* Reverted normen's confusion

* TGA loader now properly fails on grayscale formats

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7848 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
sha..rd 14 years ago
parent 7cc3592f0f
commit bf72c7975b
  1. 337
      engine/src/bullet/com/jme3/bullet/collision/shapes/GImpactCollisionShape.java
  2. 291
      engine/src/bullet/com/jme3/bullet/collision/shapes/HeightfieldCollisionShape.java
  3. 197
      engine/src/bullet/com/jme3/bullet/collision/shapes/HullCollisionShape.java
  4. 321
      engine/src/bullet/com/jme3/bullet/collision/shapes/MeshCollisionShape.java
  5. 154
      engine/src/bullet/com/jme3/bullet/util/NativeMeshUtil.java
  6. 6
      engine/src/core-plugins/com/jme3/texture/plugins/TGALoader.java

@ -1,168 +1,169 @@
/* /*
* Copyright (c) 2009-2010 jMonkeyEngine * Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are * modification, are permitted provided that the following conditions are
* met: * met:
* *
* * Redistributions of source code must retain the above copyright * * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer. * notice, this list of conditions and the following disclaimer.
* *
* * Redistributions in binary form must reproduce the above copyright * * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the * notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution. * documentation and/or other materials provided with the distribution.
* *
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software * may be used to endorse or promote products derived from this software
* without specific prior written permission. * without specific prior written permission.
* *
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
package com.jme3.bullet.collision.shapes; package com.jme3.bullet.collision.shapes;
import com.jme3.export.JmeExporter; import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter; import com.jme3.export.JmeImporter;
import com.jme3.scene.Mesh; import com.jme3.scene.Mesh;
import com.jme3.bullet.util.NativeMeshUtil; import com.jme3.bullet.util.NativeMeshUtil;
import com.jme3.export.InputCapsule; import com.jme3.export.InputCapsule;
import com.jme3.export.OutputCapsule; import com.jme3.export.OutputCapsule;
import com.jme3.scene.VertexBuffer.Type; import com.jme3.scene.VertexBuffer.Type;
import com.jme3.scene.mesh.IndexBuffer; import com.jme3.scene.mesh.IndexBuffer;
import java.io.IOException; import com.jme3.util.BufferUtils;
import java.nio.ByteBuffer; import java.io.IOException;
import java.nio.ByteOrder; import java.nio.ByteBuffer;
import java.nio.FloatBuffer; import java.nio.ByteOrder;
import java.util.logging.Level; import java.nio.FloatBuffer;
import java.util.logging.Logger; import java.util.logging.Level;
import java.util.logging.Logger;
/**
* Basic mesh collision shape /**
* @author normenhansen * Basic mesh collision shape
*/ * @author normenhansen
public class GImpactCollisionShape extends CollisionShape { */
public class GImpactCollisionShape extends CollisionShape {
// protected Vector3f worldScale;
protected int numVertices, numTriangles, vertexStride, triangleIndexStride; // protected Vector3f worldScale;
protected ByteBuffer triangleIndexBase, vertexBase; protected int numVertices, numTriangles, vertexStride, triangleIndexStride;
protected long meshId = 0; protected ByteBuffer triangleIndexBase, vertexBase;
// protected IndexedMesh bulletMesh; protected long meshId = 0;
// protected IndexedMesh bulletMesh;
public GImpactCollisionShape() {
} public GImpactCollisionShape() {
}
/**
* creates a collision shape from the given Mesh /**
* @param mesh the Mesh to use * creates a collision shape from the given Mesh
*/ * @param mesh the Mesh to use
public GImpactCollisionShape(Mesh mesh) { */
createCollisionMesh(mesh); public GImpactCollisionShape(Mesh mesh) {
} createCollisionMesh(mesh);
}
private void createCollisionMesh(Mesh mesh) {
triangleIndexBase = ByteBuffer.allocateDirect(mesh.getTriangleCount() * 3 * 4).order(ByteOrder.nativeOrder()); private void createCollisionMesh(Mesh mesh) {
vertexBase = ByteBuffer.allocateDirect(mesh.getVertexCount() * 3 * 4).order(ByteOrder.nativeOrder()); triangleIndexBase = BufferUtils.createByteBuffer(mesh.getTriangleCount() * 3 * 4);
// triangleIndexBase = ByteBuffer.allocate(mesh.getTriangleCount() * 3 * 4); vertexBase = BufferUtils.createByteBuffer(mesh.getVertexCount() * 3 * 4);
// vertexBase = ByteBuffer.allocate(mesh.getVertexCount() * 3 * 4); // triangleIndexBase = ByteBuffer.allocate(mesh.getTriangleCount() * 3 * 4);
numVertices = mesh.getVertexCount(); // vertexBase = ByteBuffer.allocate(mesh.getVertexCount() * 3 * 4);
vertexStride = 12; //3 verts * 4 bytes per. numVertices = mesh.getVertexCount();
numTriangles = mesh.getTriangleCount(); vertexStride = 12; //3 verts * 4 bytes per.
triangleIndexStride = 12; //3 index entries * 4 bytes each. numTriangles = mesh.getTriangleCount();
triangleIndexStride = 12; //3 index entries * 4 bytes each.
IndexBuffer indices = mesh.getIndexBuffer();
FloatBuffer vertices = mesh.getFloatBuffer(Type.Position); IndexBuffer indices = mesh.getIndexBuffer();
vertices.rewind(); FloatBuffer vertices = mesh.getFloatBuffer(Type.Position);
vertices.rewind();
int verticesLength = mesh.getVertexCount() * 3;
for (int i = 0; i < verticesLength; i++) { int verticesLength = mesh.getVertexCount() * 3;
float tempFloat = vertices.get(); for (int i = 0; i < verticesLength; i++) {
vertexBase.putFloat(tempFloat); float tempFloat = vertices.get();
} vertexBase.putFloat(tempFloat);
}
int indicesLength = mesh.getTriangleCount() * 3;
for (int i = 0; i < indicesLength; i++) { int indicesLength = mesh.getTriangleCount() * 3;
triangleIndexBase.putInt(indices.get(i)); for (int i = 0; i < indicesLength; i++) {
} triangleIndexBase.putInt(indices.get(i));
vertices.rewind(); }
vertices.clear(); vertices.rewind();
vertices.clear();
createShape();
} createShape();
}
// /**
// * creates a jme mesh from the collision shape, only needed for debugging // /**
// */ // * creates a jme mesh from the collision shape, only needed for debugging
// public Mesh createJmeMesh() { // */
// return Converter.convert(bulletMesh); // public Mesh createJmeMesh() {
// } // return Converter.convert(bulletMesh);
public void write(JmeExporter ex) throws IOException { // }
super.write(ex); public void write(JmeExporter ex) throws IOException {
OutputCapsule capsule = ex.getCapsule(this); super.write(ex);
// capsule.write(worldScale, "worldScale", new Vector3f(1, 1, 1)); OutputCapsule capsule = ex.getCapsule(this);
capsule.write(numVertices, "numVertices", 0); // capsule.write(worldScale, "worldScale", new Vector3f(1, 1, 1));
capsule.write(numTriangles, "numTriangles", 0); capsule.write(numVertices, "numVertices", 0);
capsule.write(vertexStride, "vertexStride", 0); capsule.write(numTriangles, "numTriangles", 0);
capsule.write(triangleIndexStride, "triangleIndexStride", 0); capsule.write(vertexStride, "vertexStride", 0);
capsule.write(triangleIndexStride, "triangleIndexStride", 0);
capsule.write(triangleIndexBase.array(), "triangleIndexBase", new byte[0]);
capsule.write(vertexBase.array(), "vertexBase", new byte[0]); capsule.write(triangleIndexBase.array(), "triangleIndexBase", new byte[0]);
} capsule.write(vertexBase.array(), "vertexBase", new byte[0]);
}
public void read(JmeImporter im) throws IOException {
super.read(im); public void read(JmeImporter im) throws IOException {
InputCapsule capsule = im.getCapsule(this); super.read(im);
// worldScale = (Vector3f) capsule.readSavable("worldScale", new Vector3f(1, 1, 1)); InputCapsule capsule = im.getCapsule(this);
numVertices = capsule.readInt("numVertices", 0); // worldScale = (Vector3f) capsule.readSavable("worldScale", new Vector3f(1, 1, 1));
numTriangles = capsule.readInt("numTriangles", 0); numVertices = capsule.readInt("numVertices", 0);
vertexStride = capsule.readInt("vertexStride", 0); numTriangles = capsule.readInt("numTriangles", 0);
triangleIndexStride = capsule.readInt("triangleIndexStride", 0); vertexStride = capsule.readInt("vertexStride", 0);
triangleIndexStride = capsule.readInt("triangleIndexStride", 0);
triangleIndexBase = ByteBuffer.wrap(capsule.readByteArray("triangleIndexBase", new byte[0]));
vertexBase = ByteBuffer.wrap(capsule.readByteArray("vertexBase", new byte[0])); triangleIndexBase = ByteBuffer.wrap(capsule.readByteArray("triangleIndexBase", new byte[0]));
createShape(); vertexBase = ByteBuffer.wrap(capsule.readByteArray("vertexBase", new byte[0]));
} createShape();
}
protected void createShape() {
// bulletMesh = new IndexedMesh(); protected void createShape() {
// bulletMesh.numVertices = numVertices; // bulletMesh = new IndexedMesh();
// bulletMesh.numTriangles = numTriangles; // bulletMesh.numVertices = numVertices;
// bulletMesh.vertexStride = vertexStride; // bulletMesh.numTriangles = numTriangles;
// bulletMesh.triangleIndexStride = triangleIndexStride; // bulletMesh.vertexStride = vertexStride;
// bulletMesh.triangleIndexBase = triangleIndexBase; // bulletMesh.triangleIndexStride = triangleIndexStride;
// bulletMesh.vertexBase = vertexBase; // bulletMesh.triangleIndexBase = triangleIndexBase;
// bulletMesh.triangleIndexBase = triangleIndexBase; // bulletMesh.vertexBase = vertexBase;
// TriangleIndexVertexArray tiv = new TriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride); // bulletMesh.triangleIndexBase = triangleIndexBase;
// objectId = new GImpactMeshShape(tiv); // TriangleIndexVertexArray tiv = new TriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride);
// objectId.setLocalScaling(Converter.convert(worldScale)); // objectId = new GImpactMeshShape(tiv);
// ((GImpactMeshShape)objectId).updateBound(); // objectId.setLocalScaling(Converter.convert(worldScale));
// objectId.setLocalScaling(Converter.convert(getScale())); // ((GImpactMeshShape)objectId).updateBound();
// objectId.setMargin(margin); // objectId.setLocalScaling(Converter.convert(getScale()));
meshId = NativeMeshUtil.createTriangleIndexVertexArray(triangleIndexBase, vertexBase, numTriangles, numVertices, vertexStride, triangleIndexStride); // objectId.setMargin(margin);
Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Mesh {0}", Long.toHexString(meshId)); meshId = NativeMeshUtil.createTriangleIndexVertexArray(triangleIndexBase, vertexBase, numTriangles, numVertices, vertexStride, triangleIndexStride);
objectId = createShape(meshId); Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Mesh {0}", Long.toHexString(meshId));
Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Shape {0}", Long.toHexString(objectId)); objectId = createShape(meshId);
setScale(scale); Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Shape {0}", Long.toHexString(objectId));
setMargin(margin); setScale(scale);
} setMargin(margin);
}
private native long createShape(long meshId);
private native long createShape(long meshId);
@Override
protected void finalize() throws Throwable { @Override
super.finalize(); protected void finalize() throws Throwable {
Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Finalizing Mesh {0}", Long.toHexString(meshId)); super.finalize();
finalizeNative(meshId); Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Finalizing Mesh {0}", Long.toHexString(meshId));
} finalizeNative(meshId);
}
private native void finalizeNative(long objectId);
} private native void finalizeNative(long objectId);
}

@ -1,145 +1,146 @@
/* /*
* To change this template, choose Tools | Templates * To change this template, choose Tools | Templates
* and open the template in the editor. * and open the template in the editor.
*/ */
package com.jme3.bullet.collision.shapes; package com.jme3.bullet.collision.shapes;
import com.jme3.export.InputCapsule; import com.jme3.export.InputCapsule;
import com.jme3.export.JmeExporter; import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter; import com.jme3.export.JmeImporter;
import com.jme3.export.OutputCapsule; import com.jme3.export.OutputCapsule;
import com.jme3.math.FastMath; import com.jme3.math.FastMath;
import com.jme3.math.Vector3f; import com.jme3.math.Vector3f;
import com.jme3.scene.Mesh; import com.jme3.scene.Mesh;
import java.io.IOException; import com.jme3.util.BufferUtils;
import java.nio.ByteBuffer; import java.io.IOException;
import java.nio.ByteOrder; import java.nio.ByteBuffer;
import java.util.logging.Level; import java.nio.ByteOrder;
import java.util.logging.Logger; import java.util.logging.Level;
import java.util.logging.Logger;
/**
* Uses Bullet Physics Heightfield terrain collision system. This is MUCH faster /**
* than using a regular mesh. * Uses Bullet Physics Heightfield terrain collision system. This is MUCH faster
* There are a couple tricks though: * than using a regular mesh.
* -No rotation or translation is supported. * There are a couple tricks though:
* -The collision bbox must be centered around 0,0,0 with the height above and below the y-axis being * -No rotation or translation is supported.
* equal on either side. If not, the whole collision box is shifted vertically and things don't collide * -The collision bbox must be centered around 0,0,0 with the height above and below the y-axis being
* as they should. * equal on either side. If not, the whole collision box is shifted vertically and things don't collide
* * as they should.
* @author Brent Owens *
*/ * @author Brent Owens
public class HeightfieldCollisionShape extends CollisionShape { */
public class HeightfieldCollisionShape extends CollisionShape {
protected int heightStickWidth;
protected int heightStickLength; protected int heightStickWidth;
protected float[] heightfieldData; protected int heightStickLength;
protected float heightScale; protected float[] heightfieldData;
protected float minHeight; protected float heightScale;
protected float maxHeight; protected float minHeight;
protected int upAxis; protected float maxHeight;
protected boolean flipQuadEdges; protected int upAxis;
protected ByteBuffer bbuf; protected boolean flipQuadEdges;
// protected FloatBuffer fbuf; protected ByteBuffer bbuf;
// protected FloatBuffer fbuf;
public HeightfieldCollisionShape() {
} public HeightfieldCollisionShape() {
}
public HeightfieldCollisionShape(float[] heightmap) {
createCollisionHeightfield(heightmap, Vector3f.UNIT_XYZ); public HeightfieldCollisionShape(float[] heightmap) {
} createCollisionHeightfield(heightmap, Vector3f.UNIT_XYZ);
}
public HeightfieldCollisionShape(float[] heightmap, Vector3f scale) {
createCollisionHeightfield(heightmap, scale); public HeightfieldCollisionShape(float[] heightmap, Vector3f scale) {
} createCollisionHeightfield(heightmap, scale);
}
protected void createCollisionHeightfield(float[] heightmap, Vector3f worldScale) {
this.scale = worldScale; protected void createCollisionHeightfield(float[] heightmap, Vector3f worldScale) {
this.heightScale = 1;//don't change away from 1, we use worldScale instead to scale this.scale = worldScale;
this.heightScale = 1;//don't change away from 1, we use worldScale instead to scale
this.heightfieldData = heightmap;
this.heightfieldData = heightmap;
float min = heightfieldData[0];
float max = heightfieldData[0]; float min = heightfieldData[0];
// calculate min and max height float max = heightfieldData[0];
for (int i = 0; i < heightfieldData.length; i++) { // calculate min and max height
if (heightfieldData[i] < min) { for (int i = 0; i < heightfieldData.length; i++) {
min = heightfieldData[i]; if (heightfieldData[i] < min) {
} min = heightfieldData[i];
if (heightfieldData[i] > max) { }
max = heightfieldData[i]; if (heightfieldData[i] > max) {
} max = heightfieldData[i];
} }
// we need to center the terrain collision box at 0,0,0 for BulletPhysics. And to do that we need to set the }
// min and max height to be equal on either side of the y axis, otherwise it gets shifted and collision is incorrect. // we need to center the terrain collision box at 0,0,0 for BulletPhysics. And to do that we need to set the
if (max < 0) { // min and max height to be equal on either side of the y axis, otherwise it gets shifted and collision is incorrect.
max = -min; if (max < 0) {
} else { max = -min;
if (Math.abs(max) > Math.abs(min)) { } else {
min = -max; if (Math.abs(max) > Math.abs(min)) {
} else { min = -max;
max = -min; } else {
} max = -min;
} }
this.minHeight = min; }
this.maxHeight = max; this.minHeight = min;
this.maxHeight = max;
this.upAxis = 1;
this.flipQuadEdges = false; this.upAxis = 1;
this.flipQuadEdges = false;
heightStickWidth = (int) FastMath.sqrt(heightfieldData.length);
heightStickLength = heightStickWidth; heightStickWidth = (int) FastMath.sqrt(heightfieldData.length);
heightStickLength = heightStickWidth;
createShape();
} createShape();
}
protected void createShape() {
bbuf = ByteBuffer.allocateDirect(heightfieldData.length * 4).order(ByteOrder.nativeOrder()); protected void createShape() {
// fbuf = bbuf.asFloatBuffer();//FloatBuffer.wrap(heightfieldData); bbuf = BufferUtils.createByteBuffer(heightfieldData.length * 4);
// fbuf.rewind(); // fbuf = bbuf.asFloatBuffer();//FloatBuffer.wrap(heightfieldData);
// fbuf.put(heightfieldData); // fbuf.rewind();
for (int i = 0; i < heightfieldData.length; i++) { // fbuf.put(heightfieldData);
float f = heightfieldData[i]; for (int i = 0; i < heightfieldData.length; i++) {
bbuf.putFloat(f); float f = heightfieldData[i];
} bbuf.putFloat(f);
// fbuf.rewind(); }
objectId = createShape(heightStickWidth, heightStickLength, bbuf, heightScale, minHeight, maxHeight, upAxis, flipQuadEdges); // fbuf.rewind();
Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Shape {0}", Long.toHexString(objectId)); objectId = createShape(heightStickWidth, heightStickLength, bbuf, heightScale, minHeight, maxHeight, upAxis, flipQuadEdges);
setScale(scale); Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Shape {0}", Long.toHexString(objectId));
setMargin(margin); setScale(scale);
} setMargin(margin);
}
private native long createShape(int heightStickWidth, int heightStickLength, ByteBuffer heightfieldData, float heightScale, float minHeight, float maxHeight, int upAxis, boolean flipQuadEdges);
private native long createShape(int heightStickWidth, int heightStickLength, ByteBuffer heightfieldData, float heightScale, float minHeight, float maxHeight, int upAxis, boolean flipQuadEdges);
public Mesh createJmeMesh() {
//TODO return Converter.convert(bulletMesh); public Mesh createJmeMesh() {
return null; //TODO return Converter.convert(bulletMesh);
} return null;
}
public void write(JmeExporter ex) throws IOException {
super.write(ex); public void write(JmeExporter ex) throws IOException {
OutputCapsule capsule = ex.getCapsule(this); super.write(ex);
capsule.write(heightStickWidth, "heightStickWidth", 0); OutputCapsule capsule = ex.getCapsule(this);
capsule.write(heightStickLength, "heightStickLength", 0); capsule.write(heightStickWidth, "heightStickWidth", 0);
capsule.write(heightScale, "heightScale", 0); capsule.write(heightStickLength, "heightStickLength", 0);
capsule.write(minHeight, "minHeight", 0); capsule.write(heightScale, "heightScale", 0);
capsule.write(maxHeight, "maxHeight", 0); capsule.write(minHeight, "minHeight", 0);
capsule.write(upAxis, "upAxis", 1); capsule.write(maxHeight, "maxHeight", 0);
capsule.write(heightfieldData, "heightfieldData", new float[0]); capsule.write(upAxis, "upAxis", 1);
capsule.write(flipQuadEdges, "flipQuadEdges", false); capsule.write(heightfieldData, "heightfieldData", new float[0]);
} capsule.write(flipQuadEdges, "flipQuadEdges", false);
}
public void read(JmeImporter im) throws IOException {
super.read(im); public void read(JmeImporter im) throws IOException {
InputCapsule capsule = im.getCapsule(this); super.read(im);
heightStickWidth = capsule.readInt("heightStickWidth", 0); InputCapsule capsule = im.getCapsule(this);
heightStickLength = capsule.readInt("heightStickLength", 0); heightStickWidth = capsule.readInt("heightStickWidth", 0);
heightScale = capsule.readFloat("heightScale", 0); heightStickLength = capsule.readInt("heightStickLength", 0);
minHeight = capsule.readFloat("minHeight", 0); heightScale = capsule.readFloat("heightScale", 0);
maxHeight = capsule.readFloat("maxHeight", 0); minHeight = capsule.readFloat("minHeight", 0);
upAxis = capsule.readInt("upAxis", 1); maxHeight = capsule.readFloat("maxHeight", 0);
heightfieldData = capsule.readFloatArray("heightfieldData", new float[0]); upAxis = capsule.readInt("upAxis", 1);
flipQuadEdges = capsule.readBoolean("flipQuadEdges", false); heightfieldData = capsule.readFloatArray("heightfieldData", new float[0]);
createShape(); flipQuadEdges = capsule.readBoolean("flipQuadEdges", false);
} createShape();
} }
}

@ -1,98 +1,99 @@
package com.jme3.bullet.collision.shapes; package com.jme3.bullet.collision.shapes;
import java.nio.FloatBuffer; import java.nio.FloatBuffer;
import com.jme3.export.InputCapsule; import com.jme3.export.InputCapsule;
import com.jme3.export.JmeExporter; import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter; import com.jme3.export.JmeImporter;
import com.jme3.export.OutputCapsule; import com.jme3.export.OutputCapsule;
import com.jme3.scene.Mesh; import com.jme3.scene.Mesh;
import com.jme3.scene.VertexBuffer.Type; import com.jme3.scene.VertexBuffer.Type;
import java.io.IOException; import com.jme3.util.BufferUtils;
import java.nio.ByteBuffer; import java.io.IOException;
import java.nio.ByteOrder; import java.nio.ByteBuffer;
import java.util.logging.Level; import java.nio.ByteOrder;
import java.util.logging.Logger; import java.util.logging.Level;
import java.util.logging.Logger;
public class HullCollisionShape extends CollisionShape {
public class HullCollisionShape extends CollisionShape {
private float[] points;
// protected FloatBuffer fbuf; private float[] points;
// protected FloatBuffer fbuf;
public HullCollisionShape() {
} public HullCollisionShape() {
}
public HullCollisionShape(Mesh mesh) {
this.points = getPoints(mesh); public HullCollisionShape(Mesh mesh) {
createShape(); this.points = getPoints(mesh);
} createShape();
}
public HullCollisionShape(float[] points) {
this.points = points; public HullCollisionShape(float[] points) {
createShape(); this.points = points;
} createShape();
}
@Override
public void write(JmeExporter ex) throws IOException { @Override
super.write(ex); public void write(JmeExporter ex) throws IOException {
super.write(ex);
OutputCapsule capsule = ex.getCapsule(this);
capsule.write(points, "points", null); OutputCapsule capsule = ex.getCapsule(this);
} capsule.write(points, "points", null);
}
@Override
public void read(JmeImporter im) throws IOException { @Override
super.read(im); public void read(JmeImporter im) throws IOException {
InputCapsule capsule = im.getCapsule(this); super.read(im);
InputCapsule capsule = im.getCapsule(this);
// for backwards compatability
Mesh mesh = (Mesh) capsule.readSavable("hullMesh", null); // for backwards compatability
if (mesh != null) { Mesh mesh = (Mesh) capsule.readSavable("hullMesh", null);
this.points = getPoints(mesh); if (mesh != null) {
} else { this.points = getPoints(mesh);
this.points = capsule.readFloatArray("points", null); } else {
this.points = capsule.readFloatArray("points", null);
}
// fbuf = ByteBuffer.allocateDirect(points.length * 4).asFloatBuffer(); }
// fbuf.put(points); // fbuf = ByteBuffer.allocateDirect(points.length * 4).asFloatBuffer();
// fbuf = FloatBuffer.wrap(points).order(ByteOrder.nativeOrder()).asFloatBuffer(); // fbuf.put(points);
createShape(); // fbuf = FloatBuffer.wrap(points).order(ByteOrder.nativeOrder()).asFloatBuffer();
} createShape();
}
protected void createShape() {
// ObjectArrayList<Vector3f> pointList = new ObjectArrayList<Vector3f>(); protected void createShape() {
// for (int i = 0; i < points.length; i += 3) { // ObjectArrayList<Vector3f> pointList = new ObjectArrayList<Vector3f>();
// pointList.add(new Vector3f(points[i], points[i + 1], points[i + 2])); // for (int i = 0; i < points.length; i += 3) {
// } // pointList.add(new Vector3f(points[i], points[i + 1], points[i + 2]));
// objectId = new ConvexHullShape(pointList); // }
// objectId.setLocalScaling(Converter.convert(getScale())); // objectId = new ConvexHullShape(pointList);
// objectId.setMargin(margin); // objectId.setLocalScaling(Converter.convert(getScale()));
ByteBuffer bbuf=ByteBuffer.allocateDirect(points.length * 4).order(ByteOrder.nativeOrder()); // objectId.setMargin(margin);
// fbuf = bbuf.asFloatBuffer(); ByteBuffer bbuf=BufferUtils.createByteBuffer(points.length * 4);
// fbuf.rewind(); // fbuf = bbuf.asFloatBuffer();
// fbuf.put(points); // fbuf.rewind();
for (int i = 0; i < points.length; i++) { // fbuf.put(points);
float f = points[i]; for (int i = 0; i < points.length; i++) {
bbuf.putFloat(f); float f = points[i];
} bbuf.putFloat(f);
bbuf.rewind(); }
objectId = createShape(bbuf); bbuf.rewind();
Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Shape {0}", Long.toHexString(objectId)); objectId = createShape(bbuf);
setScale(scale); Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Shape {0}", Long.toHexString(objectId));
setMargin(margin); setScale(scale);
} setMargin(margin);
}
private native long createShape(ByteBuffer points);
private native long createShape(ByteBuffer points);
protected float[] getPoints(Mesh mesh) {
FloatBuffer vertices = mesh.getFloatBuffer(Type.Position); protected float[] getPoints(Mesh mesh) {
vertices.rewind(); FloatBuffer vertices = mesh.getFloatBuffer(Type.Position);
int components = mesh.getVertexCount() * 3; vertices.rewind();
float[] pointsArray = new float[components]; int components = mesh.getVertexCount() * 3;
for (int i = 0; i < components; i += 3) { float[] pointsArray = new float[components];
pointsArray[i] = vertices.get(); for (int i = 0; i < components; i += 3) {
pointsArray[i + 1] = vertices.get(); pointsArray[i] = vertices.get();
pointsArray[i + 2] = vertices.get(); pointsArray[i + 1] = vertices.get();
} pointsArray[i + 2] = vertices.get();
return pointsArray; }
} return pointsArray;
} }
}

@ -1,160 +1,161 @@
/* /*
* Copyright (c) 2009-2010 jMonkeyEngine * Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are * modification, are permitted provided that the following conditions are
* met: * met:
* *
* * Redistributions of source code must retain the above copyright * * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer. * notice, this list of conditions and the following disclaimer.
* *
* * Redistributions in binary form must reproduce the above copyright * * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the * notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution. * documentation and/or other materials provided with the distribution.
* *
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software * may be used to endorse or promote products derived from this software
* without specific prior written permission. * without specific prior written permission.
* *
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
package com.jme3.bullet.collision.shapes; package com.jme3.bullet.collision.shapes;
import com.jme3.bullet.util.NativeMeshUtil; import com.jme3.bullet.util.NativeMeshUtil;
import com.jme3.export.JmeExporter; import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter; import com.jme3.export.JmeImporter;
import com.jme3.scene.Mesh; import com.jme3.scene.Mesh;
import com.jme3.export.InputCapsule; import com.jme3.export.InputCapsule;
import com.jme3.export.OutputCapsule; import com.jme3.export.OutputCapsule;
import com.jme3.scene.VertexBuffer.Type; import com.jme3.scene.VertexBuffer.Type;
import com.jme3.scene.mesh.IndexBuffer; import com.jme3.scene.mesh.IndexBuffer;
import java.io.IOException; import com.jme3.util.BufferUtils;
import java.nio.ByteBuffer; import java.io.IOException;
import java.nio.ByteOrder; import java.nio.ByteBuffer;
import java.nio.FloatBuffer; import java.nio.ByteOrder;
import java.util.logging.Level; import java.nio.FloatBuffer;
import java.util.logging.Logger; import java.util.logging.Level;
import java.util.logging.Logger;
/**
* Basic mesh collision shape /**
* @author normenhansen * Basic mesh collision shape
*/ * @author normenhansen
public class MeshCollisionShape extends CollisionShape { */
public class MeshCollisionShape extends CollisionShape {
protected int numVertices, numTriangles, vertexStride, triangleIndexStride;
protected ByteBuffer triangleIndexBase, vertexBase; protected int numVertices, numTriangles, vertexStride, triangleIndexStride;
protected long meshId = 0; protected ByteBuffer triangleIndexBase, vertexBase;
protected long meshId = 0;
public MeshCollisionShape() {
} public MeshCollisionShape() {
}
/**
* creates a collision shape from the given TriMesh /**
* @param mesh the TriMesh to use * creates a collision shape from the given TriMesh
*/ * @param mesh the TriMesh to use
public MeshCollisionShape(Mesh mesh) { */
createCollisionMesh(mesh); public MeshCollisionShape(Mesh mesh) {
} createCollisionMesh(mesh);
}
private void createCollisionMesh(Mesh mesh) {
triangleIndexBase = ByteBuffer.allocateDirect(mesh.getTriangleCount() * 3 * 4).order(ByteOrder.nativeOrder()); private void createCollisionMesh(Mesh mesh) {
vertexBase = ByteBuffer.allocateDirect(mesh.getVertexCount() * 3 * 4).order(ByteOrder.nativeOrder()); triangleIndexBase = BufferUtils.createByteBuffer(mesh.getTriangleCount() * 3 * 4);
numVertices = mesh.getVertexCount(); vertexBase = BufferUtils.createByteBuffer(mesh.getVertexCount() * 3 * 4);
vertexStride = 12; //3 verts * 4 bytes per. numVertices = mesh.getVertexCount();
numTriangles = mesh.getTriangleCount(); vertexStride = 12; //3 verts * 4 bytes per.
triangleIndexStride = 12; //3 index entries * 4 bytes each. numTriangles = mesh.getTriangleCount();
triangleIndexStride = 12; //3 index entries * 4 bytes each.
IndexBuffer indices = mesh.getIndexBuffer();
FloatBuffer vertices = mesh.getFloatBuffer(Type.Position); IndexBuffer indices = mesh.getIndexBuffer();
vertices.rewind(); FloatBuffer vertices = mesh.getFloatBuffer(Type.Position);
vertices.rewind();
int verticesLength = mesh.getVertexCount() * 3;
for (int i = 0; i < verticesLength; i++) { int verticesLength = mesh.getVertexCount() * 3;
float tempFloat = vertices.get(); for (int i = 0; i < verticesLength; i++) {
vertexBase.putFloat(tempFloat); float tempFloat = vertices.get();
} vertexBase.putFloat(tempFloat);
}
int indicesLength = mesh.getTriangleCount() * 3;
for (int i = 0; i < indicesLength; i++) { int indicesLength = mesh.getTriangleCount() * 3;
triangleIndexBase.putInt(indices.get(i)); for (int i = 0; i < indicesLength; i++) {
} triangleIndexBase.putInt(indices.get(i));
vertices.rewind(); }
vertices.clear(); vertices.rewind();
vertices.clear();
createShape();
} createShape();
}
/**
* creates a jme mesh from the collision shape, only needed for debugging /**
*/ * creates a jme mesh from the collision shape, only needed for debugging
// public Mesh createJmeMesh(){ */
// return Converter.convert(bulletMesh); // public Mesh createJmeMesh(){
// } // return Converter.convert(bulletMesh);
public void write(JmeExporter ex) throws IOException { // }
super.write(ex); public void write(JmeExporter ex) throws IOException {
OutputCapsule capsule = ex.getCapsule(this); super.write(ex);
capsule.write(numVertices, "numVertices", 0); OutputCapsule capsule = ex.getCapsule(this);
capsule.write(numTriangles, "numTriangles", 0); capsule.write(numVertices, "numVertices", 0);
capsule.write(vertexStride, "vertexStride", 0); capsule.write(numTriangles, "numTriangles", 0);
capsule.write(triangleIndexStride, "triangleIndexStride", 0); capsule.write(vertexStride, "vertexStride", 0);
capsule.write(triangleIndexStride, "triangleIndexStride", 0);
capsule.write(triangleIndexBase.array(), "triangleIndexBase", new byte[0]);
capsule.write(vertexBase.array(), "vertexBase", new byte[0]); capsule.write(triangleIndexBase.array(), "triangleIndexBase", new byte[0]);
} capsule.write(vertexBase.array(), "vertexBase", new byte[0]);
}
public void read(JmeImporter im) throws IOException {
super.read(im); public void read(JmeImporter im) throws IOException {
InputCapsule capsule = im.getCapsule(this); super.read(im);
numVertices = capsule.readInt("numVertices", 0); InputCapsule capsule = im.getCapsule(this);
numTriangles = capsule.readInt("numTriangles", 0); numVertices = capsule.readInt("numVertices", 0);
vertexStride = capsule.readInt("vertexStride", 0); numTriangles = capsule.readInt("numTriangles", 0);
triangleIndexStride = capsule.readInt("triangleIndexStride", 0); vertexStride = capsule.readInt("vertexStride", 0);
triangleIndexStride = capsule.readInt("triangleIndexStride", 0);
triangleIndexBase = ByteBuffer.wrap(capsule.readByteArray("triangleIndexBase", new byte[0]));
vertexBase = ByteBuffer.wrap(capsule.readByteArray("vertexBase", new byte[0])).order(ByteOrder.nativeOrder()); triangleIndexBase = ByteBuffer.wrap(capsule.readByteArray("triangleIndexBase", new byte[0]));
createShape(); vertexBase = ByteBuffer.wrap(capsule.readByteArray("vertexBase", new byte[0])).order(ByteOrder.nativeOrder());
} createShape();
}
protected void createShape() {
// bulletMesh = new IndexedMesh(); protected void createShape() {
// bulletMesh.numVertices = numVertices; // bulletMesh = new IndexedMesh();
// bulletMesh.numTriangles = numTriangles; // bulletMesh.numVertices = numVertices;
// bulletMesh.vertexStride = vertexStride; // bulletMesh.numTriangles = numTriangles;
// bulletMesh.triangleIndexStride = triangleIndexStride; // bulletMesh.vertexStride = vertexStride;
// bulletMesh.triangleIndexBase = triangleIndexBase; // bulletMesh.triangleIndexStride = triangleIndexStride;
// bulletMesh.vertexBase = vertexBase; // bulletMesh.triangleIndexBase = triangleIndexBase;
// bulletMesh.triangleIndexBase = triangleIndexBase; // bulletMesh.vertexBase = vertexBase;
// TriangleIndexVertexArray tiv = new TriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride); // bulletMesh.triangleIndexBase = triangleIndexBase;
// objectId = new BvhTriangleMeshShape(tiv, true); // TriangleIndexVertexArray tiv = new TriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride);
// objectId.setLocalScaling(Converter.convert(getScale())); // objectId = new BvhTriangleMeshShape(tiv, true);
// objectId.setMargin(margin); // objectId.setLocalScaling(Converter.convert(getScale()));
meshId = NativeMeshUtil.createTriangleIndexVertexArray(triangleIndexBase, vertexBase, numTriangles, numVertices, vertexStride, triangleIndexStride); // objectId.setMargin(margin);
Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Mesh {0}", Long.toHexString(meshId)); meshId = NativeMeshUtil.createTriangleIndexVertexArray(triangleIndexBase, vertexBase, numTriangles, numVertices, vertexStride, triangleIndexStride);
objectId = createShape(meshId); Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Mesh {0}", Long.toHexString(meshId));
Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Shape {0}", Long.toHexString(objectId)); objectId = createShape(meshId);
setScale(scale); Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Shape {0}", Long.toHexString(objectId));
setMargin(margin); setScale(scale);
} setMargin(margin);
}
private native long createShape(long meshId);
private native long createShape(long meshId);
@Override
protected void finalize() throws Throwable { @Override
super.finalize(); protected void finalize() throws Throwable {
Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Finalizing Mesh {0}", Long.toHexString(meshId)); super.finalize();
finalizeNative(meshId); Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Finalizing Mesh {0}", Long.toHexString(meshId));
} finalizeNative(meshId);
}
private native void finalizeNative(long objectId);
} private native void finalizeNative(long objectId);
}

@ -1,77 +1,77 @@
/* /*
* Copyright (c) 2009-2010 jMonkeyEngine * Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are * modification, are permitted provided that the following conditions are
* met: * met:
* *
* * Redistributions of source code must retain the above copyright * * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer. * notice, this list of conditions and the following disclaimer.
* *
* * Redistributions in binary form must reproduce the above copyright * * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the * notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution. * documentation and/or other materials provided with the distribution.
* *
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software * may be used to endorse or promote products derived from this software
* without specific prior written permission. * without specific prior written permission.
* *
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
package com.jme3.bullet.util; package com.jme3.bullet.util;
import com.jme3.scene.Mesh; import com.jme3.scene.Mesh;
import com.jme3.scene.VertexBuffer.Type; import com.jme3.scene.VertexBuffer.Type;
import com.jme3.scene.mesh.IndexBuffer; import com.jme3.scene.mesh.IndexBuffer;
import java.nio.ByteBuffer; import com.jme3.util.BufferUtils;
import java.nio.ByteOrder; import java.nio.ByteBuffer;
import java.nio.FloatBuffer; import java.nio.FloatBuffer;
/** /**
* *
* @author normenhansen * @author normenhansen
*/ */
public class NativeMeshUtil { public class NativeMeshUtil {
public static long getTriangleIndexVertexArray(Mesh mesh){ public static long getTriangleIndexVertexArray(Mesh mesh){
ByteBuffer triangleIndexBase = ByteBuffer.allocateDirect(mesh.getTriangleCount() * 3 * 4).order(ByteOrder.nativeOrder()); ByteBuffer triangleIndexBase = BufferUtils.createByteBuffer(mesh.getTriangleCount() * 3 * 4);
ByteBuffer vertexBase = ByteBuffer.allocateDirect(mesh.getVertexCount() * 3 * 4).order(ByteOrder.nativeOrder()); ByteBuffer vertexBase = BufferUtils.createByteBuffer(mesh.getVertexCount() * 3 * 4);
int numVertices = mesh.getVertexCount(); int numVertices = mesh.getVertexCount();
int vertexStride = 12; //3 verts * 4 bytes per. int vertexStride = 12; //3 verts * 4 bytes per.
int numTriangles = mesh.getTriangleCount(); int numTriangles = mesh.getTriangleCount();
int triangleIndexStride = 12; //3 index entries * 4 bytes each. int triangleIndexStride = 12; //3 index entries * 4 bytes each.
IndexBuffer indices = mesh.getIndicesAsList(); IndexBuffer indices = mesh.getIndicesAsList();
FloatBuffer vertices = mesh.getFloatBuffer(Type.Position); FloatBuffer vertices = mesh.getFloatBuffer(Type.Position);
vertices.rewind(); vertices.rewind();
int verticesLength = mesh.getVertexCount() * 3; int verticesLength = mesh.getVertexCount() * 3;
for (int i = 0; i < verticesLength; i++) { for (int i = 0; i < verticesLength; i++) {
float tempFloat = vertices.get(); float tempFloat = vertices.get();
vertexBase.putFloat(tempFloat); vertexBase.putFloat(tempFloat);
} }
int indicesLength = mesh.getTriangleCount() * 3; int indicesLength = mesh.getTriangleCount() * 3;
for (int i = 0; i < indicesLength; i++) { for (int i = 0; i < indicesLength; i++) {
triangleIndexBase.putInt(indices.get(i)); triangleIndexBase.putInt(indices.get(i));
} }
vertices.rewind(); vertices.rewind();
vertices.clear(); vertices.clear();
return createTriangleIndexVertexArray(triangleIndexBase, vertexBase, numTriangles, numVertices, vertexStride, triangleIndexStride); return createTriangleIndexVertexArray(triangleIndexBase, vertexBase, numTriangles, numVertices, vertexStride, triangleIndexStride);
} }
public static native long createTriangleIndexVertexArray(ByteBuffer triangleIndexBase, ByteBuffer vertexBase, int numTraingles, int numVertices, int vertextStride, int triangleIndexStride); public static native long createTriangleIndexVertexArray(ByteBuffer triangleIndexBase, ByteBuffer vertexBase, int numTraingles, int numVertices, int vertextStride, int triangleIndexStride);
} }

@ -85,7 +85,7 @@ public final class TGALoader implements AssetLoader {
boolean flip = ((TextureKey)info.getKey()).isFlipY(); boolean flip = ((TextureKey)info.getKey()).isFlipY();
InputStream in = info.openStream(); InputStream in = info.openStream();
Image img = load(in, flip); Image img = load(in, flip);
// in.close(); in.close();
return img; return img;
} }
@ -189,7 +189,7 @@ public final class TGALoader implements AssetLoader {
// Allocate image data array // Allocate image data array
Format format = null; Format format;
byte[] rawData = null; byte[] rawData = null;
int dl; int dl;
if (pixelDepth == 32) { if (pixelDepth == 32) {
@ -442,6 +442,8 @@ public final class TGALoader implements AssetLoader {
} }
format = dl == 4 ? Format.RGBA8 : Format.RGB8; format = dl == 4 ? Format.RGBA8 : Format.RGB8;
} else {
throw new IOException("Grayscale TGA not supported");
} }

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