BatchNode and physics : Reverted previous change and made the batchNode batch geom to ignore physics.

see post http://jmonkeyengine.org/forum/topic/batchnode-breaks-createmeshshape/page/2/#post-200684

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10076 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
rem..om 12 years ago
parent 2c9fe26913
commit c6d659684e
  1. 2
      engine/src/bullet-common/com/jme3/bullet/util/CollisionShapeFactory.java
  2. 1
      engine/src/core/com/jme3/scene/BatchNode.java

@ -102,7 +102,7 @@ public class CollisionShapeFactory {
shape.addChildShape(new HeightfieldCollisionShape(terrain.getHeightMap(), terrain.getLocalScale()),
trans.getTranslation(),
trans.getRotation().toRotationMatrix());
} else if (spatial instanceof Geometry && !((Geometry)spatial).isBatched()) {
} else if (spatial instanceof Geometry) {
Boolean bool = spatial.getUserData(UserData.JME_PHYSICSIGNORE);
if (bool != null && bool.booleanValue()) {
continue; // go to the next child in the loop

@ -179,6 +179,7 @@ public class BatchNode extends Node implements Savable {
//we set the batch geometries to ignore transforms to avoid transforms of parent nodes to be applied twice
for (Batch batch : batches.getArray()) {
batch.geometry.setIgnoreTransform(true);
batch.geometry.setUserData(UserData.JME_PHYSICSIGNORE, true);
}
}

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