Optimize Node.collideWith with no additional CollisionResults allocation

experimental
Bebul 10 years ago
parent 7f66641b74
commit b46973f33f
  1. 77
      jme3-core/src/main/java/com/jme3/collision/DummyCollisionResults.java
  2. 9
      jme3-core/src/main/java/com/jme3/scene/Node.java

@ -0,0 +1,77 @@
/*
* Copyright (c) 2009-2014 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.collision;
import java.util.Collections;
import java.util.Iterator;
import java.util.List;
/**
* <code>DummyCollisionResults</code> is an empty "dummy" collection returned as a result of a
* collision detection operation done by {@link Collidable}.
* Its purpose is to avoid allocation of CollisionResults and its content,
* when collisionResults are out of our interest.
* Using the same API Collidable.collideWith() instead of possibly some new countCollideWith() implementation
* is chosen to keep the collision detection code "DRY", @see <a href="http://en.wikipedia.org/wiki/Don%27t_repeat_yourself">Don't repeat yourself</a>
*
* @author Bebul
*/
public class DummyCollisionResults extends CollisionResults {
// the singleton for DummyCollisionResults is sufficient
private static DummyCollisionResults instance = null;
// exists only to defeat instantiation
protected DummyCollisionResults() {}
// classic singleton instance
public static DummyCollisionResults getInstance() {
if ( instance == null ) {
instance = new DummyCollisionResults();
}
return instance;
}
// Dummy implementation of CollisionResults
// All methods can be dummy except for iterator
@Override public void clear(){}
// even dummy iterator should return valid iterator
@Override public Iterator<CollisionResult> iterator() {
List<CollisionResult> dumbCompiler = Collections.emptyList();
return dumbCompiler.iterator();
}
@Override public void addCollision(CollisionResult result){}
@Override public int size(){ return 0; }
@Override public CollisionResult getClosestCollision(){ return null; }
@Override public CollisionResult getFarthestCollision(){ return null; }
@Override public CollisionResult getCollision(int index){ return null; }
@Override public CollisionResult getCollisionDirect(int index){ return null; }
}

@ -34,6 +34,7 @@ package com.jme3.scene;
import com.jme3.bounding.BoundingVolume; import com.jme3.bounding.BoundingVolume;
import com.jme3.collision.Collidable; import com.jme3.collision.Collidable;
import com.jme3.collision.CollisionResults; import com.jme3.collision.CollisionResults;
import com.jme3.collision.DummyCollisionResults;
import com.jme3.export.JmeExporter; import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter; import com.jme3.export.JmeImporter;
import com.jme3.export.Savable; import com.jme3.export.Savable;
@ -491,13 +492,17 @@ public class Node extends Spatial implements Savable {
int total = 0; int total = 0;
// optimization: try collideWith BoundingVolume to avoid possibly redundant tests on children // optimization: try collideWith BoundingVolume to avoid possibly redundant tests on children
// number 4 in condition is somewhat arbitrary. When there is only one child, the boundingVolume test is redundant at all.
// The idea is when there are few children, it can be too expensive to test boundingVolume first.
if (children.size() > 4) if (children.size() > 4)
{ {
BoundingVolume bv = this.getWorldBound(); BoundingVolume bv = this.getWorldBound();
if (bv==null) return 0; if (bv==null) return 0;
CollisionResults bvColRes = new CollisionResults(); // use DummyCollisionResults to avoid allocation while making the call to any BoundingVolume.collideWith possible
if (bv.collideWith(other, bvColRes) == 0) return 0; // moreover, the DummyCollisionResults operations are empty, so faster
DummyCollisionResults dummyColRes = DummyCollisionResults.getInstance();
if (bv.collideWith(other, dummyColRes) == 0) return 0;
} }
for (Spatial child : children.getArray()){ for (Spatial child : children.getArray()){
total += child.collideWith(other, results); total += child.collideWith(other, results);

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