* Fix syntax error in TestOgreAnim

* Ogre3D MaterialLoader now properly loads materials exported from blender2ogre (Blender 2.57)

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7297 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
sha..rd 14 years ago
parent e6b11e8013
commit b729309949
  1. 3
      engine/src/ogre/com/jme3/scene/plugins/ogre/MaterialLoader.java
  2. 5
      engine/src/test/jme3test/model/anim/TestOgreAnim.java

@ -246,6 +246,9 @@ public class MaterialLoader implements AssetLoader {
String mode = scan.next();
if (mode.equals("alpha_blend")){
blend = true;
}else{
// skip the rest
readString("\n");
}
}else if (keyword.equals("cull_hardware")){
String mode = scan.next();

@ -36,6 +36,7 @@ import com.jme3.animation.AnimChannel;
import com.jme3.animation.AnimControl;
import com.jme3.animation.AnimEventListener;
import com.jme3.animation.LoopMode;
import com.jme3.animation.SkeletonControl;
import com.jme3.app.SimpleApplication;
import com.jme3.input.KeyInput;
import com.jme3.input.controls.ActionListener;
@ -83,11 +84,13 @@ public class TestOgreAnim extends SimpleApplication
channel.setAnim("stand");
SkeletonControl skeletonControl = model.getControl(SkeletonControl.class);
Box b = new Box(.25f,3f,.25f);
Geometry item = new Geometry("Item", b);
item.move(0, 1.5f, 0);
item.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
Node n = control.getAttachmentsNode("hand.right");
Node n = skeletonControl.getAttachmentsNode("hand.right");
n.attachChild(item);
rootNode.attachChild(model);

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