* AppState documentation improvements according to issue 589

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10565 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
ShA..Rd 12 years ago
parent 7e6534c1b7
commit ada98f7033
  1. 47
      engine/src/core/com/jme3/app/state/AppState.java

@ -70,8 +70,14 @@ import com.jme3.renderer.RenderManager;
public interface AppState { public interface AppState {
/** /**
* Called to initialize the <code>AppState</code>. This method is called * Called by {@link AppStateManager} when transitioning this {@code AppState}
* in the next render pass after the <code>AppState</code> is attached. * from <i>initializing</i> to <i>running</i>.<br>
* This will happen on the next iteration through the update loop after
* {@link AppStateManager#attach()} was called.
* <p>
* <code>AppStateManager</code> will call this only from the update loop
* inside the rendering thread. This means is it safe to modify the scene
* graph from this method.
* *
* @param stateManager The state manager * @param stateManager The state manager
* @param app The application * @param app The application
@ -88,6 +94,9 @@ public interface AppState {
* Enable or disable the functionality of the <code>AppState</code>. * Enable or disable the functionality of the <code>AppState</code>.
* The effect of this call depends on implementation. An * The effect of this call depends on implementation. An
* <code>AppState</code> starts as being enabled by default. * <code>AppState</code> starts as being enabled by default.
* A disabled <code>AppState</code>s does not get calls to
* {@link #update(float)}, {@link #render(RenderManager)}, or
* {@link #postRender()} from its {@link AppStateManager}.
* *
* @param active activate the AppState or not. * @param active activate the AppState or not.
*/ */
@ -101,18 +110,28 @@ public interface AppState {
public boolean isEnabled(); public boolean isEnabled();
/** /**
* Called when the state was attached. Most implementations should do little * Called by {@link AppStateManager#attach()} when transitioning this
* or nothing in this method. In particular any scene graph changes need to * <code>AppState</code> from <i>detached</i> to <i>initializing</i>.
* be made in <code>initialize()</code>. * <p>
* There is no assumption about the thread from which this function is
* called, therefore it is <b>unsafe</b> to modify the scene graph
* from this method. Please use
* {@link #initialize(com.jme3.app.state.AppStateManager, com.jme3.app.Application) }
* instead.
* *
* @param stateManager State manager to which the state was attached to. * @param stateManager State manager to which the state was attached to.
*/ */
public void stateAttached(AppStateManager stateManager); public void stateAttached(AppStateManager stateManager);
/** /**
* Called when the state was detached. Most implementations should do little * Called by {@link AppStateManager#detach()} when transitioning this
* or nothing in this method. In particular any scene graph changes need to * <code>AppState</code> from <i>running</i> to <i>terminating</i>.
* be made in <code>cleanup()</code>. * <p>
* There is no assumption about the thread from which this function is
* called, therefore it is <b>unsafe</b> to modify the scene graph
* from this method. Please use
* {@link #cleanup() }
* instead.
* *
* @param stateManager The state manager from which the state was detached from. * @param stateManager The state manager from which the state was detached from.
*/ */
@ -122,29 +141,31 @@ public interface AppState {
* Called to update the <code>AppState</code>. This method will be called * Called to update the <code>AppState</code>. This method will be called
* every render pass if the <code>AppState</code> is both attached and enabled. * every render pass if the <code>AppState</code> is both attached and enabled.
* *
* @param tpf Time per frame. * @param tpf Time since the last call to update(), in seconds.
*/ */
public void update(float tpf); public void update(float tpf);
/** /**
* Render the state. * Render the state. This method will be called
* every render pass if the <code>AppState</code> is both attached and enabled.
* *
* @param rm RenderManager * @param rm RenderManager
*/ */
public void render(RenderManager rm); public void render(RenderManager rm);
/** /**
* Called after all rendering commands are flushed. * Called after all rendering commands are flushed. This method will be called
* every render pass if the <code>AppState</code> is both attached and enabled.
*/ */
public void postRender(); public void postRender();
/** /**
* Called to clean up the <code>AppState</code> after it has been removed. This * Called by {@link AppStateManager} when transitioning this
* <code>AppState</code> from <i>terminating</i> to <i>detached</i>. This
* method is called the following render pass after the <code>AppState</code> has * method is called the following render pass after the <code>AppState</code> has
* been detached and is always called once and only once for each time * been detached and is always called once and only once for each time
* <code>initialize()</code> is called. Either when the <code>AppState</code> * <code>initialize()</code> is called. Either when the <code>AppState</code>
* is detached or when the application terminates (if it terminates normally). * is detached or when the application terminates (if it terminates normally).
*
*/ */
public void cleanup(); public void cleanup();

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