* MTL loader now supports Blender shadeless materials

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7513 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
Sha..rd 14 years ago
parent 698c50d8fd
commit b428d8ac48
  1. 164
      engine/src/core-plugins/com/jme3/scene/plugins/MTLLoader.java
  2. 40
      engine/src/core-plugins/com/jme3/scene/plugins/OBJLoader.java

@ -36,12 +36,10 @@ import com.jme3.asset.AssetInfo;
import com.jme3.asset.AssetLoader;
import com.jme3.asset.AssetManager;
import com.jme3.asset.TextureKey;
import com.jme3.material.MatParam;
import com.jme3.material.Material;
import com.jme3.material.MaterialList;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA;
import com.jme3.texture.Image.Format;
import com.jme3.texture.Texture;
import com.jme3.texture.Texture.WrapMode;
import java.io.File;
@ -54,14 +52,26 @@ public class MTLLoader implements AssetLoader {
protected Scanner scan;
protected MaterialList matList;
protected Material material;
//protected Material material;
protected AssetManager assetManager;
protected String folderName;
protected Texture diffuseMap, normalMap, specularMap, alphaMap;
protected ColorRGBA ambient = new ColorRGBA();
protected ColorRGBA diffuse = new ColorRGBA();
protected ColorRGBA specular = new ColorRGBA();
protected float shininess = 16;
protected boolean shadeless;
protected String matName;
protected float alpha = 1;
protected boolean transparent = false;
public void reset(){
scan = null;
matList = null;
material = null;
// material = null;
resetMaterial();
}
protected ColorRGBA readColor(){
@ -77,14 +87,66 @@ public class MTLLoader implements AssetLoader {
return result;
}
protected void startMaterial(String name){
protected void resetMaterial(){
ambient.set(ColorRGBA.Black);
diffuse.set(ColorRGBA.Black);
specular.set(ColorRGBA.Black);
shininess = 16;
shadeless = false;
transparent = false;
matName = null;
diffuseMap = null;
specularMap = null;
normalMap = null;
alphaMap = null;
alpha = 1;
}
protected void createMaterial(){
Material material;
if (alpha < 1f){
diffuse.a = alpha;
}
if (shadeless){
material = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
material.setColor("Color", diffuse);
material.setTexture("ColorMap", diffuseMap);
// TODO: Add handling for alpha map?
}else{
material = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
material.setBoolean("UseMaterialColors", true);
material.setColor("Ambient", ColorRGBA.DarkGray);
material.setColor("Diffuse", ColorRGBA.White);
material.setColor("Specular", ColorRGBA.Black);
material.setFloat("Shininess", 16f); // prevents "premature culling" bug
matList.put(name, material);
material.setColor("Ambient", ambient);
material.setColor("Diffuse", diffuse);
material.setColor("Specular", specular);
material.setFloat("Shininess", shininess); // prevents "premature culling" bug
if (diffuseMap != null) material.setTexture("DiffuseMap", diffuseMap);
if (specularMap != null) material.setTexture("SpecularMap", specularMap);
if (normalMap != null) material.setTexture("NormalMap", normalMap);
if (alphaMap != null) material.setTexture("AlphaMap", alphaMap);
}
if (transparent){
material.setTransparent(true);
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
material.getAdditionalRenderState().setAlphaTest(true);
material.getAdditionalRenderState().setAlphaFallOff(0.01f);
}
matList.put(matName, material);
}
protected void startMaterial(String name){
if (matName != null){
// material is already in cache, generate it
createMaterial();
}
// now, reset the params and set the name to start a new material
resetMaterial();
matName = name;
}
protected Texture loadTexture(String path){
@ -116,95 +178,56 @@ public class MTLLoader implements AssetLoader {
String name = scan.next();
startMaterial(name);
}else if (cmd.equals("ka")){
material.setColor("Ambient", readColor());
ambient.set(readColor());
}else if (cmd.equals("kd")){
ColorRGBA color = readColor();
MatParam param = material.getParam("Diffuse");
if (param != null){
color.a = ((ColorRGBA) param.getValue()).getAlpha();
}
material.setColor("Diffuse", color);
diffuse.set(readColor());
}else if (cmd.equals("ks")){
material.setColor("Specular", readColor());
specular.set(readColor());
}else if (cmd.equals("ns")){
material.setFloat("Shininess", scan.nextFloat() /* (128f / 1000f)*/ );
shininess = scan.nextFloat(); /* (128f / 1000f)*/
}else if (cmd.equals("d") || cmd.equals("tr")){
float alpha = scan.nextFloat();
if (alpha < 1f){
MatParam param = material.getParam("Diffuse");
ColorRGBA color;
if (param != null)
color = (ColorRGBA) param.getValue();
else
color = new ColorRGBA(ColorRGBA.White);
color.a = alpha;
material.setColor("Diffuse", color);
material.setTransparent(true);
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
}
alpha = scan.nextFloat();
transparent = true;
}else if (cmd.equals("map_ka")){
// ignore it for now
nextStatement();
}else if (cmd.equals("map_kd")){
String path = nextStatement();
material.setTexture("DiffuseMap", loadTexture(path));
diffuseMap = loadTexture(path);
}else if (cmd.equals("map_bump") || cmd.equals("bump")){
if (material.getParam("NormalMap") == null){
if (normalMap == null){
String path = nextStatement();
Texture texture = loadTexture(path);
if (texture != null){
material.setTexture("NormalMap", texture);
if (texture.getImage().getFormat() == Format.LATC){
material.setBoolean("LATC", true);
}
}
normalMap = loadTexture(path);
}
}else if (cmd.equals("map_ks")){
String path = nextStatement();
Texture texture = loadTexture(path);
if (texture != null){
material.setTexture("SpecularMap", texture);
specularMap = loadTexture(path);
if (specularMap != null){
// NOTE: since specular color is modulated with specmap
// make sure we have it set
MatParam specParam = material.getParam("Specular");
if (specParam == null){
material.setColor("Specular", ColorRGBA.White);
}else{
ColorRGBA spec = (ColorRGBA) specParam.getValue();
if (spec.equals(ColorRGBA.Black)){
material.setColor("Specular", ColorRGBA.White);
}
if (specular.equals(ColorRGBA.Black)){
specular.set(ColorRGBA.White);
}
}
}else if (cmd.equals("map_d")){
String path = scan.next();
Texture texture = loadTexture(path);
if (texture != null){
material.setTexture("AlphaMap", texture);
material.setTransparent(true);
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
material.getAdditionalRenderState().setAlphaTest(true);
material.getAdditionalRenderState().setAlphaFallOff(0.01f);
}
alphaMap = loadTexture(path);
transparent = true;
}else if (cmd.equals("illum")){
int mode = scan.nextInt();
switch (mode){
case 0:
// no ambient
material.setColor("Ambient", ColorRGBA.Black);
// no lighting
shadeless = true;
break;
case 4:
case 6:
case 7:
case 9:
// Enable transparency
material.setTransparent(true);
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
// Works best if diffuse map has an alpha channel
transparent = true;
break;
}
}else if (cmd.equals("ke") || cmd.equals("ni")){
@ -230,6 +253,13 @@ public class MTLLoader implements AssetLoader {
matList = new MaterialList();
while (readLine());
if (matName != null){
// still have a material in the vars
createMaterial();
resetMaterial();
}
MaterialList list = matList;
reset();

@ -43,6 +43,7 @@ import com.jme3.scene.Geometry;
import com.jme3.scene.Mesh;
import com.jme3.scene.Mesh.Mode;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.VertexBuffer;
import com.jme3.scene.mesh.IndexBuffer;
import com.jme3.scene.mesh.IndexIntBuffer;
@ -71,13 +72,17 @@ public final class OBJLoader implements AssetLoader {
protected final ArrayList<Vector3f> verts = new ArrayList<Vector3f>();
protected final ArrayList<Vector2f> texCoords = new ArrayList<Vector2f>();
protected final ArrayList<Vector3f> norms = new ArrayList<Vector3f>();
protected final ArrayList<Face> faces = new ArrayList<Face>();
protected final HashMap<String, ArrayList<Face>> matFaces = new HashMap<String, ArrayList<Face>>();
protected String currentMatName;
protected String currentObjectName;
protected final HashMap<Vertex, Integer> vertIndexMap = new HashMap<Vertex, Integer>();
protected final IntMap<Vertex> indexVertMap = new IntMap<Vertex>();
protected final HashMap<Vertex, Integer> vertIndexMap = new HashMap<Vertex, Integer>(100);
protected final IntMap<Vertex> indexVertMap = new IntMap<Vertex>(100);
protected int curIndex = 0;
protected int objectIndex = 0;
protected int geomIndex = 0;
protected Scanner scan;
@ -130,6 +135,35 @@ public final class OBJLoader implements AssetLoader {
Vertex[] verticies;
}
protected class ObjectGroup {
final String objectName;
public ObjectGroup(String objectName){
this.objectName = objectName;
}
public Spatial createGeometry(){
Node groupNode = new Node(objectName);
// if (matFaces.size() > 0){
// for (Entry<String, ArrayList<Face>> entry : matFaces.entrySet()){
// ArrayList<Face> materialFaces = entry.getValue();
// if (materialFaces.size() > 0){
// Geometry geom = createGeometry(materialFaces, entry.getKey());
// objNode.attachChild(geom);
// }
// }
// }else if (faces.size() > 0){
// // generate final geometry
// Geometry geom = createGeometry(faces, null);
// objNode.attachChild(geom);
// }
return groupNode;
}
}
public void reset(){
verts.clear();
texCoords.clear();
@ -351,7 +385,7 @@ public final class OBJLoader implements AssetLoader {
}
protected Geometry createGeometry(ArrayList<Face> faceList, String matName) throws IOException{
if (faceList.size() == 0)
if (faceList.isEmpty())
throw new IOException("No geometry data to generate mesh");
// Create mesh from the faces

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