* Added shader validation system. Requires either NVIDIA Cg or GPU Shader Analyser to be in the path. Run the ShaderCheck class to see which jME3 shaders fail validation.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9316 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
This commit is contained in:
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5d37b914e1
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112
engine/src/tools/jme3tools/shadercheck/CgcValidator.java
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112
engine/src/tools/jme3tools/shadercheck/CgcValidator.java
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package jme3tools.shadercheck;
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import com.jme3.shader.Shader;
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import com.jme3.shader.Shader.ShaderSource;
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import java.io.IOException;
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import java.io.OutputStreamWriter;
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import java.util.Scanner;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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public class CgcValidator implements Validator {
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private static final Logger logger = Logger.getLogger(CgcValidator.class.getName());
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private static String version;
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private static String checkCgCompilerVersion(){
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try {
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ProcessBuilder pb = new ProcessBuilder("cgc", "--version");
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Process p = pb.start();
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Scanner scan = new Scanner(p.getErrorStream());
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String ln = scan.nextLine();
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scan.close();
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p.waitFor();
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String versionNumber = ln.split("\\s")[2];
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return versionNumber.substring(0, versionNumber.length()-1);
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} catch (IOException ex) {
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logger.log(Level.SEVERE, "IOEx", ex);
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} catch (InterruptedException ex){
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}
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return null;
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}
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public String getName() {
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return "NVIDIA Cg Toolkit";
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}
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public boolean isInstalled() {
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return getInstalledVersion() != null;
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}
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public String getInstalledVersion() {
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if (version == null){
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version = checkCgCompilerVersion();
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}
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return version;
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}
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private static void executeCg(String sourceCode, String language, String defines, String profile, StringBuilder output){
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try {
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ProcessBuilder pb = new ProcessBuilder("cgc", "-oglsl",
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"-nocode",
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"-strict",
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"-glslWerror",
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"-profile", profile,
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//"-po", "NumMathInstructionSlots=64",// math instruction slots
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//"-po", "MaxTexIndirections=4", // texture indirections
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"-po", "NumTemps=32", // temporary variables
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//"-po", "NumInstructionSlots=1", // total instruction slots
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//"-po", "NumTexInstructionSlots=32",// texture instruction slots
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"-po", "MaxLocalParams=32"); // local parameters
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Process p = pb.start();
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String glslVer = language.substring(4);
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OutputStreamWriter writer = new OutputStreamWriter(p.getOutputStream());
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writer.append("#version ").append(glslVer).append('\n');
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writer.append("#extension all : warn").append('\n');
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writer.append(defines).append('\n');
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writer.write(sourceCode);
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writer.close();
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Scanner scan = new Scanner(p.getErrorStream());
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String ln = scan.nextLine();
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if (ln.contains("0 errors")){
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output.append(" - Success!").append('\n');
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}else{
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output.append(" - Failure!").append('\n');
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output.append(ln).append('\n');
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while (scan.hasNextLine()){
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output.append(scan.nextLine()).append('\n');
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}
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}
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scan.close();
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p.waitFor();
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} catch (IOException ex) {
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logger.log(Level.SEVERE, "IOEx", ex);
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} catch (InterruptedException ex){
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}
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}
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public void validate(Shader shader, StringBuilder results) {
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String language = shader.getLanguage();
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for (ShaderSource source : shader.getSources()){
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results.append("Checking: ").append(source.getName());
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switch (source.getType()){
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case Fragment:
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executeCg(source.getSource(), language, source.getDefines(), "arbfp1", results);
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break;
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case Vertex:
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executeCg(source.getSource(), language, source.getDefines(), "arbvp1", results);
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break;
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}
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}
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}
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}
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122
engine/src/tools/jme3tools/shadercheck/GpuAnalyzerValidator.java
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122
engine/src/tools/jme3tools/shadercheck/GpuAnalyzerValidator.java
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package jme3tools.shadercheck;
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import com.jme3.shader.Shader;
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import com.jme3.shader.Shader.ShaderSource;
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import java.io.File;
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import java.io.FileWriter;
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import java.io.IOException;
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import java.util.Scanner;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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/**
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* Shader validator implementation for AMD's GPUShaderAnalyser.
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*
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* @author Kirill Vainer
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*/
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public class GpuAnalyzerValidator implements Validator {
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private static final Logger logger = Logger.getLogger(CgcValidator.class.getName());
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private static String version;
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private static String checkGpuAnalyzerVersion(){
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try {
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ProcessBuilder pb = new ProcessBuilder("GPUShaderAnalyzer", "-ListModules");
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Process p = pb.start();
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Scanner scan = new Scanner(p.getInputStream());
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String ln = scan.nextLine();
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scan.close();
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p.destroy();
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return ln;
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} catch (IOException ex) {
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logger.log(Level.SEVERE, "IOEx", ex);
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}
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return null;
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}
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public String getName() {
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return "AMD GPU Shader Analyzer";
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}
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public boolean isInstalled() {
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return getInstalledVersion() != null;
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}
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public String getInstalledVersion() {
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if (version == null){
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version = checkGpuAnalyzerVersion();
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}
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return version;
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}
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private static void executeAnalyzer(String sourceCode, String language, String defines, String asic, StringBuilder results){
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try {
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// Export sourcecode to temporary file
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File tempFile = File.createTempFile("test_shader", ".glsl");
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FileWriter writer = new FileWriter(tempFile);
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String glslVer = language.substring(4);
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writer.append("#version ").append(glslVer).append('\n');
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writer.append("#extension all : warn").append('\n');
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writer.append(defines).append('\n');
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writer.write(sourceCode);
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writer.close();
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ProcessBuilder pb = new ProcessBuilder("GPUShaderAnalyzer",
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tempFile.getAbsolutePath(),
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"-I",
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"-ASIC", asic);
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Process p = pb.start();
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Scanner scan = new Scanner(p.getInputStream());
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if (!scan.hasNextLine()){
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String x = scan.next();
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System.out.println(x);
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}
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String ln = scan.nextLine();
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if (ln.startsWith(";")){
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results.append(" - Success!").append('\n');
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}else{
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results.append(" - Failure!").append('\n');
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results.append(ln).append('\n');
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while (scan.hasNextLine()){
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results.append(scan.nextLine()).append('\n');
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}
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}
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scan.close();
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p.getOutputStream().close();
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p.getErrorStream().close();
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p.waitFor();
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p.destroy();
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tempFile.delete();
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} catch (InterruptedException ex) {
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} catch (IOException ex) {
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logger.log(Level.SEVERE, "IOEx", ex);
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}
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}
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public void validate(Shader shader, StringBuilder results) {
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String language = shader.getLanguage();
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for (ShaderSource source : shader.getSources()){
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results.append("Checking: ").append(source.getName());
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switch (source.getType()){
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case Fragment:
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executeAnalyzer(source.getSource(), language, source.getDefines(), "HD5770", results);
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break;
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case Vertex:
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executeAnalyzer(source.getSource(), language, source.getDefines(), "HD5770", results);
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break;
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}
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}
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}
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}
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97
engine/src/tools/jme3tools/shadercheck/ShaderCheck.java
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engine/src/tools/jme3tools/shadercheck/ShaderCheck.java
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package jme3tools.shadercheck;
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import com.jme3.asset.AssetManager;
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import com.jme3.asset.plugins.ClasspathLocator;
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import com.jme3.asset.plugins.FileLocator;
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import com.jme3.material.MaterialDef;
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import com.jme3.material.TechniqueDef;
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import com.jme3.material.plugins.J3MLoader;
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import com.jme3.shader.DefineList;
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import com.jme3.shader.Shader;
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import com.jme3.shader.ShaderKey;
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import com.jme3.shader.plugins.GLSLLoader;
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import com.jme3.system.JmeSystem;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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public class ShaderCheck {
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private static final Logger logger = Logger.getLogger(ShaderCheck.class.getName());
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private static AssetManager assetManager;
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private static Validator[] validators = new Validator[]{
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new CgcValidator(),
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// new GpuAnalyzerValidator()
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};
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private static void initAssetManager(){
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assetManager = JmeSystem.newAssetManager();
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assetManager.registerLocator(".", FileLocator.class);
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assetManager.registerLocator("/", ClasspathLocator.class);
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assetManager.registerLoader(J3MLoader.class, "j3m");
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assetManager.registerLoader(J3MLoader.class, "j3md");
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assetManager.registerLoader(GLSLLoader.class, "vert", "frag", "glsllib");
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}
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private static void checkMatDef(String matdefName){
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MaterialDef def = (MaterialDef) assetManager.loadAsset(matdefName);
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for (TechniqueDef techDef : def.getDefaultTechniques()){
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if (techDef.isUsingShaders()){
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DefineList dl = new DefineList();
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dl.addFrom(techDef.getShaderPresetDefines());
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ShaderKey shaderKey = new ShaderKey(techDef.getVertexShaderName(),
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techDef.getFragmentShaderName(),
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dl,
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techDef.getShaderLanguage());
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Shader shader = assetManager.loadShader(shaderKey);
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for (Validator validator : validators){
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StringBuilder sb = new StringBuilder();
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validator.validate(shader, sb);
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System.out.println("==== Validator: " + validator.getName() + " " +
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validator.getInstalledVersion() + " ====");
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System.out.println(sb.toString());
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}
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}
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}
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}
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public static void main(String[] args){
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Logger.getLogger(MaterialDef.class.getName()).setLevel(Level.OFF);
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initAssetManager();
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checkMatDef("Common/MatDefs/Blur/HGaussianBlur.j3md");
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checkMatDef("Common/MatDefs/Blur/RadialBlur.j3md");
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checkMatDef("Common/MatDefs/Blur/VGaussianBlur.j3md");
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checkMatDef("Common/MatDefs/Gui/Gui.j3md");
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checkMatDef("Common/MatDefs/Hdr/LogLum.j3md");
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checkMatDef("Common/MatDefs/Hdr/ToneMap.j3md");
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checkMatDef("Common/MatDefs/Light/Lighting.j3md");
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checkMatDef("Common/MatDefs/Misc/ColoredTextured.j3md");
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checkMatDef("Common/MatDefs/Misc/Particle.j3md");
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checkMatDef("Common/MatDefs/Misc/ShowNormals.j3md");
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checkMatDef("Common/MatDefs/Misc/Sky.j3md");
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checkMatDef("Common/MatDefs/Misc/Unshaded.j3md");
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checkMatDef("Common/MatDefs/Post/BloomExtract.j3md");
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checkMatDef("Common/MatDefs/Post/BloomFinal.j3md");
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checkMatDef("Common/MatDefs/Post/CartoonEdge.j3md");
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checkMatDef("Common/MatDefs/Post/CrossHatch.j3md");
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checkMatDef("Common/MatDefs/Post/DepthOfField.j3md");
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checkMatDef("Common/MatDefs/Post/FXAA.j3md");
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checkMatDef("Common/MatDefs/Post/Fade.j3md");
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checkMatDef("Common/MatDefs/Post/Fog.j3md");
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checkMatDef("Common/MatDefs/Post/GammaCorrection.j3md");
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checkMatDef("Common/MatDefs/Post/LightScattering.j3md");
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checkMatDef("Common/MatDefs/Post/Overlay.j3md");
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checkMatDef("Common/MatDefs/Post/Posterization.j3md");
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checkMatDef("Common/MatDefs/SSAO/ssao.j3md");
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checkMatDef("Common/MatDefs/SSAO/ssaoBlur.j3md");
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checkMatDef("Common/MatDefs/Shadow/PostShadow.j3md");
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checkMatDef("Common/MatDefs/Shadow/PostShadowPSSM.j3md");
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checkMatDef("Common/MatDefs/Shadow/PreShadow.j3md");
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checkMatDef("Common/MatDefs/Water/SimpleWater.j3md");
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checkMatDef("Common/MatDefs/Water/Water.j3md");
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}
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}
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37
engine/src/tools/jme3tools/shadercheck/Validator.java
Normal file
37
engine/src/tools/jme3tools/shadercheck/Validator.java
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package jme3tools.shadercheck;
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import com.jme3.shader.Shader;
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/**
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* Interface for shader validator tools.
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*/
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public interface Validator {
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/**
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* Returns the name of the validation tool
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*/
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public String getName();
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/**
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* Returns true if the tool is installed on the system, false otherwise.
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*/
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public boolean isInstalled();
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/**
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* Returns the tool version as a string, must return null if the tool
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* is not installed.
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*/
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public String getInstalledVersion();
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/**
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* Validates the given shader to make sure it follows all requirements
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* of the shader language specified as {@link Shader#getLanguage() }.
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* The results of the validation will be written into the
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* results argument.
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*
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* @param shader The shader to validate
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* @param results The storage for the validation results
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*/
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public void validate(Shader shader, StringBuilder results);
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}
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