Fixed remaining black artifacts with post waters when using the 1.5 shader and also clamped refraction tex coordinates for under water in both shader
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10503 75d07b2b-3a1a-0410-a2c5-0572b91ccdca3.0
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6f54913af3
commit
c689ba4e9b
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