Support for BMesh loading. Enjoy :)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9519 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
This commit is contained in:
parent
691ebcb53d
commit
a85db87169
@ -259,6 +259,13 @@ import com.jme3.util.BufferUtils;
|
|||||||
return uvCoordinates.size() > 0;
|
return uvCoordinates.size() > 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @return <b>true</b> if the mesh has no vertices and <b>false</b> otherwise
|
||||||
|
*/
|
||||||
|
public boolean isEmpty() {
|
||||||
|
return vertexMap.size() == 0;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* This method adds a normal to a normals' map. This map is used to merge normals of a vertor that should be rendered smooth.
|
* This method adds a normal to a normals' map. This map is used to merge normals of a vertor that should be rendered smooth.
|
||||||
*
|
*
|
||||||
|
@ -112,59 +112,18 @@ public class MeshHelper extends AbstractBlenderHelper {
|
|||||||
MeshBuilder meshBuilder = new MeshBuilder(vertices, verticesColors, this.areGeneratedTexturesPresent(materials));
|
MeshBuilder meshBuilder = new MeshBuilder(vertices, verticesColors, this.areGeneratedTexturesPresent(materials));
|
||||||
|
|
||||||
Pointer pMFace = (Pointer) structure.getFieldValue("mface");
|
Pointer pMFace = (Pointer) structure.getFieldValue("mface");
|
||||||
List<Structure> mFaces = null;
|
if(pMFace.isNotNull()) {
|
||||||
if (pMFace.isNotNull()) {
|
this.readTraditionalFaces(meshBuilder, structure, blenderContext);
|
||||||
mFaces = pMFace.fetchData(blenderContext.getInputStream());
|
} else {
|
||||||
if (mFaces == null || mFaces.size() == 0) {
|
this.readBMesh(meshBuilder, structure, blenderContext);
|
||||||
return new ArrayList<Geometry>(0);
|
}
|
||||||
}
|
if(meshBuilder.isEmpty()) {
|
||||||
} else{
|
geometries = new ArrayList<Geometry>(0);
|
||||||
mFaces = new ArrayList<Structure>(0);
|
blenderContext.addLoadedFeatures(structure.getOldMemoryAddress(), structure.getName(), structure, geometries);
|
||||||
|
blenderContext.setMeshContext(structure.getOldMemoryAddress(), meshContext);
|
||||||
|
return geometries;
|
||||||
}
|
}
|
||||||
|
|
||||||
Pointer pMTFace = (Pointer) structure.getFieldValue("mtface");
|
|
||||||
List<Structure> mtFaces = null;
|
|
||||||
|
|
||||||
if (pMTFace.isNotNull()) {
|
|
||||||
mtFaces = pMTFace.fetchData(blenderContext.getInputStream());
|
|
||||||
int facesAmount = ((Number) structure.getFieldValue("totface")).intValue();
|
|
||||||
if (mtFaces.size() != facesAmount) {
|
|
||||||
throw new BlenderFileException("The amount of faces uv coordinates is not equal to faces amount!");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// indicates if the material with the specified number should have a texture attached
|
|
||||||
Vector2f[] uvCoordinatesForFace = new Vector2f[3];
|
|
||||||
for (int i = 0; i < mFaces.size(); ++i) {
|
|
||||||
Structure mFace = mFaces.get(i);
|
|
||||||
int materialNumber = ((Number) mFace.getFieldValue("mat_nr")).intValue();
|
|
||||||
boolean smooth = (((Number) mFace.getFieldValue("flag")).byteValue() & 0x01) != 0x00;
|
|
||||||
DynamicArray<Number> uvs = null;
|
|
||||||
|
|
||||||
if (mtFaces != null) {
|
|
||||||
Structure mtFace = mtFaces.get(i);
|
|
||||||
// uvs always must be added wheater we have texture or not
|
|
||||||
uvs = (DynamicArray<Number>) mtFace.getFieldValue("uv");
|
|
||||||
uvCoordinatesForFace[0] = new Vector2f(uvs.get(0, 0).floatValue(), uvs.get(0, 1).floatValue());
|
|
||||||
uvCoordinatesForFace[1] = new Vector2f(uvs.get(1, 0).floatValue(), uvs.get(1, 1).floatValue());
|
|
||||||
uvCoordinatesForFace[2] = new Vector2f(uvs.get(2, 0).floatValue(), uvs.get(2, 1).floatValue());
|
|
||||||
}
|
|
||||||
|
|
||||||
int v1 = ((Number) mFace.getFieldValue("v1")).intValue();
|
|
||||||
int v2 = ((Number) mFace.getFieldValue("v2")).intValue();
|
|
||||||
int v3 = ((Number) mFace.getFieldValue("v3")).intValue();
|
|
||||||
int v4 = ((Number) mFace.getFieldValue("v4")).intValue();
|
|
||||||
|
|
||||||
meshBuilder.appendFace(v1, v2, v3, smooth, materialNumber, uvs == null ? null : uvCoordinatesForFace, false, i);
|
|
||||||
if (v4 > 0) {
|
|
||||||
if (uvs != null) {
|
|
||||||
uvCoordinatesForFace[0] = new Vector2f(uvs.get(0, 0).floatValue(), uvs.get(0, 1).floatValue());
|
|
||||||
uvCoordinatesForFace[1] = new Vector2f(uvs.get(2, 0).floatValue(), uvs.get(2, 1).floatValue());
|
|
||||||
uvCoordinatesForFace[2] = new Vector2f(uvs.get(3, 0).floatValue(), uvs.get(3, 1).floatValue());
|
|
||||||
}
|
|
||||||
meshBuilder.appendFace(v1, v3, v4, smooth, materialNumber, uvs == null ? null : uvCoordinatesForFace, true, i);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
meshContext.setVertexReferenceMap(meshBuilder.getVertexReferenceMap());
|
meshContext.setVertexReferenceMap(meshBuilder.getVertexReferenceMap());
|
||||||
|
|
||||||
// reading vertices groups (from the parent)
|
// reading vertices groups (from the parent)
|
||||||
@ -276,6 +235,136 @@ public class MeshHelper extends AbstractBlenderHelper {
|
|||||||
return geometries;
|
return geometries;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method reads the mesh from the new BMesh system.
|
||||||
|
*
|
||||||
|
* @param meshBuilder
|
||||||
|
* the mesh builder
|
||||||
|
* @param meshStructure
|
||||||
|
* the mesh structure
|
||||||
|
* @param blenderContext
|
||||||
|
* the blender context
|
||||||
|
* @throws BlenderFileException
|
||||||
|
* an exception is thrown when there are problems with the
|
||||||
|
* blender file
|
||||||
|
*/
|
||||||
|
@SuppressWarnings("unchecked")
|
||||||
|
private void readBMesh(MeshBuilder meshBuilder, Structure meshStructure, BlenderContext blenderContext) throws BlenderFileException {
|
||||||
|
Pointer pMLoop = (Pointer) meshStructure.getFieldValue("mloop");
|
||||||
|
Pointer pMPoly = (Pointer) meshStructure.getFieldValue("mpoly");
|
||||||
|
Pointer pMEdge = (Pointer) meshStructure.getFieldValue("medge");
|
||||||
|
Pointer pMLoopUV = (Pointer) meshStructure.getFieldValue("mloopuv");
|
||||||
|
Vector2f[] uvCoordinatesForFace = new Vector2f[3];
|
||||||
|
|
||||||
|
if (pMPoly.isNotNull() && pMLoop.isNotNull() && pMEdge.isNotNull()) {
|
||||||
|
int faceIndex = 0;
|
||||||
|
List<Structure> polys = pMPoly.fetchData(blenderContext.getInputStream());
|
||||||
|
List<Structure> loops = pMLoop.fetchData(blenderContext.getInputStream());
|
||||||
|
List<Structure> loopuvs = pMLoopUV.isNotNull() ? pMLoopUV.fetchData(blenderContext.getInputStream()) : null;
|
||||||
|
for (Structure poly : polys) {
|
||||||
|
int materialNumber = ((Number) poly.getFieldValue("mat_nr")).intValue();
|
||||||
|
int loopStart = ((Number) poly.getFieldValue("loopstart")).intValue();
|
||||||
|
int totLoop = ((Number) poly.getFieldValue("totloop")).intValue();
|
||||||
|
boolean smooth = (((Number) poly.getFieldValue("flag")).byteValue() & 0x01) != 0x00;
|
||||||
|
int[] vertexIndexes = new int[totLoop];
|
||||||
|
Vector2f[] uvs = loopuvs != null ? new Vector2f[totLoop] : null;
|
||||||
|
|
||||||
|
for (int i = loopStart; i < loopStart + totLoop; ++i) {
|
||||||
|
vertexIndexes[i - loopStart] = ((Number) loops.get(i).getFieldValue("v")).intValue();
|
||||||
|
if (uvs != null) {
|
||||||
|
DynamicArray<Number> loopUVS = (DynamicArray<Number>) loopuvs.get(i).getFieldValue("uv");
|
||||||
|
uvs[i - loopStart] = new Vector2f(loopUVS.get(0).floatValue(), loopUVS.get(1).floatValue());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int i = 0;
|
||||||
|
while (i < totLoop - 2) {
|
||||||
|
int v1 = vertexIndexes[0];
|
||||||
|
int v2 = vertexIndexes[i + 1];
|
||||||
|
int v3 = vertexIndexes[i + 2];
|
||||||
|
|
||||||
|
if (uvs != null) {// uvs always must be added wheater we
|
||||||
|
// have texture or not
|
||||||
|
uvCoordinatesForFace[0] = uvs[0];
|
||||||
|
uvCoordinatesForFace[1] = uvs[i + 1];
|
||||||
|
uvCoordinatesForFace[2] = uvs[i + 2];
|
||||||
|
}
|
||||||
|
|
||||||
|
meshBuilder.appendFace(v1, v2, v3, smooth, materialNumber, uvs == null ? null : uvCoordinatesForFace, false, faceIndex);
|
||||||
|
|
||||||
|
++i;
|
||||||
|
}
|
||||||
|
++faceIndex;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method reads the mesh from traditional triangle/quad storing
|
||||||
|
* structures.
|
||||||
|
*
|
||||||
|
* @param meshBuilder
|
||||||
|
* the mesh builder
|
||||||
|
* @param meshStructure
|
||||||
|
* the mesh structure
|
||||||
|
* @param blenderContext
|
||||||
|
* the blender context
|
||||||
|
* @throws BlenderFileException
|
||||||
|
* an exception is thrown when there are problems with the
|
||||||
|
* blender file
|
||||||
|
*/
|
||||||
|
@SuppressWarnings("unchecked")
|
||||||
|
private void readTraditionalFaces(MeshBuilder meshBuilder, Structure meshStructure, BlenderContext blenderContext) throws BlenderFileException {
|
||||||
|
Pointer pMFace = (Pointer) meshStructure.getFieldValue("mface");
|
||||||
|
List<Structure> mFaces = pMFace.fetchData(blenderContext.getInputStream());
|
||||||
|
if (mFaces != null && mFaces.size() > 0) {
|
||||||
|
Pointer pMTFace = (Pointer) meshStructure.getFieldValue("mtface");
|
||||||
|
List<Structure> mtFaces = null;
|
||||||
|
|
||||||
|
if (pMTFace.isNotNull()) {
|
||||||
|
mtFaces = pMTFace.fetchData(blenderContext.getInputStream());
|
||||||
|
int facesAmount = ((Number) meshStructure.getFieldValue("totface")).intValue();
|
||||||
|
if (mtFaces.size() != facesAmount) {
|
||||||
|
throw new BlenderFileException("The amount of faces uv coordinates is not equal to faces amount!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// indicates if the material with the specified number should have a
|
||||||
|
// texture attached
|
||||||
|
Vector2f[] uvCoordinatesForFace = new Vector2f[3];
|
||||||
|
for (int i = 0; i < mFaces.size(); ++i) {
|
||||||
|
Structure mFace = mFaces.get(i);
|
||||||
|
int materialNumber = ((Number) mFace.getFieldValue("mat_nr")).intValue();
|
||||||
|
boolean smooth = (((Number) mFace.getFieldValue("flag")).byteValue() & 0x01) != 0x00;
|
||||||
|
DynamicArray<Number> uvs = null;
|
||||||
|
|
||||||
|
if (mtFaces != null) {
|
||||||
|
Structure mtFace = mtFaces.get(i);
|
||||||
|
// uvs always must be added wheater we have texture or not
|
||||||
|
uvs = (DynamicArray<Number>) mtFace.getFieldValue("uv");
|
||||||
|
uvCoordinatesForFace[0] = new Vector2f(uvs.get(0, 0).floatValue(), uvs.get(0, 1).floatValue());
|
||||||
|
uvCoordinatesForFace[1] = new Vector2f(uvs.get(1, 0).floatValue(), uvs.get(1, 1).floatValue());
|
||||||
|
uvCoordinatesForFace[2] = new Vector2f(uvs.get(2, 0).floatValue(), uvs.get(2, 1).floatValue());
|
||||||
|
}
|
||||||
|
|
||||||
|
int v1 = ((Number) mFace.getFieldValue("v1")).intValue();
|
||||||
|
int v2 = ((Number) mFace.getFieldValue("v2")).intValue();
|
||||||
|
int v3 = ((Number) mFace.getFieldValue("v3")).intValue();
|
||||||
|
int v4 = ((Number) mFace.getFieldValue("v4")).intValue();
|
||||||
|
|
||||||
|
meshBuilder.appendFace(v1, v2, v3, smooth, materialNumber, uvs == null ? null : uvCoordinatesForFace, false, i);
|
||||||
|
if (v4 > 0) {
|
||||||
|
if (uvs != null) {
|
||||||
|
uvCoordinatesForFace[0] = new Vector2f(uvs.get(0, 0).floatValue(), uvs.get(0, 1).floatValue());
|
||||||
|
uvCoordinatesForFace[1] = new Vector2f(uvs.get(2, 0).floatValue(), uvs.get(2, 1).floatValue());
|
||||||
|
uvCoordinatesForFace[2] = new Vector2f(uvs.get(3, 0).floatValue(), uvs.get(3, 1).floatValue());
|
||||||
|
}
|
||||||
|
meshBuilder.appendFace(v1, v3, v4, smooth, materialNumber, uvs == null ? null : uvCoordinatesForFace, true, i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @return <b>true</b> if the material has at least one generated component and <b>false</b> otherwise
|
* @return <b>true</b> if the material has at least one generated component and <b>false</b> otherwise
|
||||||
*/
|
*/
|
||||||
|
Loading…
x
Reference in New Issue
Block a user