DefaultClient now also deals with connectors more

generically as channels.


git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8936 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
PSp..om 13 years ago
parent fe1bd03c51
commit c686efc3a7
  1. 82
      engine/src/networking/com/jme3/network/base/DefaultClient.java

@ -38,7 +38,7 @@ import com.jme3.network.kernel.Connector;
import com.jme3.network.message.ClientRegistrationMessage;
import com.jme3.network.message.DisconnectMessage;
import java.nio.ByteBuffer;
import java.util.List;
import java.util.*;
import java.util.concurrent.CopyOnWriteArrayList;
import java.util.concurrent.CountDownLatch;
import java.util.logging.Level;
@ -55,6 +55,14 @@ public class DefaultClient implements Client
{
static Logger log = Logger.getLogger(DefaultClient.class.getName());
// First two channels are reserved for reliable and
// unreliable. Note: channels are endpoint specific so these
// constants and the handling need not have anything to do with
// the same constants in DefaultServer... which is why they are
// separate.
private static final int CH_RELIABLE = 0;
private static final int CH_UNRELIABLE = 1;
private ThreadLocal<ByteBuffer> dataBuffer = new ThreadLocal<ByteBuffer>();
private int id = -1;
@ -62,14 +70,11 @@ public class DefaultClient implements Client
private CountDownLatch connecting = new CountDownLatch(1);
private String gameName;
private int version;
private Connector reliable;
private Connector fast;
private MessageListenerRegistry<Client> messageListeners = new MessageListenerRegistry<Client>();
private List<ClientStateListener> stateListeners = new CopyOnWriteArrayList<ClientStateListener>();
private List<ErrorListener<? super Client>> errorListeners = new CopyOnWriteArrayList<ErrorListener<? super Client>>();
private Redispatch dispatcher = new Redispatch();
private ConnectorAdapter reliableAdapter;
private ConnectorAdapter fastAdapter;
private List<ConnectorAdapter> channels = new ArrayList<ConnectorAdapter>();
public DefaultClient( String gameName, int version )
{
@ -80,21 +85,24 @@ public class DefaultClient implements Client
public DefaultClient( String gameName, int version, Connector reliable, Connector fast )
{
this( gameName, version );
setConnectors( reliable, fast );
setPrimaryConnectors( reliable, fast );
}
protected void setConnectors( Connector reliable, Connector fast )
protected void setPrimaryConnectors( Connector reliable, Connector fast )
{
if( reliable == null )
throw new IllegalArgumentException( "The reliable connector cannot be null." );
if( isRunning )
throw new IllegalStateException( "Client is already started." );
if( !channels.isEmpty() )
throw new IllegalStateException( "Channels already exist." );
this.reliable = reliable;
this.fast = fast;
reliableAdapter = new ConnectorAdapter(reliable, dispatcher, dispatcher, true);
channels.add(new ConnectorAdapter(reliable, dispatcher, dispatcher, true));
if( fast != null ) {
fastAdapter = new ConnectorAdapter(fast, dispatcher, dispatcher, false);
channels.add(new ConnectorAdapter(fast, dispatcher, dispatcher, false));
} else {
// Add the null adapter to keep the indexes right
channels.add(null);
}
}
@ -109,12 +117,12 @@ public class DefaultClient implements Client
if( isRunning )
throw new IllegalStateException( "Client is already started." );
// Start up the threads and stuff
if( reliableAdapter != null ) {
reliableAdapter.start();
}
if( fastAdapter != null ) {
fastAdapter.start();
// Start up the threads and stuff for the
// connectors that we have
for( ConnectorAdapter ca : channels ) {
if( ca == null )
continue;
ca.start();
}
// Send our connection message with a generated ID until
@ -136,21 +144,22 @@ public class DefaultClient implements Client
isRunning = true;
ClientRegistrationMessage reg;
if( reliable != null ) {
reg = new ClientRegistrationMessage();
reg.setId(tempId);
reg.setGameName(getGameName());
reg.setVersion(getVersion());
reg.setReliable(true);
send(reg, false);
}
if( fast != null ) {
// We create two different ones to prepare for someday
// when there will probably be threaded sending.
send(CH_RELIABLE, reg, false);
// Send registration messages to any other configured
// connectors
reg = new ClientRegistrationMessage();
reg.setId(tempId);
reg.setReliable(false);
send(reg, false);
for( int ch = CH_UNRELIABLE; ch < channels.size(); ch++ ) {
if( channels.get(ch) == null )
continue;
send(ch, reg, false);
}
}
@ -188,10 +197,14 @@ public class DefaultClient implements Client
public void send( Message message )
{
send( message, true );
if( message.isReliable() || channels.get(CH_UNRELIABLE) == null ) {
send(CH_RELIABLE, message, true);
} else {
send(CH_UNRELIABLE, message, true);
}
}
protected void send( Message message, boolean waitForConnected )
protected void send( int channel, Message message, boolean waitForConnected )
{
checkRunning();
@ -217,13 +230,7 @@ public class DefaultClient implements Client
System.arraycopy(buffer.array(), buffer.position(), temp, 0, buffer.remaining());
buffer = ByteBuffer.wrap(temp);
if( message.isReliable() || fast == null ) {
if( reliable == null )
throw new RuntimeException( "No reliable connector configured" );
reliableAdapter.write(buffer);
} else {
fastAdapter.write(buffer);
}
channels.get(channel).write(buffer);
}
public void close()
@ -241,11 +248,10 @@ public class DefaultClient implements Client
// Send a close message
// Tell the thread it's ok to die
if( fastAdapter != null ) {
fastAdapter.close();
}
if( reliableAdapter != null ) {
reliableAdapter.close();
for( ConnectorAdapter ca : channels ) {
if( ca == null )
continue;
ca.close();
}
// Wait for the threads?

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