commit
c460593000
@ -2,7 +2,7 @@ if (!hasProperty('mainClass')) {
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ext.mainClass = ''
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ext.mainClass = ''
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}
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}
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def lwjglVersion = '3.0.0'
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def lwjglVersion = '3.1.3'
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sourceCompatibility = '1.8'
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sourceCompatibility = '1.8'
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@ -14,4 +14,8 @@ dependencies {
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// https://mvnrepository.com/artifact/net.java.dev.jna/jna
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// https://mvnrepository.com/artifact/net.java.dev.jna/jna
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compile group: 'net.java.dev.jna', name: 'jna', version: '4.3.0'
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compile group: 'net.java.dev.jna', name: 'jna', version: '4.3.0'
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compile 'com.nativelibs4java:jnaerator-runtime:0.12'
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compile 'com.nativelibs4java:jnaerator-runtime:0.12'
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// Native LibOVR/Oculus support
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compile "org.lwjgl:lwjgl-ovr:${lwjglVersion}"
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runtime "org.lwjgl:lwjgl-ovr:${lwjglVersion}:natives-windows"
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}
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}
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@ -34,6 +34,8 @@ package com.jme3.app;
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import com.jme3.app.Application;
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import com.jme3.app.Application;
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import com.jme3.app.state.AbstractAppState;
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import com.jme3.app.state.AbstractAppState;
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import com.jme3.app.state.AppStateManager;
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import com.jme3.app.state.AppStateManager;
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import com.jme3.input.vr.OculusVR;
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import com.jme3.input.vr.OpenVR;
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import com.jme3.input.vr.VRAPI;
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import com.jme3.input.vr.VRAPI;
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import com.jme3.input.vr.VRInputAPI;
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import com.jme3.input.vr.VRInputAPI;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.ColorRGBA;
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@ -399,7 +401,7 @@ public class VRAppState extends AbstractAppState {
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//FIXME: check if this code is necessary.
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//FIXME: check if this code is necessary.
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// Updates scene and gui states.
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// Updates scene and gui states.
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Iterator<Spatial> spatialIter = application.getViewPort().getScenes().iterator();
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Iterator<Spatial> spatialIter = getLeftViewPort().getScenes().iterator();
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Spatial spatial = null;
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Spatial spatial = null;
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while(spatialIter.hasNext()){
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while(spatialIter.hasNext()){
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spatial = spatialIter.next();
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spatial = spatialIter.next();
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@ -419,7 +421,10 @@ public class VRAppState extends AbstractAppState {
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}
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}
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// use the analog control on the first tracked controller to push around the mouse
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// use the analog control on the first tracked controller to push around the mouse
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environment.getVRMouseManager().updateAnalogAsMouse(0, null, null, null, tpf);
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// FIXME crashes on Rift/Touch (and probably OSVR), as it assumes the presence of the Vive touchpads
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if(getVRHardware() instanceof OpenVR) {
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environment.getVRMouseManager().updateAnalogAsMouse(0, null, null, null, tpf);
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}
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}
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}
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@Override
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@Override
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@ -432,6 +437,16 @@ public class VRAppState extends AbstractAppState {
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}
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}
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}
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}
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@Override
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public void render(RenderManager rm) {
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super.render(rm);
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// update compositor
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if( environment.getVRViewManager() != null ) {
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environment.getVRViewManager().render();
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}
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}
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@Override
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@Override
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public void initialize(AppStateManager stateManager, Application app) {
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public void initialize(AppStateManager stateManager, Application app) {
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super.initialize(stateManager, app);
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super.initialize(stateManager, app);
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@ -598,7 +613,11 @@ public class VRAppState extends AbstractAppState {
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settings.setFrequency(environment.getVRHardware().getDisplayFrequency());
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settings.setFrequency(environment.getVRHardware().getDisplayFrequency());
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settings.setFullscreen(false);
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settings.setFullscreen(false);
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settings.setVSync(false); // stop vsyncing on primary monitor!
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settings.setVSync(false); // stop vsyncing on primary monitor!
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settings.setSwapBuffers(environment.isSwapBuffers());
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// TODO: Is this preventing desktop display on _ALL_ HMDs?
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if(!(getVRHardware() instanceof OculusVR)) {
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settings.setSwapBuffers(environment.isSwapBuffers());
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}
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}
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}
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// Updating application settings
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// Updating application settings
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@ -142,6 +142,13 @@ public class VRConstants {
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*/
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*/
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public static final int SETTING_VRAPI_OPENVR_LWJGL_VALUE = 3;
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public static final int SETTING_VRAPI_OPENVR_LWJGL_VALUE = 3;
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/**
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* The identifier of the LibOVR (Oculus) system.
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*
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* @see #SETTING_VRAPI
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*/
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public static final int SETTING_VRAPI_OCULUSVR_VALUE = 4;
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}
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}
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@ -7,6 +7,7 @@ import java.util.logging.Logger;
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import com.jme3.app.state.AppState;
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import com.jme3.app.state.AppState;
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import com.jme3.input.vr.OSVR;
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import com.jme3.input.vr.OSVR;
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import com.jme3.input.vr.OpenVR;
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import com.jme3.input.vr.OpenVR;
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import com.jme3.input.vr.OculusVR;
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import com.jme3.input.vr.VRAPI;
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import com.jme3.input.vr.VRAPI;
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import com.jme3.input.vr.VRBounds;
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import com.jme3.input.vr.VRBounds;
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import com.jme3.input.vr.VRInputAPI;
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import com.jme3.input.vr.VRInputAPI;
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@ -18,6 +19,7 @@ import com.jme3.util.VRGuiManager;
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import com.jme3.util.VRMouseManager;
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import com.jme3.util.VRMouseManager;
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import com.jme3.util.VRViewManager;
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import com.jme3.util.VRViewManager;
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import com.jme3.util.VRViewManagerOSVR;
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import com.jme3.util.VRViewManagerOSVR;
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import com.jme3.util.VRViewManagerOculus;
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import com.jme3.util.VRViewManagerOpenVR;
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import com.jme3.util.VRViewManagerOpenVR;
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public class VREnvironment {
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public class VREnvironment {
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@ -388,6 +390,8 @@ public class VREnvironment {
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viewmanager = new VRViewManagerOpenVR(this);
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viewmanager = new VRViewManagerOpenVR(this);
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} else if (vrBinding == VRConstants.SETTING_VRAPI_OSVR_VALUE){
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} else if (vrBinding == VRConstants.SETTING_VRAPI_OSVR_VALUE){
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viewmanager = new VRViewManagerOSVR(this);
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viewmanager = new VRViewManagerOSVR(this);
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} else if (vrBinding == VRConstants.SETTING_VRAPI_OCULUSVR_VALUE) {
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viewmanager = new VRViewManagerOculus(this);
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} else {
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} else {
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logger.severe("Cannot instanciate view manager, unknown VRAPI type: "+vrBinding);
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logger.severe("Cannot instanciate view manager, unknown VRAPI type: "+vrBinding);
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}
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}
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@ -419,6 +423,10 @@ public class VREnvironment {
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hardware = new OpenVR(this);
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hardware = new OpenVR(this);
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initialized = true;
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initialized = true;
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logger.config("Creating OpenVR wrapper [SUCCESS]");
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logger.config("Creating OpenVR wrapper [SUCCESS]");
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} else if (vrBinding == VRConstants.SETTING_VRAPI_OCULUSVR_VALUE) {
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hardware = new OculusVR(this);
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initialized = true;
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logger.config("Creating LibOVR wrapper [SUCCESS]");
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} else {
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} else {
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logger.config("Cannot create VR binding: "+vrBinding+" [FAILED]");
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logger.config("Cannot create VR binding: "+vrBinding+" [FAILED]");
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logger.log(Level.SEVERE, "Cannot initialize VR environment [FAILED]");
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logger.log(Level.SEVERE, "Cannot initialize VR environment [FAILED]");
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661
jme3-vr/src/main/java/com/jme3/input/vr/OculusVR.java
Normal file
661
jme3-vr/src/main/java/com/jme3/input/vr/OculusVR.java
Normal file
@ -0,0 +1,661 @@
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package com.jme3.input.vr;
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import com.jme3.app.VREnvironment;
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import com.jme3.math.*;
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import com.jme3.renderer.Camera;
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import com.jme3.texture.*;
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import org.lwjgl.*;
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import org.lwjgl.ovr.*;
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import java.nio.IntBuffer;
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import java.util.logging.Logger;
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import static org.lwjgl.BufferUtils.createPointerBuffer;
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import static org.lwjgl.ovr.OVR.*;
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import static org.lwjgl.ovr.OVRErrorCode.ovrSuccess;
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import static org.lwjgl.ovr.OVRUtil.ovr_Detect;
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import static org.lwjgl.system.MemoryUtil.*;
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/**
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* Oculus VR (LibOVR 1.3.0) Native support.
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* <p>
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* A few notes about the Oculus coordinate system:
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* <ul>
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* <li>Matrices should be transposed</li>
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* <li>Quaternions should be inverted<li/>
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* <li>Vectors should have their X and Z axes flipped, but apparently not Y.</li>
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* </ul>
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*
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* @author Campbell Suter <znix@znix.xyz>
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*/
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public class OculusVR implements VRAPI {
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private static final Logger LOGGER = Logger.getLogger(OculusVR.class.getName());
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private final VREnvironment environment;
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private boolean initialized;
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/**
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* Pointer to the HMD object
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*/
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private long session;
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/**
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* Information about the VR session (should the app quit, is
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* it visible or is the universal menu open, etc)
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*/
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private OVRSessionStatus sessionStatus;
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/**
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* HMD information, such as product name and manufacturer.
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*/
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private OVRHmdDesc hmdDesc;
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/**
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* The horizontal resolution of the HMD
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*/
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private int resolutionW;
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/**
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* The vertical resolution of the HMD
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*/
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private int resolutionH;
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/**
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* Field-of-view data for each eye (how many degrees from the
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* center can the user see).
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*/
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private final OVRFovPort fovPorts[] = new OVRFovPort[2];
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/**
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* Data about each eye to be rendered - in particular, the
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* offset from the center of the HMD to the eye.
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*/
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private final OVREyeRenderDesc eyeRenderDesc[] = new OVREyeRenderDesc[2];
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/**
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* Store the projections for each eye, so we don't have to malloc
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* and recalculate them each frame.
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*/
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private final OVRMatrix4f[] projections = new OVRMatrix4f[2];
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/**
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* Store the poses for each eye, relative to the HMD.
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*
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* @see #getHMDMatrixPoseLeftEye()
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*/
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private final Matrix4f[] hmdRelativeEyePoses = new Matrix4f[2];
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/**
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* Store the positions for each eye, relative to the HMD.
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*
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* @see #getHMDVectorPoseLeftEye()
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*/
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private final Vector3f[] hmdRelativeEyePositions = new Vector3f[2];
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/**
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* The current state of the tracked components (HMD, touch)
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*/
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private OVRTrackingState trackingState;
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/**
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* The position and orientation of the user's head.
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*/
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private OVRPosef headPose;
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/**
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* The state of the Touch controllers.
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*/
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private OculusVRInput input;
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// The size of the texture drawn onto the HMD
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private int textureW;
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private int textureH;
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// Layers to render into
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private PointerBuffer layers;
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private OVRLayerEyeFov layer0;
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/**
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* Chain texture set thing.
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*/
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private long chains[];
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/**
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* Frame buffers we can draw into.
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*/
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private FrameBuffer framebuffers[][];
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public OculusVR(VREnvironment environment) {
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this.environment = environment;
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}
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@Override
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public OculusVRInput getVRinput() {
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return input;
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}
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@Override
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public String getName() {
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return "OVR";
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}
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@Override
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public int getDisplayFrequency() {
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// TODO find correct frequency. I'm not sure
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// if LibOVR has a way to do that, though.
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return 60;
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}
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@Override
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public boolean initialize() {
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// Check to make sure the HMD is connected
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OVRDetectResult detect = OVRDetectResult.calloc();
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ovr_Detect(0, detect);
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boolean connected = detect.IsOculusHMDConnected();
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LOGGER.config("OVRDetectResult.IsOculusHMDConnected = " + connected);
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LOGGER.config("OVRDetectResult.IsOculusServiceRunning = " + detect.IsOculusServiceRunning());
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detect.free();
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|
if (!connected) {
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LOGGER.info("Oculus Rift not connected");
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return false;
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}
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initialized = true;
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// Set up the HMD
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OVRLogCallback callback = new OVRLogCallback() {
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@Override
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public void invoke(long userData, int level, long message) {
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LOGGER.fine("LibOVR [" + userData + "] [" + level + "] " + memASCII(message));
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}
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};
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OVRInitParams initParams = OVRInitParams.calloc();
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initParams.LogCallback(callback);
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if (ovr_Initialize(initParams) != ovrSuccess) {
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LOGGER.severe("LibOVR Init Failed");
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return false; // TODO fix memory leak - destroy() is not called
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}
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LOGGER.config("LibOVR Version " + ovr_GetVersionString());
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initParams.free();
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|
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// Get access to the HMD
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LOGGER.info("Initialize HMD Session");
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PointerBuffer pHmd = memAllocPointer(1);
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OVRGraphicsLuid luid = OVRGraphicsLuid.calloc();
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if (ovr_Create(pHmd, luid) != ovrSuccess) {
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LOGGER.severe("Failed to create HMD");
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return false; // TODO fix memory leak - destroy() is not called
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}
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session = pHmd.get(0);
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memFree(pHmd);
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luid.free();
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sessionStatus = OVRSessionStatus.calloc();
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|
|
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// Get the information about the HMD
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LOGGER.fine("Get HMD properties");
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hmdDesc = OVRHmdDesc.malloc();
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ovr_GetHmdDesc(session, hmdDesc);
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if (hmdDesc.Type() == ovrHmd_None) {
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LOGGER.warning("No HMD connected");
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return false; // TODO fix memory leak - destroy() is not called
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}
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resolutionW = hmdDesc.Resolution().w();
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resolutionH = hmdDesc.Resolution().h();
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|
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LOGGER.config("HMD Properties: "
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+ "\t Manufacturer: " + hmdDesc.ManufacturerString()
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+ "\t Product: " + hmdDesc.ProductNameString()
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||||||
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+ "\t Serial: <hidden>" // + hmdDesc.SerialNumberString() // Hidden for privacy reasons
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+ "\t Type: " + hmdDesc.Type()
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+ "\t Resolution (total): " + resolutionW + "," + resolutionH);
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if (resolutionW == 0) {
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LOGGER.severe("HMD witdth=0 : aborting");
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|
return false; // TODO fix memory leak - destroy() is not called
|
||||||
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}
|
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|
|
||||||
|
// Find the FOV for each eye
|
||||||
|
for (int eye = 0; eye < 2; eye++) {
|
||||||
|
fovPorts[eye] = hmdDesc.DefaultEyeFov(eye);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get the pose for each eye, and cache it for later.
|
||||||
|
for (int eye = 0; eye < 2; eye++) {
|
||||||
|
// Create the projection objects
|
||||||
|
projections[eye] = OVRMatrix4f.malloc();
|
||||||
|
hmdRelativeEyePoses[eye] = new Matrix4f();
|
||||||
|
hmdRelativeEyePositions[eye] = new Vector3f();
|
||||||
|
|
||||||
|
// Find the eye render information - we use this in the
|
||||||
|
// view manager for giving LibOVR it's timewarp information.
|
||||||
|
eyeRenderDesc[eye] = OVREyeRenderDesc.malloc();
|
||||||
|
ovr_GetRenderDesc(session, eye, fovPorts[eye], eyeRenderDesc[eye]);
|
||||||
|
|
||||||
|
// Get the pose of the eye
|
||||||
|
OVRPosef pose = eyeRenderDesc[eye].HmdToEyePose();
|
||||||
|
|
||||||
|
// Get the position and rotation of the eye
|
||||||
|
vecO2J(pose.Position(), hmdRelativeEyePositions[eye]);
|
||||||
|
Quaternion rotation = quatO2J(pose.Orientation(), new Quaternion());
|
||||||
|
|
||||||
|
// Put it into a matrix for the get eye pose functions
|
||||||
|
hmdRelativeEyePoses[eye].loadIdentity();
|
||||||
|
hmdRelativeEyePoses[eye].setTranslation(hmdRelativeEyePositions[eye]);
|
||||||
|
hmdRelativeEyePoses[eye].setRotationQuaternion(rotation);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Recenter the HMD. The game itself should do this too, but just in case / before they do.
|
||||||
|
reset();
|
||||||
|
|
||||||
|
// Do this so others relying on our texture size (the GUI in particular) get it correct.
|
||||||
|
findHMDTextureSize();
|
||||||
|
|
||||||
|
// Allocate the memory for the tracking state - we actually
|
||||||
|
// set it up later, but Input uses it so calloc it now.
|
||||||
|
trackingState = OVRTrackingState.calloc();
|
||||||
|
|
||||||
|
// Set up the input
|
||||||
|
input = new OculusVRInput(this, session, sessionStatus, trackingState);
|
||||||
|
|
||||||
|
// TODO find some way to get in ovrTrackingOrigin_FloorLevel
|
||||||
|
|
||||||
|
// throw new UnsupportedOperationException("Not yet implemented!");
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void updatePose() {
|
||||||
|
double ftiming = ovr_GetPredictedDisplayTime(session, 0);
|
||||||
|
ovr_GetTrackingState(session, ftiming, true, trackingState);
|
||||||
|
ovr_GetSessionStatus(session, sessionStatus);
|
||||||
|
|
||||||
|
input.updateControllerStates();
|
||||||
|
|
||||||
|
headPose = trackingState.HeadPose().ThePose();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean isInitialized() {
|
||||||
|
return initialized;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void destroy() {
|
||||||
|
// fovPorts: contents are managed by LibOVR, no need to do anything.
|
||||||
|
|
||||||
|
// Clean up the input
|
||||||
|
input.dispose();
|
||||||
|
|
||||||
|
// Check if we've set up rendering - if so, clean that up.
|
||||||
|
if (chains != null) {
|
||||||
|
// Destroy our set of huge buffer images.
|
||||||
|
for (long chain : chains) {
|
||||||
|
ovr_DestroyTextureSwapChain(session, chain);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Free up the layer
|
||||||
|
layer0.free();
|
||||||
|
|
||||||
|
// The layers array apparently takes care of itself (and crashes if we try to free it)
|
||||||
|
}
|
||||||
|
|
||||||
|
for (OVREyeRenderDesc eye : eyeRenderDesc) {
|
||||||
|
eye.free();
|
||||||
|
}
|
||||||
|
for (OVRMatrix4f projection : projections) {
|
||||||
|
projection.free();
|
||||||
|
}
|
||||||
|
|
||||||
|
hmdDesc.free();
|
||||||
|
trackingState.free();
|
||||||
|
sessionStatus.free();
|
||||||
|
|
||||||
|
// Wrap everything up
|
||||||
|
ovr_Destroy(session);
|
||||||
|
ovr_Shutdown();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void reset() {
|
||||||
|
// Reset the coordinate system - where the user's head is now is facing forwards from [0,0,0]
|
||||||
|
ovr_RecenterTrackingOrigin(session);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void getRenderSize(Vector2f store) {
|
||||||
|
if (!isInitialized()) {
|
||||||
|
throw new IllegalStateException("Cannot call getRenderSize() before initialized!");
|
||||||
|
}
|
||||||
|
store.x = textureW;
|
||||||
|
store.y = textureH;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public float getInterpupillaryDistance() {
|
||||||
|
return 0.065f; // TODO
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Quaternion getOrientation() {
|
||||||
|
return quatO2J(headPose.Orientation(), new Quaternion());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Vector3f getPosition() {
|
||||||
|
return vecO2J(headPose.Position(), new Vector3f());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void getPositionAndOrientation(Vector3f storePos, Quaternion storeRot) {
|
||||||
|
storePos.set(getPosition());
|
||||||
|
storeRot.set(getOrientation());
|
||||||
|
}
|
||||||
|
|
||||||
|
private Matrix4f calculateProjection(int eye, Camera cam) {
|
||||||
|
Matrix4f mat = new Matrix4f();
|
||||||
|
|
||||||
|
// Get LibOVR to find the correct projection
|
||||||
|
OVRUtil.ovrMatrix4f_Projection(fovPorts[eye], cam.getFrustumNear(), cam.getFrustumFar(), OVRUtil.ovrProjection_None, projections[eye]);
|
||||||
|
|
||||||
|
matrixO2J(projections[eye], mat);
|
||||||
|
|
||||||
|
return mat;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Matrix4f getHMDMatrixProjectionLeftEye(Camera cam) {
|
||||||
|
return calculateProjection(ovrEye_Left, cam);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Matrix4f getHMDMatrixProjectionRightEye(Camera cam) {
|
||||||
|
return calculateProjection(ovrEye_Right, cam);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Vector3f getHMDVectorPoseLeftEye() {
|
||||||
|
return hmdRelativeEyePositions[ovrEye_Left];
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Vector3f getHMDVectorPoseRightEye() {
|
||||||
|
return hmdRelativeEyePositions[ovrEye_Right];
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Vector3f getSeatedToAbsolutePosition() {
|
||||||
|
throw new UnsupportedOperationException();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Matrix4f getHMDMatrixPoseLeftEye() {
|
||||||
|
return hmdRelativeEyePoses[ovrEye_Left];
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Matrix4f getHMDMatrixPoseRightEye() {
|
||||||
|
return hmdRelativeEyePoses[ovrEye_Left];
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public HmdType getType() {
|
||||||
|
return HmdType.OCULUS_RIFT;
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean initVRCompositor(boolean set) {
|
||||||
|
if (!set) {
|
||||||
|
throw new UnsupportedOperationException("Cannot use LibOVR without compositor!");
|
||||||
|
}
|
||||||
|
|
||||||
|
setupLayers();
|
||||||
|
|
||||||
|
framebuffers = new FrameBuffer[2][];
|
||||||
|
for (int eye = 0; eye < 2; eye++)
|
||||||
|
setupFramebuffers(eye);
|
||||||
|
|
||||||
|
// TODO move initialization code here from VRViewManagerOculus
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void printLatencyInfoToConsole(boolean set) {
|
||||||
|
throw new UnsupportedOperationException("Not yet implemented!");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setFlipEyes(boolean set) {
|
||||||
|
throw new UnsupportedOperationException("Not yet implemented!");
|
||||||
|
}
|
||||||
|
|
||||||
|
public Void getCompositor() {
|
||||||
|
throw new UnsupportedOperationException("Not yet implemented!");
|
||||||
|
}
|
||||||
|
|
||||||
|
public Void getVRSystem() {
|
||||||
|
throw new UnsupportedOperationException("Not yet implemented!");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Rendering-type stuff
|
||||||
|
|
||||||
|
public void findHMDTextureSize() {
|
||||||
|
// Texture sizes
|
||||||
|
float pixelScaling = 1.0f; // pixelsPerDisplayPixel
|
||||||
|
|
||||||
|
OVRSizei leftTextureSize = OVRSizei.malloc();
|
||||||
|
ovr_GetFovTextureSize(session, ovrEye_Left, fovPorts[ovrEye_Left], pixelScaling, leftTextureSize);
|
||||||
|
|
||||||
|
OVRSizei rightTextureSize = OVRSizei.malloc();
|
||||||
|
ovr_GetFovTextureSize(session, ovrEye_Right, fovPorts[ovrEye_Right], pixelScaling, rightTextureSize);
|
||||||
|
|
||||||
|
if (leftTextureSize.w() != rightTextureSize.w()) {
|
||||||
|
throw new IllegalStateException("Texture sizes do not match [horizontal]");
|
||||||
|
}
|
||||||
|
if (leftTextureSize.h() != rightTextureSize.h()) {
|
||||||
|
throw new IllegalStateException("Texture sizes do not match [vertical]");
|
||||||
|
}
|
||||||
|
|
||||||
|
textureW = leftTextureSize.w();
|
||||||
|
textureH = leftTextureSize.h();
|
||||||
|
|
||||||
|
leftTextureSize.free();
|
||||||
|
rightTextureSize.free();
|
||||||
|
}
|
||||||
|
|
||||||
|
private long setupTextureChain() {
|
||||||
|
// Set up the information for the texture buffer chain thing
|
||||||
|
OVRTextureSwapChainDesc swapChainDesc = OVRTextureSwapChainDesc.calloc()
|
||||||
|
.Type(ovrTexture_2D)
|
||||||
|
.ArraySize(1)
|
||||||
|
.Format(OVR_FORMAT_R8G8B8A8_UNORM_SRGB)
|
||||||
|
.Width(textureW)
|
||||||
|
.Height(textureH)
|
||||||
|
.MipLevels(1)
|
||||||
|
.SampleCount(1)
|
||||||
|
.StaticImage(false); // ovrFalse
|
||||||
|
|
||||||
|
// Create the chain
|
||||||
|
PointerBuffer textureSetPB = createPointerBuffer(1);
|
||||||
|
if (OVRGL.ovr_CreateTextureSwapChainGL(session, swapChainDesc, textureSetPB) != ovrSuccess) {
|
||||||
|
throw new RuntimeException("Failed to create Swap Texture Set");
|
||||||
|
}
|
||||||
|
swapChainDesc.free();
|
||||||
|
|
||||||
|
return textureSetPB.get(); // TODO is this a memory leak?
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setupLayers() {
|
||||||
|
//Layers
|
||||||
|
layer0 = OVRLayerEyeFov.calloc();
|
||||||
|
layer0.Header().Type(ovrLayerType_EyeFov);
|
||||||
|
layer0.Header().Flags(ovrLayerFlag_TextureOriginAtBottomLeft);
|
||||||
|
|
||||||
|
chains = new long[2];
|
||||||
|
for (int eye = 0; eye < 2; eye++) {
|
||||||
|
long eyeChain = setupTextureChain();
|
||||||
|
chains[eye] = eyeChain;
|
||||||
|
|
||||||
|
OVRRecti viewport = OVRRecti.calloc();
|
||||||
|
viewport.Pos().x(0);
|
||||||
|
viewport.Pos().y(0);
|
||||||
|
viewport.Size().w(textureW);
|
||||||
|
viewport.Size().h(textureH);
|
||||||
|
|
||||||
|
layer0.ColorTexture(eye, eyeChain);
|
||||||
|
layer0.Viewport(eye, viewport);
|
||||||
|
layer0.Fov(eye, fovPorts[eye]);
|
||||||
|
|
||||||
|
viewport.free();
|
||||||
|
// we update pose only when we have it in the render loop
|
||||||
|
}
|
||||||
|
|
||||||
|
layers = createPointerBuffer(1);
|
||||||
|
layers.put(0, layer0);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Create a framebuffer for an eye.
|
||||||
|
*/
|
||||||
|
public void setupFramebuffers(int eye) {
|
||||||
|
// Find the chain length
|
||||||
|
IntBuffer length = BufferUtils.createIntBuffer(1);
|
||||||
|
ovr_GetTextureSwapChainLength(session, chains[eye], length);
|
||||||
|
int chainLength = length.get();
|
||||||
|
|
||||||
|
LOGGER.fine("HMD Eye #" + eye + " texture chain length: " + chainLength);
|
||||||
|
|
||||||
|
// Create the frame buffers
|
||||||
|
framebuffers[eye] = new FrameBuffer[chainLength];
|
||||||
|
for (int i = 0; i < chainLength; i++) {
|
||||||
|
// find the GL texture ID for this texture
|
||||||
|
IntBuffer textureIdB = BufferUtils.createIntBuffer(1);
|
||||||
|
OVRGL.ovr_GetTextureSwapChainBufferGL(session, chains[eye], i, textureIdB);
|
||||||
|
int textureId = textureIdB.get();
|
||||||
|
|
||||||
|
// TODO less hacky way of getting our texture into JMonkeyEngine
|
||||||
|
Image img = new Image();
|
||||||
|
img.setId(textureId);
|
||||||
|
img.setFormat(Image.Format.RGBA8);
|
||||||
|
img.setWidth(textureW);
|
||||||
|
img.setHeight(textureH);
|
||||||
|
|
||||||
|
Texture2D tex = new Texture2D(img);
|
||||||
|
|
||||||
|
FrameBuffer buffer = new FrameBuffer(textureW, textureH, 1);
|
||||||
|
buffer.setDepthBuffer(Image.Format.Depth);
|
||||||
|
buffer.setColorTexture(tex);
|
||||||
|
|
||||||
|
framebuffers[eye][i] = buffer;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// UTILITIES
|
||||||
|
// TODO move to helper class
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Copy the values from a LibOVR matrix into a jMonkeyEngine matrix.
|
||||||
|
*
|
||||||
|
* @param from The matrix to copy from.
|
||||||
|
* @param to The matrix to copy to.
|
||||||
|
* @return The {@code to} argument.
|
||||||
|
*/
|
||||||
|
public static Matrix4f matrixO2J(OVRMatrix4f from, Matrix4f to) {
|
||||||
|
to.loadIdentity(); // For the additional columns (unless I'm badly misunderstanding matricies)
|
||||||
|
|
||||||
|
for (int x = 0; x < 4; x++) {
|
||||||
|
for (int y = 0; y < 4; y++) {
|
||||||
|
float val = from.M(x + y * 4); // TODO verify this
|
||||||
|
to.set(x, y, val);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
to.transposeLocal(); // jME vs LibOVR coordinate spaces - Yay!
|
||||||
|
|
||||||
|
return to;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Copy the values from a LibOVR quaternion into a jMonkeyEngine quaternion.
|
||||||
|
*
|
||||||
|
* @param from The quaternion to copy from.
|
||||||
|
* @param to The quaternion to copy to.
|
||||||
|
* @return The {@code to} argument.
|
||||||
|
*/
|
||||||
|
public static Quaternion quatO2J(OVRQuatf from, Quaternion to) {
|
||||||
|
// jME and LibOVR do their coordinate spaces differently for rotations, so flip Y and W (thanks, jMonkeyVR).
|
||||||
|
to.set(
|
||||||
|
from.x(),
|
||||||
|
-from.y(),
|
||||||
|
from.z(),
|
||||||
|
-from.w()
|
||||||
|
);
|
||||||
|
|
||||||
|
to.normalizeLocal();
|
||||||
|
|
||||||
|
return to;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Copy the values from a LibOVR vector into a jMonkeyEngine vector.
|
||||||
|
*
|
||||||
|
* @param from The vector to copy from.
|
||||||
|
* @param to The vector to copy to.
|
||||||
|
* @return The {@code to} argument.
|
||||||
|
*/
|
||||||
|
public static Vector3f vecO2J(OVRVector3f from, Vector3f to) {
|
||||||
|
// jME and LibOVR disagree on which way X and Z is, too.
|
||||||
|
to.set(
|
||||||
|
-from.x(),
|
||||||
|
from.y(),
|
||||||
|
-from.z()
|
||||||
|
);
|
||||||
|
|
||||||
|
return to;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Getters, intended for VRViewManager.
|
||||||
|
|
||||||
|
public long getSessionPointer() {
|
||||||
|
return session;
|
||||||
|
}
|
||||||
|
|
||||||
|
public long getChain(int eye) {
|
||||||
|
return chains[eye];
|
||||||
|
}
|
||||||
|
|
||||||
|
public FrameBuffer[] getFramebuffers(int eye) {
|
||||||
|
return framebuffers[eye];
|
||||||
|
}
|
||||||
|
|
||||||
|
public PointerBuffer getLayers() {
|
||||||
|
return layers;
|
||||||
|
}
|
||||||
|
|
||||||
|
public OVRLayerEyeFov getLayer0() {
|
||||||
|
return layer0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public OVRFovPort getFovPort() {
|
||||||
|
return fovPorts[ovrEye_Left]; // TODO checking the left and right eyes match
|
||||||
|
}
|
||||||
|
|
||||||
|
public OVRPosef getHeadPose() {
|
||||||
|
return headPose;
|
||||||
|
}
|
||||||
|
|
||||||
|
public OVRPosef getEyePose(int eye) {
|
||||||
|
return eyeRenderDesc[eye].HmdToEyePose();
|
||||||
|
}
|
||||||
|
|
||||||
|
public VREnvironment getEnvironment() {
|
||||||
|
return environment;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* vim: set ts=4 softtabstop=0 sw=4 expandtab: */
|
||||||
|
|
367
jme3-vr/src/main/java/com/jme3/input/vr/OculusVRInput.java
Normal file
367
jme3-vr/src/main/java/com/jme3/input/vr/OculusVRInput.java
Normal file
@ -0,0 +1,367 @@
|
|||||||
|
package com.jme3.input.vr;
|
||||||
|
|
||||||
|
import com.jme3.app.VREnvironment;
|
||||||
|
import com.jme3.math.*;
|
||||||
|
import com.jme3.renderer.Camera;
|
||||||
|
import com.jme3.scene.Spatial;
|
||||||
|
import com.jme3.util.VRViewManagerOculus;
|
||||||
|
import org.lwjgl.ovr.*;
|
||||||
|
|
||||||
|
import static org.lwjgl.ovr.OVR.*;
|
||||||
|
|
||||||
|
public class OculusVRInput implements VRInputAPI {
|
||||||
|
// State control
|
||||||
|
private final OVRInputState inputState;
|
||||||
|
private final OVRSessionStatus sessionStatus;
|
||||||
|
private final OVRTrackingState trackingState;
|
||||||
|
private final OculusVR hardware;
|
||||||
|
private long session;
|
||||||
|
|
||||||
|
// Setup values
|
||||||
|
private float axisMultiplier = 1;
|
||||||
|
|
||||||
|
// Cached stuff
|
||||||
|
private int buttons, touch;
|
||||||
|
|
||||||
|
// Used to calculate sinceLastCall stuff
|
||||||
|
private int lastButtons, lastTouch;
|
||||||
|
private final Vector2f[][] lastAxises;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The state data (linear and angular velocity and acceleration) for each hand
|
||||||
|
*/
|
||||||
|
private OVRPoseStatef[] handStates;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The position and orientation of the Touch controllers.
|
||||||
|
*/
|
||||||
|
private OVRPosef[] handPoses;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The object forms of the tracked controllers.
|
||||||
|
*/
|
||||||
|
private final OculusController[] controllers = {
|
||||||
|
new OculusController(0),
|
||||||
|
new OculusController(1)
|
||||||
|
};
|
||||||
|
|
||||||
|
public OculusVRInput(OculusVR hardware, long session,
|
||||||
|
OVRSessionStatus sessionStatus, OVRTrackingState trackingState) {
|
||||||
|
this.hardware = hardware;
|
||||||
|
this.session = session;
|
||||||
|
this.sessionStatus = sessionStatus;
|
||||||
|
this.trackingState = trackingState;
|
||||||
|
|
||||||
|
inputState = OVRInputState.calloc();
|
||||||
|
|
||||||
|
handStates = new OVRPoseStatef[ovrHand_Count];
|
||||||
|
handPoses = new OVRPosef[handStates.length];
|
||||||
|
lastAxises = new Vector2f[handStates.length][3]; // trigger+grab+thumbstick for each hand.
|
||||||
|
}
|
||||||
|
|
||||||
|
public void dispose() {
|
||||||
|
inputState.free();
|
||||||
|
session = 0; // Crashing > undefined behaviour if this object is incorrectly accessed again.
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void updateControllerStates() {
|
||||||
|
// Handle buttons, axies
|
||||||
|
ovr_GetInputState(session, ovrControllerType_Touch, inputState);
|
||||||
|
buttons = inputState.Buttons();
|
||||||
|
touch = inputState.Touches();
|
||||||
|
|
||||||
|
// Get the touch controller poses
|
||||||
|
// TODO what if no touch controllers are available?
|
||||||
|
for (int hand = 0; hand < handPoses.length; hand++) {
|
||||||
|
handStates[hand] = trackingState.HandPoses(hand);
|
||||||
|
handPoses[hand] = handStates[hand].ThePose();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private Vector3f cv(OVRVector3f in) {
|
||||||
|
// TODO do we want to reuse vectors rather than making new ones?
|
||||||
|
// TODO OpenVRInput does this, but it will probably cause some bugs.
|
||||||
|
return OculusVR.vecO2J(in, new Vector3f()); // This also fixes the coordinate space transform issues.
|
||||||
|
}
|
||||||
|
|
||||||
|
private Vector2f cv(OVRVector2f in) {
|
||||||
|
// TODO do we want to reuse vectors rather than making new ones?
|
||||||
|
// TODO OpenVRInput does this, but it will probably cause some bugs.
|
||||||
|
return new Vector2f(in.x(), in.y());
|
||||||
|
}
|
||||||
|
|
||||||
|
private Quaternion cq(OVRQuatf in) {
|
||||||
|
// TODO do we want to reuse quaternions rather than making new ones?
|
||||||
|
// TODO OpenVRInput does this, but it will probably cause some bugs.
|
||||||
|
return OculusVR.quatO2J(in, new Quaternion()); // This also fixes the coordinate space transform issues.
|
||||||
|
}
|
||||||
|
|
||||||
|
private Vector2f axis(float input) {
|
||||||
|
// See above comments about reusing vectors
|
||||||
|
return new Vector2f(input, input);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Tracking (position, rotation, velocity, status)
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Vector3f getPosition(int index) {
|
||||||
|
return cv(handPoses[index].Position());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Vector3f getVelocity(int controllerIndex) {
|
||||||
|
return cv(handStates[controllerIndex].LinearVelocity());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Quaternion getOrientation(int index) {
|
||||||
|
return cq(handPoses[index].Orientation());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Vector3f getAngularVelocity(int controllerIndex) {
|
||||||
|
return cv(handStates[controllerIndex].AngularVelocity());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Quaternion getFinalObserverRotation(int index) {
|
||||||
|
// Copied from OpenVRInput
|
||||||
|
|
||||||
|
VREnvironment env = hardware.getEnvironment();
|
||||||
|
VRViewManagerOculus vrvm = (VRViewManagerOculus) hardware.getEnvironment().getVRViewManager();
|
||||||
|
|
||||||
|
Object obs = env.getObserver();
|
||||||
|
Quaternion tempq = new Quaternion(); // TODO move to class scope?
|
||||||
|
if (obs instanceof Camera) {
|
||||||
|
tempq.set(((Camera) obs).getRotation());
|
||||||
|
} else {
|
||||||
|
tempq.set(((Spatial) obs).getWorldRotation());
|
||||||
|
}
|
||||||
|
|
||||||
|
return tempq.multLocal(getOrientation(index));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Vector3f getFinalObserverPosition(int index) {
|
||||||
|
// Copied from OpenVRInput
|
||||||
|
|
||||||
|
VREnvironment env = hardware.getEnvironment();
|
||||||
|
VRViewManagerOculus vrvm = (VRViewManagerOculus) hardware.getEnvironment().getVRViewManager();
|
||||||
|
|
||||||
|
Object obs = env.getObserver();
|
||||||
|
Vector3f pos = getPosition(index);
|
||||||
|
if (obs instanceof Camera) {
|
||||||
|
((Camera) obs).getRotation().mult(pos, pos);
|
||||||
|
return pos.addLocal(((Camera) obs).getLocation());
|
||||||
|
} else {
|
||||||
|
((Spatial) obs).getWorldRotation().mult(pos, pos);
|
||||||
|
return pos.addLocal(((Spatial) obs).getWorldTranslation());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean isInputDeviceTracking(int index) {
|
||||||
|
int flags = trackingState.HandStatusFlags(index);
|
||||||
|
return (flags & ovrStatus_PositionTracked) != 0; // TODO do we require orientation as well?
|
||||||
|
}
|
||||||
|
|
||||||
|
// Input Getters
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Vector2f getAxis(int controllerIndex, VRInputType forAxis) {
|
||||||
|
Vector2f result = getAxisRaw(controllerIndex, forAxis);
|
||||||
|
return result == null ? null : result.multLocal(axisMultiplier);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Vector2f getAxisRaw(int controllerIndex, VRInputType forAxis) {
|
||||||
|
switch (forAxis) {
|
||||||
|
case OculusThumbstickAxis:
|
||||||
|
return cv(inputState.Thumbstick(controllerIndex));
|
||||||
|
case OculusTriggerAxis:
|
||||||
|
return axis(inputState.IndexTrigger(controllerIndex));
|
||||||
|
case OculusGripAxis:
|
||||||
|
return axis(inputState.HandTrigger(controllerIndex));
|
||||||
|
default:
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean isButtonDown(int controllerIndex, VRInputType checkButton) {
|
||||||
|
return isButtonDownForStatus(controllerIndex, checkButton, buttons, touch);
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean isButtonDownForStatus(int controllerIndex, VRInputType checkButton, int buttons, int touch) {
|
||||||
|
int buttonMask = (controllerIndex == ovrHand_Left) ? ovrButton_LMask : ovrButton_RMask;
|
||||||
|
int touchMask = (controllerIndex == ovrHand_Left) ?
|
||||||
|
(ovrTouch_LButtonMask + ovrTouch_LPoseMask) :
|
||||||
|
(ovrTouch_RButtonMask + ovrTouch_RPoseMask);
|
||||||
|
|
||||||
|
switch (checkButton) {
|
||||||
|
default:
|
||||||
|
return false;
|
||||||
|
|
||||||
|
case OculusTopButton: // Physical buttons
|
||||||
|
case OculusBottomButton:
|
||||||
|
case OculusThumbstickButton:
|
||||||
|
case OculusMenuButton:
|
||||||
|
return (buttons & buttonMask & checkButton.getValue()) != 0;
|
||||||
|
|
||||||
|
case OculusTopTouch: // Standard capacitive buttons
|
||||||
|
case OculusBottomTouch:
|
||||||
|
case OculusThumbstickTouch:
|
||||||
|
case OculusThumbrestTouch:
|
||||||
|
case OculusIndexTouch:
|
||||||
|
case OculusThumbUp: // Calculated/virtual capacitive buttons
|
||||||
|
case OculusIndexPointing:
|
||||||
|
return (touch & touchMask & checkButton.getValue()) != 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Since-last-call stuff
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void resetInputSinceLastCall() {
|
||||||
|
lastButtons = 0;
|
||||||
|
lastTouch = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean wasButtonPressedSinceLastCall(int controllerIndex, VRInputType checkButton) {
|
||||||
|
boolean wasPressed = isButtonDownForStatus(controllerIndex, checkButton, lastButtons, lastTouch);
|
||||||
|
lastButtons = buttons;
|
||||||
|
lastTouch = touch;
|
||||||
|
return !wasPressed && isButtonDown(controllerIndex, checkButton);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Vector2f getAxisDeltaSinceLastCall(int controllerIndex, VRInputType forAxis) {
|
||||||
|
int index;
|
||||||
|
switch (forAxis) {
|
||||||
|
case OculusTriggerAxis:
|
||||||
|
index = 0;
|
||||||
|
break;
|
||||||
|
case OculusGripAxis:
|
||||||
|
index = 1;
|
||||||
|
break;
|
||||||
|
case OculusThumbstickAxis:
|
||||||
|
index = 2;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2f last = lastAxises[controllerIndex][index];
|
||||||
|
if (last == null) {
|
||||||
|
last = lastAxises[controllerIndex][index] = new Vector2f();
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2f current = getAxis(controllerIndex, forAxis);
|
||||||
|
|
||||||
|
// TODO could this lead to accuracy problems?
|
||||||
|
current.subtractLocal(last);
|
||||||
|
last.addLocal(current);
|
||||||
|
|
||||||
|
return current;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Misc
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean init() {
|
||||||
|
throw new UnsupportedOperationException("Input initialized at creation time");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void updateConnectedControllers() {
|
||||||
|
throw new UnsupportedOperationException("Automatically done by LibOVR (I think?)");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public float getAxisMultiplier() {
|
||||||
|
return axisMultiplier;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setAxisMultiplier(float axisMultiplier) {
|
||||||
|
this.axisMultiplier = axisMultiplier;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void triggerHapticPulse(int controllerIndex, float seconds) {
|
||||||
|
// TODO: How do we time so we can turn the feedback off?
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean isInputFocused() {
|
||||||
|
return sessionStatus.IsVisible(); // TODO do we need HmdMounted, or is it counted in IsVisible
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Object getRawControllerState(int index) {
|
||||||
|
throw new UnsupportedOperationException("Cannot get raw controller state!");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void swapHands() {
|
||||||
|
// Do nothing.
|
||||||
|
// TODO although OSVR and OpenVR if it has more than two controllers both do nothing, shouldn't we be
|
||||||
|
// TODO throwing an exception or something?
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public int getTrackedControllerCount() {
|
||||||
|
// TODO: Shouldn't we be seeing if the user has the touch controllers first?
|
||||||
|
return 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public VRTrackedController getTrackedController(int index) {
|
||||||
|
return controllers[index];
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The object form representation of a controller.
|
||||||
|
*/
|
||||||
|
public class OculusController implements VRTrackedController {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The ID of the hand to track
|
||||||
|
*/
|
||||||
|
private int hand;
|
||||||
|
|
||||||
|
public OculusController(int hand) {
|
||||||
|
this.hand = hand;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public String getControllerName() {
|
||||||
|
return "Touch"; // TODO
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public String getControllerManufacturer() {
|
||||||
|
return "Oculus"; // TODO
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Vector3f getPosition() {
|
||||||
|
return OculusVRInput.this.getPosition(hand);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Quaternion getOrientation() {
|
||||||
|
return OculusVRInput.this.getOrientation(hand);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Matrix4f getPose() {
|
||||||
|
Matrix4f mat = new Matrix4f();
|
||||||
|
mat.setRotationQuaternion(getOrientation());
|
||||||
|
mat.setTranslation(getPosition());
|
||||||
|
return mat;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -86,7 +86,8 @@ public interface VRAPI {
|
|||||||
public boolean isInitialized();
|
public boolean isInitialized();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Reset the VR system.
|
* Reset (recenter) the VR system. The current position of the HMD is
|
||||||
|
* now considered the origin (observer+[0,0,0]).
|
||||||
*/
|
*/
|
||||||
public void reset();
|
public void reset();
|
||||||
|
|
||||||
|
@ -1,5 +1,7 @@
|
|||||||
package com.jme3.input.vr;
|
package com.jme3.input.vr;
|
||||||
|
|
||||||
|
import static org.lwjgl.ovr.OVR.*; // For the button constants
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The type of a VR input. This enumeration enables to determine which part of the VR device is involved within input callback.
|
* The type of a VR input. This enumeration enables to determine which part of the VR device is involved within input callback.
|
||||||
* @author reden - phr00t - https://github.com/phr00t
|
* @author reden - phr00t - https://github.com/phr00t
|
||||||
@ -26,7 +28,103 @@ public enum VRInputType {
|
|||||||
/**
|
/**
|
||||||
* an HTC vive menu button (about <a href="https://www.vive.com/us/support/category_howto/720435.html">Vive controller</a>).
|
* an HTC vive menu button (about <a href="https://www.vive.com/us/support/category_howto/720435.html">Vive controller</a>).
|
||||||
*/
|
*/
|
||||||
ViveMenuButton(3);
|
ViveMenuButton(3),
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The thumbstick on the Oculus Touch controllers.
|
||||||
|
*
|
||||||
|
* Unlike the Vive controllers where the touchpad is commonly used
|
||||||
|
* as a virtual DPad, you should avoid using the thumbstick for purposes
|
||||||
|
* that do not require analog input.
|
||||||
|
*/
|
||||||
|
OculusThumbstickAxis(0),
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The trigger button on the Oculus Touch controllers.
|
||||||
|
*
|
||||||
|
* This is the button under the user's index finger, and should not be used to
|
||||||
|
* pick up objects. See the
|
||||||
|
* <a href="https://developer.oculus.com/documentation/pcsdk/latest/concepts/dg-input-touch-overview/"
|
||||||
|
* >Oculus Developer</a> documentation.
|
||||||
|
*/
|
||||||
|
OculusTriggerAxis(0),
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The 'grab' button on the Oculus Touch controllers.
|
||||||
|
*
|
||||||
|
* This button should only (unless you have a compelling reason otherwise) be used to pick up objects.
|
||||||
|
*/
|
||||||
|
OculusGripAxis(0),
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The upper buttons on the Oculus Touch controllers - B on the right controller, and Y on the left.
|
||||||
|
*/
|
||||||
|
OculusTopButton(ovrButton_B | ovrButton_Y),
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The lower (not counting menu) buttons on the Oculus Touch
|
||||||
|
* controllers - A on the right controller, and X on the left.
|
||||||
|
*/
|
||||||
|
OculusBottomButton(ovrButton_A | ovrButton_X),
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The 'click' button on the Oculus Touch thumbsticks.
|
||||||
|
*/
|
||||||
|
OculusThumbstickButton(ovrButton_LThumb | ovrButton_RThumb),
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The game-usable menu button, under and to the left of the 'X' button on the left controller.
|
||||||
|
*
|
||||||
|
* Most games use this to pause - it preferably should be used for at least that purpose, and is
|
||||||
|
* uncomfortable to rest your thumb on (in games where you suddenly have to pause/open a menu).
|
||||||
|
*/
|
||||||
|
OculusMenuButton(ovrButton_Enter),
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The capacitive touch sensors on the top buttons (Y and B) of the Oculus Touch.
|
||||||
|
*/
|
||||||
|
OculusTopTouch(ovrTouch_B | ovrTouch_Y),
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The capacitive touch sensors on the lower buttons (X and A) of the Oculus Touch.
|
||||||
|
*/
|
||||||
|
OculusBottomTouch(ovrTouch_A | ovrTouch_X),
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The capacitive touch sensors on the thumbsticks of the Oculus Touch.
|
||||||
|
*/
|
||||||
|
OculusThumbstickTouch(ovrTouch_LThumb | ovrTouch_RThumb),
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The capacitive touch sensors on the thumbrests of the Oculus Touch - this is a textured pad
|
||||||
|
* on the Oculus Touch controller next to the ABXY buttons for users to reset their thumbs on.
|
||||||
|
*
|
||||||
|
* While it probably goes without saying, only use this for gesture support and do not bind game
|
||||||
|
* elements to it.
|
||||||
|
*/
|
||||||
|
OculusThumbrestTouch(ovrTouch_LThumbRest | ovrTouch_RThumbRest),
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The state of a software calculation based on the capacitive touch sensor values that determine if
|
||||||
|
* the user has lifted their thumb off the controller, and can be used for gesture support.
|
||||||
|
*
|
||||||
|
* This should be used instead of calculating this yourself based on the touch results of all the other
|
||||||
|
* parts of the controller.
|
||||||
|
*/
|
||||||
|
OculusThumbUp(ovrTouch_LThumbUp | ovrTouch_RThumbUp),
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Is the user resting their finger on the trigger of an Oculus Touch controller?
|
||||||
|
*/
|
||||||
|
OculusIndexTouch(ovrTouch_LIndexPointing | ovrTouch_RIndexPointing),
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Is the user pointing their finger forwards, as if to press a button?
|
||||||
|
*
|
||||||
|
* This is internally calculated from proximity and filtering is applied - it should be used rather
|
||||||
|
* than !OculusIndexTouch, as it will probably lead to better results.
|
||||||
|
*/
|
||||||
|
OculusIndexPointing(ovrTouch_LIndexPointing | ovrTouch_RIndexPointing);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The value that codes the input type.
|
* The value that codes the input type.
|
||||||
|
@ -129,6 +129,10 @@ public abstract class AbstractVRViewManager implements VRViewManager {
|
|||||||
return environment;
|
return environment;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void render() {
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Handles moving filters from the main view to each eye
|
* Handles moving filters from the main view to each eye
|
||||||
*/
|
*/
|
||||||
|
@ -182,6 +182,7 @@ public class VRMouseManager {
|
|||||||
}
|
}
|
||||||
|
|
||||||
Vector2f tpDelta;
|
Vector2f tpDelta;
|
||||||
|
// TODO option to use Touch joysticks
|
||||||
if( thumbstickMode ) {
|
if( thumbstickMode ) {
|
||||||
tpDelta = environment.getVRinput().getAxis(inputIndex, VRInputType.ViveTrackpadAxis);
|
tpDelta = environment.getVRinput().getAxis(inputIndex, VRInputType.ViveTrackpadAxis);
|
||||||
} else {
|
} else {
|
||||||
|
@ -150,6 +150,12 @@ public interface VRViewManager {
|
|||||||
*/
|
*/
|
||||||
public void update(float tpf);
|
public void update(float tpf);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set up the scene for rendering.
|
||||||
|
* This method should be called before any rendering takes place.
|
||||||
|
*/
|
||||||
|
public void render();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Send the rendering result as textures to the two eyes.
|
* Send the rendering result as textures to the two eyes.
|
||||||
* This method should be called after all the rendering operations
|
* This method should be called after all the rendering operations
|
||||||
|
340
jme3-vr/src/main/java/com/jme3/util/VRViewManagerOculus.java
Normal file
340
jme3-vr/src/main/java/com/jme3/util/VRViewManagerOculus.java
Normal file
@ -0,0 +1,340 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c) 2009-2017 jMonkeyEngine
|
||||||
|
* All rights reserved.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are
|
||||||
|
* met:
|
||||||
|
*
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
*
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
*
|
||||||
|
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||||
|
* may be used to endorse or promote products derived from this software
|
||||||
|
* without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
|
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||||
|
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||||
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||||
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||||
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||||
|
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||||
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
package com.jme3.util;
|
||||||
|
|
||||||
|
import com.jme3.app.VREnvironment;
|
||||||
|
import com.jme3.input.vr.OculusVR;
|
||||||
|
import com.jme3.input.vr.VRAPI;
|
||||||
|
import com.jme3.math.*;
|
||||||
|
import com.jme3.renderer.Camera;
|
||||||
|
import com.jme3.renderer.ViewPort;
|
||||||
|
import com.jme3.scene.Spatial;
|
||||||
|
import com.jme3.texture.*;
|
||||||
|
|
||||||
|
import java.nio.IntBuffer;
|
||||||
|
import java.util.Iterator;
|
||||||
|
import java.util.Objects;
|
||||||
|
import java.util.logging.Logger;
|
||||||
|
|
||||||
|
import org.lwjgl.ovr.*;
|
||||||
|
|
||||||
|
import static org.lwjgl.ovr.OVR.*;
|
||||||
|
import static org.lwjgl.ovr.OVRErrorCode.*;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A rendering system for Oculus's LibOVR API.
|
||||||
|
*
|
||||||
|
* @author Campbell Suter <znix@znix.xyz>
|
||||||
|
*/
|
||||||
|
public class VRViewManagerOculus extends AbstractVRViewManager {
|
||||||
|
|
||||||
|
private static final Logger LOG = Logger.getLogger(VRViewManagerOculus.class.getName());
|
||||||
|
|
||||||
|
private final VREnvironment environment;
|
||||||
|
private final OculusVR hardware;
|
||||||
|
|
||||||
|
// Copied from OSVR
|
||||||
|
//final & temp values for camera calculations
|
||||||
|
private final Vector3f finalPosition = new Vector3f();
|
||||||
|
private final Quaternion finalRotation = new Quaternion();
|
||||||
|
private final Vector3f hmdPos = new Vector3f();
|
||||||
|
private final Quaternion hmdRot = new Quaternion();
|
||||||
|
|
||||||
|
public VRViewManagerOculus(VREnvironment environment) {
|
||||||
|
this.environment = environment;
|
||||||
|
|
||||||
|
VRAPI hardware = environment.getVRHardware();
|
||||||
|
Objects.requireNonNull(hardware, "Attached VR Hardware cannot be null");
|
||||||
|
if (!(hardware instanceof OculusVR)) {
|
||||||
|
throw new IllegalStateException("Cannot use Oculus VR view manager on non-Oculus hardware state!");
|
||||||
|
}
|
||||||
|
|
||||||
|
this.hardware = (OculusVR) hardware;
|
||||||
|
|
||||||
|
if (!environment.compositorAllowed()) {
|
||||||
|
throw new UnsupportedOperationException("Cannot render without compositor on LibOVR");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void initialize() {
|
||||||
|
setupCamerasAndViews();
|
||||||
|
|
||||||
|
if (environment.hasTraditionalGUIOverlay()) {
|
||||||
|
|
||||||
|
environment.getVRMouseManager().initialize();
|
||||||
|
|
||||||
|
// update the pose to position the gui correctly on start
|
||||||
|
update(0f);
|
||||||
|
environment.getVRGUIManager().positionGui();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private long session() {
|
||||||
|
return hardware.getSessionPointer();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void update(float tpf) {
|
||||||
|
// TODO
|
||||||
|
|
||||||
|
hardware.updatePose();
|
||||||
|
|
||||||
|
// TODO deduplicate
|
||||||
|
if (environment == null) {
|
||||||
|
throw new IllegalStateException("This VR view manager is not attached to any VR environment.");
|
||||||
|
}
|
||||||
|
|
||||||
|
// grab the observer
|
||||||
|
Object obs = environment.getObserver();
|
||||||
|
Quaternion objRot;
|
||||||
|
Vector3f objPos;
|
||||||
|
if (obs instanceof Camera) {
|
||||||
|
objRot = ((Camera) obs).getRotation();
|
||||||
|
objPos = ((Camera) obs).getLocation();
|
||||||
|
} else {
|
||||||
|
objRot = ((Spatial) obs).getWorldRotation();
|
||||||
|
objPos = ((Spatial) obs).getWorldTranslation();
|
||||||
|
}
|
||||||
|
|
||||||
|
// update the HMD's position & orientation
|
||||||
|
hardware.getPositionAndOrientation(hmdPos, hmdRot);
|
||||||
|
if (obs != null) {
|
||||||
|
// update hmdPos based on obs rotation
|
||||||
|
finalRotation.set(objRot);
|
||||||
|
finalRotation.mult(hmdPos, hmdPos);
|
||||||
|
finalRotation.multLocal(hmdRot);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update both eye cameras
|
||||||
|
finalizeCamera(hardware.getHMDVectorPoseLeftEye(), objPos, leftCamera);
|
||||||
|
finalizeCamera(hardware.getHMDVectorPoseRightEye(), objPos, rightCamera);
|
||||||
|
|
||||||
|
// Update the main camera, so it shows the same basic view the HMD is getting
|
||||||
|
// TODO: Do this in VRAppState, so it works on all HMDs.
|
||||||
|
// I only have a Rift, so I can't test it on anything else.
|
||||||
|
if(!environment.isInstanceRendering()) { // We use the app camera as the left camera here
|
||||||
|
// TODO: Double up on rendering and use one eye, to reduce GPU load rendering the scene again.
|
||||||
|
// TODO: Snip at the image to remove the distorted corners from a very high FOV.
|
||||||
|
finalizeCamera(Vector3f.ZERO, objPos, environment.getApplication().getCamera());
|
||||||
|
}
|
||||||
|
|
||||||
|
if (environment.hasTraditionalGUIOverlay()) {
|
||||||
|
// update the mouse?
|
||||||
|
environment.getVRMouseManager().update(tpf);
|
||||||
|
|
||||||
|
// update GUI position?
|
||||||
|
if (environment.getVRGUIManager().wantsReposition || environment.getVRGUIManager().getPositioningMode() != VRGUIPositioningMode.MANUAL) {
|
||||||
|
environment.getVRGUIManager().positionGuiNow(tpf);
|
||||||
|
environment.getVRGUIManager().updateGuiQuadGeometricState();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Place the camera within the scene.
|
||||||
|
*
|
||||||
|
* @param eyePos the eye position.
|
||||||
|
* @param obsPosition the observer position.
|
||||||
|
* @param cam the camera to place.
|
||||||
|
*/
|
||||||
|
private void finalizeCamera(Vector3f eyePos, Vector3f obsPosition, Camera cam) {
|
||||||
|
finalRotation.mult(eyePos, finalPosition);
|
||||||
|
finalPosition.addLocal(hmdPos);
|
||||||
|
if (obsPosition != null) {
|
||||||
|
finalPosition.addLocal(obsPosition);
|
||||||
|
}
|
||||||
|
finalPosition.y += getHeightAdjustment();
|
||||||
|
cam.setFrame(finalPosition, finalRotation);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void render() {
|
||||||
|
|
||||||
|
// Calculate the render pose (translation/rotation) for each eye.
|
||||||
|
// LibOVR takes the difference between this and the real position of each eye at display time
|
||||||
|
// to apply AZW (timewarp).
|
||||||
|
|
||||||
|
OVRPosef.Buffer hmdToEyeOffsets = OVRPosef.calloc(2);
|
||||||
|
hmdToEyeOffsets.put(0, hardware.getEyePose(ovrEye_Left));
|
||||||
|
hmdToEyeOffsets.put(1, hardware.getEyePose(ovrEye_Right));
|
||||||
|
|
||||||
|
//calculate eye poses
|
||||||
|
OVRUtil.ovr_CalcEyePoses(hardware.getHeadPose(), hmdToEyeOffsets, hardware.getLayer0().RenderPose());
|
||||||
|
hmdToEyeOffsets.free();
|
||||||
|
|
||||||
|
for (int eye = 0; eye < 2; eye++) {
|
||||||
|
IntBuffer currentIndexB = BufferUtils.createIntBuffer(1);
|
||||||
|
ovr_GetTextureSwapChainCurrentIndex(session(), hardware.getChain(eye), currentIndexB);
|
||||||
|
int index = currentIndexB.get();
|
||||||
|
|
||||||
|
// Constantly (each frame) rotating through a series of
|
||||||
|
// frame buffers, so make sure we write into the correct one.
|
||||||
|
(eye == ovrEye_Left ? leftViewPort : rightViewPort).setOutputFrameBuffer(hardware.getFramebuffers(eye)[index]);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Now the game will render into the buffers given to us by LibOVR
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void postRender() {
|
||||||
|
// We're done with our textures now - the game is done drawing into them.
|
||||||
|
for (int eye = 0; eye < 2; eye++) {
|
||||||
|
ovr_CommitTextureSwapChain(session(), hardware.getChain(eye));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Send the result to the HMD
|
||||||
|
int result = ovr_SubmitFrame(session(), 0, null, hardware.getLayers());
|
||||||
|
if (result != ovrSuccess) {
|
||||||
|
throw new IllegalStateException("Failed to submit frame!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
*********************************************************
|
||||||
|
* Show's over, now it's just boring camera stuff etc. *
|
||||||
|
*********************************************************
|
||||||
|
*/
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set up the cameras and views for each eye and the mirror display.
|
||||||
|
*/
|
||||||
|
private void setupCamerasAndViews() {
|
||||||
|
// TODO: Use LobOVR IPD etc
|
||||||
|
if (environment != null) {
|
||||||
|
// get desired frustrum from original camera
|
||||||
|
Camera origCam = environment.getCamera();
|
||||||
|
float fFar = origCam.getFrustumFar();
|
||||||
|
float fNear = origCam.getFrustumNear();
|
||||||
|
|
||||||
|
// restore frustrum on distortion scene cam, if needed
|
||||||
|
if (environment.isInstanceRendering()) {
|
||||||
|
leftCamera = origCam;
|
||||||
|
} else {
|
||||||
|
leftCamera = origCam.clone();
|
||||||
|
}
|
||||||
|
|
||||||
|
OVRFovPort fp = hardware.getFovPort();
|
||||||
|
float hFov = fp.LeftTan() + fp.RightTan();
|
||||||
|
float vFov = fp.UpTan() + fp.DownTan();
|
||||||
|
getLeftCamera().setFrustumPerspective(hFov / FastMath.TWO_PI * 360, vFov / hFov, fNear, fFar);
|
||||||
|
|
||||||
|
prepareCameraSize(getLeftCamera(), 1f);
|
||||||
|
if (environment.getVRHardware() != null) {
|
||||||
|
getLeftCamera().setProjectionMatrix(environment.getVRHardware().getHMDMatrixProjectionLeftEye(getLeftCamera()));
|
||||||
|
}
|
||||||
|
//org.lwjgl.opengl.GL11.glEnable(org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_SRGB);
|
||||||
|
|
||||||
|
if (!environment.isInstanceRendering()) {
|
||||||
|
leftViewPort = setupViewBuffers(getLeftCamera(), LEFT_VIEW_NAME);
|
||||||
|
rightCamera = getLeftCamera().clone();
|
||||||
|
if (environment.getVRHardware() != null) {
|
||||||
|
getRightCamera().setProjectionMatrix(environment.getVRHardware().getHMDMatrixProjectionRightEye(getRightCamera()));
|
||||||
|
}
|
||||||
|
rightViewPort = setupViewBuffers(getRightCamera(), RIGHT_VIEW_NAME);
|
||||||
|
} else if (environment.getApplication() != null) {
|
||||||
|
throw new UnsupportedOperationException("Not yet implemented!");
|
||||||
|
} else {
|
||||||
|
throw new IllegalStateException("This VR environment is not attached to any application.");
|
||||||
|
}
|
||||||
|
|
||||||
|
// setup gui
|
||||||
|
environment.getVRGUIManager().setupGui(getLeftCamera(), getRightCamera(), getLeftViewPort(), getRightViewPort());
|
||||||
|
} else {
|
||||||
|
throw new IllegalStateException("This VR view manager is not attached to any VR environment.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void prepareCameraSize(Camera cam, float xMult) {
|
||||||
|
// TODO this function is identical to that in VRViewManagerOpenVR; merge the two.
|
||||||
|
if (environment != null) {
|
||||||
|
if (environment.getApplication() != null) {
|
||||||
|
Vector2f size = new Vector2f();
|
||||||
|
VRAPI vrhmd = environment.getVRHardware();
|
||||||
|
|
||||||
|
if (vrhmd == null) {
|
||||||
|
size.x = 1280f;
|
||||||
|
size.y = 720f;
|
||||||
|
} else {
|
||||||
|
vrhmd.getRenderSize(size);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (size.x < environment.getApplication().getContext().getSettings().getWidth()) {
|
||||||
|
size.x = environment.getApplication().getContext().getSettings().getWidth();
|
||||||
|
}
|
||||||
|
if (size.y < environment.getApplication().getContext().getSettings().getHeight()) {
|
||||||
|
size.y = environment.getApplication().getContext().getSettings().getHeight();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (environment.isInstanceRendering()) {
|
||||||
|
size.x *= 2f;
|
||||||
|
}
|
||||||
|
|
||||||
|
// other adjustments
|
||||||
|
size.x *= xMult;
|
||||||
|
size.x *= getResolutionMuliplier();
|
||||||
|
size.y *= getResolutionMuliplier();
|
||||||
|
|
||||||
|
if (cam.getWidth() != size.x || cam.getHeight() != size.y) {
|
||||||
|
cam.resize((int) size.x, (int) size.y, false);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
throw new IllegalStateException("This VR environment is not attached to any application.");
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
throw new IllegalStateException("This VR view manager is not attached to any VR environment.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private ViewPort setupViewBuffers(Camera cam, String viewName) {
|
||||||
|
// TODO this function is identical to that in VRViewManagerOpenVR; merge the two.
|
||||||
|
if (environment != null) {
|
||||||
|
if (environment.getApplication() != null) {
|
||||||
|
ViewPort viewPort = environment.getApplication().getRenderManager().createPreView(viewName, cam);
|
||||||
|
viewPort.setClearFlags(true, true, true);
|
||||||
|
viewPort.setBackgroundColor(ColorRGBA.Black);
|
||||||
|
|
||||||
|
Iterator<Spatial> spatialIter = environment.getApplication().getViewPort().getScenes().iterator();
|
||||||
|
while (spatialIter.hasNext()) {
|
||||||
|
viewPort.attachScene(spatialIter.next());
|
||||||
|
}
|
||||||
|
|
||||||
|
// The viewbuffer to render into will be set during prerender.
|
||||||
|
return viewPort;
|
||||||
|
} else {
|
||||||
|
throw new IllegalStateException("This VR environment is not attached to any application.");
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
throw new IllegalStateException("This VR view manager is not attached to any VR environment.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Loading…
x
Reference in New Issue
Block a user