clear RF_CHILD_LIGHTLIST even when there are no children
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a400cb1c58
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@ -177,13 +177,13 @@ public class Node extends Spatial implements Savable {
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updateWorldTransforms();
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updateWorldTransforms();
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}
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}
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refreshFlags &= ~RF_CHILD_LIGHTLIST;
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if (!children.isEmpty()) {
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if (!children.isEmpty()) {
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// the important part- make sure child geometric state is refreshed
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// the important part- make sure child geometric state is refreshed
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// first before updating own world bound. This saves
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// first before updating own world bound. This saves
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// a round-trip later on.
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// a round-trip later on.
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// NOTE 9/19/09
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// NOTE 9/19/09
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// Although it does save a round trip,
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// Although it does save a round trip,
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refreshFlags &= ~RF_CHILD_LIGHTLIST;
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for (Spatial child : children.getArray()) {
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for (Spatial child : children.getArray()) {
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child.updateGeometricState();
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child.updateGeometricState();
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}
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}
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