GLRenderer: support VBO without VAO

experimental
Kirill Vainer 9 years ago
parent c6b568c125
commit ab8527770c
  1. 10
      jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.java

@ -2840,11 +2840,11 @@ public final class GLRenderer implements Renderer {
// the method is collapsed again. -pspeed
count = Math.max(mesh.getInstanceCount(), count);
// if (caps.contains(Caps.VertexBufferArray)) {
renderMeshDefault(mesh, lod, count, instanceData);
// } else {
// renderMeshLegacy(mesh, lod, count, instanceData);
// // }
if (caps.contains(Caps.VertexBufferArray)) {
renderMeshDefault(mesh, lod, count, instanceData);
} else {
renderMeshLegacy(mesh, lod, count, instanceData);
}
}
@Override

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