Improves OpenGL-ES support (especially for Raspberry Pi)

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10266 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
jul..om 12 years ago
parent f895d9c173
commit ba3eaabacd
  1. 194
      engine/src/jogl/com/jme3/renderer/jogl/JoglGL1Renderer.java

@ -63,6 +63,8 @@ import java.util.logging.Level;
import java.util.logging.Logger;
import javax.media.opengl.*;
import javax.media.opengl.fixedfunc.GLLightingFunc;
import javax.media.opengl.fixedfunc.GLMatrixFunc;
import javax.media.opengl.fixedfunc.GLPointerFunc;
import jme3tools.converters.MipMapGenerator;
public class JoglGL1Renderer implements GL1Renderer {
@ -244,10 +246,10 @@ public class JoglGL1Renderer implements GL1Renderer {
}
}
if (context.alphaTestFallOff > 0f) {
gl.glEnable(GL2.GL_ALPHA_TEST);
gl.getGL2().glAlphaFunc(GL.GL_GREATER, context.alphaTestFallOff);
gl.glEnable(GL2ES1.GL_ALPHA_TEST);
gl.getGL2ES1().glAlphaFunc(GL.GL_GREATER, context.alphaTestFallOff);
} else {
gl.glDisable(GL2.GL_ALPHA_TEST);
gl.glDisable(GL2ES1.GL_ALPHA_TEST);
}
}
@ -293,19 +295,19 @@ public class JoglGL1Renderer implements GL1Renderer {
public void applyRenderState(RenderState state) {
GL gl = GLContext.getCurrentGL();
if (state.isWireframe() && !context.wireframe) {
gl.getGL2().glPolygonMode(GL2.GL_FRONT_AND_BACK, GL2.GL_LINE);
gl.getGL2GL3().glPolygonMode(GL.GL_FRONT_AND_BACK, GL2GL3.GL_LINE);
context.wireframe = true;
} else if (!state.isWireframe() && context.wireframe) {
gl.getGL2().glPolygonMode(GL2.GL_FRONT_AND_BACK, GL2.GL_FILL);
gl.getGL2GL3().glPolygonMode(GL.GL_FRONT_AND_BACK, GL2GL3.GL_FILL);
context.wireframe = false;
}
if (state.isDepthTest() && !context.depthTestEnabled) {
gl.getGL2().glEnable(GL.GL_DEPTH_TEST);
gl.getGL2().glDepthFunc(GL.GL_LEQUAL);
gl.glEnable(GL.GL_DEPTH_TEST);
gl.glDepthFunc(GL.GL_LEQUAL);
context.depthTestEnabled = true;
} else if (!state.isDepthTest() && context.depthTestEnabled) {
gl.getGL2().glDisable(GL.GL_DEPTH_TEST);
gl.glDisable(GL.GL_DEPTH_TEST);
context.depthTestEnabled = false;
}
@ -316,18 +318,18 @@ public class JoglGL1Renderer implements GL1Renderer {
}
if (state.isDepthWrite() && !context.depthWriteEnabled) {
gl.getGL2().glDepthMask(true);
gl.glDepthMask(true);
context.depthWriteEnabled = true;
} else if (!state.isDepthWrite() && context.depthWriteEnabled) {
gl.getGL2().glDepthMask(false);
gl.glDepthMask(false);
context.depthWriteEnabled = false;
}
if (state.isColorWrite() && !context.colorWriteEnabled) {
gl.getGL2().glColorMask(true, true, true, true);
gl.glColorMask(true, true, true, true);
context.colorWriteEnabled = true;
} else if (!state.isColorWrite() && context.colorWriteEnabled) {
gl.getGL2().glColorMask(false, false, false, false);
gl.glColorMask(false, false, false, false);
context.colorWriteEnabled = false;
}
@ -338,7 +340,7 @@ public class JoglGL1Renderer implements GL1Renderer {
if (state.isPolyOffset()) {
if (!context.polyOffsetEnabled) {
gl.glEnable(GL.GL_POLYGON_OFFSET_FILL);
gl.getGL2().glPolygonOffset(state.getPolyOffsetFactor(),
gl.glPolygonOffset(state.getPolyOffsetFactor(),
state.getPolyOffsetUnits());
context.polyOffsetEnabled = true;
context.polyOffsetFactor = state.getPolyOffsetFactor();
@ -346,7 +348,7 @@ public class JoglGL1Renderer implements GL1Renderer {
} else {
if (state.getPolyOffsetFactor() != context.polyOffsetFactor
|| state.getPolyOffsetUnits() != context.polyOffsetUnits) {
gl.getGL2().glPolygonOffset(state.getPolyOffsetFactor(),
gl.glPolygonOffset(state.getPolyOffsetFactor(),
state.getPolyOffsetUnits());
context.polyOffsetFactor = state.getPolyOffsetFactor();
context.polyOffsetUnits = state.getPolyOffsetUnits();
@ -484,23 +486,23 @@ public class JoglGL1Renderer implements GL1Renderer {
private void setModelView(Matrix4f modelMatrix, Matrix4f viewMatrix){
GL gl = GLContext.getCurrentGL();
if (context.matrixMode != GL2.GL_MODELVIEW) {
gl.getGL2().glMatrixMode(GL2.GL_MODELVIEW);
context.matrixMode = GL2.GL_MODELVIEW;
if (context.matrixMode != GLMatrixFunc.GL_MODELVIEW) {
gl.getGL2ES1().glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
context.matrixMode = GLMatrixFunc.GL_MODELVIEW;
}
gl.getGL2().glLoadMatrixf(storeMatrix(viewMatrix, fb16));
gl.getGL2().glMultMatrixf(storeMatrix(modelMatrix, fb16));
gl.getGL2ES1().glLoadMatrixf(storeMatrix(viewMatrix, fb16));
gl.getGL2ES1().glMultMatrixf(storeMatrix(modelMatrix, fb16));
}
private void setProjection(Matrix4f projMatrix){
GL gl = GLContext.getCurrentGL();
if (context.matrixMode != GL2.GL_PROJECTION) {
gl.getGL2().glMatrixMode(GL2.GL_PROJECTION);
context.matrixMode = GL2.GL_PROJECTION;
if (context.matrixMode != GLMatrixFunc.GL_PROJECTION) {
gl.getGL2ES1().glMatrixMode(GLMatrixFunc.GL_PROJECTION);
context.matrixMode = GLMatrixFunc.GL_PROJECTION;
}
gl.getGL2().glLoadMatrixf(storeMatrix(projMatrix, fb16));
gl.getGL2ES1().glLoadMatrixf(storeMatrix(projMatrix, fb16));
}
public void setWorldMatrix(Matrix4f worldMatrix) {
@ -518,7 +520,7 @@ public class JoglGL1Renderer implements GL1Renderer {
// apply fixed function bindings
// and do other book keeping.
if (list == null || list.size() == 0){
gl.glDisable(GL2.GL_LIGHTING);
gl.glDisable(GLLightingFunc.GL_LIGHTING);
applyFixedFuncBindings(false);
setModelView(worldMatrix, viewMatrix);
return;
@ -552,7 +554,7 @@ public class JoglGL1Renderer implements GL1Renderer {
applyFixedFuncBindings(true);
gl.glEnable(GL2.GL_LIGHTING);
gl.glEnable(GLLightingFunc.GL_LIGHTING);
fb16.clear();
fb16.put(materialAmbientColor.r)
@ -560,18 +562,18 @@ public class JoglGL1Renderer implements GL1Renderer {
.put(materialAmbientColor.b)
.put(1).flip();
gl.getGL2().glLightModelfv(GL2.GL_LIGHT_MODEL_AMBIENT, fb16);
gl.getGL2ES1().glLightModelfv(GL2ES1.GL_LIGHT_MODEL_AMBIENT, fb16);
if (context.matrixMode != GL2.GL_MODELVIEW) {
gl.getGL2().glMatrixMode(GL2.GL_MODELVIEW);
context.matrixMode = GL2.GL_MODELVIEW;
if (context.matrixMode != GLMatrixFunc.GL_MODELVIEW) {
gl.getGL2ES1().glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
context.matrixMode = GLMatrixFunc.GL_MODELVIEW;
}
// Lights are already in world space, so just convert
// them to view space.
gl.getGL2().glLoadMatrixf(storeMatrix(viewMatrix, fb16));
gl.getGL2ES1().glLoadMatrixf(storeMatrix(viewMatrix, fb16));
for (int i = 0; i < lightList.size(); i++){
int glLightIndex = GL2.GL_LIGHT0 + i;
int glLightIndex = GLLightingFunc.GL_LIGHT0 + i;
Light light = lightList.get(i);
Light.Type lightType = light.getType();
ColorRGBA col = light.getColor();
@ -587,39 +589,39 @@ public class JoglGL1Renderer implements GL1Renderer {
fb16.clear();
fb16.put(col.r).put(col.g).put(col.b).put(col.a).flip();
gl.getGL2().glLightfv(glLightIndex, GL2.GL_DIFFUSE, fb16);
gl.getGL2().glLightfv(glLightIndex, GL2.GL_SPECULAR, fb16);
gl.getGL2ES1().glLightfv(glLightIndex, GLLightingFunc.GL_DIFFUSE, fb16);
gl.getGL2ES1().glLightfv(glLightIndex, GLLightingFunc.GL_SPECULAR, fb16);
pos = tempVec.set(dLight.getDirection()).negateLocal().normalizeLocal();
fb16.clear();
fb16.put(pos.x).put(pos.y).put(pos.z).put(0.0f).flip();
gl.getGL2().glLightfv(glLightIndex, GL2.GL_POSITION, fb16);
gl.getGL2().glLightf(glLightIndex, GL2.GL_SPOT_CUTOFF, 180);
gl.getGL2ES1().glLightfv(glLightIndex, GLLightingFunc.GL_POSITION, fb16);
gl.getGL2ES1().glLightf(glLightIndex, GLLightingFunc.GL_SPOT_CUTOFF, 180);
break;
case Point:
PointLight pLight = (PointLight) light;
fb16.clear();
fb16.put(col.r).put(col.g).put(col.b).put(col.a).flip();
gl.getGL2().glLightfv(glLightIndex, GL2.GL_DIFFUSE, fb16);
gl.getGL2().glLightfv(glLightIndex, GL2.GL_SPECULAR, fb16);
gl.getGL2ES1().glLightfv(glLightIndex, GLLightingFunc.GL_DIFFUSE, fb16);
gl.getGL2ES1().glLightfv(glLightIndex, GLLightingFunc.GL_SPECULAR, fb16);
pos = pLight.getPosition();
fb16.clear();
fb16.put(pos.x).put(pos.y).put(pos.z).put(1.0f).flip();
gl.getGL2().glLightfv(glLightIndex, GL2.GL_POSITION, fb16);
gl.getGL2().glLightf(glLightIndex, GL2.GL_SPOT_CUTOFF, 180);
gl.getGL2ES1().glLightfv(glLightIndex, GLLightingFunc.GL_POSITION, fb16);
gl.getGL2ES1().glLightf(glLightIndex, GLLightingFunc.GL_SPOT_CUTOFF, 180);
if (pLight.getRadius() > 0) {
// Note: this doesn't follow the same attenuation model
// as the one used in the lighting shader.
gl.getGL2().glLightf(glLightIndex, GL2.GL_CONSTANT_ATTENUATION, 1);
gl.getGL2().glLightf(glLightIndex, GL2.GL_LINEAR_ATTENUATION, pLight.getInvRadius() * 2);
gl.getGL2().glLightf(glLightIndex, GL2.GL_QUADRATIC_ATTENUATION, pLight.getInvRadius() * pLight.getInvRadius());
gl.getGL2ES1().glLightf(glLightIndex, GLLightingFunc.GL_CONSTANT_ATTENUATION, 1);
gl.getGL2ES1().glLightf(glLightIndex, GLLightingFunc.GL_LINEAR_ATTENUATION, pLight.getInvRadius() * 2);
gl.getGL2ES1().glLightf(glLightIndex, GLLightingFunc.GL_QUADRATIC_ATTENUATION, pLight.getInvRadius() * pLight.getInvRadius());
}else{
gl.getGL2().glLightf(glLightIndex, GL2.GL_CONSTANT_ATTENUATION, 1);
gl.getGL2().glLightf(glLightIndex, GL2.GL_LINEAR_ATTENUATION, 0);
gl.getGL2().glLightf(glLightIndex, GL2.GL_QUADRATIC_ATTENUATION, 0);
gl.getGL2ES1().glLightf(glLightIndex, GLLightingFunc.GL_CONSTANT_ATTENUATION, 1);
gl.getGL2ES1().glLightf(glLightIndex, GLLightingFunc.GL_LINEAR_ATTENUATION, 0);
gl.getGL2ES1().glLightf(glLightIndex, GLLightingFunc.GL_QUADRATIC_ATTENUATION, 0);
}
break;
@ -628,18 +630,18 @@ public class JoglGL1Renderer implements GL1Renderer {
fb16.clear();
fb16.put(col.r).put(col.g).put(col.b).put(col.a).flip();
gl.getGL2().glLightfv(glLightIndex, GL2.GL_DIFFUSE, fb16);
gl.getGL2().glLightfv(glLightIndex, GL2.GL_SPECULAR, fb16);
gl.getGL2ES1().glLightfv(glLightIndex, GLLightingFunc.GL_DIFFUSE, fb16);
gl.getGL2ES1().glLightfv(glLightIndex, GLLightingFunc.GL_SPECULAR, fb16);
pos = sLight.getPosition();
fb16.clear();
fb16.put(pos.x).put(pos.y).put(pos.z).put(1.0f).flip();
gl.getGL2().glLightfv(glLightIndex, GL2.GL_POSITION, fb16);
gl.getGL2().glLightfv(glLightIndex, GLLightingFunc.GL_POSITION, fb16);
Vector3f dir = sLight.getDirection();
fb16.clear();
fb16.put(dir.x).put(dir.y).put(dir.z).put(1.0f).flip();
gl.getGL2().glLightfv(glLightIndex, GL2.GL_SPOT_DIRECTION, fb16);
gl.getGL2ES1().glLightfv(glLightIndex, GLLightingFunc.GL_SPOT_DIRECTION, fb16);
float outerAngleRad = sLight.getSpotOuterAngle();
float innerAngleRad = sLight.getSpotInnerAngle();
@ -649,13 +651,13 @@ public class JoglGL1Renderer implements GL1Renderer {
spotExpo = (1.0f - (innerAngleRad / outerAngleRad)) * 128.0f;
}
gl.getGL2().glLightf(glLightIndex, GL2.GL_SPOT_CUTOFF, spotCut);
gl.getGL2().glLightf(glLightIndex, GL2.GL_SPOT_EXPONENT, spotExpo);
gl.getGL2ES1().glLightf(glLightIndex, GLLightingFunc.GL_SPOT_CUTOFF, spotCut);
gl.getGL2ES1().glLightf(glLightIndex, GLLightingFunc.GL_SPOT_EXPONENT, spotExpo);
if (sLight.getSpotRange() > 0) {
gl.getGL2().glLightf(glLightIndex, GL2.GL_LINEAR_ATTENUATION, sLight.getInvSpotRange());
gl.getGL2ES1().glLightf(glLightIndex, GLLightingFunc.GL_LINEAR_ATTENUATION, sLight.getInvSpotRange());
}else{
gl.getGL2().glLightf(glLightIndex, GL2.GL_LINEAR_ATTENUATION, 0);
gl.getGL2ES1().glLightf(glLightIndex, GLLightingFunc.GL_LINEAR_ATTENUATION, 0);
}
break;
@ -667,7 +669,7 @@ public class JoglGL1Renderer implements GL1Renderer {
// Disable lights after the index
for (int i = lightList.size(); i < numLightsSetPrev; i++){
gl.glDisable(GL2.GL_LIGHT0 + i);
gl.glDisable(GLLightingFunc.GL_LIGHT0 + i);
}
// This will set view matrix as well.
@ -677,7 +679,7 @@ public class JoglGL1Renderer implements GL1Renderer {
private int convertTextureType(Texture.Type type) {
switch (type) {
case TwoDimensional:
return GL2.GL_TEXTURE_2D;
return GL.GL_TEXTURE_2D;
// case ThreeDimensional:
// return GL_TEXTURE_3D;
// case CubeMap:
@ -690,9 +692,9 @@ public class JoglGL1Renderer implements GL1Renderer {
private int convertMagFilter(Texture.MagFilter filter) {
switch (filter) {
case Bilinear:
return GL2.GL_LINEAR;
return GL.GL_LINEAR;
case Nearest:
return GL2.GL_NEAREST;
return GL.GL_NEAREST;
default:
throw new UnsupportedOperationException("Unknown mag filter: " + filter);
}
@ -701,17 +703,17 @@ public class JoglGL1Renderer implements GL1Renderer {
private int convertMinFilter(Texture.MinFilter filter) {
switch (filter) {
case Trilinear:
return GL2.GL_LINEAR_MIPMAP_LINEAR;
return GL.GL_LINEAR_MIPMAP_LINEAR;
case BilinearNearestMipMap:
return GL2.GL_LINEAR_MIPMAP_NEAREST;
return GL.GL_LINEAR_MIPMAP_NEAREST;
case NearestLinearMipMap:
return GL2.GL_NEAREST_MIPMAP_LINEAR;
return GL.GL_NEAREST_MIPMAP_LINEAR;
case NearestNearestMipMap:
return GL2.GL_NEAREST_MIPMAP_NEAREST;
return GL.GL_NEAREST_MIPMAP_NEAREST;
case BilinearNoMipMaps:
return GL2.GL_LINEAR;
return GL.GL_LINEAR;
case NearestNoMipMaps:
return GL2.GL_NEAREST;
return GL.GL_NEAREST;
default:
throw new UnsupportedOperationException("Unknown min filter: " + filter);
}
@ -724,7 +726,7 @@ public class JoglGL1Renderer implements GL1Renderer {
case BorderClamp:
return GL2.GL_CLAMP;
case Repeat:
return GL2.GL_REPEAT;
return GL.GL_REPEAT;
default:
throw new UnsupportedOperationException("Unknown wrap mode: " + mode);
}
@ -737,8 +739,8 @@ public class JoglGL1Renderer implements GL1Renderer {
int minFilter = convertMinFilter(tex.getMinFilter());
int magFilter = convertMagFilter(tex.getMagFilter());
GL gl = GLContext.getCurrentGL();
gl.glTexParameteri(target, GL2.GL_TEXTURE_MIN_FILTER, minFilter);
gl.glTexParameteri(target, GL2.GL_TEXTURE_MAG_FILTER, magFilter);
gl.glTexParameteri(target, GL.GL_TEXTURE_MIN_FILTER, minFilter);
gl.glTexParameteri(target, GL.GL_TEXTURE_MAG_FILTER, magFilter);
// repeat modes
switch (tex.getType()) {
@ -746,10 +748,10 @@ public class JoglGL1Renderer implements GL1Renderer {
// case CubeMap:
// glTexParameteri(target, GL_TEXTURE_WRAP_R, convertWrapMode(tex.getWrap(WrapAxis.R)));
case TwoDimensional:
gl.glTexParameteri(target, GL2.GL_TEXTURE_WRAP_T, convertWrapMode(tex.getWrap(WrapAxis.T)));
gl.glTexParameteri(target, GL.GL_TEXTURE_WRAP_T, convertWrapMode(tex.getWrap(WrapAxis.T)));
// fall down here is intentional..
// case OneDimensional:
gl.glTexParameteri(target, GL2.GL_TEXTURE_WRAP_S, convertWrapMode(tex.getWrap(WrapAxis.S)));
gl.glTexParameteri(target, GL.GL_TEXTURE_WRAP_S, convertWrapMode(tex.getWrap(WrapAxis.S)));
break;
default:
throw new UnsupportedOperationException("Unknown texture type: " + tex.getType());
@ -801,7 +803,7 @@ public class JoglGL1Renderer implements GL1Renderer {
// Check if hardware mips are supported
if (gl.isExtensionAvailable("GL_VERSION_1_4")) {
gl.glTexParameteri(target, GL2.GL_GENERATE_MIPMAP, GL.GL_TRUE);
gl.glTexParameteri(target, GL2ES1.GL_GENERATE_MIPMAP, GL.GL_TRUE);
} else {
MipMapGenerator.generateMipMaps(img);
}
@ -888,7 +890,7 @@ public class JoglGL1Renderer implements GL1Renderer {
Image[] textures = context.boundTextures;
if (textures[0] != null) {
GL gl = GLContext.getCurrentGL();
gl.glDisable(GL2.GL_TEXTURE_2D);
gl.glDisable(GL.GL_TEXTURE_2D);
textures[0] = null;
}
}
@ -907,13 +909,13 @@ public class JoglGL1Renderer implements GL1Renderer {
private int convertArrayType(VertexBuffer.Type type) {
switch (type) {
case Position:
return GL2.GL_VERTEX_ARRAY;
return GLPointerFunc.GL_VERTEX_ARRAY;
case Normal:
return GL2.GL_NORMAL_ARRAY;
return GLPointerFunc.GL_NORMAL_ARRAY;
case TexCoord:
return GL2.GL_TEXTURE_COORD_ARRAY;
return GLPointerFunc.GL_TEXTURE_COORD_ARRAY;
case Color:
return GL2.GL_COLOR_ARRAY;
return GLPointerFunc.GL_COLOR_ARRAY;
default:
return -1; // unsupported
}
@ -922,19 +924,19 @@ public class JoglGL1Renderer implements GL1Renderer {
private int convertVertexFormat(VertexBuffer.Format fmt) {
switch (fmt) {
case Byte:
return GL2.GL_BYTE;
return GL.GL_BYTE;
case Float:
return GL2.GL_FLOAT;
return GL.GL_FLOAT;
case Int:
return GL2.GL_INT;
return GL2ES2.GL_INT;
case Short:
return GL2.GL_SHORT;
return GL.GL_SHORT;
case UnsignedByte:
return GL2.GL_UNSIGNED_BYTE;
return GL.GL_UNSIGNED_BYTE;
case UnsignedInt:
return GL2.GL_UNSIGNED_INT;
return GL.GL_UNSIGNED_INT;
case UnsignedShort:
return GL2.GL_UNSIGNED_SHORT;
return GL.GL_UNSIGNED_SHORT;
default:
throw new UnsupportedOperationException("Unrecognized vertex format: " + fmt);
}
@ -943,19 +945,19 @@ public class JoglGL1Renderer implements GL1Renderer {
private int convertElementMode(Mesh.Mode mode) {
switch (mode) {
case Points:
return GL2.GL_POINTS;
return GL.GL_POINTS;
case Lines:
return GL2.GL_LINES;
return GL.GL_LINES;
case LineLoop:
return GL2.GL_LINE_LOOP;
return GL.GL_LINE_LOOP;
case LineStrip:
return GL2.GL_LINE_STRIP;
return GL.GL_LINE_STRIP;
case Triangles:
return GL.GL_TRIANGLES;
case TriangleFan:
return GL2.GL_TRIANGLE_FAN;
return GL.GL_TRIANGLE_FAN;
case TriangleStrip:
return GL2.GL_TRIANGLE_STRIP;
return GL.GL_TRIANGLE_STRIP;
default:
throw new UnsupportedOperationException("Unrecognized mesh mode: " + mode);
}
@ -980,16 +982,16 @@ public class JoglGL1Renderer implements GL1Renderer {
return; // unsupported
}
GL gl = GLContext.getCurrentGL();
gl.getGL2().glEnableClientState(arrayType);
gl.getGL2GL3().glEnableClientState(arrayType);
context.boundAttribs[vb.getBufferType().ordinal()] = vb;
if (vb.getBufferType() == Type.Normal) {
// normalize if requested
if (vb.isNormalized() && !context.normalizeEnabled) {
gl.glEnable(GL2.GL_NORMALIZE);
gl.glEnable(GLLightingFunc.GL_NORMALIZE);
context.normalizeEnabled = true;
} else if (!vb.isNormalized() && context.normalizeEnabled) {
gl.glDisable(GL2.GL_NORMALIZE);
gl.glDisable(GLLightingFunc.GL_NORMALIZE);
context.normalizeEnabled = false;
}
}
@ -1045,14 +1047,14 @@ public class JoglGL1Renderer implements GL1Renderer {
private void drawElements(int mode, int format, Buffer data) {
GL gl = GLContext.getCurrentGL();
switch (format) {
case GL2.GL_UNSIGNED_BYTE:
gl.getGL2().glDrawElements(mode, data.limit(), format, (ByteBuffer) data);
case GL.GL_UNSIGNED_BYTE:
gl.glDrawElements(mode, data.limit(), format, (ByteBuffer) data);
break;
case GL2.GL_UNSIGNED_SHORT:
gl.getGL2().glDrawElements(mode, data.limit(), format, (ShortBuffer) data);
case GL.GL_UNSIGNED_SHORT:
gl.glDrawElements(mode, data.limit(), format, (ShortBuffer) data);
break;
case GL2.GL_UNSIGNED_INT:
gl.getGL2().glDrawElements(mode, data.limit(), format, (IntBuffer) data);
case GL.GL_UNSIGNED_INT:
gl.glDrawElements(mode, data.limit(), format, (IntBuffer) data);
break;
default:
throw new UnsupportedOperationException();

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