src/android patchset: changes AndroidAssetManager, AndroidInput, OGLESContext, JmeSystem, TextureLoader
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7502 75d07b2b-3a1a-0410-a2c5-0572b91ccdca3.0
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@ -0,0 +1,287 @@ |
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/* |
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* Copyright (c) 2009-2010 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package com.jme3.app.android; |
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|
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import java.nio.CharBuffer; |
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import java.util.concurrent.atomic.AtomicBoolean; |
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|
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import android.app.Activity; |
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import android.app.AlertDialog; |
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import android.content.DialogInterface; |
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import com.jme3.app.Application; |
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import com.jme3.font.BitmapFont; |
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import com.jme3.font.BitmapText; |
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import com.jme3.input.android.AndroidInput; |
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import com.jme3.renderer.RenderManager; |
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import com.jme3.renderer.queue.RenderQueue.Bucket; |
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import com.jme3.scene.Node; |
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import com.jme3.scene.Spatial.CullHint; |
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import com.jme3.system.AppSettings; |
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import com.jme3.system.JmeSystem; |
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import com.jme3.util.FastInteger; |
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/** |
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* <code>AndroidApplication</code> extends the {@link com.jme3.app.Application} |
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* class to provide default functionality like a first-person camera, |
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* and an accessible root node that is updated and rendered regularly. |
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* It will display the current frames-per-second value on-screen. |
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* |
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* |
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*/ |
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public abstract class AndroidApplication extends Application implements DialogInterface.OnClickListener |
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{ |
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|
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protected Node rootNode = new Node("Root Node"); |
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protected Node guiNode = new Node("Gui Node"); |
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protected float secondCounter = 0.0f; |
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protected BitmapText fpsText; |
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protected CharBuffer textBuf = CharBuffer.allocate(50); |
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protected char[] fpsBuf = new char[16]; |
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protected BitmapFont guiFont; |
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protected Activity activity; |
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protected AndroidInput input; |
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protected final AtomicBoolean loadingFinished; |
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public AndroidApplication() |
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{ |
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this(null, null); |
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} |
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public AndroidApplication(Activity activity, AndroidInput input) |
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{ |
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super(); |
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this.activity = activity; |
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this.input = input; |
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loadingFinished = new AtomicBoolean(false); |
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} |
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@Override |
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public void start() |
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{ |
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// Set the correct xml parser driver for android
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System.setProperty("org.xml.sax.driver","org.xmlpull.v1.sax2.Driver"); |
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if (settings == null) |
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{ |
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settings = new AppSettings(true); |
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} |
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// Use vertex arrays for rendering
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settings.putBoolean("USE_VA", true); |
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// Verbose logging off
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settings.putBoolean("VERBOSE_LOGGING", false); |
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//re-setting settings they can have been merged from the registry.
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setSettings(settings); |
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super.start(); |
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} |
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/** |
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* Retrieves guiNode |
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* @return guiNode Node object |
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* |
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*/ |
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public Node getGuiNode() { |
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return guiNode; |
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} |
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|
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/** |
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* Retrieves rootNode |
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* @return rootNode Node object |
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* |
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*/ |
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public Node getRootNode() { |
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return rootNode; |
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} |
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/** |
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* Attaches FPS statistics to guiNode and displays it on the screen. |
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* |
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*/ |
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public void loadFPSText() { |
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guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt"); |
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fpsText = new BitmapText(guiFont, false); |
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fpsText.setLocalTranslation(0, fpsText.getLineHeight(), 0); |
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fpsText.setText("Frames per second"); |
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guiNode.attachChild(fpsText); |
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} |
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@Override |
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public void initialize() |
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{ |
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// Create a default Android assetmanager before Application can create one in super.initialize();
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assetManager = JmeSystem.newAssetManager(null); |
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super.initialize(); |
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guiNode.setQueueBucket(Bucket.Gui); |
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guiNode.setCullHint(CullHint.Never); |
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loadFPSText(); |
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viewPort.attachScene(rootNode); |
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guiViewPort.attachScene(guiNode); |
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// call user code
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init(); |
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// Start thread for async load
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Thread t = new Thread(new Runnable() |
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{ |
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@Override |
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public void run () |
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{ |
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try |
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{ |
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// call user code
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asyncload(); |
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} |
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catch (Exception e) |
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{ |
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handleError("AsyncLoad failed", e); |
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} |
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loadingFinished.set(true); |
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} |
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}); |
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t.setDaemon(true); |
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t.start(); |
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} |
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@Override |
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public void update() { |
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super.update(); // makes sure to execute AppTasks
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if (speed == 0 || paused) { |
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return; |
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} |
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float tpf = timer.getTimePerFrame() * speed; |
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secondCounter += timer.getTimePerFrame(); |
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int fps = (int) timer.getFrameRate(); |
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if (secondCounter >= 5.0f) { |
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textBuf.clear(); |
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textBuf.put("Frames per second: "); |
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FastInteger.toCharArray(fps, fpsBuf); |
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textBuf.put(fpsBuf); |
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textBuf.flip(); |
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fpsText.setText(textBuf); |
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secondCounter = 0.0f; |
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} |
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// update states
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stateManager.update(tpf); |
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// simple update and root node
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update(tpf); |
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rootNode.updateLogicalState(tpf); |
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guiNode.updateLogicalState(tpf); |
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rootNode.updateGeometricState(); |
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guiNode.updateGeometricState(); |
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// render states
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stateManager.render(renderManager); |
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renderManager.render(tpf); |
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render(renderManager); |
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stateManager.postRender(); |
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} |
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public abstract void init(); |
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public void update(float tpf) { |
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} |
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public void render(RenderManager rm) { |
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} |
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/** |
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* Gets called by a different thread to allow |
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* async loading of assets. |
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* |
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* This means that update and rendering can already |
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* happen while some assets are still loading. |
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*/ |
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public void asyncload() |
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{ |
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} |
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/** |
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* Called when an error has occured. This is typically |
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* invoked when an uncought exception is thrown in the render thread. |
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* @param errorMsg The error message, if any, or null. |
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* @param t Throwable object, or null. |
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*/ |
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@Override |
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public void handleError(final String errorMsg, final Throwable t) |
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{ |
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String s = ""; |
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if (t != null && t.getStackTrace() != null) |
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{ |
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for (StackTraceElement ste: t.getStackTrace()) |
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{ |
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s += ste.getClassName() + "." + ste.getMethodName() + "(" + + ste.getLineNumber() + ") "; |
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} |
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} |
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final String sTrace = s; |
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activity.runOnUiThread(new Runnable() { |
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@Override |
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public void run() |
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{ |
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AlertDialog dialog = new AlertDialog.Builder(activity) |
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// .setIcon(R.drawable.alert_dialog_icon)
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.setTitle(t != null ? t.toString() : "Failed") |
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.setPositiveButton("Kill", AndroidApplication.this) |
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.setMessage((errorMsg != null ? errorMsg + ": " : "") + sTrace) |
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.create(); |
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dialog.show(); |
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} |
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}); |
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} |
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/** |
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* Called by the android alert dialog, terminate the activity and OpenGL rendering |
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* @param dialog |
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* @param whichButton |
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*/ |
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public void onClick(DialogInterface dialog, int whichButton) |
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{ |
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this.stop(); |
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activity.finish(); |
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} |
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} |
@ -0,0 +1,19 @@ |
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package com.jme3.input.android; |
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import com.jme3.input.RawInputListener; |
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import android.view.KeyEvent; |
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import android.view.MotionEvent; |
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/** |
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* AndroidTouchInputListener is an inputlistener interface which defines callbacks/events for android touch screens |
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* For use with class AndroidInput |
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* @author larynx |
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* |
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*/ |
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public interface AndroidTouchInputListener extends RawInputListener |
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{ |
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public void onTouchEvent(TouchEvent evt); |
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public void onMotionEvent(MotionEvent evt); |
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public void onAndroidKeyEvent(KeyEvent evt); |
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} |
@ -0,0 +1,359 @@ |
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package com.jme3.util; |
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/** |
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* The wrapper for the primitive type {@code int}. |
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* <p> |
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* As with the specification, this implementation relies on code laid out in <a |
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* href="http://www.hackersdelight.org/">Henry S. Warren, Jr.'s Hacker's |
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* Delight, (Addison Wesley, 2002)</a> as well as <a |
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* href="http://aggregate.org/MAGIC/">The Aggregate's Magic Algorithms</a>. |
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* |
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* @see java.lang.Number |
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* @since 1.1 |
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*/ |
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public final class FastInteger { |
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/** |
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* Constant for the maximum {@code int} value, 2<sup>31</sup>-1. |
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*/ |
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public static final int MAX_VALUE = 0x7FFFFFFF; |
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/** |
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* Constant for the minimum {@code int} value, -2<sup>31</sup>. |
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*/ |
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public static final int MIN_VALUE = 0x80000000; |
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/** |
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* Constant for the number of bits needed to represent an {@code int} in |
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* two's complement form. |
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* |
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* @since 1.5 |
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*/ |
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public static final int SIZE = 32; |
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/* |
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* Progressively smaller decimal order of magnitude that can be represented |
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* by an instance of Integer. Used to help compute the String |
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* representation. |
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*/ |
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private static final int[] decimalScale = new int[] { 1000000000, 100000000, |
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10000000, 1000000, 100000, 10000, 1000, 100, 10, 1 }; |
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/** |
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* Converts the specified integer into its decimal string representation. |
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* The returned string is a concatenation of a minus sign if the number is |
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* negative and characters from '0' to '9'. |
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* |
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* @param value |
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* the integer to convert. |
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* @return the decimal string representation of {@code value}. |
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*/ |
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public static boolean toCharArray(int value, char[] output) { |
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if (value == 0) |
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{ |
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output[0] = '0'; |
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output[1] = 0; |
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return true; |
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} |
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// Faster algorithm for smaller Integers
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if (value < 1000 && value > -1000) { |
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int positive_value = value < 0 ? -value : value; |
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int first_digit = 0; |
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if (value < 0) { |
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output[0] = '-'; |
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first_digit++; |
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} |
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int last_digit = first_digit; |
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int quot = positive_value; |
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do { |
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int res = quot / 10; |
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int digit_value = quot - ((res << 3) + (res << 1)); |
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digit_value += '0'; |
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output[last_digit++] = (char) digit_value; |
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quot = res; |
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} while (quot != 0); |
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int count = last_digit--; |
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do { |
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char tmp = output[last_digit]; |
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output[last_digit--] = output[first_digit]; |
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output[first_digit++] = tmp; |
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} while (first_digit < last_digit); |
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output[count] = 0; |
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return true; |
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} |
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if (value == MIN_VALUE) { |
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System.arraycopy("-2147483648".toCharArray(), 0, output, 0, 12); |
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output[12] = 0; |
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return true; |
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} |
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int positive_value = value < 0 ? -value : value; |
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byte first_digit = 0; |
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if (value < 0) { |
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output[0] = '-'; |
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first_digit++; |
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} |
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byte last_digit = first_digit; |
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byte count; |
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int number; |
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boolean start = false; |
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for (int i = 0; i < 9; i++) { |
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count = 0; |
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if (positive_value < (number = decimalScale[i])) { |
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if (start) { |
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output[last_digit++] = '0'; |
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} |
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continue; |
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} |
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if (i > 0) { |
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number = (decimalScale[i] << 3); |
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if (positive_value >= number) { |
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positive_value -= number; |
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count += 8; |
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} |
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number = (decimalScale[i] << 2); |
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if (positive_value >= number) { |
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positive_value -= number; |
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count += 4; |
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} |
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} |
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number = (decimalScale[i] << 1); |
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if (positive_value >= number) { |
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positive_value -= number; |
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count += 2; |
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} |
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if (positive_value >= decimalScale[i]) { |
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positive_value -= decimalScale[i]; |
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count++; |
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} |
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if (count > 0 && !start) { |
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start = true; |
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} |
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if (start) { |
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output[last_digit++] = (char) (count + '0'); |
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} |
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} |
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output[last_digit++] = (char) (positive_value + '0'); |
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output[last_digit] = 0; |
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count = last_digit--; |
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return true; |
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} |
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/** |
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* Determines the highest (leftmost) bit of the specified integer that is 1 |
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* and returns the bit mask value for that bit. This is also referred to as |
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* the Most Significant 1 Bit. Returns zero if the specified integer is |
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* zero. |
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* |
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* @param i |
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* the integer to examine. |
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* @return the bit mask indicating the highest 1 bit in {@code i}. |
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* @since 1.5 |
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*/ |
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public static int highestOneBit(int i) { |
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i |= (i >> 1); |
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i |= (i >> 2); |
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i |= (i >> 4); |
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i |= (i >> 8); |
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i |= (i >> 16); |
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return (i & ~(i >>> 1)); |
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} |
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/** |
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* Determines the lowest (rightmost) bit of the specified integer that is 1 |
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* and returns the bit mask value for that bit. This is also referred |
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* to as the Least Significant 1 Bit. Returns zero if the specified integer |
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* is zero. |
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* |
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* @param i |
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* the integer to examine. |
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* @return the bit mask indicating the lowest 1 bit in {@code i}. |
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* @since 1.5 |
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*/ |
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public static int lowestOneBit(int i) { |
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return (i & (-i)); |
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} |
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/** |
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* Determines the number of leading zeros in the specified integer prior to |
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* the {@link #highestOneBit(int) highest one bit}. |
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* |
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* @param i |
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* the integer to examine. |
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* @return the number of leading zeros in {@code i}. |
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* @since 1.5 |
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*/ |
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public static int numberOfLeadingZeros(int i) { |
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i |= i >> 1; |
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i |= i >> 2; |
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i |= i >> 4; |
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i |= i >> 8; |
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i |= i >> 16; |
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return bitCount(~i); |
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} |
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|
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/** |
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* Determines the number of trailing zeros in the specified integer after |
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* the {@link #lowestOneBit(int) lowest one bit}. |
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* |
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* @param i |
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* the integer to examine. |
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* @return the number of trailing zeros in {@code i}. |
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* @since 1.5 |
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*/ |
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public static int numberOfTrailingZeros(int i) { |
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return bitCount((i & -i) - 1); |
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} |
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/** |
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* Counts the number of 1 bits in the specified integer; this is also |
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* referred to as population count. |
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* |
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* @param i |
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* the integer to examine. |
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* @return the number of 1 bits in {@code i}. |
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* @since 1.5 |
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*/ |
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public static int bitCount(int i) { |
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i -= ((i >> 1) & 0x55555555); |
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i = (i & 0x33333333) + ((i >> 2) & 0x33333333); |
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i = (((i >> 4) + i) & 0x0F0F0F0F); |
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i += (i >> 8); |
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i += (i >> 16); |
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return (i & 0x0000003F); |
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} |
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|
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/** |
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* Rotates the bits of the specified integer to the left by the specified |
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* number of bits. |
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* |
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* @param i |
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* the integer value to rotate left. |
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* @param distance |
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* the number of bits to rotate. |
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* @return the rotated value. |
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* @since 1.5 |
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*/ |
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public static int rotateLeft(int i, int distance) { |
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if (distance == 0) { |
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return i; |
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} |
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/* |
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* According to JLS3, 15.19, the right operand of a shift is always |
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* implicitly masked with 0x1F, which the negation of 'distance' is |
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* taking advantage of. |
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*/ |
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return ((i << distance) | (i >>> (-distance))); |
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} |
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|
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/** |
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* Rotates the bits of the specified integer to the right by the specified |
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* number of bits. |
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* |
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* @param i |
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* the integer value to rotate right. |
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* @param distance |
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* the number of bits to rotate. |
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* @return the rotated value. |
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* @since 1.5 |
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*/ |
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public static int rotateRight(int i, int distance) { |
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if (distance == 0) { |
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return i; |
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} |
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/* |
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* According to JLS3, 15.19, the right operand of a shift is always |
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* implicitly masked with 0x1F, which the negation of 'distance' is |
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* taking advantage of. |
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*/ |
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return ((i >>> distance) | (i << (-distance))); |
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} |
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|
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/** |
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* Reverses the order of the bytes of the specified integer. |
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* |
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* @param i |
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* the integer value for which to reverse the byte order. |
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* @return the reversed value. |
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* @since 1.5 |
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*/ |
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public static int reverseBytes(int i) { |
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int b3 = i >>> 24; |
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int b2 = (i >>> 8) & 0xFF00; |
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int b1 = (i & 0xFF00) << 8; |
||||
int b0 = i << 24; |
||||
return (b0 | b1 | b2 | b3); |
||||
} |
||||
|
||||
/** |
||||
* Reverses the order of the bits of the specified integer. |
||||
* |
||||
* @param i |
||||
* the integer value for which to reverse the bit order. |
||||
* @return the reversed value. |
||||
* @since 1.5 |
||||
*/ |
||||
public static int reverse(int i) { |
||||
// From Hacker's Delight, 7-1, Figure 7-1
|
||||
i = (i & 0x55555555) << 1 | (i >> 1) & 0x55555555; |
||||
i = (i & 0x33333333) << 2 | (i >> 2) & 0x33333333; |
||||
i = (i & 0x0F0F0F0F) << 4 | (i >> 4) & 0x0F0F0F0F; |
||||
return reverseBytes(i); |
||||
} |
||||
|
||||
/** |
||||
* Returns the value of the {@code signum} function for the specified |
||||
* integer. |
||||
* |
||||
* @param i |
||||
* the integer value to check. |
||||
* @return -1 if {@code i} is negative, 1 if {@code i} is positive, 0 if |
||||
* {@code i} is zero. |
||||
* @since 1.5 |
||||
*/ |
||||
public static int signum(int i) { |
||||
return (i == 0 ? 0 : (i < 0 ? -1 : 1)); |
||||
} |
||||
|
||||
/** |
||||
* Returns a {@code Integer} instance for the specified integer value. |
||||
* <p> |
||||
* If it is not necessary to get a new {@code Integer} instance, it is |
||||
* recommended to use this method instead of the constructor, since it |
||||
* maintains a cache of instances which may result in better performance. |
||||
* |
||||
* @param i |
||||
* the integer value to store in the instance. |
||||
* @return a {@code Integer} instance containing {@code i}. |
||||
* @since 1.5 |
||||
*/ |
||||
public static Integer valueOf(int i) { |
||||
if (i < -128 || i > 127) { |
||||
return new Integer(i); |
||||
} |
||||
return valueOfCache.CACHE [i+128]; |
||||
|
||||
} |
||||
|
||||
static class valueOfCache { |
||||
/** |
||||
* <p> |
||||
* A cache of instances used by {@link Integer#valueOf(int)} and auto-boxing. |
||||
*/ |
||||
static final Integer[] CACHE = new Integer[256]; |
||||
|
||||
static { |
||||
for(int i=-128; i<=127; i++) { |
||||
CACHE[i+128] = new Integer(i); |
||||
} |
||||
} |
||||
} |
||||
} |
Loading…
Reference in new issue