Javadoc: Add engine overview

experimental
shadowislord 10 years ago
parent 85bba59541
commit abb2b784e0
  1. 1
      build.gradle
  2. 26
      javadoc-overview.html

@ -82,6 +82,7 @@ task mergedJavadoc(type: Javadoc, description: 'Creates Javadoc from all the pro
options.addStringOption('Xdoclint:none', '-quiet') options.addStringOption('Xdoclint:none', '-quiet')
} }
options.overview = file("javadoc-overview.html")
// Note: The closures below are executed lazily. // Note: The closures below are executed lazily.
source subprojects.collect {project -> source subprojects.collect {project ->
project.sourceSets*.allJava project.sourceSets*.allJava

@ -0,0 +1,26 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<title></title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head>
<body>
jMonkeyEngine is a game engine made for developers who want to create 3D games
following modern technology standards. The framework is programmed entirely
in Java aimed at wide accessibility and quick deployment to desktop,
web, and mobile platforms.
<h3>Key Features</h3>
<ul>
<li>Free, open-source software (under the New BSD license) – Use our free engine for commercial, educational, or hobby game development</li>
<li>Minimal adaptations for cross-compatibility – Create games that run on any OpenGL 2 and 3-ready device with the Java Virtual Machine – web, desktop, or mobile.</li>
<li>Built around a shader-based architecture – Compliant with current and next generation graphics standards.</li>
<li>jMonkeyEngine SDK – A complete development environment (IDE) with visual editors, integrated tools, and unique plugins.</li>
<li>Complete and modular – The developer remains in power while getting all game development essentials straight out of the box.</li>
</ul>
</body>
</html>
Loading…
Cancel
Save