating point red and green.
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*
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* Requires {@link Caps#FloatTexture}.
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*/
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RG32F(64,true),
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;
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private int bpp;
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