Fixes a minor threading problem and removes useless imports

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9896 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
jul..om 13 years ago
parent e4d776ae0e
commit b76bffcd2f
  1. 5
      engine/src/jogl/com/jme3/renderer/jogl/JoglRenderer.java
  2. 10
      engine/src/jogl/com/jme3/system/jogl/JoglDisplay.java

@ -61,8 +61,6 @@ import com.jme3.texture.Image;
import com.jme3.texture.Texture;
import com.jme3.texture.Texture.WrapAxis;
import com.jme3.util.BufferUtils;
import com.jme3.util.IntMap;
import com.jme3.util.IntMap.Entry;
import com.jme3.util.ListMap;
import com.jme3.util.NativeObjectManager;
import com.jme3.util.SafeArrayList;
@ -73,12 +71,9 @@ import java.util.logging.Level;
import java.util.logging.Logger;
import javax.media.opengl.GL;
import javax.media.opengl.GL2;
import javax.media.opengl.GL2ES1;
import javax.media.opengl.GL2ES2;
import javax.media.opengl.GL2GL3;
import javax.media.opengl.GLContext;
import javax.media.opengl.fixedfunc.GLLightingFunc;
import javax.media.opengl.fixedfunc.GLPointerFunc;
import jme3tools.converters.MipMapGenerator;
import jme3tools.shader.ShaderDebug;

@ -272,9 +272,12 @@ public class JoglDisplay extends JoglAbstractDisplay {
}
public void create(boolean waitFor){
if (SwingUtilities.isEventDispatchThread()) {
initInEDT();
} else {
try {
if (waitFor) {
try {
if (waitFor){
try{
SwingUtilities.invokeAndWait(new Runnable() {
public void run() {
initInEDT();
@ -283,7 +286,7 @@ public class JoglDisplay extends JoglAbstractDisplay {
} catch (InterruptedException ex) {
listener.handleError("Interrupted", ex);
}
}else{
} else {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
initInEDT();
@ -294,6 +297,7 @@ public class JoglDisplay extends JoglAbstractDisplay {
throw new AssertionError(); // can never happen
}
}
}
public void destroy(boolean waitFor){
needClose.set(true);

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