diff --git a/build.gradle b/build.gradle
index 420c42a7c..a39e11795 100644
--- a/build.gradle
+++ b/build.gradle
@@ -82,6 +82,7 @@ task mergedJavadoc(type: Javadoc, description: 'Creates Javadoc from all the pro
options.addStringOption('Xdoclint:none', '-quiet')
}
+ options.overview = file("javadoc-overview.html")
// Note: The closures below are executed lazily.
source subprojects.collect {project ->
project.sourceSets*.allJava
diff --git a/javadoc-overview.html b/javadoc-overview.html
new file mode 100644
index 000000000..9313bccb1
--- /dev/null
+++ b/javadoc-overview.html
@@ -0,0 +1,26 @@
+
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+jMonkeyEngine is a game engine made for developers who want to create 3D games
+following modern technology standards. The framework is programmed entirely
+in Java aimed at wide accessibility and quick deployment to desktop,
+web, and mobile platforms.
+
+Key Features
+
+- Free, open-source software (under the New BSD license) – Use our free engine for commercial, educational, or hobby game development
+- Minimal adaptations for cross-compatibility – Create games that run on any OpenGL 2 and 3-ready device with the Java Virtual Machine – web, desktop, or mobile.
+- Built around a shader-based architecture – Compliant with current and next generation graphics standards.
+- jMonkeyEngine SDK – A complete development environment (IDE) with visual editors, integrated tools, and unique plugins.
+- Complete and modular – The developer remains in power while getting all game development essentials straight out of the box.
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