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@ -577,6 +577,11 @@ import com.jme3.util.BufferUtils; |
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uvs[0] = (point.x - boundingBox.getCenter().x)/(boundingBox.getXExtent() == 0 ? 1 : boundingBox.getXExtent()); |
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uvs[1] = (point.y - boundingBox.getCenter().y)/(boundingBox.getYExtent() == 0 ? 1 : boundingBox.getYExtent()); |
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uvs[2] = (point.z - boundingBox.getCenter().z)/(boundingBox.getZExtent() == 0 ? 1 : boundingBox.getZExtent()); |
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//UVS cannot go outside <0, 1> range, but since we are generating texture for triangle envelope it might happen that
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//some points of the envelope will exceet the bounding box of the mesh thus generating uvs outside the range
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for (int i = 0; i < 3; ++i) { |
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uvs[i] = FastMath.clamp(uvs[i], 0, 1); |
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} |
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} |
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/** |
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