@ -256,6 +256,7 @@ public class SpatialUtil {
public static void updateAnimControlDataFromOriginal ( final Spatial root , final Spatial original ) {
//loop through original to also find new AnimControls, we expect all nodes etc. to exist
//TODO: can (blender) AnimControls end up in other nodes that are not a parent of the geometry they modify?
removeAnimData ( root ) ;
original . depthFirstTraversal ( new SceneGraphVisitor ( ) {
@Override
public void visit ( Spatial spat ) {
@ -273,11 +274,11 @@ public class SpatialUtil {
if ( myAnimControl ! = null ) {
mySpatial . removeControl ( myAnimControl ) ;
}
AnimControl newControl = ( AnimControl ) animControl . cloneForSpatial ( mySpatial ) ;
AnimControl newControl = ( AnimControl ) animControl . cloneForSpatial ( mySpatial ) ;
if ( mySpatial . getControl ( SkeletonControl . class ) = = null ) {
logger . log ( Level . INFO , "Adding control for {0}" , mySpatial . getName ( ) ) ;
mySpatial . addControl ( newControl ) ;
} else {
} else {
logger . log ( Level . INFO , "Control for {0} was added automatically" , mySpatial . getName ( ) ) ;
}
if ( mySpatial . getControl ( SkeletonControl . class ) = = null ) {
@ -295,6 +296,22 @@ public class SpatialUtil {
//TODO: remove old AnimControls?
}
public static void removeAnimData ( Spatial root ) {
root . depthFirstTraversal ( new SceneGraphVisitor ( ) {
@Override
public void visit ( Spatial spat ) {
AnimControl animControl = spat . getControl ( AnimControl . class ) ;
if ( animControl ! = null ) {
spat . removeControl ( animControl ) ;
SkeletonControl skeletonControl = spat . getControl ( SkeletonControl . class ) ;
if ( skeletonControl ! = null ) {
spat . removeControl ( skeletonControl ) ;
}
}
}
} ) ;
}
public static void clearRemovedOriginals ( final Spatial root , final Spatial original ) {
//TODO: Clear old stuff at all?
return ;