Deprecate TechniqueDef.isUsingShaders(). Do not use it anywhere in the engine.

experimental
shadowislord 10 years ago
parent a7517c17c0
commit c212fab37a
  1. 2
      jme3-core/src/tools/java/jme3tools/shadercheck/ShaderCheck.java

@ -36,7 +36,6 @@ public class ShaderCheck {
private static void checkMatDef(String matdefName){ private static void checkMatDef(String matdefName){
MaterialDef def = (MaterialDef) assetManager.loadAsset(matdefName); MaterialDef def = (MaterialDef) assetManager.loadAsset(matdefName);
for (TechniqueDef techDef : def.getDefaultTechniques()){ for (TechniqueDef techDef : def.getDefaultTechniques()){
if (techDef.isUsingShaders()){
DefineList dl = new DefineList(); DefineList dl = new DefineList();
dl.addFrom(techDef.getShaderPresetDefines()); dl.addFrom(techDef.getShaderPresetDefines());
ShaderKey shaderKey = new ShaderKey(techDef.getVertexShaderName(), ShaderKey shaderKey = new ShaderKey(techDef.getVertexShaderName(),
@ -55,7 +54,6 @@ public class ShaderCheck {
} }
} }
} }
}
public static void main(String[] args){ public static void main(String[] args){
Logger.getLogger(MaterialDef.class.getName()).setLevel(Level.OFF); Logger.getLogger(MaterialDef.class.getName()).setLevel(Level.OFF);

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