sdk build: include the DarkMonkey theme in the SDK project

experimental
Kirill Vainer 10 years ago
parent 3d9bb1bd9d
commit b8daa13841
  1. 1
      .gitignore
  2. 4
      sdk/nbproject/project.properties

1
.gitignore vendored

@ -140,3 +140,4 @@
/sdk/BasicGameTemplate/nbproject/private/
/sdk/nbi/stub/ext/components/products/jdk/build/
/sdk/nbi/stub/ext/components/products/jdk/dist/
/sdk/jme3-dark-laf/nbproject/private/

@ -51,7 +51,8 @@ modules=\
${project.com.jme3.gde.angelfont}:\
${project.com.jme3.gde.android}:\
${project.com.jme3.gde.nmgen}:\
${project.com.jme3.gde.docs}
${project.com.jme3.gde.docs}:\
${project.org.jme3.netbeans.plaf.darkmonkey}
project.com.jme3.gde.android=jme3-android
project.com.jme3.gde.angelfont=jme3-angelfont
project.com.jme3.gde.blender=jme3-blender
@ -85,3 +86,4 @@ project.com.jme3.gde.textureeditor=jme3-texture-editor
project.com.jme3.gde.vehiclecreator=jme3-vehicle-creator
project.com.jme3.gde.wavefront=jme3-wavefront
project.com.jme3.gde.welcome=jme3-welcome-screen
project.org.jme3.netbeans.plaf.darkmonkey=jme3-dark-laf

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