diff --git a/jme3-android/src/main/java/com/jme3/renderer/android/AndroidGL.java b/jme3-android/src/main/java/com/jme3/renderer/android/AndroidGL.java new file mode 100644 index 000000000..f8514f6ea --- /dev/null +++ b/jme3-android/src/main/java/com/jme3/renderer/android/AndroidGL.java @@ -0,0 +1,485 @@ +package com.jme3.renderer.android; + +import android.opengl.GLES20; +import com.jme3.renderer.RendererException; +import com.jme3.renderer.opengl.GL; +import com.jme3.renderer.opengl.GLExt; +import java.nio.Buffer; +import java.nio.ByteBuffer; +import java.nio.FloatBuffer; +import java.nio.IntBuffer; +import java.nio.ShortBuffer; + +public class AndroidGL implements GL, GLExt { + + private static int getLimitBytes(ByteBuffer buffer) { + checkLimit(buffer); + return buffer.limit(); + } + + private static int getLimitBytes(ShortBuffer buffer) { + checkLimit(buffer); + return buffer.limit() * 2; + } + + private static int getLimitBytes(IntBuffer buffer) { + checkLimit(buffer); + return buffer.limit() * 4; + } + + private static int getLimitBytes(FloatBuffer buffer) { + checkLimit(buffer); + return buffer.limit() * 4; + } + + private static int getLimitCount(Buffer buffer, int elementSize) { + checkLimit(buffer); + return buffer.limit() / elementSize; + } + + private static void checkLimit(Buffer buffer) { + if (buffer.limit() == 0) { + throw new RendererException("Attempting to upload empty buffer, that's an error"); + } + } + + private static void checkPosition(Buffer buffer) { + if (buffer.position() != 0) { + throw new RendererException("All buffers must have position set to zero"); + } + } + + public void glActiveTexture(int texture) { + GLES20.glActiveTexture(texture); + } + + public void glAttachShader(int program, int shader) { + GLES20.glAttachShader(program, shader); + } + + public void glBindBuffer(int target, int buffer) { + GLES20.glBindBuffer(target, buffer); + } + + public void glBindTexture(int target, int texture) { + GLES20.glBindTexture(target, texture); + } + + public void glBlendFunc(int sfactor, int dfactor) { + GLES20.glBlendFunc(sfactor, dfactor); + } + + public void glBufferData(int target, FloatBuffer data, int usage) { + checkPosition(data); + GLES20.glBufferData(target, getLimitBytes(data), data, usage); + } + + public void glBufferData(int target, ShortBuffer data, int usage) { + checkPosition(data); + GLES20.glBufferData(target, getLimitBytes(data), data, usage); + } + + public void glBufferData(int target, ByteBuffer data, int usage) { + checkPosition(data); + GLES20.glBufferData(target, getLimitBytes(data), data, usage); + } + + public void glBufferSubData(int target, long offset, FloatBuffer data) { + checkPosition(data); + GLES20.glBufferSubData(target, (int) offset, getLimitBytes(data), data); + } + + public void glBufferSubData(int target, long offset, ShortBuffer data) { + checkPosition(data); + GLES20.glBufferSubData(target, (int) offset, getLimitBytes(data), data); + } + + public void glBufferSubData(int target, long offset, ByteBuffer data) { + checkPosition(data); + GLES20.glBufferSubData(target, (int) offset, getLimitBytes(data), data); + } + + public void glClear(int mask) { + GLES20.glClear(mask); + } + + public void glClearColor(float red, float green, float blue, float alpha) { + GLES20.glClearColor(red, green, blue, alpha); + } + + public void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) { + GLES20.glColorMask(red, green, blue, alpha); + } + + public void glCompileShader(int shader) { + GLES20.glCompileShader(shader); + } + + public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, ByteBuffer data) { + checkPosition(data); + GLES20.glCompressedTexImage2D(target, level, internalformat, width, height, 0, getLimitBytes(data), data); + } + + public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, ByteBuffer data) { + checkPosition(data); + GLES20.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, getLimitBytes(data), data); + } + + public int glCreateProgram() { + return GLES20.glCreateProgram(); + } + + public int glCreateShader(int shaderType) { + return GLES20.glCreateShader(shaderType); + } + + public void glCullFace(int mode) { + GLES20.glCullFace(mode); + } + + public void glDeleteBuffers(IntBuffer buffers) { + checkPosition(buffers); + GLES20.glDeleteBuffers(buffers.limit(), buffers); + } + + public void glDeleteProgram(int program) { + GLES20.glDeleteProgram(program); + } + + public void glDeleteShader(int shader) { + GLES20.glDeleteShader(shader); + } + + public void glDeleteTextures(IntBuffer textures) { + checkPosition(textures); + GLES20.glDeleteTextures(textures.limit(), textures); + } + + public void glDepthFunc(int func) { + GLES20.glDepthFunc(func); + } + + public void glDepthMask(boolean flag) { + GLES20.glDepthMask(flag); + } + + public void glDepthRange(double nearVal, double farVal) { + GLES20.glDepthRangef((float)nearVal, (float)farVal); + } + + public void glDetachShader(int program, int shader) { + GLES20.glDetachShader(program, shader); + } + + public void glDisable(int cap) { + GLES20.glDisable(cap); + } + + public void glDisableVertexAttribArray(int index) { + GLES20.glDisableVertexAttribArray(index); + } + + public void glDrawArrays(int mode, int first, int count) { + GLES20.glDrawArrays(mode, first, count); + } + + public void glDrawRangeElements(int mode, int start, int end, int count, int type, long indices) { + GLES20.glDrawElements(mode, count, type, (int)indices); + } + + public void glEnable(int cap) { + GLES20.glEnable(cap); + } + + public void glEnableVertexAttribArray(int index) { + GLES20.glEnableVertexAttribArray(index); + } + + public void glGenBuffers(IntBuffer buffers) { + checkPosition(buffers); + GLES20.glGenBuffers(buffers.limit(), buffers); + } + + public void glGenTextures(IntBuffer textures) { + checkPosition(textures); + GLES20.glGenTextures(textures.limit(), textures); + } + + public int glGetAttribLocation(int program, String name) { + return GLES20.glGetAttribLocation(program, name); + } + + public void glGetBoolean(int pname, ByteBuffer params) { + // GLES20.glGetBoolean(pname, params); + throw new UnsupportedOperationException("Today is not a good day for this"); + } + + public int glGetError() { + return GLES20.glGetError(); + } + + public void glGetInteger(int pname, IntBuffer params) { + checkPosition(params); + GLES20.glGetIntegerv(pname, params); + } + + public void glGetProgram(int program, int pname, IntBuffer params) { + checkPosition(params); + GLES20.glGetProgramiv(program, pname, params); + } + + public String glGetProgramInfoLog(int program, int maxLength) { + return GLES20.glGetProgramInfoLog(program); + } + + public void glGetShader(int shader, int pname, IntBuffer params) { + checkPosition(params); + GLES20.glGetShaderiv(shader, pname, params); + } + + public String glGetShaderInfoLog(int shader, int maxLength) { + return GLES20.glGetShaderInfoLog(shader); + } + + public String glGetString(int name) { + return GLES20.glGetString(name); + } + + public int glGetUniformLocation(int program, String name) { + return GLES20.glGetUniformLocation(program, name); + } + + public boolean glIsEnabled(int cap) { + return GLES20.glIsEnabled(cap); + } + + public void glLineWidth(float width) { + GLES20.glLineWidth(width); + } + + public void glLinkProgram(int program) { + GLES20.glLinkProgram(program); + } + + public void glPixelStorei(int pname, int param) { + GLES20.glPixelStorei(pname, param); + } + + public void glPolygonOffset(float factor, float units) { + GLES20.glPolygonOffset(factor, units); + } + + public void glReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer data) { + checkPosition(data); + GLES20.glReadPixels(x, y, width, height, format, type, data); + } + + public void glScissor(int x, int y, int width, int height) { + GLES20.glScissor(x, y, width, height); + } + + public void glShaderSource(int shader, String[] string, IntBuffer length) { + if (string.length != 1) { + throw new UnsupportedOperationException("Today is not a good day"); + } + GLES20.glShaderSource(shader, string[0]); + } + + public void glStencilFuncSeparate(int face, int func, int ref, int mask) { + GLES20.glStencilFuncSeparate(face, func, ref, mask); + } + + public void glStencilOpSeparate(int face, int sfail, int dpfail, int dppass) { + GLES20.glStencilOpSeparate(face, sfail, dpfail, dppass); + } + + public void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, ByteBuffer data) { + checkPosition(data); + GLES20.glTexImage2D(target, level, format, width, height, 0, format, type, data); + } + + public void glTexParameterf(int target, int pname, float param) { + GLES20.glTexParameterf(target, pname, param); + } + + public void glTexParameteri(int target, int pname, int param) { + GLES20.glTexParameteri(target, pname, param); + } + + public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer data) { + checkPosition(data); + GLES20.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, data); + } + + public void glUniform1(int location, FloatBuffer value) { + checkPosition(value); + GLES20.glUniform1fv(location, getLimitCount(value, 1), value); + } + + public void glUniform1(int location, IntBuffer value) { + checkPosition(value); + GLES20.glUniform1iv(location, getLimitCount(value, 1), value); + } + + public void glUniform1f(int location, float v0) { + GLES20.glUniform1f(location, v0); + } + + public void glUniform1i(int location, int v0) { + GLES20.glUniform1i(location, v0); + } + + public void glUniform2(int location, IntBuffer value) { + checkPosition(value); + GLES20.glUniform2iv(location, getLimitCount(value, 2), value); + } + + public void glUniform2(int location, FloatBuffer value) { + checkPosition(value); + GLES20.glUniform2fv(location, getLimitCount(value, 2), value); + } + + public void glUniform2f(int location, float v0, float v1) { + GLES20.glUniform2f(location, v0, v1); + } + + public void glUniform3(int location, IntBuffer value) { + checkPosition(value); + GLES20.glUniform3iv(location, getLimitCount(value, 3), value); + } + + public void glUniform3(int location, FloatBuffer value) { + checkPosition(value); + GLES20.glUniform3fv(location, getLimitCount(value, 3), value); + } + + public void glUniform3f(int location, float v0, float v1, float v2) { + GLES20.glUniform3f(location, v0, v1, v2); + } + + public void glUniform4(int location, FloatBuffer value) { + checkPosition(value); + GLES20.glUniform4fv(location, getLimitCount(value, 4), value); + } + + public void glUniform4(int location, IntBuffer value) { + checkPosition(value); + GLES20.glUniform4iv(location, getLimitCount(value, 4), value); + } + + public void glUniform4f(int location, float v0, float v1, float v2, float v3) { + GLES20.glUniform4f(location, v0, v1, v2, v3); + } + + public void glUniformMatrix3(int location, boolean transpose, FloatBuffer value) { + checkPosition(value); + GLES20.glUniformMatrix3fv(location, getLimitCount(value, 3 * 3), transpose, value); + } + + public void glUniformMatrix4(int location, boolean transpose, FloatBuffer value) { + checkPosition(value); + GLES20.glUniformMatrix4fv(location, getLimitCount(value, 4 * 4), transpose, value); + } + + public void glUseProgram(int program) { + GLES20.glUseProgram(program); + } + + public void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer) { + GLES20.glVertexAttribPointer(index, size, type, normalized, stride, (int)pointer); + } + + public void glViewport(int x, int y, int width, int height) { + GLES20.glViewport(x, y, width, height); + } + + public void glBlitFramebufferEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) { + throw new UnsupportedOperationException("FBO blit not available on Android"); + } + + public void glBufferData(int target, IntBuffer data, int usage) { + checkPosition(data); + GLES20.glBufferData(target, getLimitBytes(data), data, usage); + } + + public void glBufferSubData(int target, long offset, IntBuffer data) { + checkPosition(data); + GLES20.glBufferSubData(target, (int)offset, getLimitBytes(data), data); + } + + public void glDrawArraysInstancedARB(int mode, int first, int count, int primcount) { + throw new UnsupportedOperationException("Instancing not available on Android"); + } + + public void glDrawBuffers(IntBuffer bufs) { + throw new UnsupportedOperationException("MRT not available on Android"); + } + + public void glDrawElementsInstancedARB(int mode, int indices_count, int type, long indices_buffer_offset, int primcount) { + throw new UnsupportedOperationException("Instancing not available on Android"); + } + + public void glGetMultisample(int pname, int index, FloatBuffer val) { + throw new UnsupportedOperationException("Multisample renderbuffers not available on Android"); + } + + public void glRenderbufferStorageMultisampleEXT(int target, int samples, int internalformat, int width, int height) { + throw new UnsupportedOperationException("Multisample renderbuffers not available on Android"); + } + + public void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) { + throw new UnsupportedOperationException("Multisample textures not available on Android"); + } + + public void glVertexAttribDivisorARB(int index, int divisor) { + throw new UnsupportedOperationException("Instancing not available on Android"); + } + + public void glBindFramebufferEXT(int param1, int param2) { + GLES20.glBindFramebuffer(param1, param2); + } + + public void glBindRenderbufferEXT(int param1, int param2) { + GLES20.glBindRenderbuffer(param1, param2); + } + + public int glCheckFramebufferStatusEXT(int param1) { + return GLES20.glCheckFramebufferStatus(param1); + } + + public void glDeleteFramebuffersEXT(IntBuffer param1) { + checkPosition(param1); + GLES20.glDeleteFramebuffers(param1.limit(), param1); + } + + public void glDeleteRenderbuffersEXT(IntBuffer param1) { + checkPosition(param1); + GLES20.glDeleteRenderbuffers(param1.limit(), param1); + } + + public void glFramebufferRenderbufferEXT(int param1, int param2, int param3, int param4) { + GLES20.glFramebufferRenderbuffer(param1, param2, param3, param4); + } + + public void glFramebufferTexture2DEXT(int param1, int param2, int param3, int param4, int param5) { + GLES20.glFramebufferTexture2D(param1, param2, param3, param4, param5); + } + + public void glGenFramebuffersEXT(IntBuffer param1) { + checkPosition(param1); + GLES20.glGenFramebuffers(param1.limit(), param1); + } + + public void glGenRenderbuffersEXT(IntBuffer param1) { + checkPosition(param1); + GLES20.glGenRenderbuffers(param1.limit(), param1); + } + + public void glGenerateMipmapEXT(int param1) { + GLES20.glGenerateMipmap(param1); + } + + public void glRenderbufferStorageEXT(int param1, int param2, int param3, int param4) { + GLES20.glRenderbufferStorage(param1, param2, param3, param4); + } +} diff --git a/jme3-android/src/main/java/com/jme3/system/android/OGLESContext.java b/jme3-android/src/main/java/com/jme3/system/android/OGLESContext.java index 22893c1ce..cd849b1dd 100644 --- a/jme3-android/src/main/java/com/jme3/system/android/OGLESContext.java +++ b/jme3-android/src/main/java/com/jme3/system/android/OGLESContext.java @@ -51,7 +51,12 @@ import com.jme3.input.android.AndroidInputHandler; import com.jme3.input.controls.SoftTextDialogInputListener; import com.jme3.input.dummy.DummyKeyInput; import com.jme3.input.dummy.DummyMouseInput; -import com.jme3.renderer.android.OGLESShaderRenderer; +import com.jme3.renderer.android.AndroidGL; +import com.jme3.renderer.opengl.GL; +import com.jme3.renderer.opengl.GLDebugES; +import com.jme3.renderer.opengl.GLExt; +import com.jme3.renderer.opengl.GLRenderer; +import com.jme3.renderer.opengl.GLTracer; import com.jme3.system.*; import java.util.concurrent.atomic.AtomicBoolean; import java.util.logging.Level; @@ -67,10 +72,7 @@ public class OGLESContext implements JmeContext, GLSurfaceView.Renderer, SoftTex protected final AtomicBoolean needClose = new AtomicBoolean(false); protected AppSettings settings = new AppSettings(true); - /* - * >= OpenGL ES 2.0 (Android 2.2+) - */ - protected OGLESShaderRenderer renderer; + protected GLRenderer renderer; protected Timer timer; protected SystemListener listener; protected boolean autoFlush = true; @@ -105,6 +107,8 @@ public class OGLESContext implements JmeContext, GLSurfaceView.Renderer, SoftTex if (info.reqGlEsVersion < 0x20000) { throw new UnsupportedOperationException("OpenGL ES 2.0 is not supported on this device"); } + } else if (Build.VERSION.SDK_INT < 9){ + throw new UnsupportedOperationException("jME3 requires Android 2.3 or later"); } // Start to set up the view @@ -187,8 +191,10 @@ public class OGLESContext implements JmeContext, GLSurfaceView.Renderer, SoftTex }); timer = new NanoTimer(); - renderer = new OGLESShaderRenderer(); - + Object gl = new AndroidGL(); + // gl = GLTracer.createGlesTracer((GL)gl, (GLExt)gl); + // gl = new GLDebugES((GL)gl, (GLExt)gl); + renderer = new GLRenderer((GL)gl, (GLExt)gl); renderer.initialize(); JmeSystem.setSoftTextDialogInput(this); @@ -329,7 +335,7 @@ public class OGLESContext implements JmeContext, GLSurfaceView.Renderer, SoftTex listener.update(); if (autoFlush) { - renderer.onFrame(); + renderer.postFrame(); } long updateDelta = System.currentTimeMillis() - lastUpdateTime;